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Changes needed.

mercenary4hiremercenary4hire Member Posts: 110 Arc User
STO needs drastic changes. It has become a DPS nightmare. You are only good if your DPS is highest. Science ships mean nothing anymore. Cruisers are boring tanks that can take hits and do nothing in return except fire weak beams.
Put it this way.

If I am an escort, I can destroy or do massive damage to a cruiser or science ship.

If I am a cruiser, I can do no damage but I can take all the hits in the world and just sit and do nothing else.

If I am a science vessel, I can't damage anyone, but I can take hits. In the outmost, I can use some science abilities to annoy an escort or cruiser.

I don't care about how the game works - it doesn't. This is a Star Trek game.
In Star Trek, beams do a lot of damage and are capable of destroying vessels. Cruisers are the pride of the fleet.
In STO, cruisers are a dump. Beams are useless.

You want damage? You want to finish an STF quickly? Get an escort with high DPS.
Otherwise hope you end up with other escorts. Because I don't know a single person who likes seeing the team list with only cruisers...thats right you know that feeling.

I am not hating on escorts, I use one myself primarily, a fleet Defiant with the highest fleet gear in game, but that's not the point.

What STO needs (and lets assume the players using these ship classes have the same skill level)

Cruisers that can destroy escorts or science vessels with BEAMS. Cruisers that don't just rely on heavy hulls and heals to survive while not doing anything useful.

Science vessels that are capable of destroying an escort or cruiser WHILST NOT RELYING ON SOLELY DPS but actual science abilities.

This would mean all the ship classes would need to be restructured and the beams and torpedoes damage would need to be updated Tons of new science abilities would need to be added. Emphasis on DPS would need to be removed.

Please this is a Star Trek game not a drunken DPS fest. My cruisers are sitting in battles, STFs, completely useless doing little damage and taking hits like champs. This isn't the essence of Star Trek. Cruisers are supposed to be beasts.

And the science vessels, damn it my Atrox carrier is worthless. The science abilities are weak, uninspiring. I remember Voyager doing all kinds of tricks to all kinds of opponents. But the only cool thing we get is the ablative armour...come on.

This is just the tip of the iceberg on ship classes. What about exploration? Diplomacy? Wouldn't it be nice to control the ship on your bridge in sector space or hell, in a battle (now I'm dreaming)..
What about new episodes where you don't go guns blazing but just have to figure out things, talk to the other side, reach a diplomatic solution, prisoner exchange or safe passage through the neutral zone..ugh.

I'm not even going to mention the grinding because my blood pressure will rise, but please whoever reads this especially the last paragraph, speak out!
[SIGPIC][/SIGPIC]
Post edited by mercenary4hire on

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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited February 2015
    Not another "beams are useless" thread... Please..? Those went out of style about half way through last year...

    ALL the top dps runs are done with beams! If you need a little convincing that beams are not weak, put this build together http://www.kaysvaultofstuff.com/high-damage-luna.html this kills two of your points with one build (and it's not particularly expensive)
    ZiOfChe.png?1
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2015
    Beams are useless?
    He probably plays a different game....
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    Science ships can prevent any stf from failing. DPS only comes into play if you are interested how long a stf takes. DPS can prevent stfs from failing, but not as reliable as CC (aka Science vessels).
    Partgen-Builds along with torpedos (to max. aux) can do tons of damage on a mediocre sci vessel.

    Unfortunately you seem to be unable to recognize such an easy fact. UnfortunatelyThird rated players dont benefit from balances or buffs. And you seem to be one of those considering what BS you write.
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    birzarkbirzark Member Posts: 634 Arc User
    edited February 2015
    hahaha beams are useless ...... oh wait your serious, let me laugh even harder HAHAHAHAH!!!!!
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    Your citing of the class trinity means you don't know how this game works and that the trinity doesn't apply here.

    In STO, cruisers do it all. DPS, tank, pgens. As long as you're a tac in a cruiser, you are equipped to be the highest DPSer in the game and have the potential to tank it all.


    P.S. Sci is not a tank. Sci often has a very weak hull and the ENG-oriented boff skills are best for tanking over time. So.... another fail.

    While I agree many changes are needed, OP is just off base and totally unaware of the actual game as it stands now.
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    roadghostroadghost Member Posts: 394 Arc User
    edited February 2015
    It's like something he typed in 2011 and proof read for 4 years before hitting the send button.
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    savnokasavnoka Member Posts: 176 Arc User
    edited February 2015
    STO needs drastic changes.

    You have demonstrated your complete lack of knowledge on how this game works.

    *sighs*
    [SIGPIC][/SIGPIC]
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    razar2380razar2380 Member Posts: 1,186 Arc User
    edited February 2015
    STO needs drastic changes.



    You are right about changes needing to be made. However, the trinity is not something I think they will put into STO. I know that in the series the escorts were heavy hitters that moved fast, and the cruisers were the backbone of the fight with science ships to support. But STO is not set up like that.

    For DPS, beams are far superior now than cannons, or even torps. But torps are a good compliment to beams now. (Sadly, the NPCs can hit you with a torp and do massive damage through shields, but we cannot do that kind of damage with the same torps.) But beams are where the DPS is at.

    Even with an escort, if you put beam arrays, or dual beam banks on it with the proper compliment of tac skills and consoles, it will far exceed what that escort can do with cannons. I have the Fleet Defiant on one of my characters (from when I thought the fleet ships were worth it). I put beams on it before DR came out, and it did more than double the DPS it did with cannons, and was killing enemies much faster. The only change made to it was the Tac skills, and all cannons switched to Dual Beam Banks. And the DBBs were of a lower MK and quality.

    With the tight build on an escort, using beams, you can do a lot of DPS. And if you are a Tactical captain with the right escort, it is possible to do more spike damage than most cruisers. But, since the developers gave the enemies stupid amounts of shield and hull hp, it is better to run cruisers for the survivability, and ease of play.

    With a cruiser, all you need to do it pop the skills are the right moment (I use keybinding since I need to use a keyboard) and just keep the enemy beside you. And if you have the Breen Warship from a few winters ago, it is great for DPS, and tanking. You can just sit at one spot, and not move when you know where the enemy will come from. If you start to take damage, just pop a few heals, and you are good.

    It is about knowing how the strengths of each ship can be used with the messed up way that the PVE/STFs were changed for DR. After you know that, you will see what gets the highest DPS, and you will be set.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
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