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scimitar or t6 Warbird's

maffioso2012maffioso2012 Member Posts: 0 Arc User
edited February 2015 in Romulan Discussion
Hello i am martin from holland first of all sorry for my bad english

I am now romulan tactical rank is 48

I want to buy a new bird i like pvp pve

Witch ship is best for me scimitar or t6 Warbird's

thanks
Post edited by maffioso2012 on

Comments

  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2015
    For PvP: Fahet is king.

    For PvE: Scimitar is king.
  • maffioso2012maffioso2012 Member Posts: 0 Arc User
    edited February 2015
    fatman592 wrote: »
    For PvP: Fahet is king.

    For PvE: Scimitar is king.

    thanks scimitar it is

    Thanks for your help
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    Hello i am martin from holland first of all sorry for my bad english

    I am now romulan tactical rank is 48

    I want to buy a new bird i like pvp pve

    Witch ship is best for me scimitar or t6 Warbird's

    thanks

    Either one. The scimitar has 1 more frontal weapon and is better at AOE damage with beam fire at will. The faeht has a commander intel seat, allowing it to put in dual surgical strikes, which makes it extremely deadly to a single target.

    The faeht is much, much, much easier to set up and use. Cheap gear and a decent build with powerful intel sklils gives high damage without a lot of work. The scimitar is hard to fly (it turns poorly and gets stuck on everything due to massive width) and less flexible for setup; it needs a fair bit of expensive gear.

    I much prefer the faeht, but both are extremely capable.

    The scimitar will cost as much or more than the faeht due to needing to buy an upgrade token on top of buying the ship.

    It has little to do with pvp/pve. The faeht is going to beat the scim if you are facing one tac cube. The scim is gonna beat the faeht if you are facing 30 borg probes. Its all about aoe vs single target. The faeht can seat FAW and do fine aoe damage, but being down 1 gun, its a little less than scim. But the scim can't do outstanding single target damage.
  • maffioso2012maffioso2012 Member Posts: 0 Arc User
    edited February 2015
    thanks for your advice what while you prever for sto beginner
  • xtern1tyxtern1ty Member Posts: 796 Arc User
    edited February 2015
    The op brought up an interesting comparison here, but what I'm thinking is...

    What rom ship can best beat the faeht in pvp? It can be either regular or fleet (lobi ships not counting, but can be included for comparative purposes). My hunch would be one of those t-6 rom commander ships.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    thanks for your advice what while you prever for sto beginner

    faeht is easier and less expensive to set up than a scimitar. It is easier to fly, costs less to make a high damage build, does both aoe and single target well enough for any content, is more likely to get an upgraded fleet version (I don't see any scimitar upgrades coming .. ever..) and is much more friendly to new players.

    4 matched beam banks (dual beam bank) up front, same damage type. 5 tac consoles that boost it. Officer with surgical strikes X 2. Dps is now sufficient for advanced PVE content.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    xtern1ty wrote: »
    The op brought up an interesting comparison here, but what I'm thinking is...

    What rom ship can best beat the faeht in pvp? It can be either regular or fleet (lobi ships not counting, but can be included for comparative purposes). My hunch would be one of those t-6 rom commander ships.

    any high dps ship that can the drop on it. The faeht is a fragile ship if configured for full bore damage (eng tied up with power to weapons, tac and intel tied up for damage) you have maybe 1 hull heal, one shield heal, and a tac team 1. If you start moving that around to be more durable, your sustained dps will falter fast -- it can't seat a2b so you need 2 copies of most of the damage dealers and buffs. I have 2 betas, 2 surgicals, 2 power to weapons, 2 faws. Of those p2w could be dropped to 1 but lose the rest and dps will fall.

    Its durable enough in PVE as a glass cannon, and it has singularity defenses in a pinch, but it can't take pvp damage without giving up some hitting power. Its just a game of whoever shoots first. ANY rom ship could probably beat it if it shot first / caught the faeht unaware. Its gonna be tough to beat it in a head to head nukefest, though.
  • xtern1tyxtern1ty Member Posts: 796 Arc User
    edited February 2015
    noroblad wrote: »
    any high dps ship that can the drop on it. The faeht is a fragile ship if configured for full bore damage (eng tied up with power to weapons, tac and intel tied up for damage) you have maybe 1 hull heal, one shield heal, and a tac team 1. If you start moving that around to be more durable, your sustained dps will falter fast -- it can't seat a2b so you need 2 copies of most of the damage dealers and buffs. I have 2 betas, 2 surgicals, 2 power to weapons, 2 faws. Of those p2w could be dropped to 1 but lose the rest and dps will fall.

    Its durable enough in PVE as a glass cannon, and it has singularity defenses in a pinch, but it can't take pvp damage without giving up some hitting power. Its just a game of whoever shoots first.

    True that, it is a fragile ship with poor damage sustainability, which is why I've held out getting a faeht so far as I like to see a better balance. Any idea if the new rom tac command ship suffers similarly of a thin skin?

    EDIT: a good question perhaps would be what t5-u/t-6 rom/rom fleet (lobi ship maybe) would be able to equip a2b or at least have some extra defences and be able to do the same quick-killing job as fast as the faeht can do. Am not aware of any yet.
  • oraxisonarisoraxisonaris Member Posts: 0 Arc User
    edited February 2015
    As an avid lover of the Scimitar, I highly recommend against the Scimitar. While it is a great ship, it is very difficult to gear and very difficult to actually use effectively. As others have noted, it is a massive ship and as such will have issues with turn rate and, more importantly, getting caught on ****. While using the scimitar battle cloak can help, the ship is still essentially a whale. I would go with the Faeht (spelling) because of that and the fact it has access to intelligence officer skills, which can be extremely effective.
  • maffioso2012maffioso2012 Member Posts: 0 Arc User
    edited February 2015
    ok i am playing for olmost 3 years sto en whant a good ship lot off dps and easy to handle

    sorry for my bad english

    i play sto everyday
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    xtern1ty wrote: »
    True that, it is a fragile ship with poor damage sustainability, which is why I've held out getting a faeht so far as I like to see a better balance. Any idea if the new rom tac command ship suffers similarly of a thin skin?

    EDIT: a good question perhaps would be what t5-u/t-6 rom/rom fleet (lobi ship maybe) would be able to equip a2b or at least have some extra defences and be able to do the same quick-killing job as fast as the faeht can do. Am not aware of any yet.

    faeht can certainly sustain dps. You just need 2 copies of the skills to do it. There is no reason you can't double up faw and OSS and blast away same as a scimitar. And you can double up surgical and sustain that too. Accidentally or not surgical benefits from beam cooldown reduction active officers :) I have NO problems blowing things up in pve.

    The command ships are tanks that are easy to keep alive. Their passive skills are all tanky, their consoles are mostly tanky, and their officer seating and console layouts support a lot of defenses. They lack dps, by and large, the tactical rom one specifically can eek out a solid damage but its not keeping up with scim/faeht levels, its just "above average" -- it probably is like a "tactical DD" setup in that regard, not bad, but not uber.

    The scim is able to seat aux 2 bat and is fairly durable and kills things. That is the only one that fits your question at this time. The benthan sports solid damage in a durable ship. The breen carrier sports decent dps, better for roms and better still with science/weapon hybrid build, but it does not sport aux to bat (its tough as an old boot though). I call my been the bulldozer... it just pushes the mobs along with TBR while killing them, and nothing made by cryptic can scratch it.
  • maffioso2012maffioso2012 Member Posts: 0 Arc User
    edited February 2015
    noroblad wrote: »
    faeht can certainly sustain dps. You just need 2 copies of the skills to do it. There is no reason you can't double up faw and OSS and blast away same as a scimitar. And you can double up surgical and sustain that too. Accidentally or not surgical benefits from beam cooldown reduction active officers :) I have NO problems blowing things up in pve.

    The command ships are tanks that are easy to keep alive. Their passive skills are all tanky, their consoles are mostly tanky, and their officer seating and console layouts support a lot of defenses. They lack dps, by and large, the tactical rom one specifically can eek out a solid damage but its not keeping up with scim/faeht levels, its just "above average" -- it probably is like a "tactical DD" setup in that regard, not bad, but not uber.

    The scim is able to seat aux 2 bat and is fairly durable and kills things. That is the only one that fits your question at this time. The benthan sports solid damage in a durable ship. The breen carrier sports decent dps, better for roms and better still with science/weapon hybrid build, but it does not sport aux to bat (its tough as an old boot though). I call my been the bulldozer... it just pushes the mobs along with TBR while killing them, and nothing made by cryptic can scratch it.

    thanks for your commend what do i but the intel or scimitar (scimitar is good looking ship)
  • origin350rorigin350r Member Posts: 25 Arc User
    edited February 2015
    As an avid lover of the Scimitar, I highly recommend against the Scimitar. While it is a great ship, it is very difficult to gear and very difficult to actually use effectively. As others have noted, it is a massive ship and as such will have issues with turn rate and, more importantly, getting caught on ****. While using the scimitar battle cloak can help, the ship is still essentially a whale. I would go with the Faeht (spelling) because of that and the fact it has access to intelligence officer skills, which can be extremely effective.

    Sorry, but you're wrong about the maneuverability of the Scimitar. Fleet RCS and Pilot Specialization trained to maximum are all you need to effectively run a DHC Scimitar at 50k+ dps. You could even add the +turn space trait from Delta rep, but it isn't needed and will only lower your dps.

    Is it as easy to fly as a fed escort or a BoP? No...you can't get behind and start reacting with a Scimitar, since it doesn't stop on a dime...but if you think ahead, you can actually use the momentum to great advantage.

    I'm also not sure what you're talking about when you say that the Scimitar is difficult to gear. It has the same number of console slots as any other cruiser/dreadnought. You need a leech console, and you need a Valdore console...but you need a leech on any ship and a Valdore on any Romulan ship (other than a torpedo T'varo).

    Battle cloak is also a bad idea if you get in trouble, since you're now taking 100% of damage directly to your hull. You're better off using evasive maneuvers + Rock'n'Roll to clear the area, use a hull heal on the way out, battle cloak, then get right back into the fight so your Valdore console can start healing your shields again.

    Intelligence abilities are useful, but the Scimitar is still the king of PvE dps...at least until they come out with an actual dps based T6 ship that has the same boff layout as the Scimitar.
  • xtern1tyxtern1ty Member Posts: 796 Arc User
    edited February 2015
    noroblad wrote: »
    faeht can certainly sustain dps. You just need 2 copies of the skills to do it. There is no reason you can't double up faw and OSS and blast away same as a scimitar. And you can double up surgical and sustain that too. Accidentally or not surgical benefits from beam cooldown reduction active officers :) I have NO problems blowing things up in pve.

    The command ships are tanks that are easy to keep alive. Their passive skills are all tanky, their consoles are mostly tanky, and their officer seating and console layouts support a lot of defenses. They lack dps, by and large, the tactical rom one specifically can eek out a solid damage but its not keeping up with scim/faeht levels, its just "above average" -- it probably is like a "tactical DD" setup in that regard, not bad, but not uber.

    The scim is able to seat aux 2 bat and is fairly durable and kills things. That is the only one that fits your question at this time. The benthan sports solid damage in a durable ship. The breen carrier sports decent dps, better for roms and better still with science/weapon hybrid build, but it does not sport aux to bat (its tough as an old boot though). I call my been the bulldozer... it just pushes the mobs along with TBR while killing them, and nothing made by cryptic can scratch it.

    Faeht does deliver damage, it just doesn't take as much damage and survive as I know scims can. It's a hard choice, kill faster or die slower. :rolleyes:

    By your description, seems they didn't up the ante on the intel with the command ships. Which leaves a simple choice... t-5u fleet rom warbird (the one with 5 tac consoles... no, not the Ar'kif, the other one) or t-6 faeht.

    How would you rate them in a 1v1 against each other?
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    thanks for your commend what do i but the intel or scimitar (scimitar is good looking ship)

    at the end its your money and your decision.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    xtern1ty wrote: »
    Faeht does deliver damage, it just doesn't take as much damage and survive as I know scims can. It's a hard choice, kill faster or die slower. :rolleyes:

    By your description, seems they didn't up the ante on the intel with the command ships. Which leaves a simple choice... t-5u fleet rom warbird (the one with 5 tac consoles... no, not the Ar'kif, the other one) or t-6 faeht.

    How would you rate them in a 1v1 against each other?

    I only do casual pvp and I can't give a hard core pvp player a useful answer to this question, sorry.
  • xtern1tyxtern1ty Member Posts: 796 Arc User
    edited February 2015
    origin350r wrote: »
    Sorry, but you're wrong about the maneuverability of the Scimitar. Fleet RCS and Pilot Specialization trained to maximum are all you need to effectively run a DHC Scimitar at 50k+ dps. You could even add the +turn space trait from Delta rep, but it isn't needed and will only lower your dps.

    Is it as easy to fly as a fed escort or a BoP? No...you can't get behind and start reacting with a Scimitar, since it doesn't stop on a dime...but if you think ahead, you can actually use the momentum to great advantage.

    I'm also not sure what you're talking about when you say that the Scimitar is difficult to gear. It has the same number of console slots as any other cruiser/dreadnought. You need a leech console, and you need a Valdore console...but you need a leech on any ship and a Valdore on any Romulan ship (other than a torpedo T'varo).

    Battle cloak is also a bad idea if you get in trouble, since you're now taking 100% of damage directly to your hull. You're better off using evasive maneuvers + Rock'n'Roll to clear the area, use a hull heal on the way out, battle cloak, then get right back into the fight so your Valdore console can start healing your shields again.

    Intelligence abilities are useful, but the Scimitar is still the king of PvE dps...at least until they come out with an actual dps based T6 ship that has the same boff layout as the Scimitar.

    Agree with you there, I fly a scimitar and it is a monster in PvE, but I guess what he means is you can't add those RCS consoles without sacrificing some defence/DPS. Yet you say you get 50k+ DPS out of it...

    Forgive me if I sound skeptical, I've been running my scim since it came out (purchased the 3-pack scim set), along with leech and valdore consoles and have not noticed any considerable DPS abils on it that distinguish it the way you say.

    If you know something on how to set scim up better, please do let me know or send me a pm, as it seems I will have to ditch the scim (which I do like flying btw), if I can't get it working on par with other DPS bearing rom ships.
  • xtern1tyxtern1ty Member Posts: 796 Arc User
    edited February 2015
    noroblad wrote: »
    I only do casual pvp and I can't give a hard core pvp player a useful answer to this question, sorry.

    np, thanks.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    origin350r wrote: »
    Sorry, but you're wrong about the maneuverability of the Scimitar. Fleet RCS and Pilot Specialization trained to maximum are all you need to effectively run a DHC Scimitar at 50k+ dps. You could even add the +turn space trait from Delta rep, but it isn't needed and will only lower your dps.

    Is it as easy to fly as a fed escort or a BoP? No...you can't get behind and start reacting with a Scimitar, since it doesn't stop on a dime...but if you think ahead, you can actually use the momentum to great advantage.

    I'm also not sure what you're talking about when you say that the Scimitar is difficult to gear. It has the same number of console slots as any other cruiser/dreadnought. You need a leech console, and you need a Valdore console...but you need a leech on any ship and a Valdore on any Romulan ship (other than a torpedo T'varo).

    Battle cloak is also a bad idea if you get in trouble, since you're now taking 100% of damage directly to your hull. You're better off using evasive maneuvers + Rock'n'Roll to clear the area, use a hull heal on the way out, battle cloak, then get right back into the fight so your Valdore console can start healing your shields again.

    Intelligence abilities are useful, but the Scimitar is still the king of PvE dps...at least until they come out with an actual dps based T6 ship that has the same boff layout as the Scimitar.

    I am not wrong. Identical gear and identical everything, the scim is going to turn slower and have more inertia. The faeht will be easier to control. Im into carriers, and have even set one up with DHC and high turn rate, so I know what can be done. That does not change the base stats of the 2 ships... the faeht is easier to fly. And you can use those console slots for something other than the RCS. Power sliding is useful but it is also a learned skill and not as beginner friendly.

    Difficult to gear -- I mostly mean expensive. You can aux2bat with pricy technicians, as one popular example. Valdore is optional for PVE, actually, you don't need it and IT lowers your dps. But the real thing is just relative gear. To get the dps out of a scim, you need good gear. The OP combo of surgical and OSS and all combined can get a solid dps with cheap gear. The scim's extra weapon is another expense.


    And just like I said... the scim is king of AOE dps. The faeht beats it single target (assuming both are running their common builds, not specialty stuff like a BO3 themed scim or a 5 torp scim on crystal or other oddballs). The bulk of the scim's extra aoe dps is just the 5th weapon, its hard to overcome that when most of the rest of it is similar when spamming FAW. Effectively, for FAW spam, the ships are pretty close but the scim is at +1 gun and wins that race. But surgical on a single target, with every shot a crit and every crit at 160 weapon power, the scim can't keep up with that. Both are outstanding ships. But IMHO, and only that, just an opinion, the scim is much harder to use for inexperienced players, which is the question I am trying to answer.
  • origin350rorigin350r Member Posts: 25 Arc User
    edited February 2015
    noroblad wrote: »
    Both are outstanding ships. But IMHO, and only that, just an opinion, the scim is much harder to use for inexperienced players, which is the question I am trying to answer.

    I'll agree with you on the experience part. Only one way to get there though...we were all new at one time or another.
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited February 2015
    Piloting a scimitard is not hard nor required skill. Dual A2b, faw, eptw, and some attack patterns bound to the spacebar with fire all weapons and redistribute shields is not skill. The hardest thing a scimitard pilot has to do is make sure they managed to match their tac consoles and energy weapons. Fly in circles while mashing spacebar and you got it. Also make sure you cluster with other scimitards around points of interest in sector space. Top priority is to make leaving new romulus a 15 min affair.
  • edlemmingedlemming Member Posts: 0 Arc User
    edited February 2015
    TBH its a pretty simple decision.

    If your main focus is PvE content the scim will be the ship to go for nearly all romulans. I fly the Tac version with all my characters (including sci and engi) and it just performs tremendous. So dont even bother with the full pack unless your a ship collector or want all the skins.

    The T6 ships are nice for PvP tho since some of the Int. Abiliitys perform well there. Also if you like decloak and then blow someone up every 2 min and then sit while your console comes off CD its a good deal.
    Alltho even then you might be better off with a tvaro T5U since you get that nice cloak that lets you fire torp while "staying cloaked".

    Else the T6 ships are not even close to the T5U Versions of comparable ships. Less hull, less Tac console slots and less weapon slots make them a weaker version of the scim nearly always.

    That beeing said. If you realy like the way a ship flys or how it looks just go for it. You can easy get a ship every 2-4 weeks from turning dil to Zen in case you dont like it or if theres a fleet version of that ship just go for that one by buying fleet ship modules off the exchange.
  • theredcomettheredcomet Member Posts: 0 Arc User
    edited February 2015
    atlmykl wrote: »
    Piloting a scimitard is not hard nor required skill. Dual A2b, faw, eptw, and some attack patterns bound to the spacebar with fire all weapons and redistribute shields is not skill. The hardest thing a scimitard pilot has to do is make sure they managed to match their tac consoles and energy weapons. Fly in circles while mashing spacebar and you got it. Also make sure you cluster with other scimitards around points of interest in sector space. Top priority is to make leaving new romulus a 15 min affair.

    You can autofire you know
    edlemming wrote: »
    TBH its a pretty simple decision.

    If your main focus is PvE content the scim will be the ship to go for nearly all romulans. I fly the Tac version with all my characters (including sci and engi) and it just performs tremendous. So dont even bother with the full pack unless your a ship collector or want all the skins.

    The T6 ships are nice for PvP tho since some of the Int. Abiliitys perform well there. Also if you like decloak and then blow someone up every 2 min and then sit while your console comes off CD its a good deal.
    Alltho even then you might be better off with a tvaro T5U since you get that nice cloak that lets you fire torp while "staying cloaked".

    Else the T6 ships are not even close to the T5U Versions of comparable ships. Less hull, less Tac console slots and less weapon slots make them a weaker version of the scim nearly always.

    That beeing said. If you realy like the way a ship flys or how it looks just go for it. You can easy get a ship every 2-4 weeks from turning dil to Zen in case you dont like it or if theres a fleet version of that ship just go for that one by buying fleet ship modules off the exchange.

    What about the other 2 consoles?
  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited February 2015
    edlemming wrote: »
    The T6 ships are nice for PvP tho since some of the Int. Abiliitys perform well there. Also if you like decloak and then blow someone up every 2 min and then sit while your console comes off CD its a good deal.
    Alltho even then you might be better off with a tvaro T5U since you get that nice cloak that lets you fire torp while "staying cloaked".

    The faeht can do that also. Both have Enhanced Battle Cloak.
    You can autofire you know.

    Autofire works on weapons, but not abilities. Thant's why the keybinds were mentioned.

    In the end, it's pretty much what people said, IMO, about the way you can pilot the ship. The Scimitar is a terrific ship, but takes some setting up to do along with practice in order for it not to move like a space whale. The Faeht is great if you like using an escort and want those Intel abilities, which are pretty powerful, to say the least, in PvP.

    If/when they come out with a Fleet Faeht, I'll most likely be using it much more than my Scimitar.
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