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Wich ship should I choose?

sovereign47sovereign47 Member Posts: 399 Arc User
edited March 2015 in Federation Discussion
So currently I've been flying Galor Cruiser (T5-U) wich is not fully upgraded yet, but as I've been flying that ship for a year or so now, I'm looking for a change. As I browsed through various T5/T6 Federation cruisers I have decided that my best option would be (Fleet) Dreadnought Cruiser mostly beacause she has that large phaser cannon and ability to equip cannons, as well to accomodate fighters. My second choice would be Avenger or Guardian cruiser. While Avenger also have ability to equip cannons, Guarding is better looking and has improved healing abilities if I'm not mistaken. So let me here what do you think? Wich of those three ships should I choose, or should I stick to my old/new Galor?
FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
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Post edited by sovereign47 on

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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2015
    If you're set on using Cannons, the Avenger is the way to go; all three of them do well as beamboats though.

    I'd recommend the Avenger if you want a little more energy weapon 'bite'.

    I'd recommend the Guardian if you want something that is very flexible and can do a little bit of everything at once.

    I'd only recommend the Gal-X if you're a huge TNG fan that wants form over function.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited February 2015
    If cost on not a factor, then go with the ship that looks better to you because regardless of ability you will be LOOKING at it a lot.

    :)
  • sovereign47sovereign47 Member Posts: 399 Arc User
    edited February 2015
    Thank you for the reply.

    Yes, I would like to have ability to use cannons very much as I'm biasing towards doing more DPS while having decent healing abilities at the same time. And while I Am pretty big fan of TNG, I'm not that fond of Galaxy desing. I'm more of a Sovereign fan :D
    The Guardian cruiser seems pretty nice though, but if I choose her, I won't be able to equip cannons. As for the beams I've been thinking on using at least two 360 arcs (one forward and one aft). So I guess Avenger do seem as a best bet, but I'll wait for other opinions too so I can make a best choice.
    FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
    SZ1RgUL.jpg
    SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2015
    Thank you for the reply.

    Yes, I would like to have ability to use cannons very much as I'm biasing towards doing more DPS while having decent healing abilities at the same time. And while I Am pretty big fan of TNG, I'm not that fond of Galaxy desing. I'm more of a Sovereign fan :D
    The Guardian cruiser seems pretty nice though, but if I choose her, I won't be able to equip cannons. As for the beams I've been thinking on using at least two 360 arcs (one forward and one aft). So I guess Avenger do seem as a best bet, but I'll wait for other opinions too so I can make a best choice.

    Wait just a little longer and see if the Command Battlecruisers take your fancy. They're T6, giving them more longevity, and they'll have the ability to equip cannons, plus a hangar bay.
  • sovereign47sovereign47 Member Posts: 399 Arc User
    edited February 2015
    If cost on not a factor, then go with the ship that looks better to you because regardless of ability you will be LOOKING at it a lot.

    :)

    Yes, I've been thinking about that too. And if it was possible I would kept my Sovereign class (well I'm still keeping it, but I'm not flying it anymore) which is the best looking design of all. However that ship lacks the abilities I would like to have so now I have to choose from one of the a fore mentioned ships. The best design of those three is definitely Guardian, while AGT Galaxy is the close second. The Avenger looks a little boxy to me (especially that deflector), but so far it has the best abilities (it can equip cannons and cloaking device as well, and it has the best turn rate). Well, AGT Galaxy has also very good abilities (it can also equip cannons and it also has a cloaking device, and besides that it has spinal lance phaser and can accommodate fighters). While being the best design of all three, Guardian lacks those abilities and it is the most expensive of them all, so I'm putting it on the bottom of my choice list. So I admit it, it's a pretty though decision to make. I'll just wait for more opinions I think :D
    FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
    SZ1RgUL.jpg
    SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
  • sovereign47sovereign47 Member Posts: 399 Arc User
    edited February 2015
    scurry5 wrote: »
    Wait just a little longer and see if the Command Battlecruisers take your fancy. They're T6, giving them more longevity, and they'll have the ability to equip cannons, plus a hangar bay.

    Well, I'll have to wait one way or another, because I still don't have enough zen for purchase of any ship. It will take me about month (and half) before I collect required amount of them, so I guess that Command Battlecruisers will arive in the meantime :D
    FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
    SZ1RgUL.jpg
    SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited February 2015
    OK I have flown all the ships you mentioned (except the Avenger). With the Avenger I can't stand the look of the thing and as cmdrscarlet said, looks matter! Can't comment on that one.

    Here's how I see it with the other ships you mentioned:


    Galaxy Dreadnought


    Shes a well rounded ship and definitely a better one than her exploration counterpart. Problem being, you gotta run phasers if you want the lance to be any good. Why? Because the lance is buffed by phaser damage consoles and without em it barely hits as hard as a photon torpedo. Its feels like a mighty ship but the model has issues that have still not been fixed. Oh and forget about cannons on this one. Lt. tactical doesn't cut it for that. The hangar is nice though.


    Guardian Cruiser

    I LOVE this ship. As I already told my fleet mates, if you don't know which cruiser to get, get this one. You can't to wrong really. Sure, there's cruisers with more firepower and some that are even tougher, but NONE of them mix those values as perfectly as this one. It turns ok, has lots of space for science AND tactical BOFF powers if needed and can even use some intel!
    Consoles are also neatly distributed.
    The ship customization is also better than average as well, allowing you to personalize the ship a bit.
    My engineer that owns virtually ever cruiser just can't get out of this ship. I cannot possibly imagine anyone regret getting this ship. The best part? The fleet version isn't even out yet! Its gonna be even better. :D
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  • variant37variant37 Member Posts: 867 Arc User
    edited February 2015
    scurry5 wrote: »
    Wait just a little longer and see if the Command Battlecruisers take your fancy.

    I agree with this. There's a new crop of ships right around the corner, so the best option now is to wait to see what they're all about before making any decisions.
  • birzarkbirzark Member Posts: 634 Arc User
    edited February 2015
    I really loved that Gal-X mostly for nostalgia reasons but it was a nice ship for a while. But a few things with it, not a lot of tact abilities to really utilize the ship and the slow turn rate makes putting cannons on it a waste. The phaser lance is also very under whelming it doesn't hit that hard and has a tendency to miss. Unlike the lance on the phantom which is much much nicer.

    Another cruiser to consider is the Eclipse, I know its not the best styled ship(standard starfleet colors and the phantom nacels help a lot) but it has a lot going for it, integrated cloak so no wasted console slot, it has access to intel abilities which means the commander engineer station can be set as basically another tact station by use of surgical strikes and override subsystem safeties which are amazing abilities, especially the level 3 versions. Also has pretty good turn rate for a cruiser and can equip dual cannons. No lance but its not needed.

    Until we see specs, i cant say anything about the new command cruisers.
  • edited February 2015
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  • kelshandokelshando Member Posts: 887 Arc User
    edited February 2015
    I would go with the eclipse. It turns well, its t6 skill is pretty good in a large fight. The intel skills are worth it. With SSO and SS its a aggressive cruiser. Who knows when it gets a fleet version it maybe will become a 4 tac crusier as well.
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited February 2015
    To be honest, Eclipse and avenger are best if you want cannons. Gal X can boost its damage a bit with emergency power to weapons III fitted twice but the ship works best with beams, maybe dual beams.
    If you dont incist on a cruiser but on a cruiserlike ship you may take a look at the tempest. potentialy 6 engineering abilities, tac commander etc.

    Those t6 cruisers arent bad but realy only shine when they use their specialization powers. but of cause they are t6 and come with a mastery trait.

    As a pure beamboat i think the regent +fleet,+t5 has its merrits too, especialy the wide angle torp is nice to have for all cruisers if you like to fit toprs.

    Best pure fed t5u beam cruiser is the tac oddy imho but i wouldnt invest in the bundle anymore.
    Cruisers ftw!
  • theraven2378theraven2378 Member Posts: 6,014 Arc User
    edited February 2015
    OK I have flown all the ships you mentioned (except the Avenger). With the Avenger I can't stand the look of the thing and as cmdrscarlet said, looks matter! Can't comment on that one.

    Here's how I see it with the other ships you mentioned:


    Galaxy Dreadnought


    Shes a well rounded ship and definitely a better one than her exploration counterpart. Problem being, you gotta run phasers if you want the lance to be any good. Why? Because the lance is buffed by phaser damage consoles and without em it barely hits as hard as a photon torpedo. Its feels like a mighty ship but the model has issues that have still not been fixed. Oh and forget about cannons on this one. Lt. tactical doesn't cut it for that. The hangar is nice though.

    If you can get access to a tier 3 fleet spire, the VR MK XII Spire consoles with the +beam proc can help with that problem with beams for all energy types.
    Got a couple of them on my Disruptor Samsar build, very good when upgraded to MK XIV
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      -Lord Commander Solar Macharius
    • szerontzurszerontzur Member Posts: 2,724 Arc User
      edited February 2015
      Seeing as this got bumped, I'll add that the new Presidio is basically a T6 Regent that can equip dual cannons, launch fighters and has access to Command abilities.

      It does lose the Attack Comm, but I think Suppression Barrage and the Inspiration abilities make up for that.
    • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
      edited February 2015
      szerontzur wrote: »
      Seeing as this got bumped, I'll add that the new Presidio is basically a T6 Regent that can equip dual cannons, launch fighters and has access to Command abilities.

      It does lose the Attack Comm, but I think Suppression Barrage and the Inspiration abilities make up for that.

      The 'All Hands on Deck' starship trait ranks in the top three ship traits as well so the Presido is certainly an attractive purchase.

      Though an Eclipse would be my preference provided that the phantom ship trait is also acquired.
    • sovereign47sovereign47 Member Posts: 399 Arc User
      edited February 2015
      Thank you all for your inputs! I think it is now safe to say that I finally came to conclusion and decided to go with Presidio (although I plan to get a bundle so I could customize design completely). It is the best choice of all as it has all the desired abilities and even more :D
      FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
      SZ1RgUL.jpg
      SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
    • sovereign47sovereign47 Member Posts: 399 Arc User
      edited February 2015
      Btw here is my build: http://skillplanner.stoacademy.com/?build=sovereign47balanced_9418

      Feel free to share your opinions about whether is good or not, and what should I change.
      FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
      SZ1RgUL.jpg
      SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
    • quinnb1quinnb1 Member Posts: 0 Arc User
      edited February 2015
      Hmmmm, not digging that Tactical console layout.... I would recommend doing all Vulnerability Locators if you can.
    • dkratascodkratasco Member Posts: 585 Arc User
      edited February 2015
      szerontzur wrote: »
      I'd only recommend the Gal-X if you're a huge TNG fan that wants form over function.

      Fleet mate is doing 50k+ with Gal-X so it is pretty functional.
    • birzarkbirzark Member Posts: 634 Arc User
      edited February 2015
      Btw here is my build: http://skillplanner.stoacademy.com/?build=sovereign47balanced_9418

      Feel free to share your opinions about whether is good or not, and what should I change.

      i wouldn't recommend mixing and matching beams and cannons. I would stick to one or the other and get attack pattern beta and/or omega. Drop the sif generator and shield emitter amplifier and get all phaser vulnerability consoles in the tact slots. I would also get the kobali console since it will give you a 4 set bonus and improve the other consoles you have.
    • dragonforzadragonforza Member Posts: 2 Arc User
      edited February 2015
      Hi all,

      Apologies to hijack here. I'm new on the forums so I can't create new threads. So I've been looking on these forums as I'm about to reach lvl 50, hence obviously I should look to invest in a nice ship that'll last a while.

      My build on the bog standard ships so far have gone towards cannons which are nice :D I run turrets on the aft section too as I read they constitute towards cannons. I've only recently got around customising my Boffs and their abilities. My Tactical Boff has the cannon rapid fire ability too.

      So what ships should I narrow my search to? From what I've seen, the Avenger looks a good bet but should I consider anything else?

      Many Thanks
    • szerontzurszerontzur Member Posts: 2,724 Arc User
      edited February 2015
      Are you strictly after cruisers? Otherwise, pretty much any escort will serve you well.

      The Top Escort Dogs are pretty much the Tempest/Patrol Escort Refit and Phantom at the moment. The Armitage/Heavy Escort Carrier is good if you want something a bit tankier/closer to a 'destroyer' with fighter support.

      If you want to stay in the Cruiser Family, you're looking at the Avenger, Eclipse or Presidio.


      Btw here is my build: http://skillplanner.stoacademy.com/?build=sovereign47balanced_9418

      Feel free to share your opinions about whether is good or not, and what should I change.

      I'd change.. a lot of things..

      -=Consoles=-
      Drop the Sif Generator, move the Defense Platform there.

      Replace the Emitter Amp with the Samsar Console(if you have it), or the Assimilated Console.. or an Emitter Array(+shield emitters).

      Run straight phaser damage consoles, spire or standard. Damage consoles do stack at the base level before other modifiers are applied(meaning each console adds the same amount of damage).


      -=Weapons=-
      If you're going for Delta gear anyways, you should consider picking up a Neutronic Torpedo from the Rep as well - Torpedo Spread 3 does nasty, nasty things with it.

      You'd get better mileage using crafted weapons over fleet ones, preferably with as many CrtD mods on them as you can manage.

      If you run the Assimilated Console as previously mentioned, replace the aft Cluster Torp with the Kinetic Cutting beam. The 2-set will help with your weapon power/damage output.

      I'd recommend running either Runabouts(control/point-defense) or Obelisk Swarmers(damage) in your hangar over Delta Flyers - I honestly don't know if the science variant mastery trait applies to them, but I doubt it.


      -=Boff Stations=-
      Tactical Team 1, Cannons: Rapid Fire/Scatter Volley 1
      Beams: Fire At Will 1, Cannons: Rapid Fire/Scatter Volley 1, Torpedo Spread 3
      Overwhelm Emitters 1, EPtShields 2, EPtWeapons 3, Suppression Barrage 2
      Engineering Team 1, Aux to Sif 1
      Hazard Emitters 1, Science Team 2

      You simply don't have the flow capacitors to make Tyken's Rift worth slotting; You're not running a setup to make real use of Beam Overload; Tactical Team will be far more useful than High Yield 1. Alternate the cannon attack skill of your choosing - CSV if you want to specialize in multiple targets, CRF if you want to be able to put the hammer down a single target.


      This setup is still 'sub-optimal', but hopefully these suggestions are still in line with the overall playstyle flavor you were aiming for(a mix of cannons, beams, and respectable survivability).
    • edited February 2015
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    • sovereign47sovereign47 Member Posts: 399 Arc User
      edited February 2015
      Again thanks all for your input! I'll consider about the advices you gave me. And where it comes to ships, I think I'll be waiting for fleet variants of command cruiser. Well, I don't have an option to get those command cruisers right now, so I'm thinking that fleet variants will be out there before I collect enough zen :D In the meantime I'll have fun with my T5-U Galor and Samsar cruiser which I'm going to obtain today.

      Btw here: http://skillplanner.stoacademy.com/?build=sovereign47balanced_9418

      I made some of suggested changes.
      FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
      SZ1RgUL.jpg
      SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
    • sovereign47sovereign47 Member Posts: 399 Arc User
      edited March 2015
      Since the time of my last post and changes related to amount of dilithium required for purchasing zen currently (it's about 190 dil per 1 zen which is just too much and therefor unacceptable), I have decided to get myself Fleet Dreadnought Cruiser. While some think she might have flaws, she's still good enough, have all possible features I need (ability to equip DHCs, hangar bay, cloaking device, spinal lance...) and she's one of the canon ships with true Federation design. With that being said, I plan on using her until I get enough zen (which I intend to do after the price limits fall back to 160 and less dil per 1 zen) for purchasing command cruisers, or until they release T6 Sovereign class (which we would be the best possible option :D ). Thank you all once again for your advises.
      FED ENG: FA Sirius Verax (USS Leviathan) , FED TAC (Delta): FA Adria Tyllex (USS Thunderblade) , ROM TAC: ADM Kill'ina (IRW Imperix Thrai) , KLING ENG (Delta): LT. GEN Ghol'Vaq Martok (IKS Qeh'Ral II) - 44th Fleet member
      SZ1RgUL.jpg
      SUPPORTING PLAYABLE CARDASSIAN AND DOMINION FACTIONS!
    • birzarkbirzark Member Posts: 634 Arc User
      edited March 2015
      Again thanks all for your input! I'll consider about the advices you gave me. And where it comes to ships, I think I'll be waiting for fleet variants of command cruiser. Well, I don't have an option to get those command cruisers right now, so I'm thinking that fleet variants will be out there before I collect enough zen :D In the meantime I'll have fun with my T5-U Galor and Samsar cruiser which I'm going to obtain today.

      Btw here: http://skillplanner.stoacademy.com/?build=sovereign47balanced_9418

      I made some of suggested changes.

      your build is rather confusing, you have faw but only have 3/8 weapons that it will work for which is a waste of an ability go cannons or beams not both. Then you have both rapid fire and scatter volley and a torp spread, its such a mashup of abilities it doesn't seem like they will synergize very well and you will lose dps cause of that. I would go 4 vulnerability locators and if you are using the command consoles i would then use the kobali cruiser one to get the 4 set bonus which buffs the other consoles. Also the delta set isn't the best for dps there are far better options and you don't need to go all one set.(also it has the worst visuals imho)
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