Create a rating system similar to the MPAA's for content. Clearly you don't need the 'NC-17' because you never depict nor allow sex, but a rated 'G', 'PG', "PG-13'and 'R' - would immediately, at a glance, make it easy for someone like me who doesn't do combat to weed out the violent content. Authors FREQUENTLY do not self rate reliably with the given system.
Allow content to be created for specific fleet and/or individuals. Let's say you take a lot of pride in your fleet, and have created a game plan , fleet history, and strategy that is best described in a Foundry mission, rather than just reams of documentation.
Along the lines of the prior suggestion - it might be cool to make it a requirement that those entering your fleet go through specific missions in order to join and/or to receive rank advancement within the fleet. Putting in place a mechanism to determine if they've finished particular Foundry Missions might be cool.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
I like your ideas. Regarding #1 though, keep in mind that authors cannot "self-rate". The tags as they work now are based on players marking them as such when missions are complete.
I think maybe you could say your #1 idea would be to allow authors to self-tag or self-describe missions somehow. It could be abused by trolls I suppose, but having a convention that us authors use instead might be nice.
What could you possibly do in the foundry to earn an R rating? Lol whatever it is would get your mission taken down by the devs. Anyway, trek was never R rated so probably best not to go that far in the foundry.
Create a rating system similar to the MPAA's for content. Clearly you don't need the 'NC-17' because you never depict nor allow sex, but a rated 'G', 'PG', "PG-13'and 'R' - would immediately, at a glance, make it easy for someone like me who doesn't do combat to weed out the violent content. Authors FREQUENTLY do not self rate reliably with the given system.
Allow content to be created for specific fleet and/or individuals. Let's say you take a lot of pride in your fleet, and have created a game plan , fleet history, and strategy that is best described in a Foundry mission, rather than just reams of documentation.
Along the lines of the prior suggestion - it might be cool to make it a requirement that those entering your fleet go through specific missions in order to join and/or to receive rank advancement within the fleet. Putting in place a mechanism to determine if they've finished particular Foundry Missions might be cool.
Anyways. Them thar are the thoughts.
#1
There are definitely missions out there that have "suggestive themes" which IMO would definately be usefu to have some kind of tag or note. As far as G. PG. PG-13. I don't think we need to do that. What we could do was to search using tags, exclude missions with combat, or search "non-combat"
Even then if a mission has no combat then there may be still suggestive elements to it.
#2
I think that might be good but then again it might be used by people who would exploit the foundry to ensure only "people in the know" could play an exploitable mission. Keep it secret and prevent random people from reporting it to Cryptic.
Overall a thought that looks good but just can't work in what we have now.
#3
We sorta already do have this. Just make sure that people to leave a review WITH A COMMENT, if a comment is left then it notes the player the star rating they gave it and the comment. So the review list can act as a people who have played the mission.
What could you possibly do in the foundry to earn an R rating? Lol whatever it is would get your mission taken down by the devs. Anyway, trek was never R rated so probably best not to go that far in the foundry.
Yeah, honestly the closest you can get is Orions in bikinis. (Possibly you can use swimsuits, though; I haven't checked.) And I had an idea once to write a scene set in a starship's gym with the Mirror TOS top standing in for a sports bra, but I still haven't found an actual use for it (fanservice for its own sake really isn't my style).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Anything that would make a mission more adult than a Teen rating is going to run afoul of the game's EULA, so a rating system would be pretty pointless.
I think instead of creators rating it for age-appropriateness, being able to search by genre might be more useful (e.g. mil-SF, political intrigue, comedy/crackfic).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
What could you possibly do in the foundry to earn an R rating? Lol whatever it is would get your mission taken down by the devs. Anyway, trek was never R rated so probably best not to go that far in the foundry.
The purpose of a rating system isn't just to censor content.
It's also to encourage diversity in the content being offered.
You do realize that's why they started throwing ratings on music and video games, right?
It was actually a challenge to the creators to create a wider range of content, as music and video games - at first - was WAY too vanilla and limited by it's tight focus on trying to appeal to the mainstream.
Betcha didnt know that?
In any case. An "R' Rating in real life is a function of violence and language. There's absolutely no reason that can't translate to an in game rating system
There are definitely missions out there that have "suggestive themes" which IMO would definately be usefu to have some kind of tag or note. As far as G. PG. PG-13. I don't think we need to do that. What we could do was to search using tags, exclude missions with combat, or search "non-combat"
Even then if a mission has no combat then there may be still suggestive elements to it.
#2
I think that might be good but then again it might be used by people who would exploit the foundry to ensure only "people in the know" could play an exploitable mission. Keep it secret and prevent random people from reporting it to Cryptic.
Overall a thought that looks good but just can't work in what we have now.
#3
We sorta already do have this. Just make sure that people to leave a review WITH A COMMENT, if a comment is left then it notes the player the star rating they gave it and the comment. So the review list can act as a people who have played the mission.
#2 and #3: You know. If I handed you a gun, would the first thing you would do is take it and point it at your foot and shoot?
As long as you assume the worst about people's behavior, you're going to continue playing a game limited by your own imagination - that is - a game tailored for people with paranoid imaginations.
Which STO arguably is right now.
There are ALWAYS checks and balances Cryptic can put into new content and exclusive offerings - whether it's database reviews and oversight on missions, EQ actually recruited DMS (in game Gods) to 'help other players out and to explore new cntent' - which saw minimal abuse but most of the times it ended up being funny abuses - and economic checks and balances - to monitor abuses rather than playing your game of whack a mole.
All this can prospectively be done for exclusive content and areas, wouldn't you agree?
In any case. You know the nice thing about the MPAA rating? i can walk up to a movie theatre, see a billboard, and I can PREDICT (a little) what I am going to get at a glance.
With the Foundry content as it stands. What you're suggesting is this broken system that has user ratings bumping up content and comments - is actually working.
it arguably aint. And some of the best content I have discovered was user rated the worst,
The same phenomena happens with rottentomatoes.com - where movies are rated according to 'all the reviews'. But this becomes a collective nightmare.
In any case. Maybe this warrants two systems. One for information junkies like you.
And one for people - like me who at a glance like to jump into the story.
The purpose of a rating system isn't just to censor content.
It's also to encourage diversity in the content being offered.
You do realize that's why they started throwing ratings on music and video games, right?
It was actually a challenge to the creators to create a wider range of content, as music and video games - at first - was WAY too vanilla and limited by it's tight focus on trying to appeal to the mainstream.
Betcha didnt know that?
In any case. An "R' Rating in real life is a function of violence and language. There's absolutely no reason that can't translate to an in game rating system
Actually, no it didn't. The MPAA rating system was intended as a less-restrictive successor to the Hays Code. Diversity has nothing to do with it; in fact there's evidence for them rating independent films higher than major publishers' for little reason other than to **** with their box office revenues, the exact opposite of encouraging diversity. Try doing some research before you open your mouth next time.
Something like FanFiction.net's genre sorting system would be a lot more useful. Categories include "Romance", "Hurt/Comfort", "Spiritual", "Tragedy", "Western", "Crime", and so on. That would give you more of an idea of what's actually in the mission.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Anything that would make a mission more adult than a Teen rating is going to run afoul of the game's EULA, so a rating system would be pretty pointless.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
#2 and #3: You know. If I handed you a gun, would the first thing you would do is take it and point it at your foot and shoot?
As long as you assume the worst about people's behavior, you're going to continue playing a game limited by your own imagination - that is - a game tailored for people with paranoid imaginations.
Which STO arguably is right now.
There are ALWAYS checks and balances Cryptic can put into new content and exclusive offerings - whether it's database reviews and oversight on missions, EQ actually recruited DMS (in game Gods) to 'help other players out and to explore new cntent' - which saw minimal abuse but most of the times it ended up being funny abuses - and economic checks and balances - to monitor abuses rather than playing your game of whack a mole.
All this can prospectively be done for exclusive content and areas, wouldn't you agree?
In any case. You know the nice thing about the MPAA rating? i can walk up to a movie theatre, see a billboard, and I can PREDICT (a little) what I am going to get at a glance.
With the Foundry content as it stands. What you're suggesting is this broken system that has user ratings bumping up content and comments - is actually working.
it arguably aint. And some of the best content I have discovered was user rated the worst,
The same phenomena happens with rottentomatoes.com - where movies are rated according to 'all the reviews'. But this becomes a collective nightmare.
In any case. Maybe this warrants two systems. One for information junkies like you.
And one for people - like me who at a glance like to jump into the story.
As far as the foundry go's there has been well documented cases of various exploits. There were some EC ones, and Dilithium ones. They have since been squashed but the old addage "Once bitten, twice shy" applies.
And as for
What you're suggesting is this broken system that has user ratings bumping up content and comments - is actually working.
What I am saying is that exploits have been done and Cryptic rightly IMO needs to be aware of potential abuses of the foundry and limit the capability for not only those abuses to happen but also to reduce the chance for them not being noticed.
My suggestion re:#3 is merely a way for the current system to be used to achieve your goals. What I've found as a foundry author is that a lot of people review but not alot leave reviews and comments. To list a name, people need to leave a comment as well not just review. It just encourages people to leave comments in addition to the review they would leave normally.
And as for #1, StarswordC probably has the best suggestion re that. Adding a few additional tags to help fully describe the kind of content in the mission.
Actually, no it didn't. The MPAA rating system was intended as a less-restrictive successor to the Hays Code. Diversity has nothing to do with it; in fact there's evidence for them rating independent films higher than major publishers' for little reason other than to **** with their box office revenues, the exact opposite of encouraging diversity. Try doing some research before you open your mouth next time.
Something like FanFiction.net's genre sorting system would be a lot more useful. Categories include "Romance", "Hurt/Comfort", "Spiritual", "Tragedy", "Western", "Crime", and so on. That would give you more of an idea of what's actually in the mission.
Attagirl, way to swallow that indoctrinated historical entry ;-)
In any case, I appreciate your (indignant) feedback, but I prefer a rating system for the reasons I outlined. Just a personal thing. I you disagree with it, and my perspective, that's cool, you're entitled to that. I'd just prefer seeing it no matter the case.
My advice is read up on the multiple universe theory. For me, it's fact. It might help you understand perspective and how you might want to considered the fallibility of a single linear definition. Or not. You don't seem like that much of an intellectual giant.
As far as the foundry go's there has been well documented cases of various exploits. There were some EC ones, and Dilithium ones. They have since been squashed but the old addage "Once bitten, twice shy" applies.
And as for
What I am saying is that exploits have been done and Cryptic rightly IMO needs to be aware of potential abuses of the foundry and limit the capability for not only those abuses to happen but also to reduce the chance for them not being noticed.
My suggestion re:#3 is merely a way for the current system to be used to achieve your goals. What I've found as a foundry author is that a lot of people review but not alot leave reviews and comments. To list a name, people need to leave a comment as well not just review. It just encourages people to leave comments in addition to the review they would leave normally.
And as for #1, StarswordC probably has the best suggestion re that. Adding a few additional tags to help fully describe the kind of content in the mission.
You know, I have been to about 38 countries, and counterfeiting as an issue is roughly similar to the problems STO encounters. Every country deals with it differently, and the only system which seems to work is tightly managed exchange banks.
Some countries 'micromanage content' - China, which is whose corporate hands PWE currently lies with - is a historically flawed management system and leads to the inevitable collapse of the governing system. Why is this? Simple demand on expansionism for marketable design content makes it impossible to manage.
To put it simply, as content designers grow in variety and flavor, the flaws and exploits grow exponentially. This becomes a game of 'whack a mole', where the governing entity spends more time 'protecting' the core and less and less time doing what they actually want to do.
The net result is simple: A systemic collapse of the entire ecosystem because the demand for variety outstrips the supply as the supply is artificially constricted by artificial rules which invariably create invite exploits by both content developers AND those leveraging that content.
The fall of Rome can easily be traced to this very problem.
And I find it humorous that online games such as STO don't model and adapt their own economic models based on a careful study of the existing economic models in the real world.
My point being: If PWE and STO backed off intentionally restrictive design, and focused on designing a more flexibile economic model permitting some abuses (understanding how many black markets are tolerated within reason) - we might actually see some pretty magnificent offerings for Foundry.
MPAA style ratings are ONE way for STO and Foundry Content developers to focus less on who's saying what about them - which really makes you not want to contribute after you're beaten down enough - and to focus more on delivering content and stories they themselves enjoy.
I myself. I can't even develop content with this underpowered machine (a netbook) because of the restrictive design environment. And since I am homeless, I have a well powered laptop with a broken screen I can't afford to fix pretty much when I started diving into developing content. The problem I had was immediate when trying: its restrictive mathematically based design made it impossible to design cool 3d environments like I would - naturally - in real life.
But then again, I am a visual guy, and computers - while they are a second language to me - are often 'unnatural' for me to engage directly with.
I cannot WAIT to design Foundry designs using natural body gestures in a real holodeck environment. So that's why I am providing the suggestions and advice i am!
My point being: If PWE and STO backed off intentionally restrictive design, and focused on designing a more flexibile economic model permitting some abuses (understanding how many black markets are tolerated within reason) - we might actually see some pretty magnificent offerings for Foundry.
Yeah, no. I've seen the TRIBBLE people have done to exploit the Foundry for anything and everything they can.
Attagirl, way to swallow that indoctrinated historical entry ;-)
Did you just say that somebody indoctrinated a Wikipedia page?
Going by what I assume you actually meant, nice use of the double standard, right there. Somehow when I link you to Wikipedia, it's BS, but when you link me to Wikipedia...
... it's the gold standard for evidence. So in other words, you're a hypocrite in addition to a nutter.
I linked to Wikipedia because I don't know where on the Internet to find a particular documentary on the MPAA rating system that I watched once called This Film Is Not Yet Rated. And I always advise other students to look at the citations, not the page itself. That goes for all encyclopedias.
In any case, I appreciate your (indignant) feedback, but I prefer a rating system for the reasons I outlined. Just a personal thing. I you disagree with it, and my perspective, that's cool, you're entitled to that. I'd just prefer seeing it no matter the case.
No point. 99% of the material is going to be PG due to technical and EULA limitations and the swear filter. We're not even allowed to say "damn" or "TRIBBLE" last I looked.
There's no utility to a sorting system if everything ends up in the same box anyway.
My advice is read up on the multiple universe theory. For me, it's fact. It might help you understand perspective and how you might want to considered the fallibility of a single linear definition. Or not. You don't seem like that much of an intellectual giant.
Actually last time I did an IQ test I came up with a pretty middle-of-the-road 126. So no, I'm not an intellectual giant (and, I might add, I never claimed I was), but I can hold my own.
On the other hand you are an untreated schizophrenic (by your own admission in the thread I quoted from) who needs mental healthcare and to get a damn job. Cryptic want ads are that way. And hey! Look at that! They want a systems designer. You want a Foundry age-appropriateness rating system? Get a job with Cryptic and make one.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
You know, I have been to about 38 countries, and counterfeiting as an issue is roughly similar to the problems STO encounters. Every country deals with it differently, and the only system which seems to work is tightly managed exchange banks.
Some countries 'micromanage content' - China, which is whose corporate hands PWE currently lies with - is a historically flawed management system and leads to the inevitable collapse of the governing system. Why is this? Simple demand on expansionism for marketable design content makes it impossible to manage.
To put it simply, as content designers grow in variety and flavor, the flaws and exploits grow exponentially. This becomes a game of 'whack a mole', where the governing entity spends more time 'protecting' the core and less and less time doing what they actually want to do.
The net result is simple: A systemic collapse of the entire ecosystem because the demand for variety outstrips the supply as the supply is artificially constricted by artificial rules which invariably create invite exploits by both content developers AND those leveraging that content.
The fall of Rome can easily be traced to this very problem.
And I find it humorous that online games such as STO don't model and adapt their own economic models based on a careful study of the existing economic models in the real world.
My point being: If PWE and STO backed off intentionally restrictive design, and focused on designing a more flexibile economic model permitting some abuses (understanding how many black markets are tolerated within reason) - we might actually see some pretty magnificent offerings for Foundry.
MPAA style ratings are ONE way for STO and Foundry Content developers to focus less on who's saying what about them - which really makes you not want to contribute after you're beaten down enough - and to focus more on delivering content and stories they themselves enjoy.
I myself. I can't even develop content with this underpowered machine (a netbook) because of the restrictive design environment. And since I am homeless, I have a well powered laptop with a broken screen I can't afford to fix pretty much when I started diving into developing content. The problem I had was immediate when trying: its restrictive mathematically based design made it impossible to design cool 3d environments like I would - naturally - in real life.
But then again, I am a visual guy, and computers - while they are a second language to me - are often 'unnatural' for me to engage directly with.
I cannot WAIT to design Foundry designs using natural body gestures in a real holodeck environment. So that's why I am providing the suggestions and advice i am!
I both agree and disagree. There are certainly things in the foundry that could be optimised or loosened to open up the tool to create more varied missions to more people. However I also disagree that the economic model, which is player rewards has any direct impact on that. What you seem to be talking about is opening the foundry up to more players and using potential EC (though there is a limit of how much drops can be earned per day in missions now) and Dil exploits. That is IMO not the way to do so.
The foundry does need to be pushed out there and I think Cryptic's new "Top 3" thing will do just that. 3 out of the top 100 missions for each sector space door (updated every 20 min mins) will be displayed when players fly up to the appropriate system. That should not only get the foundry out there and far more visible it should help get new authors and their missions out there as well.
As far as your particular issue. It sounds like you are unable to use the foundry because it's requirements are too high for your netbook. The only thing I can think of is maybe they can do some UI optimisation and help reduce that. What could help it (and I guess you with your visual focus) is employ neverwinter's 3D editing capabilities, that is being able to edit a map while you are in it.
However that's a new feature, not a chosen purposeful limitation. When it comes down to it. We need to look at what we CAN get. Is it practically to get all the advanced foundry features that are currently available in Neverwinter? Practically, the Foundry has to be worth the development time to get the new features. and in business terms it currently isn't This foundry top 3 is the newest feature, out of I think 3 feature updates (well 3.5 really) that the foundry has had. Patrols, Dialog Prompt Reached (the .5 being this expanded to include default dialogues) and The Foundry Top 3.
At the moment, it's just the way it is. However if the Foundry Top 3 system works as we all hope it does, then more time could very well be devoted to expanding the feature list of the foundry. Perhaps not to the point of gesture based UI but it certainly could mean new toys for foundry authors to play with.
If you ever do get to the point where you're screen's repaired or you can use the foundry on your netbook. Drop by starbaseugc.com. We're a community of Foundry Authors who's goal is to help other foundry authors.
We have tonnes of information, suggestions, and tutorials (including video tutorials) to help all kinds of people learn how to use the foundry and just what you can do with it. Check out a complete liist here
1) Add food items. For sake of story, I'd like to have food items added. I personally have wanted to add a dinner scene to my stories. Had a big roasted chicken or a BBQ Targ of something.
2) I would really, really like to be able to have fist fights in my stories like the old TOS. Can't there be a way to disable the weapons so that players and npc can only use their fists? I would love to have a bar fight.
1) Add food items. For sake of story, I'd like to have food items added. I personally have wanted to add a dinner scene to my stories. Had a big roasted chicken or a BBQ Targ of something.
2) I would really, really like to be able to have fist fights in my stories like the old TOS. Can't there be a way to disable the weapons so that players and npc can only use their fists? I would love to have a bar fight.
These are both awesome ideas.
My toon is a human/Klingon and I'd love for him to chow down with some other Klingons. Gagh, pipius claw, racht......the whole nine yards.
2) I would really, really like to be able to have fist fights in my stories like the old TOS. Can't there be a way to disable the weapons so that players and npc can only use their fists? I would love to have a bar fight.
If they could somehow add the prisoner mobs from the Cryptic Facility 4028 or whatever mission, those guys fight hand to hand. Then we could re-skin them.
They should add an option to create custom ground maps like they do with space maps. It be great to create your own planet surface maps from scratch.
"Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."
Vlasek D. Lasor - 4.19.3580 Star Trek Online: Foundry Storyline Series
Comments
#2 sounds like a good idea. Choosing whether a mission should be available to everyone or just friends/fleetmates would be very nice.
#3 could be tied into #2 as well.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
I think maybe you could say your #1 idea would be to allow authors to self-tag or self-describe missions somehow. It could be abused by trolls I suppose, but having a convention that us authors use instead might be nice.
#1 - people understand the MPAA ratings system. not everyone seems to comprehend the tags.
Thanks for #2 & #3
..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
#1
There are definitely missions out there that have "suggestive themes" which IMO would definately be usefu to have some kind of tag or note. As far as G. PG. PG-13. I don't think we need to do that. What we could do was to search using tags, exclude missions with combat, or search "non-combat"
Even then if a mission has no combat then there may be still suggestive elements to it.
#2
I think that might be good but then again it might be used by people who would exploit the foundry to ensure only "people in the know" could play an exploitable mission. Keep it secret and prevent random people from reporting it to Cryptic.
Overall a thought that looks good but just can't work in what we have now.
#3
We sorta already do have this. Just make sure that people to leave a review WITH A COMMENT, if a comment is left then it notes the player the star rating they gave it and the comment. So the review list can act as a people who have played the mission.
Yeah, honestly the closest you can get is Orions in bikinis. (Possibly you can use swimsuits, though; I haven't checked.) And I had an idea once to write a scene set in a starship's gym with the Mirror TOS top standing in for a sports bra, but I still haven't found an actual use for it (fanservice for its own sake really isn't my style).
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
The purpose of a rating system isn't just to censor content.
It's also to encourage diversity in the content being offered.
You do realize that's why they started throwing ratings on music and video games, right?
It was actually a challenge to the creators to create a wider range of content, as music and video games - at first - was WAY too vanilla and limited by it's tight focus on trying to appeal to the mainstream.
Betcha didnt know that?
In any case. An "R' Rating in real life is a function of violence and language. There's absolutely no reason that can't translate to an in game rating system
..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
#2 and #3: You know. If I handed you a gun, would the first thing you would do is take it and point it at your foot and shoot?
As long as you assume the worst about people's behavior, you're going to continue playing a game limited by your own imagination - that is - a game tailored for people with paranoid imaginations.
Which STO arguably is right now.
There are ALWAYS checks and balances Cryptic can put into new content and exclusive offerings - whether it's database reviews and oversight on missions, EQ actually recruited DMS (in game Gods) to 'help other players out and to explore new cntent' - which saw minimal abuse but most of the times it ended up being funny abuses - and economic checks and balances - to monitor abuses rather than playing your game of whack a mole.
All this can prospectively be done for exclusive content and areas, wouldn't you agree?
In any case. You know the nice thing about the MPAA rating? i can walk up to a movie theatre, see a billboard, and I can PREDICT (a little) what I am going to get at a glance.
With the Foundry content as it stands. What you're suggesting is this broken system that has user ratings bumping up content and comments - is actually working.
it arguably aint. And some of the best content I have discovered was user rated the worst,
The same phenomena happens with rottentomatoes.com - where movies are rated according to 'all the reviews'. But this becomes a collective nightmare.
In any case. Maybe this warrants two systems. One for information junkies like you.
And one for people - like me who at a glance like to jump into the story.
..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
Actually, no it didn't. The MPAA rating system was intended as a less-restrictive successor to the Hays Code. Diversity has nothing to do with it; in fact there's evidence for them rating independent films higher than major publishers' for little reason other than to **** with their box office revenues, the exact opposite of encouraging diversity. Try doing some research before you open your mouth next time.
Something like FanFiction.net's genre sorting system would be a lot more useful. Categories include "Romance", "Hurt/Comfort", "Spiritual", "Tragedy", "Western", "Crime", and so on. That would give you more of an idea of what's actually in the mission.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
This right here.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
As far as the foundry go's there has been well documented cases of various exploits. There were some EC ones, and Dilithium ones. They have since been squashed but the old addage "Once bitten, twice shy" applies.
And as for
What I am saying is that exploits have been done and Cryptic rightly IMO needs to be aware of potential abuses of the foundry and limit the capability for not only those abuses to happen but also to reduce the chance for them not being noticed.
My suggestion re:#3 is merely a way for the current system to be used to achieve your goals. What I've found as a foundry author is that a lot of people review but not alot leave reviews and comments. To list a name, people need to leave a comment as well not just review. It just encourages people to leave comments in addition to the review they would leave normally.
And as for #1, StarswordC probably has the best suggestion re that. Adding a few additional tags to help fully describe the kind of content in the mission.
Attagirl, way to swallow that indoctrinated historical entry ;-)
In any case, I appreciate your (indignant) feedback, but I prefer a rating system for the reasons I outlined. Just a personal thing. I you disagree with it, and my perspective, that's cool, you're entitled to that. I'd just prefer seeing it no matter the case.
My advice is read up on the multiple universe theory. For me, it's fact. It might help you understand perspective and how you might want to considered the fallibility of a single linear definition. Or not. You don't seem like that much of an intellectual giant.
..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
You know, I have been to about 38 countries, and counterfeiting as an issue is roughly similar to the problems STO encounters. Every country deals with it differently, and the only system which seems to work is tightly managed exchange banks.
Some countries 'micromanage content' - China, which is whose corporate hands PWE currently lies with - is a historically flawed management system and leads to the inevitable collapse of the governing system. Why is this? Simple demand on expansionism for marketable design content makes it impossible to manage.
To put it simply, as content designers grow in variety and flavor, the flaws and exploits grow exponentially. This becomes a game of 'whack a mole', where the governing entity spends more time 'protecting' the core and less and less time doing what they actually want to do.
The net result is simple: A systemic collapse of the entire ecosystem because the demand for variety outstrips the supply as the supply is artificially constricted by artificial rules which invariably create invite exploits by both content developers AND those leveraging that content.
The fall of Rome can easily be traced to this very problem.
And I find it humorous that online games such as STO don't model and adapt their own economic models based on a careful study of the existing economic models in the real world.
My point being: If PWE and STO backed off intentionally restrictive design, and focused on designing a more flexibile economic model permitting some abuses (understanding how many black markets are tolerated within reason) - we might actually see some pretty magnificent offerings for Foundry.
MPAA style ratings are ONE way for STO and Foundry Content developers to focus less on who's saying what about them - which really makes you not want to contribute after you're beaten down enough - and to focus more on delivering content and stories they themselves enjoy.
I myself. I can't even develop content with this underpowered machine (a netbook) because of the restrictive design environment. And since I am homeless, I have a well powered laptop with a broken screen I can't afford to fix pretty much when I started diving into developing content. The problem I had was immediate when trying: its restrictive mathematically based design made it impossible to design cool 3d environments like I would - naturally - in real life.
But then again, I am a visual guy, and computers - while they are a second language to me - are often 'unnatural' for me to engage directly with.
I cannot WAIT to design Foundry designs using natural body gestures in a real holodeck environment. So that's why I am providing the suggestions and advice i am!
..... And check out my Open Source Work, here: https://sourceforge.net/u/universalbri/profile/
My character Tsin'xing
Going by what I assume you actually meant, nice use of the double standard, right there. Somehow when I link you to Wikipedia, it's BS, but when you link me to Wikipedia... ... it's the gold standard for evidence. So in other words, you're a hypocrite in addition to a nutter.
I linked to Wikipedia because I don't know where on the Internet to find a particular documentary on the MPAA rating system that I watched once called This Film Is Not Yet Rated. And I always advise other students to look at the citations, not the page itself. That goes for all encyclopedias.
No point. 99% of the material is going to be PG due to technical and EULA limitations and the swear filter. We're not even allowed to say "damn" or "TRIBBLE" last I looked.
There's no utility to a sorting system if everything ends up in the same box anyway.
Actually last time I did an IQ test I came up with a pretty middle-of-the-road 126. So no, I'm not an intellectual giant (and, I might add, I never claimed I was), but I can hold my own.
On the other hand you are an untreated schizophrenic (by your own admission in the thread I quoted from) who needs mental healthcare and to get a damn job. Cryptic want ads are that way. And hey! Look at that! They want a systems designer. You want a Foundry age-appropriateness rating system? Get a job with Cryptic and make one.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I both agree and disagree. There are certainly things in the foundry that could be optimised or loosened to open up the tool to create more varied missions to more people. However I also disagree that the economic model, which is player rewards has any direct impact on that. What you seem to be talking about is opening the foundry up to more players and using potential EC (though there is a limit of how much drops can be earned per day in missions now) and Dil exploits. That is IMO not the way to do so.
The foundry does need to be pushed out there and I think Cryptic's new "Top 3" thing will do just that. 3 out of the top 100 missions for each sector space door (updated every 20 min mins) will be displayed when players fly up to the appropriate system. That should not only get the foundry out there and far more visible it should help get new authors and their missions out there as well.
As far as your particular issue. It sounds like you are unable to use the foundry because it's requirements are too high for your netbook. The only thing I can think of is maybe they can do some UI optimisation and help reduce that. What could help it (and I guess you with your visual focus) is employ neverwinter's 3D editing capabilities, that is being able to edit a map while you are in it.
However that's a new feature, not a chosen purposeful limitation. When it comes down to it. We need to look at what we CAN get. Is it practically to get all the advanced foundry features that are currently available in Neverwinter? Practically, the Foundry has to be worth the development time to get the new features. and in business terms it currently isn't This foundry top 3 is the newest feature, out of I think 3 feature updates (well 3.5 really) that the foundry has had. Patrols, Dialog Prompt Reached (the .5 being this expanded to include default dialogues) and The Foundry Top 3.
At the moment, it's just the way it is. However if the Foundry Top 3 system works as we all hope it does, then more time could very well be devoted to expanding the feature list of the foundry. Perhaps not to the point of gesture based UI but it certainly could mean new toys for foundry authors to play with.
If you ever do get to the point where you're screen's repaired or you can use the foundry on your netbook. Drop by starbaseugc.com. We're a community of Foundry Authors who's goal is to help other foundry authors.
We have tonnes of information, suggestions, and tutorials (including video tutorials) to help all kinds of people learn how to use the foundry and just what you can do with it. Check out a complete liist here
Play 5/7/15? Foundry missions.
Rewards:
8k Dilithium
40k EC
150k XP (Yeah, you 'eard!)
50 Rep marks of choice. (Fleet, Omega, Romulan, Nukara, Dyson, Undine or Delta.)
1) Add food items. For sake of story, I'd like to have food items added. I personally have wanted to add a dinner scene to my stories. Had a big roasted chicken or a BBQ Targ of something.
2) I would really, really like to be able to have fist fights in my stories like the old TOS. Can't there be a way to disable the weapons so that players and npc can only use their fists? I would love to have a bar fight.
Agreed. The tags are near-useless. My searches come up with a bagload of grinders. Frustrating.
These are both awesome ideas.
My toon is a human/Klingon and I'd love for him to chow down with some other Klingons. Gagh, pipius claw, racht......the whole nine yards.
If they could somehow add the prisoner mobs from the Cryptic Facility 4028 or whatever mission, those guys fight hand to hand. Then we could re-skin them.
"Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."
Vlasek D. Lasor - 4.19.3580
Star Trek Online: Foundry Storyline Series
My character Tsin'xing