http://skillplanner.stoacademy.com/?build=chattanoogalatejanuaryb_0
Well, I keep managing to surprise myself...thinking I've taken this boat about as far as I can....
Specializing in Crowd Control and Exotic Damage(with every available space/personal trait I have geared towards such), I finally got her to 10k dps, recently...; not bad for a casual F2P player, eh?
Still a little surprised that the skill planner page hasn't updated for the Fleet Plasma generating consoles....
Also, if I could afford it, I'd begin upgrading towards Mk XIV...but that would take awhile, heh...; not that I'm concerned...I fulfill my role -quite- well, and can still tank like a beast...about the only thing left on my 'bucket list' for the ship is to beat the NWS, then I can turn my full attention to my Winter Breen Carrier!
When in doubt...Gravity Well TO THE FACE!!
Comments
I'm currently running the Dauntless as a pure partgen build with DPS in mind. Getting to epic on the embassy consoles yeilds a huge boost in DPS, I usually get 25k in most pugs. It's pretty fragile though, OSS1 has lead to several deaths... so I'm going to be tweaking it some more.
USS Emmy-Lou. Main damage type is exotic, supportes by plasma damage and CC effects, just like yours ^^
In regards to your build, I'm not quite sure wether BFAW is something you profit from, with only three beams. Maybe another torpedo skill would work better? I might be mistaken, Im by far no expert
Get the Forums Enhancement Extension!
I use an aux2batt setup
And it work! Seriously. Since my aux is low most of the time my TBR don't push the targets very far, hence I don't annoy the team mates and it still do its full kinetic dmg. I simply wait aux power to recharge to fire the GW III when I need it or pop an aux batt. I use FBP III in PVP.
I don't know about you but the plasma emission torpedo seems to do more Dps than the grav torp for me. Plus the plasma cloud slow targets down.
OP, Tactical wise you seems between a torp boat and a beam boat. Why not choose one of them?
Beam Fire at Will paired with Attack Pattern Beta allows me to 'paint' a large number of targets very quickly for a Gravimetric Torp spread or for teammates' beam boats..every little bit of damage resistance debuff counts!
My 'spike' attack sequence(generally used in Infected Space Advanced vs nanite probes) for a group of targets goes approximately like this...: Queue up Torp Spread, then trigger both Red Matter Capacitor and Rom Rep Tier 5 Ability(these sync off each other, briefly sending all 4 settings very high and effectively maxing out my Aux and Sci abilities for about 6-7 seconds, plus guaranteeing me first strike vs mobs if they haven't already noticed me), then Gravity Well III and BFaW and AT: Beta, follow with Graviton Pulse Generator and Isokinetic Cannon on the lead target....
...at this point, I'm usually beginning to take fire, so I pop Sci and Tac teams(or EP to Shields if Sci team isn't ready) at the same time to keep shields auto-redistributing long enough for me to drop off an Aceton Assimilator about 2km in front of the reined in mobs and use Eject Warp Plasma as I pass over/under them...this also allows me to shove the Vaad Cluster Launcher up their collective skidplate at point-blank range for inhuman damage, if my settings are all still jacked up.
As the group is now utterly immobilized and taking considerable Exotic/Kinetic DoT(TRIBBLE you, shields), I can pretty much act as I want, but I'll generally focus on the probes as long as needed, with TB Repulsors ready as a last resort...; even if I do go down, the mobs will still be too tied up to be able to deal with my teammates before they get vaped!
One alternate configuration I'm keeping in mind, should I ever get the parts for it, replaces one of the two Fleet Engineering consoles with a Plasmonic Leech, replaces the rear beam weapon with the Breen Transphasic Cluster Launcher, and both front beam weapons with 360 Beam arrays...I'm interested to see of both cluster launchers will work together or if the cooldown on one will make the other more difficult to time....
Add the traits conservation of energy and particle manipulator (Latter assuming you're level 15 science R&D) to add a quick 30-40% exotic damage.
Move neutronic torp from rear to front. In your forward arc you can use GW and extra GW through the grav torp is better used for the rear arc.
A torpedo i am quite fond of is the emission plasma torpedo from the crafting. They're not too expensive on the exchange anymore.
The graviton pulse is an option, but personally i would remove it, move the hydro console to engineering and add an PG console or crafted console.
EWP1 is also a choice which puzzles me especially since you use the two nukara space traits with boosts based upon Aux. Personally i would replace it with Emergency power to Aux
These little additions should get you to 12-15k without upgrading your weapons.
Anyway, I have some suggestions...
First of all, your build is kind of inbetween a couple different things. You have only 3 energy weapons, but have 3 Embassy consoles (which only effect energy weapons) and no Tactical consoles. And your torpedos are a mixed bag, with the Vadwuar torp hurting your DPS and the Graviton torp is nice but the Plasma Emission torp is better for a Sci ship right now.
Secondly, you are seemingly focused on making a "speed" build with two consoles that boost turn rate and the Delta set which boosts speed/turn rate as well, but you don't have ANY BO skills that assist with turn rate/speed.
So, I have to suggestions for builds:
1 - Point and shoot
Run a cutting beam and Omni beam in the back, or switch to Antirproton and run 2x omnis and the cutting beam in the back. Run dual beams up front instead of singles. Get 2x +Beam Fleet Tac Locator consoles to boost the Embassy consoles and Beam weapons. Run the Neutronic up front.
Ditch the Graviton generator, useless console. Ditch one of the two Neutronium consoles, add more Embassy consoles. Use more passives/traits for defense.
Get a Fleet Deflector that reduces cooldowns of Sci skills, either run the 3 piece Delta set or go with the Nukara 2 piece set, or run the Delta shield + Engine and find a Fleet Warp core with AMP for more damage.
For Engineering skills, ditch the Warp Plasma, go with DEM2 or EPtW3. Run 3x Damage Control Engineer Doffs to reduce EPt skills to cooldown (always running).
For tactics, you just stop and point and shoot. Works great for PVE's and you will hit 20-25k dps without issue.
2 - Speed build
Keep Warp Plasma, switch EPtS from II to I, run Emergency Power to Engines 2. Run the DOFF that resets Evasive maneuvers when you use EPtE. This allows you to place the Warp Plasma much better. Run the 3x Damage Control Engineer DOFFs still.
Ditch the rear Vadwaur torpedo, run another beam. Get two +Beam consoles (same as the other build, you really need more energy weapon boosts). Ditch Graviton and Aceton consoles. Keep the Accelerator/turn rate consoles.
Upgrade the Delta engine to Very Rare to get the [AMP] Bonus or get a Fleet Warp Core with [AMP]. Keep at least the 3-piece Delta set for bonus speed/turn.
Your DPS won't be super high, but you will be maneuverable and able to quickly get to locations and constantly broadside and still fire off torps when they are ready to fire.
Also, I personally prefer Transfer Shield Strength to Science team due to the reduction to shield damage over time (more useful than a single shield heal IMO). Polarize hull should probably just be I instead of II and run TSS2 (think of TSS as a resist skill like Polarize hull, not a sudden shield heal and it will make more sense).
I already have the conservation of energy and particle manipulator traits, as well as one obtained from a Lockbox, Positive Feedback Loop(I got lucky on that one!)....
A lot of the things you mention, I could probably build/upgrade, as I have Rank 15 in Sci/Shields/Eng, but lack the specialized DoFF/DoFFs(for R&D and active abilities)...not to mention the funds to get them...I'm doing good to have 1.5 million ec at any given time.... >_<;
Overall, the ship was originally -intended- to be a hybrid build...jack of all trades, master of none, as the Nebula itself has been called 'a sci ship that thinks it's a cruiser'...for now, I'll work on doing what I can with what I have....which admittedly isn't much, heh.
I -have- been considering finding a way to squeeze EPtE into the setup, in order to get a little more maneuverability out of the ship...; I'm also surprised not many people like the Graviton Pulse Generator, as, paired with GWIII, it can bring ships to a standstill...; I'd -really- prefer to keep either it or the Aceton Assimilator, as the latter often draws aggro away from me, not to mention easily shreds small ships once it starts going off, so between those 2, and assuming you -had- to keep one, which would you replace?
For now, funds is the big issue; Dil isn't a real problem in the short-term, as I have around 40-50k unrefined, and 20 or so of the vip miner passes banked; I guess I'll try to get the Emission Plasma Torp 1st, and go from there.
Questerius also reminded me of a big point I somehow forgot to mention, keeping my Aux setting as high as possible is key for this setup, with the other 3 mostly balanced, but relatively low as a result...so I have to keep that in mind, as well....
Feel free to say hi if you spot me in-game!
As for graviton... if you want to disable engines with Grav well, there is a DOFF that does exactly that.
Or get a ship that has an intel slot and run Grav Well + Ionic Turbulance, one of the best combos in the game currently.
Would you happen to know the name of the DoFF you mentioned that disables engines with Grav Well?
A lot of F2P can do 50k and above. 10k should be easy on a sci ship even on sci or eng Toon. Fleet support ability should be 10k dps alone.
A sci on this ship should be around 50-70k dps.
What odds me about your build is exotic damage but lacking any point of PartGen Skill.
Then again you built a ship for a mission that is going to be taken out.
What odds me more is the lack of Tac consoles even though you maxed your weapon skills up. Put torps even though you only got energy weapons skilled up.
You also got a lobi store console for something that would be kinda useless and would have saved you dili from taking any neutroniums and fleet credits by taking a Bounty hunters console instead.
For DPS, TBR is superior than Grav well. Since you are tank or claim to be one, close proximity with a reverse TBR is a must to maximum effect of dps.
There is not much difference on the DPS capacity of a F2P and Payer except time or money. F2P gets it through time or planning. Payer can buy stuff without dedicating too much time on dili, EC grinds.
Unfortunately, I also don't have the DoFF that reverses the effect of TBR...nowhere NEAR enough EC for him....
I'm not really aiming for dps, I was just saying that I was surprised I was getting as much as I was, since I only play 2-3 hours a day, if that, due to my ADHD getting in the way.
Plus, buying Zen(and by extension converting it to Dil) is not an option for me for the foreseeable future, as I've been unemployed for a year now, soooo.... *shrug*
O.k., Kost, I wrote the DoFF's name down and will be looking for them...only have 2 open spots left on my roster(123/125), though, and one of those is reserved for the Aegis DoFF when I eventually get him/her, heh!
Also, I've already been able to put a few of the suggestions into action, , dropping the Vaad cluster for a 2nd beam array in the back, purchasing an Emission Plasma Torp and swapping it with the Gravimetric, and moving said Gravimetric to the back...; swapped the Warp Core out for an Elite Fleet Core I got awhile back that provides a good boost to Engines, Aux, -and- Shields(I'll have a pic of it soon, I hope), and brought in EPtE 2, as well as shuffling a few Sci BoFF abilities around....
On the whole, it seems to provide more coverage, gives me better multi-target disruption options, and the EPtE boost is quite noticeable!
If you can access the Gateway, feel free to take a look!
I'm not sure if I would ditch the Neutronic torp though, its the best most damaging torp in the game right now by a mile.
Yeah, that was a tough call...the Gravimetric in back has actually proven pretty effective...assuming I reel in a group of mobs with Grav Well and the emission torp does it's job, I only need one emission torp to do the DoT damage...; I pass over them while using eject warp plasma then a queued gravimetric torp spread goes off in their faces, piling DoT onto DoT, all of it ignoring shields and crippling their movement....
I'm considering moving the Neutronic Torp to my Kazon Heavy Raider(the only Tac-based ship I have) in a rear slot, alongside 2 turrets, and the 4 Dual Heavy Cannons up front, but that's a story for another thread!
The 'Amsoti' DoFF you mentioned was going for 10 million when I checked the Exchange last night...may take another day or 2 for me to get that much, but will definitely be getting it!
I mean, 10 Mil. EC for a R&D Doff, I can live with, have seen worse, but the ability itself..
There is also the DOFF that has a change to generate additional grav Wells. Sometimes I run both to make grav well extra effective, but the engines one isn't neccesary.
I looked up the DoFF's details on the Exchange...the %20 chance is per TICK on Grav Well; each time it ticks damage(i.e., once per second), there's a %20 chance the target(or targets) would have it's engines knocked offline for 1 second....against a group of mobs, especially nanite spheres/probes, that one second could mean the difference between success and failure...I'd say it's worth the gamble, on top of the DoFF that has a chance to generate additional wells....
Check this out CapeMike. Got a bit bored with the Spiral Waves and so I Rainbow'd it up!
http://skillplanner.stoacademy.com/?build=sphinxualhealiniii_7607
The Regenerative Integrity Field console gives me an "Oh S!#%" heal button for when the hull drops below 50% which of course allows me to save my BOFF heals for teammates.
Ran this in an ISA run today and hit over 10K DPS. Considering damage is my third priority in this bucket behind heals and crowd control, I consider that a good number.
The Delta Unimatrix shield is awesome too.
A rough outline
Missing a few odds and ends that don't show up in the planner, like my inhibiting secondary deflector
I really like the Feedback pulse, GW, and Eject Warp Plasma combo, i
I don't have access to fleet stuff and am a casual player so what my other chars are working on in R&D will have to do.....I want that emission torp
It boost exotic damage by 23.7%, and it's BONUS dmg!
Only around 100k at the exchange right now but it won't last, so get them.
If you like the eject warp plasma I might suggest considering the Theta Vents console instead. You can find those on the Exchange but I'm not sure what the cost is. I think using a console slot for something like that would be better than consuming one of your BOFF slots.