I think I will be acquiring a Deihu class (rom sci focused command bc) for my RomSci. First and foremost I see that it is a cruiser and not a sci ship -- just happens to have 4 sci console slots and the Ltc Sci and potentially Lt Sci boff stations. My first and only idea was a drain focus. I figure given the unique console is a shield drainer I could couple that with polaron weapons (thinking Dominion Polaron), plus the Delta ordinance set, JH deflector + shield, Embassy sci consoles w/ +pla, not sure on engine or core with TR2 as my LTC sci power.
But beyond that I really don't have a clue how to put together a cruiser that can sort of do some science stuff. I do know I'd rather not do an A2B FAW boat. Whatever I decide to do on the Deihu I will need to adapt to fit on the Samsar while I grind the trait plus dil/APCs I need for the Delta ordinance stuff.
It's a bit too early to say, but the variant seating and console layouts give the ships a lot of flexibility.
I can see the Science versions making great Exotic Damage/Control/Kinetic Damage platforms. Conversely, the Tactical versions look very competent for energy weapon builds.
Strangely, with their platforms and general close-range abilities, I think these 'FDBC's(Flight-Deck Battle Cruiser) might be some of the best candidates for mine-layer builds(especially if you time Concentrate Firepower, Torpedo Spreads, and Cluster Torps).
It's a bit too early to say, but the variant seating and console layouts give the ships a lot of flexibility.
I can see the Science versions making great Exotic Damage/Control/Kinetic Damage platforms. Conversely, the Tactical versions look very competent for energy weapon builds.
Strangely, with their platforms and general close-range abilities, I think these 'FDBC's(Flight-Deck Battle Cruiser) might be some of the best candidates for mine-layer builds(especially if you time Concentrate Firepower, Torpedo Spreads, and Cluster Torps).
True. The more I think about it, the Deihu can probably do everything that my Aves currently does and likely better. I only wish the sci variant had sensor analysis like the Sci Oddy does.
After I posted I am already deciding against a drain build. Those are already so specialized to begin with and I really feel you need a proper sci ship with 5 sci console slots + plasmonic leech to make that work.
I like the idea of the exotic damage/grav well build. It is what my sci already does and it works and it is useful.
If you are going for sheild drain, and the sheild/deflector/impulse engines haven't already been decided on, then try two from the OMEGA set. The two peice set bonus is a tetryon effect
True. The more I think about it, the Deihu can probably do everything that my Aves currently does and likely better. I only wish the sci variant had sensor analysis like the Sci Oddy does.
After I posted I am already deciding against a drain build. Those are already so specialized to begin with and I really feel you need a proper sci ship with 5 sci console slots + plasmonic leech to make that work.
I like the idea of the exotic damage/grav well build. It is what my sci already does and it works and it is useful.
I don't really think 5 Sci consoles are absolutely needed for drain builds these days; as long as you get your consoles and Jem Hadar Deflector up to mk 14 you shouldn't have too much trouble shutting most ships offline with a well-placed Tyken 3. I'm running a pretty beastly drain build on my Sarr Theln at the moment(although I guess the breen console 2-set does kind of 'cheat' as a quasi-fifth FlowCap).
That said, I do think Exotic Damage/Control hybrids are where the ships will really shine(after their obviously intended purpose as healboats, that is). The Perk of running Star Cruiser-esque ships for Exotic Damage is the combination of Warp Plasma 3 with Inverted Tractor Repulsors.
@OP
Check my signature for the Fleet Corsair. The Sci command cruiser variant is essentially a T6 version of that.
My build is a very solid dpsey/tanky setup. And I will be porting it across to these new ships (specifically the sci version)
@szerontzur
Agree completely. Part gens with eject warp and all the sci abilities you can slot make this sort of ship one of if not the best exotic/control ships in the game.
My Fleet Corsair did it extremely well. These ships will do it even better.
I'm getting the set, so beyond the dps build as suggested above, i'll be trying the platform BS to see if the vanity consoles are of any real use.
The Command Cruiser Console set is fun, real nifty in a team environment. But it does not offset the tremendous 4 Console Cost for what essentially is a set of gimmicks. The consoles, at least at the full 4 set, each have a 2 minute cooldown. So we're talking about individual consoles that for 2 minutes once the ability is used, do absolutely nothing for the ship.
If you like gimmick ability consoles that at least have an element of fun, these consoles are great.
If you're looking for stats to always keep your ship flying strong, these consoles are not good for that. The 4 piece bonuses do not override that core issue. Cryptic tried to make it so that the 4 piece bonuses give SOMETHING back in terms of stats for 4 special ability consoles that have a long cooldown. With the values they currently have, for 2 minute CDs, that's not worth it IMHO, if you're looking for lots of stats, not abilities. Maybe if they cut the CDs down to 1 minute, esp for the 4 set bonus, I may change my opinion.
The consoles do have passive bonuses in addition to their 2-minute clicky platforms. Also, the set bonuses do a good job of bridging the gap.
While the bonuses aren't quite as strong a specific mk14 console would be, and it's certainly not the way to go if you're trying to min-max, using the entire set does actually work quite well at not only give you some fun/useful toys, but also gives you a well-rounded addition of passive bonuses.
At two minutes, you can pretty much rotate them - one/two each major engagement, depending on which situation favors which(tachyon and defense are great anti-ships tools; support and kobali are great defensive/tanking consoles). At 4-set, the bonuses to each platform are quite noticeable..
The Tachyon platform basically fires 'Tachyon Beam Overloads' continuously at its/your target - I have depleted a Voth Citadel's shield facing with it fairly easily.
2x defense platforms that run BFAW2 and DPB2 is a lot of spammage that does add up; they are also boosted by your ship/character/activated abilities. APO, Tac Consoles, Anchored, APC-Offense, Inspiration buffs, etc. are all fair game for them.
As a side note:
I successfully transplanted my Bortasqu build over to my Tac FDBC. I really didn't lose much damage and gained an amazing amount of survivability and flexibility. I did notice that people don't take it as seriously and/or flock to it like they did my Bortasqu though - which is a shame because it's a lot more beneficial to huddle around than my Bortasqu was.
Also, having forward weapon hardpoints in the aft/wing sections instead of the nose is really taking some getting used to after having flown the Bortasqu for soo long.
Your Corsair build does provide some pretty good guidance. Very similar to what I am thinking at this point.
As for the 4-pc set. Part of me thinks that we don't need more clicky powers in this game. But the CBC consoles at least seem useful in their own right. Which is saying a lot given how useful many of the unique ship consoles have been. The 2pc bonus -- which is all I would ever have since I am not considering the 3-pack -- is attractive. But I gotta think that I may be better off with say just the sci CBC's console plus a fleet neutronium console w/ +turn.
Comments
Shields/Impulse/Deflector whatever u want.
Warpcore, epic fleet plasma integrated (AMP, W>A + W>S)
Assimilated module, Tradeskill rcs accelerator with +flow, plasmonic leech, + another random console.
3/4 sci +pla consoles
Crit H tac consoles, +AP or +BEAM whatever u want.
Done.
Build every ship like this, ez pz.
No wonder STO is so becoming carbon copies online (CCO)! :rolleyes:
Praetor of the -RTS- Romulan Tal Shiar fleet!
I wish there was an option to like your post.
I can see the Science versions making great Exotic Damage/Control/Kinetic Damage platforms. Conversely, the Tactical versions look very competent for energy weapon builds.
Strangely, with their platforms and general close-range abilities, I think these 'FDBC's(Flight-Deck Battle Cruiser) might be some of the best candidates for mine-layer builds(especially if you time Concentrate Firepower, Torpedo Spreads, and Cluster Torps).
True. The more I think about it, the Deihu can probably do everything that my Aves currently does and likely better. I only wish the sci variant had sensor analysis like the Sci Oddy does.
After I posted I am already deciding against a drain build. Those are already so specialized to begin with and I really feel you need a proper sci ship with 5 sci console slots + plasmonic leech to make that work.
I like the idea of the exotic damage/grav well build. It is what my sci already does and it works and it is useful.
I don't really think 5 Sci consoles are absolutely needed for drain builds these days; as long as you get your consoles and Jem Hadar Deflector up to mk 14 you shouldn't have too much trouble shutting most ships offline with a well-placed Tyken 3. I'm running a pretty beastly drain build on my Sarr Theln at the moment(although I guess the breen console 2-set does kind of 'cheat' as a quasi-fifth FlowCap).
That said, I do think Exotic Damage/Control hybrids are where the ships will really shine(after their obviously intended purpose as healboats, that is). The Perk of running Star Cruiser-esque ships for Exotic Damage is the combination of Warp Plasma 3 with Inverted Tractor Repulsors.
Check my signature for the Fleet Corsair. The Sci command cruiser variant is essentially a T6 version of that.
My build is a very solid dpsey/tanky setup. And I will be porting it across to these new ships (specifically the sci version)
@szerontzur
Agree completely. Part gens with eject warp and all the sci abilities you can slot make this sort of ship one of if not the best exotic/control ships in the game.
My Fleet Corsair did it extremely well. These ships will do it even better.
The Command Cruiser Console set is fun, real nifty in a team environment. But it does not offset the tremendous 4 Console Cost for what essentially is a set of gimmicks. The consoles, at least at the full 4 set, each have a 2 minute cooldown. So we're talking about individual consoles that for 2 minutes once the ability is used, do absolutely nothing for the ship.
If you like gimmick ability consoles that at least have an element of fun, these consoles are great.
If you're looking for stats to always keep your ship flying strong, these consoles are not good for that. The 4 piece bonuses do not override that core issue. Cryptic tried to make it so that the 4 piece bonuses give SOMETHING back in terms of stats for 4 special ability consoles that have a long cooldown. With the values they currently have, for 2 minute CDs, that's not worth it IMHO, if you're looking for lots of stats, not abilities. Maybe if they cut the CDs down to 1 minute, esp for the 4 set bonus, I may change my opinion.
While the bonuses aren't quite as strong a specific mk14 console would be, and it's certainly not the way to go if you're trying to min-max, using the entire set does actually work quite well at not only give you some fun/useful toys, but also gives you a well-rounded addition of passive bonuses.
At two minutes, you can pretty much rotate them - one/two each major engagement, depending on which situation favors which(tachyon and defense are great anti-ships tools; support and kobali are great defensive/tanking consoles). At 4-set, the bonuses to each platform are quite noticeable..
The Tachyon platform basically fires 'Tachyon Beam Overloads' continuously at its/your target - I have depleted a Voth Citadel's shield facing with it fairly easily.
2x defense platforms that run BFAW2 and DPB2 is a lot of spammage that does add up; they are also boosted by your ship/character/activated abilities. APO, Tac Consoles, Anchored, APC-Offense, Inspiration buffs, etc. are all fair game for them.
As a side note:
I successfully transplanted my Bortasqu build over to my Tac FDBC. I really didn't lose much damage and gained an amazing amount of survivability and flexibility. I did notice that people don't take it as seriously and/or flock to it like they did my Bortasqu though - which is a shame because it's a lot more beneficial to huddle around than my Bortasqu was.
Also, having forward weapon hardpoints in the aft/wing sections instead of the nose is really taking some getting used to after having flown the Bortasqu for soo long.
Your Corsair build does provide some pretty good guidance. Very similar to what I am thinking at this point.
As for the 4-pc set. Part of me thinks that we don't need more clicky powers in this game. But the CBC consoles at least seem useful in their own right. Which is saying a lot given how useful many of the unique ship consoles have been. The 2pc bonus -- which is all I would ever have since I am not considering the 3-pack -- is attractive. But I gotta think that I may be better off with say just the sci CBC's console plus a fleet neutronium console w/ +turn.
Fed is straight up tanky with all the new platforms and kobali stuffs. Fun to fly.
KDF is tanky too but with heavy exotics focus. In a group, tested as outputting 22k dps
Rom went heavy tac route with DHCs etc. Turn rate could be improved more (maybe swap beta for omega) but for PvE it's quite workable.