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Klinzhai Command Battlecruiser [T6] setup

glenvdhglenvdh Member Posts: 0 Arc User
edited March 2015 in Klingon Discussion
Hello,

After purchasing the new Klinzhai Command Battlecruiser I'm a bit dissapointed in it's shield capacity.
If I move my reputation assimilated shield from the Dyson Tactical Science Destroyer [T5-U], it drops from 7979,8 to 6022,5.
I find this strange and depressing spending 3000zen.
I tried to solve it through the shield calculator, and the only factor changing is the ship type.
-escort 90%
-cruiser 100%
-science vessel
Both ships are battle cruisers. I cannot see why the shields decrease.

I would expect at least the same level. May by even a bit higher due to T5-U vs T6
What is going on?

Else: any advice for increasing shields are appriciated.
I see you-tube demo's with KCB shielding up to 10.000. :cool:

I took the time to make virtual copy of my ships:
Klinzhai:
http://www.stoacademy.com/tools/skillplanner/?build=herretic_9459
Dyson:
http://www.stoacademy.com/tools/skillplanner/?build=abarth_9459
Post edited by glenvdh on

Comments

  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited February 2015
    DSD 1.3 shield mod
    Klinzhai 1.1 shield mod.

    What the Klinzhai is better at then the DSD is hull.
    You should have around 80k+ compared the the DSD which I forget but thought it was around 50-60k in the end.

    Both links take me to your DSD build. And looking at that real quick, you don't need 3 copies of CRF. 2 will keep it at global. And Boarding Party sounds cool, but is a bad skill.
    [SIGPIC][/SIGPIC]
  • isvarnaisvarna Member Posts: 108 Arc User
    edited February 2015
    If you're moving over to a fresh ship you may also be losing some shields from a mastery ability. I don't remember if the DSD had a shield increase though.
    ↓ ↓ This is why we can't have nice things. ↓ ↓
  • glenvdhglenvdh Member Posts: 0 Arc User
    edited February 2015
    Thank you for your reply and advice.

    I see.
    Why the hell did they gave the Klinzhai such a weak shied mod!? :mad:
    It's a battlecruiser forsake!
    So the only thing I can do is trying to upgrade my shield.

    You are right about the CRF and boarding party on the DSD. I'll have to change that.

    The hull is idd a lot better. now at LV60 = 57,200 DSD at level 60 = 41,800
    How did you get it up to +80K? :eek:


    This should be the right link to my Klinzhai.
    http://www.stoacademy.com/tools/skillplanner/?build=herretic_9459
  • glenvdhglenvdh Member Posts: 0 Arc User
    edited February 2015
    isvarna wrote: »
    If you're moving over to a fresh ship you may also be losing some shields from a mastery ability. I don't remember if the DSD had a shield increase though.

    I thought so also.
    After the final mastery was completed, I hoped for the shields to increace to a decent level.
    Nevertheless, the reputation shields are gone in secs.
  • tom61stotom61sto Member Posts: 3,670 Arc User
    edited February 2015
    glenvdh wrote: »
    Thank you for your reply and advice.

    I see.
    Why the hell did they gave the Klinzhai such a weak shied mod!? :mad:
    It's a battlecruiser forsake!
    So the only thing I can do is trying to upgrade my shield.

    You are right about the CRF and boarding party on the DSD. I'll have to change that.

    The hull is idd a lot better. now at LV60 = 57,200 DSD at level 60 = 41,800
    How did you get it up to +80K? :eek:


    This should be the right link to my Klinzhai.
    http://www.stoacademy.com/tools/skillplanner/?build=herretic_9459

    Battlecruisers are all about hull, so you can ram your ship into another in a final act of defiance, for honor! They will sing of your glory!

    Anyways, you can get a Exotic Particle Field Exciter (preferable MK XIV Ultra-rare) pretty cheap from the exchange to boost shields (and particle gens, but you don't need that much on your build), and replace your Shield Refrequencer with it to increase your Shield HP a fair bit. Drop the Proton console, and move up a Universal from science and get a Field Generator to put in the Science console spot opened up --you can get a Mk XIII blue from one of the DR missions on the first run through. Also buyable on the Exchange, but likely more expensive for the same capacity boost on the Exchange (particularly Mk XIV UR) than an Exciter, but you can have only one Exciter and can stack Field Gens.
    glenvdh wrote: »
    I thought so also.
    After the final mastery was completed, I hoped for the shields to increace to a decent level.
    Nevertheless, the reputation shields are gone in secs.

    Battlecruisers get CritD, hull HP and armor boosting Masteries, nothing for shields.
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited February 2015
    glenvdh wrote: »
    Thank you for your reply and advice.

    I see.
    Why the hell did they gave the Klinzhai such a weak shied mod!? :mad:
    It's a battlecruiser forsake!
    So the only thing I can do is trying to upgrade my shield.

    You are right about the CRF and boarding party on the DSD. I'll have to change that.

    The hull is idd a lot better. now at LV60 = 57,200 DSD at level 60 = 41,800
    How did you get it up to +80K? :eek:


    This should be the right link to my Klinzhai.
    http://www.stoacademy.com/tools/skillplanner/?build=herretic_9459


    My Ty'Gokor has 88k Hull, 12k Shields.
    Guess its the Nukara Def, and the BioNueral Infusion Circuits. Sorry Thats a console I auto include on a ship without thinking anymore. And thats a pretty huge boost to hull. Plus 9 points in Structural Integrity.
    [SIGPIC][/SIGPIC]
  • glenvdhglenvdh Member Posts: 0 Arc User
    edited February 2015
    tom61sto wrote: »
    Battlecruisers are all about hull, so you can ram your ship into another in a final act of defiance, for honor! They will sing of your glory!

    Anyways, you can get a Exotic Particle Field Exciter (preferable MK XIV Ultra-rare) pretty cheap from the exchange to boost shields (and particle gens, but you don't need that much on your build), and replace your Shield Refrequencer with it to increase your Shield HP a fair bit. Drop the Proton console, and move up a Universal from science and get a Field Generator to put in the Science console spot opened up --you can get a Mk XIII blue from one of the DR missions on the first run through. Also buyable on the Exchange, but likely more expensive for the same capacity boost on the Exchange (particularly Mk XIV UR) than an Exciter, but you can have only one Exciter and can stack Field Gens.
    Battlecruisers get CritD, hull HP and armor boosting Masteries, nothing for shields.

    Thank you, I always appreciate good advice.
    The exciter is in place.
    Proton console dropped for the field generator. (Mk XII in DR replay reunion)
    These items don't give a change in the ships defense stats, but gives idd. a change in play.
    The assimelated shield is now in R&D: XII => XIV and will give 7122 with 371 regen.
    Tech upgrades take a lot of precious dilithium.
    So I had a big sale out on materials for superior tech upgrade. (only lv10 in School)

    In the meantime, ramming borg cubes for fun with my fleetshield :P
  • glenvdhglenvdh Member Posts: 0 Arc User
    edited February 2015
    My Ty'Gokor has 88k Hull, 12k Shields.
    Guess its the Nukara Def, and the BioNueral Infusion Circuits. Sorry Thats a console I auto include on a ship without thinking anymore. And thats a pretty huge boost to hull. Plus 9 points in Structural Integrity.

    That's very impressive.
    I gues you have all your gear up to max upgrades.
    I'll stick to the borg sets now. I have almost all assimilated sets.
    They also look verry cool on the Klinzhai.

    Do you or Tom have a virtual copy of the Command battlecruiser?

    Grtz.
    Glen.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited February 2015
    glenvdh wrote: »
    Thank you for your reply and advice.

    I see.
    Why the hell did they gave the Klinzhai such a weak shied mod!? :mad:
    It's a battlecruiser forsake!
    So the only thing I can do is trying to upgrade my shield.

    You are right about the CRF and boarding party on the DSD. I'll have to change that.

    The hull is idd a lot better. now at LV60 = 57,200 DSD at level 60 = 41,800
    How did you get it up to +80K? :eek:


    This should be the right link to my Klinzhai.
    http://www.stoacademy.com/tools/skillplanner/?build=herretic_9459

    Science ships usually get the best shield mods. The dyson ship is a science ship.
    If your hull/shield is low, how many points did you put into structural integrity/starship shield systems in the skill tree?

    Also don't be too alarmed if your shields drop rapidly in infected these days, the new tachyon beams are evil. Just be ready to buff them back up once the tachyons are finished and keep a few hull heals rdy. The samsar consoles works really well if things get bad.

    This is what I am using on my command cruiser
    I do about 25k dps in an ISA pug and get most of the aggro. I usually take more dmg than all others in my team combined and still don't die unless I TRIBBLE something up.

    My stomach is clear and my mind is full of bacon!
  • glenvdhglenvdh Member Posts: 0 Arc User
    edited February 2015
    aetam1 wrote: »
    Science ships usually get the best shield mods. The dyson ship is a science ship.
    If your hull/shield is low, how many points did you put into structural integrity/starship shield systems in the skill tree?

    Also don't be too alarmed if your shields drop rapidly in infected these days, the new tachyon beams are evil. Just be ready to buff them back up once the tachyons are finished and keep a few hull heals rdy. The samsar consoles works really well if things get bad.

    This is what I am using on my command cruiser
    I do about 25k dps in an ISA pug and get most of the aggro. I usually take more dmg than all others in my team combined and still don't die unless I TRIBBLE something up.

    I didn't realize the Dyson was considered as a Science ship. It's great using it as all heavy dual cannon ship with an extra turn rate.
    In the tree skill, my hull plating and shield performance is at max.
    Structural integrity and armour reinforcements are 3 bars in Yellow.

    Idd I got alarmed when shields go down. ISA pug install is still something I have to do.
    It's all a bit overwhelming being fresh on the forums, certainly when english is not a native language.

    Interesting ship you have.
    Your platforms on engineering looks great and fun.:D
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited March 2015
    See my signature for my build. Tanky exotics setup, very tough, grabs the aggro like nothing else and puts out over 22k dps in a group (tested with just eject warp plasma 2 at the time) and with an engineer captain at that. Tac captains would put out more from APA.

    @glenvdh - Don't focus too much on shield HP. For me while capacity is good, bleedthrough is just as important for survival (by using resilient shields, that halve the bleed through and thus hull damage taken) combined with traits and abilities that harden your shield to give it more resistance to damage, achieved by using emergency power to shields, pattern recognition captain trait, nanoprobe field generator reputation trait, and elite fleet shields that have [Adapt] mod.

    Makes a hard shell that can take alot of beating and doesn't let much through, but also doesn't take a lot to heal as it's not crazy shield HP levels. Having said that my build does have around 12-13k shield HP all kitted up.

    Borg shields are regenerative ones, which is a class of shield in STO with the least amount of innate HPs, however it has a high innate regen rate.
    If you want capacity, grab the Kobali shield from the latest anniversary mission. It's a Covariant (high HP, low regen rate) and combined with the rest of the Kobali set could actually be more tanky than the borg set (if that's why you're using borg set).
    AFMJGUR.jpg
  • glenvdhglenvdh Member Posts: 0 Arc User
    edited March 2015
    Thank you for the info.
    I checked your build. It looks great. :cool:

    The reason I was working on shields & hull was because I wass pissed off blown in to space a few times with a new ship in advanced PvE.
    Now I'm up with 82.6K Hull & 12.6K Schields with 371 regen/6sec.

    The reason I have the borg set is for the high shield regen and 3-piece sets.
    Also makes the ship look a bit more notably and I like borg :D

    Klinzhai Borg

    After a while I might idd loosen the focus on shields combining traits and abilities.

    Text thing to work on is beams.
    I've read that the fleet beams aren't that good anymore because of the modifiers.
    Still, a MK XII beam in advanced fleet has 200DPS and a regular 180DPS.
    I've been saving dilithium and have +200K FC.
    I'm almost at class 15 beams to make the upgrates

    Build
  • miirikmiirik Member Posts: 483 Arc User
    edited March 2015
    glenvdh wrote: »
    Thank you for the info.
    I checked your build. It looks great. :cool:

    The reason I was working on shields & hull was because I wass pissed off blown in to space a few times with a new ship in advanced PvE.
    Now I'm up with 82.6K Hull & 12.6K Schields with 371 regen/6sec.

    The reason I have the borg set is for the high shield regen and 3-piece sets.
    Also makes the ship look a bit more notably and I like borg :D

    Klinzhai Borg

    After a while I might idd loosen the focus on shields combining traits and abilities.

    Text thing to work on is beams.
    I've read that the fleet beams aren't that good anymore because of the modifiers.
    Still, a MK XII beam in advanced fleet has 200DPS and a regular 180DPS.
    I've been saving dilithium and have +200K FC.
    I'm almost at class 15 beams to make the upgrates

    Build

    oh god do you use a 2005 laptop or something? my eyes are offended by the low quality of that picture, up the model quality!
  • aetam1aetam1 Member Posts: 228 Arc User
    edited March 2015
    glenvdh wrote: »
    Thank you for the info.
    I checked your build. It looks great. :cool:

    The reason I was working on shields & hull was because I wass pissed off blown in to space a few times with a new ship in advanced PvE.
    Now I'm up with 82.6K Hull & 12.6K Schields with 371 regen/6sec.

    The reason I have the borg set is for the high shield regen and 3-piece sets.
    Also makes the ship look a bit more notably and I like borg :D

    Klinzhai Borg

    After a while I might idd loosen the focus on shields combining traits and abilities.

    Text thing to work on is beams.
    I've read that the fleet beams aren't that good anymore because of the modifiers.
    Still, a MK XII beam in advanced fleet has 200DPS and a regular 180DPS.
    I've been saving dilithium and have +200K FC.
    I'm almost at class 15 beams to make the upgrates

    Build

    A few suggestions:
    On your screenshot you are running at 100 shield power and only 50 in weapons. Run with 100 power to weapons. There is almost never a reason to change that and your dmg really suffers with a lower weapon power setting.

    Your powers:
    Drop sensor scamble, it is not really that useful in pve. Get grav well instead, it is a great skill that can help a lot by clumping up spheres for your torp spread or simply slowing them down.
    Get a hazard emitter. If you ever plan to fight a borg you want a hazard emitter. The clense really helps.
    If you can get 3 purple dmg control doffs you should drop one epts for eptw. If you dont have the doffs you could run 2epts and 2eptw. It really helps the dmg output. I would also drop aceton beam. Aux to sif is an option if you want more healing.

    Gear:
    If you can get the spire tac consoles with +crit chance. Now you do need a fleet for that and quite a few fleet credits. But if you have the option they are worth it.
    I would drop the field generator. You already get some shield cap from the particle exciter that should be enough. If you want more def you could go for a neutronium. There are also nice embassy sci consoles, there are the rcs/neutronium combinations from the fleet dilithium mine if you have access. There might also be some universal consoles around that are nice. Leech is really powerful if you have one.
    I would also replace the RCS console. You could go with a conductive rcs if you have one.
    If you can proc your kobali warp core it will get the [amp] bonus which would increase your dmg. But depening on your luck that could be very expensive. Since you are not using any set boni you could also look into a elite fleet core if avialable.
    Since your weapons are still rather low mk wise you could consider replacing them.

    Basically if you want high quality weapons you start with mk ii. You can craft mk ii with only white material meaning they are almost for free. Also if your beam skill is high enough they will always be purple. Meaning if you are patient you could build mk ii beams until you got the perfect mods you want (depending on what you want exactely that could take a while. you can also cheack the exchange. there are often decent ones rather cheap)
    If you use one purple upgrade tech on a mk ii weapon you can upgrade it to mk vii. That means you have 5 times a 5% chance to get a higher quality (with a green quality increase boost its a 7%chance, with a blue 10% chance). So for only the cost of one upgrade tech and the dilithium to apply it you get a decent chance for your weapon to proc. If it does not proc you can try again with a new weapon.

    If you upgrade your weapons to mk xiv it does cost a lot to improve the quality. And if you do not like the additional mod you might be very sad. So if you plan to have ultra rare weapons start from mk ii, use one tech and only keep them if they proc and you like the additional mod.

    My stomach is clear and my mind is full of bacon!
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