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End Game Assignments

lingglingg Member Posts: 0 Arc User
I have leveled my character from 11 to 55 without combat, and at level 54 I got rid of my entire crew - as in no bridge officers or duty officers whatsoever.

Now I have absolutely all my Commendations pegged at 100k with the exception of Colonial, it's at 68k - which places it at the 3rd rank, but the rest are well beyond the 4th rank.

So let's imagine that the Captain has retired - now that he's an admiral.

Does that mean his life is over? Move on, end of game, get out of dodge? Wash, rinse,. repeat with another character?

For me, I have put a lot of time and effort into this character, and I'd love to see the game - mature for those who might want to spend time soloing.

Have you considered expanding Star Trek Online to be more than just a combat oriented game?
Where's the freighter/support ships which might assist these military like vessels that we saw in the television show?
Where's the capability to create and manage housing or develop planets using genesis devices as we saw in the movies and television show?
Where's the capability to play other roles on board a vessel other than Captain - say engineering, science,. astrometrics, or lead away teams?
Where's the capability to visit and design holodeck programs?
Where's the capability to update and extend astrometric maps based on the galaxy we know in real life?

.. For me. I look at this game as not just a source of entertainment. But something I sincerely imagine wanting to sit on a real life ten forward one of these days expanding the offerings as a way to tide over the boredom that might be involved with long journeys between stars.

In any case. As a 'solo' adventurer, I would think you might be able to take over the real life world if you developed content to 'engage' people beyond combat!

If, that is your goal, which i sincerely hope it is.

And if not. You're clearly not thinking big enough!
:cool: Check out Q - The FIRST Timelord's BLOG, here: https://universalbri.wordpress.com/

..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
Post edited by lingg on

Comments

  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited February 2015
    Terraforming, this alone would be worth it lol
    eywdK7c.jpg
  • berginsbergins Member Posts: 3,453 Arc User
    edited February 2015
    lingg wrote: »
    In any case. As a 'solo' adventurer, I would think you might be able to take over the real life world if you developed content to 'engage' people beyond combat!

    If, that is your goal, which i sincerely hope it is.

    And if not. You're clearly not thinking big enough!
    The moment they get the playerbase to completely let this game "take over real life" is the moment they loose most of the paying customers, so no...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • mushariagainmushariagain Member Posts: 304 Arc User
    edited February 2015
    You know, I'd love to do my usual and point out the parts I agree and disagree with, including my reasons why, basically, offer my feedback (spoiler; largely agree) but I just can't get over the fact that you went from 11 to 55 without combat? How? Just doff assignments? :eek:
    [SIGPIC][/SIGPIC]

    I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
  • lingglingg Member Posts: 0 Arc User
    edited February 2015
    You know, I'd love to do my usual and point out the parts I agree and disagree with, including my reasons why, basically, offer my feedback (spoiler; largely agree) but I just can't get over the fact that you went from 11 to 55 without combat? How? Just doff assignments? :eek:

    LOL!

    I was a play tester for EQ and WOW when they first came out, and long time RPGer - and my play style has always focused on skills and player enhancements, you know, once combat is done, the things that typically make a game sustainable and fun to return to when you've put down the latest fad FPS.

    In any case, after leveling up 4 toons to 50, I leveled two of them from 11 to 50, dropped one, and now play one exclusively just trying different weird things out to see if gameplay changes and/or there's content that makes the game more robust.

    I'm a HUGE fan of the Star Trek series and Science Fiction and fantasy in general, robots, cyborgs, artificial intelligences, aliens, and so much more, and wouldn't mind this being 'real' one of these days, without the warfare.

    So I play my games like these worlds are potentially real places, to be respected, not to be plundered.

    After all, I would like to hang out in places not thinking I am gonna get ganked while sitting on the side of a river or on a commute to my favorite planet!

    So yeah. Assignments, and non combat missions, as rare as they are.
    :cool: Check out Q - The FIRST Timelord's BLOG, here: https://universalbri.wordpress.com/

    ..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited February 2015
    You know, I'd love to do my usual and point out the parts I agree and disagree with, including my reasons why, basically, offer my feedback (spoiler; largely agree) but I just can't get over the fact that you went from 11 to 55 without combat? How? Just doff assignments? :eek:

    Have one character that I don't play anymore that was a cowardly pacifist due to the trauma of the original tutorial. Any red blip on the minimap would cause her to leave the system immediately. Before Season 5, she only did the diplomacy missions and non-combat exploration missions and only got to about level 10. After Season 5, it was easy to get to level 50 with duty officer assignments. Two of my other characters went from level 50 to 60 doing just duty officer assignments.
  • roadghostroadghost Member Posts: 394 Arc User
    edited February 2015
    I have three or four that have never seen the business end of a phaser, all at 50+. Just from doff'ing. I have a couple of Klingons who have never been in a fair fight. Just raiding and pillaging shipping/colonies/research stations. Playing the coward can be fun.
  • lingglingg Member Posts: 0 Arc User
    edited February 2015
    roadghost wrote: »
    I have three or four that have never seen the business end of a phaser, all at 50+. Just from doff'ing. I have a couple of Klingons who have never been in a fair fight. Just raiding and pillaging shipping/colonies/research stations. Playing the coward can be fun.

    I'm not a brawler in real life, I prefer the noggin remain intact.

    SO I 'role played' the 'fighter', but that gets boring after a while. So I role played my real life character, who doesn't fight, makes the game way different.

    "There's other ways to fight beyond being in the ring"
    :cool: Check out Q - The FIRST Timelord's BLOG, here: https://universalbri.wordpress.com/

    ..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited February 2015
    It is just a pity that all endgame content is combat related. I have this idea of adding additional types of Tiers to each ship. So a Fleet T5-U Tactical Escort Retrofit would be Fleet Tier 5-U in combat, but Tier 1 in Research, Colonial Support, Exploration, etc while a Tier 1 Constitution would be Tier 1 in combat, but Tier 3 in Research, Colonial Support, Exploration, etc. and a Research Science Vessel would be Tier 3 in combat, but Tier 5 in Research. Of course, this would mean that Cryptic would have to create non-combat content so these additional Tiers would have some meaning.
  • lingglingg Member Posts: 0 Arc User
    edited February 2015
    starkaos wrote: »
    It is just a pity that all endgame content is combat related. I have this idea of adding additional types of Tiers to each ship. So a Fleet T5-U Tactical Escort Retrofit would be Fleet Tier 5-U in combat, but Tier 1 in Research, Colonial Support, Exploration, etc while a Tier 1 Constitution would be Tier 1 in combat, but Tier 3 in Research, Colonial Support, Exploration, etc. and a Research Science Vessel would be Tier 3 in combat, but Tier 5 in Research. Of course, this would mean that Cryptic would have to create non-combat content so these additional Tiers would have some meaning.

    To their credit, they have added in 'research' offerings and expanded skills.

    Unfortunately each of these directly relate to increasing effectiveness with warfare.

    When I was young, I kicked back by the river and saw a bear fishing with his paws, more effective than any fisherman I had ever seen. It both scared the TRIBBLE out of me at the same time it made me appreciate and respect nature - with some trepidation.

    This game models nature to some extent. Where 'the end game' seems to be based on resource acquisition that makes hunters more efficient hunters.

    But not all hunters like to remain hunters once they've reached the end game, ya know?

    Look at Yogi Bear. He talks and hangs out with Eeyore.

    And Winnie the Pooh has a house.

    In any case, Cryptic can certainly do more by including the community. but this is not to say they've done nothing, ya know?
    :cool: Check out Q - The FIRST Timelord's BLOG, here: https://universalbri.wordpress.com/

    ..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
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