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My Guardian Cruiser Build (U.S.S. Victory Omega)

lighte007lighte007 Member Posts: 390 Arc User
edited February 2015 in Federation Discussion
I have a Guardian Cruiser I am using on a Level 56 Alt of mine, called the U.S.S. Victory Omega; it is quite under geared from the onset I haven't really gave this alt any attention since I am been working on making my main better aka my Tact Officer.

http://www.stoacademy.com/tools/skillplanner/?build=ussvictoryomega_7303

The Omni-Directional Beam Array, is the Ancient Omni-Directional Beam Array Mk XII from Sphere of Influence. >.<

I would like some advice in what gear I should work towards afterwards, at least I got all the Starship traits from the Delta Operations Pack. :)

Also the empty device slot is the Nimbus Pirate Distress Call, but the STO academy has no option for that one...
The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
Post edited by lighte007 on

Comments

  • lighte007lighte007 Member Posts: 390 Arc User
    edited February 2015
    Thanks for the advice, Westmetals.

    I edited the BOFF assignments to your liking, though kind a sucks that the Intelligence Specialists are bugged from the Delta Operations Pack/Delta Rising Boff Pack really.

    However, the Isomorphic Injections are going to be a pain to get unless I do the Undine Battlezone or Undine Advanced, and atm this character is definitely not ready for that... mainly for advanced difficulty.

    But with all these changes I will be doing better, I guess? Also that Bio-Molecular Torpedo isn't the Enhanced one, since both of those are gotten from the Undine Rep, that I got from a random box from grinding up from 0 - 5 in the Undine Rep. I guess that means it'll be a good idea to get the Enhanced Bio-Molecular Torpedo.

    How much turn rate do those Fleet ones give?

    Also the crtDx3 is ridiculously expensive from the Exchange, 12m for the Dual ones and 7 million for the non-dual ones.
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • lighte007lighte007 Member Posts: 390 Arc User
    edited February 2015
    Thanks..

    So what should I be focusing on for the Fleet stuff, should I get the Fleet Neutroniums first or the Fleet Tac Consoles since they will equal 250,000 Fleet Credits by the end of it anyway. My alt isn't that rich in terms of fleet credits.. lol

    I'll be gaining a pretty big boost on my DPS with three of those since they are 1.6% better than Purple Mark XII non-fleet variants aka the Tactical Consoles with CritH.

    I had to buy a common intelligence/engineer boff just to get it to work. >.<

    Cruisers are a lot more tanky than what I usually use on my Tactical Officer aka the Fleet Chimera Heavy Destroyer T5U variant. >.>

    It would probably be cheaper to make myself some beam arrays for my alt, on my main with CrtDx2 modifiers or modifier x3. It'll probably be better to stick with regular beam arrays instead of Dual Beam Banks, even though they do pack more of a punch since I like to broadside a lot more than forward face in the cruiser, though I do the opposite in my Fleet Chimera.

    Edit: What traits should I be running on a Engineering Captain? Mainly the personal kind, also I picked an Alien Character for my Captain, most of my captains are aliens mainly for that unique ability to have multiple good traits.
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2015
    lighte007 wrote: »
    I have a Guardian Cruiser I am using on a Level 56 Alt of mine, called the U.S.S. Victory Omega; it is quite under geared from the onset I haven't really gave this alt any attention since I am been working on making my main better aka my Tact Officer.

    You think that's underpowered... My level 60 engineer is simply flying the Guardian with the Retrofit Phasers Mk XI from "Everything Old is New" because I kinda miss using them. I also decided to only use green Phaser Relay Mk XII that I simply had lying around...

    I'll drop in some ultra rare Mk XIV beam arrays and tactical consoles once I am done crafting them.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2015
    westmetals wrote: »
    For consoles, you're better off with Fleet rather than crafted; they offer additional boosts in addition to those available on the "stock" consoles while keeping the "stock" bonuses equal.


    Fleet gear is not an option since I am not in a fleet and currently do not have an interest in joining one.
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