Like all things, eventually stuff becomes oversaturated, the MMO market was small at first and now there's so many that most have to literally give away stuff to entice you to even consider looking at it. Hollywood went the same route, it was batman superman and the occasional whatever, this decade has proven comic book movies are the new king for money making(yet will forget them for awards time)
And now this game too has suffered a similar fate, the queues aren't dead, there's just too many of them, over 60 by last count, granted some are adv and super you fail because you blinked mode (how I wish to see harry kim and his rhode island do better)
In the great fashion of this games philosophy, lets cut some of them shall we?
And in return bring up the ones that need it.
Here is a good example, Fleet Alert for the starbase defense, it offers random enemies yes? how about the end reward is 40 fleet marks and 20 marks of whatever enemy you had to fight? For a normal version and the adv version just double the marks. This would make a lot of the other queues not needed, and generate a higher amount of people (yes rerunning the same mission over and over, but all games have us do this these days, so whats the difference)
Adv version of this could even grant a bnp or whatever item is needed from said faction reputation. This could end the need for 60 dead queues and just bring us maybe 10-20 with adv modes for said 10-20 done, fixed. (I do have several other maps that I know can be cut/combine marks what have you)
Q...we don't get him nearly enough, most games (yes this mmo isn't like most games) have not 2 but like 10 or so events year round, Halloween, spring/love stuff, st patricks week, you name it most other games have events running year round, we have, um...not so many, lets get Q to produce a few more shall we, also, these event zones, should remain open year round (I hate the idea of my ice skates just sitting in my ships closet for 10 months a year) These zones are great social hubs for all factions, they should stay up (yes the risa beach is open now but winter is still gone till next year)
And last but not least, the QQs, we all love these types of threads, some of us have even made them in the past or posted in them in support, I myself have. Lets move on from these though, if you plan to quit just do it, give your stuff away, delete the character completely and move on, its not a game for everyone, I have done this said thing in other games, its actually a lot easier to move on when you delete the character all together (or characters) As much as I appreciate these threads, im getting fat off the popcorn :rolleyes:
You are wrong. I'll leave it at that. Your main premise is faulty (as is Geko's, whom you are parroting in some cases) and demonstrably false through logic and through actual observation.
You are wrong. I'll leave it at that. Your main premise is faulty (as is Geko's, whom you are parroting in some cases) and demonstrably false through logic and through actual observation.
Have two "Queues" for each Reputation; ground and space. However, when a queue pops, one of the maps for it is chosen from the current pool(either randomly each time, or perhaps daily rotations).
So, if you do a space "Omega Queue", you'd wind up in either Infected, Khitomer, Cure or Hive(maybe). Nukara would be Crystalline or Azure Nebula, etc.
Perhaps leave Private Queues to individually select maps, but offer a dilithium and mark bonus for using the Public/Random ones. Maybe even add the option for Fleet Marks as a possible reward as well.
This would condense the queue list while still keeping/adding variety.
Going to make a suggestion I did in another thread is scrap the queue system as it stand now all together. Make it so that it can be played solo, or teamed up to 5 players privately and have the difficult or amount of critters scale based on that.
A queue system has its place in certain games, but not in this one, and they have so many to boot.
Retired. I'm now in search for that perfect space anomaly.
Like all things, eventually stuff becomes oversaturated, the MMO market was small at first and now there's so many that most have to literally give away stuff to entice you to even consider looking at it. Hollywood went the same route, it was batman superman and the occasional whatever, this decade has proven comic book movies are the new king for money making(yet will forget them for awards time)
And now this game too has suffered a similar fate, the queues aren't dead, there's just too many of them, over 60 by last count, granted some are adv and super you fail because you blinked mode (how I wish to see harry kim and his rhode island do better)
In the great fashion of this games philosophy, lets cut some of them shall we?
And in return bring up the ones that need it.
Here is a good example, Fleet Alert for the starbase defense, it offers random enemies yes? how about the end reward is 40 fleet marks and 20 marks of whatever enemy you had to fight? For a normal version and the adv version just double the marks. This would make a lot of the other queues not needed, and generate a higher amount of people (yes rerunning the same mission over and over, but all games have us do this these days, so whats the difference)
Adv version of this could even grant a bnp or whatever item is needed from said faction reputation. This could end the need for 60 dead queues and just bring us maybe 10-20 with adv modes for said 10-20 done, fixed. (I do have several other maps that I know can be cut/combine marks what have you)
Q...we don't get him nearly enough, most games (yes this mmo isn't like most games) have not 2 but like 10 or so events year round, Halloween, spring/love stuff, st patricks week, you name it most other games have events running year round, we have, um...not so many, lets get Q to produce a few more shall we, also, these event zones, should remain open year round (I hate the idea of my ice skates just sitting in my ships closet for 10 months a year) These zones are great social hubs for all factions, they should stay up (yes the risa beach is open now but winter is still gone till next year)
And last but not least, the QQs, we all love these types of threads, some of us have even made them in the past or posted in them in support, I myself have. Lets move on from these though, if you plan to quit just do it, give your stuff away, delete the character completely and move on, its not a game for everyone, I have done this said thing in other games, its actually a lot easier to move on when you delete the character all together (or characters) As much as I appreciate these threads, im getting fat off the popcorn :rolleyes:
One of the main reasons the queues are quiet is because many experienced players create private rooms and invite other players who they are confident can complete the mission. The only really active queues are the ones that inexperienced players can do like the normals and once their ambition exceeds their skill level they go to advanced and play a big part in failing the mission.
I have suggested before that an opportunity for pre-match discussion should be given to pug queues. At least you will be able to not only discuss team organisation but you can also gauge if the members of the team know what they are doing.
Some of what you say has merit but there is a lot of room for improvement on the teamed content we already have.
You are wrong. I'll leave it at that. Your main premise is faulty (as is Geko's, whom you are parroting in some cases) and demonstrably false through logic and through actual observation.
Why?
(Not that I'm disagreeing with you but I would think such a strongly worded response should included why, in your opinion, you make such a claim. I'm curiously to know why too.)
One of the main reasons the queues are quiet is because many experienced players create private rooms and invite other players who they are confident can complete the mission. The only really active queues are the ones that inexperienced players can do like the normals and once their ambition exceeds their skill level they go to advanced and play a big part in failing the mission.
I have suggested before that an opportunity for pre-match discussion should be given to pug queues. At least you will be able to not only discuss team organisation but you can also gauge if the members of the team know what they are doing.
Some of what you say has merit but there is a lot of room for improvement on the teamed content we already have.
Also, some people, such as myself, don't bother with queues unless there's a reward I actually want. And marks don't count.
I like to QQ. I started QQing partly through the op's first post because the length of it was hurting my eyes. Sometimes I QQ if I can't think of anything to QQ about.
5 reasons to QQ
1. Elitists who don't pvp informing you that your dps is too low in a rude manner.
2. Failing a pug stf.
3. Cryptic changing an aspect of the game that directly effects you, and you don't want to do what the borg do and adapt.
4. Power creep making your gear obsolete.
5. My kdf command ship is ugly!
I know some of you might disagree with my reasons for QQing but I like to QQ and have fun doing it. Just look around the forums. There's people QQing about pretty much anything. One guy was QQing about there being too many xp weekends.
We like to QQ, and those of you that don't should do what the Evil Dead do and "join us".
Comments
Of course he is.... :rolleyes:
Have two "Queues" for each Reputation; ground and space. However, when a queue pops, one of the maps for it is chosen from the current pool(either randomly each time, or perhaps daily rotations).
So, if you do a space "Omega Queue", you'd wind up in either Infected, Khitomer, Cure or Hive(maybe). Nukara would be Crystalline or Azure Nebula, etc.
Perhaps leave Private Queues to individually select maps, but offer a dilithium and mark bonus for using the Public/Random ones. Maybe even add the option for Fleet Marks as a possible reward as well.
This would condense the queue list while still keeping/adding variety.
A queue system has its place in certain games, but not in this one, and they have so many to boot.
I prefer the more simple: Fix Bugs, Release Better and Better Looking Ships, Profit
One of the main reasons the queues are quiet is because many experienced players create private rooms and invite other players who they are confident can complete the mission. The only really active queues are the ones that inexperienced players can do like the normals and once their ambition exceeds their skill level they go to advanced and play a big part in failing the mission.
I have suggested before that an opportunity for pre-match discussion should be given to pug queues. At least you will be able to not only discuss team organisation but you can also gauge if the members of the team know what they are doing.
Some of what you say has merit but there is a lot of room for improvement on the teamed content we already have.
Why?
(Not that I'm disagreeing with you but I would think such a strongly worded response should included why, in your opinion, you make such a claim. I'm curiously to know why too.)
My character Tsin'xing
5 reasons to QQ
1. Elitists who don't pvp informing you that your dps is too low in a rude manner.
2. Failing a pug stf.
3. Cryptic changing an aspect of the game that directly effects you, and you don't want to do what the borg do and adapt.
4. Power creep making your gear obsolete.
5. My kdf command ship is ugly!
I know some of you might disagree with my reasons for QQing but I like to QQ and have fun doing it. Just look around the forums. There's people QQing about pretty much anything. One guy was QQing about there being too many xp weekends.
We like to QQ, and those of you that don't should do what the Evil Dead do and "join us".