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So... omega minigame nerfed after last patch

elsungaelsunga Member Posts: 22 Arc User
Well, exactly what I expected. Before the patch there was nice chance to get blue shard or even purple fragment when your score was high. After the patch I made several dozens 2600 and I got green slivers only. With added few additional basic drops...
Post edited by elsunga on

Comments

  • erei1erei1 Member Posts: 4,081 Arc User
    edited February 2015
    According to Borticus, 1701 score is the minimum to get slivers. I don't see any interest going further, as the rare and VR drop rate is abysmal. All you'll earn is a bunch of near useless traces.
    On a side note, there is plenty of pun to do with this score. Like Enterprize such.


    Reaching the highest score is pretty much useless. Which is disappointing, considering it's not that easy.
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  • elsungaelsunga Member Posts: 22 Arc User
    edited February 2015
    erei1 wrote: »
    The old scoring/reward system was built around random chance that gradually increased in score. But it still meant that even when earning a Perfect Score (2600) there was still a decent chance of receiving nothing more than a single Common Material..



    LOL... Cryptic as we know them.

    You had nice chance to get blues or purples before the patch when you scored - let's say - above 2100. Now you get greens. And blues with purples have been nerfed as I did not see any of them after few dozens of 2600.

    Well done.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited February 2015
    elsunga wrote: »
    LOL... Cryptic as we know them.

    You had nice chance to get blues or purples before the patch when you scored - let's say - above 2100. Now you get greens. And blues with purples have been nerfed as I did not see any of them after few dozens of 2600.

    Well done.

    LOL!!! What I'm starting to *really* find quite amusing is the spin they keep putting on these nerfs. Honestly, it all sounded good, especially getting rid of some of the chance (Cryptic odds are reeeeeally bad) but, as always, the end result is a nerf.

    Unlike white knights, I can see the big picture even when I'm not affected. I suck at the game so this will end up giving me more basic supplies personally but I can empathize with others who *are* good at it and how it's a nerf to them (and me should I get any better)

    But the game is freeeeeeee!!!! They give us free stuuuuuuuuuffs!!!!

    That was me emulating marketing noobs.
  • drumcd74656drumcd74656 Member Posts: 183 Arc User
    edited February 2015
    it's bugged as well. it's not rewarding. for example, it SAYS you get 2-3 reds and a sliver but it doesn't add to your inventory.
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  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2015
    Meh. The drop rate was too high, and should have been reduced. Not by anywhere near as much as it was mind you, but definitely reduced. We've got another three weeks, maybe it'll be adjusted again. If not? Well I made enough EC out of it to get a few keys, so...
  • helgmornhelgmorn Member Posts: 103 Arc User
    edited February 2015
    I dont think its nerfed.

    Rarity rate included, I am now collecting enough to make double the amount of upgrades pre-nerf!

    There is a decrease in rarity, I still get them but not as often on 2600, but I consistently get a Sliver and 3 Traces.

    I call it a buff, not a nerf.
  • psyloafpsyloaf Member Posts: 137 Arc User
    edited February 2015
    it's bugged as well. it's not rewarding. for example, it SAYS you get 2-3 reds and a sliver but it doesn't add to your inventory.

    It goes into your inventory rather than the R&D slot
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  • m1957flaxm1957flax Member Posts: 172 Arc User
    edited February 2015
    I don't see ANY improvement in this patch.

    - Dust to dust: lag in ground part is incredible high. I press buttons several times before they trigger ONCE.
    - Back to desktop: playing less than 2 hours and I've got already 2 of them - always when switching maps.
    - minigame: I decided to start them and do something else while they are running. Because the zero score is still there.
    - particles in R&D: you can slot 5 of the same, but you won't get any XP for science school. Why did they put it in there, if it does nothing. Every other TRIBBLE gives at least 1 point XP.

    Really, there is nothing to improve my desire to play more of STO. Quite the contrary.
    I'm already looking for alternatives.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    helgmorn wrote: »
    I dont think its nerfed.

    Rarity rate included, I am now collecting enough to make double the amount of upgrades pre-nerf!

    There is a decrease in rarity, I still get them but not as often on 2600, but I consistently get a Sliver and 3 Traces.

    I call it a buff, not a nerf.

    You do realize it takes a ton more hours and traces to make the upgrades from white quality traces? It takes 81 of them and untold crafting time gates.

    However with blues it only takes 9 and you're cutting out a large chunk of your crafting delays and penalties. On top of that, the chance to get purples, which was an ACTUAL chance before? It meant you just needed 3 and could directly craft an upgrade.

    They've taken away the actual reward and given a TRIBBLE-ton of white junk which not only requires exponentially higher inputs to get the same upgrade tech, but requires more and more crafting delays as well.

    There's no way in hell you can pretend to call this a boost. It's a major nerf.
  • jjdezjjdez Member Posts: 570 Arc User
    edited February 2015
    You do realize it takes a ton more hours and traces to make the upgrades from white quality traces? It takes 81 of them and untold crafting time gates.

    However with blues it only takes 9 and you're cutting out a large chunk of your crafting delays and penalties. On top of that, the chance to get purples, which was an ACTUAL chance before? It meant you just needed 3 and could directly craft an upgrade.

    They've taken away the actual reward and given a TRIBBLE-ton of white junk which not only requires exponentially higher inputs to get the same upgrade tech, but requires more and more crafting delays as well.

    There's no way in hell you can pretend to call this a boost. It's a major nerf.

    +1

    /10 chars
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2015
    slivers are the QUICK part of Omega refinement(20 minutes each). Yeah, the timegate grows drastically as you get closer to the end result. Each final product is 20 hours. making the purple mat is something like 4 or 6 hours each.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    Not if you have to allocate 6 R&D slots to make enough slivers to get 1 tech upgrade. Also, if you're doing more than one tech upgrade at a time (currently broken, but it worked before and they're fixing it)? For 2 you need 12 R&D slots devoted to green-quality slivers and the associated wait times and lost productivity.

    Blues and Purples were the short time because you used less R&D slots and cut out all the white and green quality time gates that add up on TOP of the blue and purple.


    Blues and Purples were the only reason to run the particle trace mini-game. Now that's gone.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    I bet someone will craft 600 upgrades. Maybe 1000+ depending if they change the multiple crafting. Any takers?

    Does anyone think this is any different than saving up marks?
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    I don't understand the point you're trying to make, but it's clear you're trying to imply something related to another topic.

    The omega traces are limited time. Even after they stop there's a very good chance you'll not be able to craft them for very long after that. To anybody thinking about it: Don't stockpile these. Convert them while you can.


    as for converting 1000 traces? Why? You can only do 5 at a time. You would waste time by attempting such a thing.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    I don't understand the point you're trying to make, but it's clear you're trying to imply something related to another topic.

    The omega traces are limited time. Even after they stop there's a very good chance you'll not be able to craft them for very long after that. To anybody thinking about it: Don't stockpile these. Convert them while you can.


    as for converting 1000 traces? Why? You can only do 5 at a time. You would waste time by attempting such a thing.

    1000 upgrade kits.

    btw they stated that you will be able to continue crafting after the event is over - though you will not be able to get more traces.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    They stated that you will for a time and that they are thinking about how long that time will be. In short, they're nerfing the hell out of almost every reward in the game and this is in their targets as well. They need to allow you to finish off the R&D you have running (because it takes a freaking hell of a long time!) but they don't want you stockpiling it long-term.

    Reading between the lines: They'll give you enough time to process some R&D runs then remove it.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited February 2015
    They stated that you will for a time and that they are thinking about how long that time will be. In short, they're nerfing the hell out of almost every reward in the game and this is in their targets as well. They need to allow you to finish off the R&D you have running (because it takes a freaking hell of a long time!) but they don't want you stockpiling it long-term.

    Reading between the lines: They'll give you enough time to process some R&D runs then remove it.

    Nope, Borticus stated they have decided to leave the projects in permanently. They plan to put them in a special 'Event R&D' school to get them out of the Science R&D.
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  • kwiat007kwiat007 Member Posts: 144 Arc User
    edited February 2015
    We recently came to the decision to allow the Omega Projects to remain available indefinitely, after the conclusion of the Anniversary Event.

    We will be moving these projects to a new "Special Projects" R&D School in a future patch, so that they do not clutter up the Science R&D School as they currently are. The "Special Projects" School will behave very similarly to Officer Training in that it does not have any projects that reward, nor rely upon, Skill Levels or Research XP.

    As stated previously, the Omega Stabilization Mini-Game (and thus source of Omega materials) will go away when the Event is over. But anything you have gathered between now and then will be yours to keep, and continue to refine forever.

    It stays. 12345
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  • lebtronlebtron Member Posts: 296 Arc User
    edited February 2015
    got 3 shards, 1 fragment pre patch while getting above 2000 regularly. my perfect games always gave me traces. i appreciate the change, because the rng in this game simply hates me.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    Ah, I hadn't seen the latest from borticus. Good to know.
  • helgmornhelgmorn Member Posts: 103 Arc User
    edited February 2015
    You do realize it takes a ton more hours and traces to make the upgrades from white quality traces? It takes 81 of them and untold crafting time gates.

    However with blues it only takes 9 and you're cutting out a large chunk of your crafting delays and penalties. On top of that, the chance to get purples, which was an ACTUAL chance before? It meant you just needed 3 and could directly craft an upgrade.

    They've taken away the actual reward and given a TRIBBLE-ton of white junk which not only requires exponentially higher inputs to get the same upgrade tech, but requires more and more crafting delays as well.

    There's no way in hell you can pretend to call this a boost. It's a major nerf.

    Each to their own hey, Horses for courses.

    After spending inordinate amounts of time pre and post nerf, I can confirm I am now Making between 5/6 Upgrades an hour compared to the 3/4 per hour pre patch.

    But hey you can call it a Nerf, I call it a Buff.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited February 2015
    helgmorn wrote: »
    Each to their own hey, Horses for courses.

    After spending inordinate amounts of time pre and post nerf, I can confirm I am now Making between 5/6 Upgrades an hour compared to the 3/4 per hour pre patch.

    But hey you can call it a Nerf, I call it a Buff.
    I call it a buff too.

    Before I was scoring over 2000 and only got 1 trace... Rarely a silver, and NEVER a blue or purple.

    Now I ALWAYS get a silver plus 2-3 traces.

    A buff for me for sure. I has given up on this game as a way to make the upgrades earning 1 trace at a time, now I can make 2-3 upgrades an hour.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited February 2015
    The biggest pain IMO is that the mini-game is now more severely subject to lag than before; in fact, I'm now seeing actual rubberbanding of the particles as they proceed along the "racetrack". Seriously?? This is an abomination of poor planning! Not only does the cursor lag, but the particles as well. :mad:

    It's only appropriate that the payout has gone up, as a small compensation for the frustration factor. I'm also having the game abort more frequently, before the particle stream has ended. Yes, I get a trace, but this should not be happening in the first place. Where I was able to hit 2500+ before, I'm now only reaching 1900 most of the time... :(
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  • helgmornhelgmorn Member Posts: 103 Arc User
    edited February 2015
    Sad to hear some folks are still struggling with the minigame.

    I always do space, less running around, warp in to map, check the instances to find lowest pop and move to that instance, almost never get lag by doing this.

    I then sit in instance and collect until I notice lag and move instance or move map to less populated area, if it is not working, go find a place that does and stay there until it goes wrong.

    Make hay while the sun shines!
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