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Constriction Anchor too powerfull?

freenos85freenos85 Member Posts: 443 Arc User
edited February 2015 in PC Gameplay Bug Reports
While i apprecitate a buff to science magic, the console being basically 3 epic rarity partigen consoles wrapped in one (on a decently skilled and equipped sci boat) is a bit high. On top of that it's a unviersal console with a clicky ability.
So this console is basically 3+ consoles worth (not even factoring in it's versatility being a universal).
Post edited by freenos85 on

Comments

  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited February 2015
    I am wondering how you have come to the conclusion that it is equivalent to 3 Epic Exotic Particle Field Exciter Mk XIV [PrtG] , and why you think this would be overpowered. They only provide 75 points of particle generators each. And the Anchor console isn't going to enhance your crit with the particle manipulator trait.

    Without factoring in the Particle Manipulator trait three Epic Exotic Particle Field Exciter Mk XIV [PrtG] would give you 933.75 more damage for tractor repulsors 3 and 165 more damage per tick with Gravity well 3. With the Trait they would far exceed the bonus that the anchor provides.

    Stacking particle generators with the particle manipulator trait and this console, my science captain will still do less AoE DPS then he could still do with a graviton generator build and still do better single target DPS with traditional damage methods. I don't see the problem with the Anchor, its not going to make beams or cannons obsolete.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited February 2015
    I don't see the problem with the Anchor, its not going to make beams or cannons obsolete.

    So something has to be completely overpowered to even consider adjusting it?
    You're right the console doesn't do much on it's own, but (as i wrote in my OP) in a decently build partgen boat (with or without PM) it will amount to what i've written. It will always scale in a linear fashion since it's bonus damage, meaning it's applied as a final multiplier. And given that scenario it's just too powerfull for a single console. A reduction to 60% of it's current strength would be sensible. I don't want this thing nerfed to ground afterall.
    Basically you can't just consider the bonus damage, but also have to factor in the clicky ability and the universal nature of the console to determine its worth and it's too much imo.
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited February 2015
    I am wondering how you have come to the conclusion that it is equivalent to 3 Epic Exotic Particle Field Exciter Mk XIV [PrtG] , and why you think this would be overpowered. They only provide 75 points of particle generators each. And the Anchor console isn't going to enhance your crit with the particle manipulator trait.

    Without factoring in the Particle Manipulator trait three Epic Exotic Particle Field Exciter Mk XIV [PrtG] would give you 933.75 more damage for tractor repulsors 3 and 165 more damage per tick with Gravity well 3. With the Trait they would far exceed the bonus that the anchor provides.

    Stacking particle generators with the particle manipulator trait and this console, my science captain will still do less AoE DPS then he could still do with a graviton generator build and still do better single target DPS with traditional damage methods. I don't see the problem with the Anchor, its not going to make beams or cannons obsolete.


    You can only equip one exotic particle field exciter per ship.
    giphy.gif
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    So, its ok to do 50k / weapon shot or better as a tactical, but OP to have TBR/SCI do half that, is what came into my mind with this topic.

    Science is finally able to actually do pretty well ... thanks to the new consoles (crafted eng, crafted sci, anchor) and the new trait (crafting 15 of course) and secondary deflectors (more pgen and SA->damage). But pretty well is as far as it goes so far... there are still zero sci ships at t6 (not counting the free carrier, its missing 1 console, and no 2nd deflector). With nothing but an old DSD, which is currently bugged to have NO commander abilities .... sci needs all it can get. We can't even KNOW if the gear would be OP because there are no ships to put it on!!

    Using these old ships, the best a rom sci can do is a fraction of what a tac rom can do in a scim or faeht etc, even with all this good stuff. And feds have a ship, but they can't properly test it... they will have significantly lower CRITD for sci and so the potential is hidden.

    Give us a freaking ship... or keep piling on the OP gear so our old heaps can at least do a little something.
  • nativejoenativejoe Member Posts: 40 Arc User
    edited February 2015
    I'm Sorry. But when Beam Scimtar plasma embassy console Exploiters are pulling over 100k dps ( top is 180k right now) Your going to ask for a nerf to a class of people who can only dream of such numbers?

    Sheezus, Atleast buy me dinner first before you.....................................................................


    If anything We need Critical severity to factor in with our science skills, More buffs, and Less 3-5 minute CD's which make 95% of our consoles dps "traps" that further keep us down.

    Seriously, I am just flabbergasted.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited February 2015
    nativejoe wrote: »
    I'm Sorry. But when Beam Scimtar plasma embassy console Exploiters are pulling over 100k dps ( top is 180k right now) Your going to ask for a nerf to a class of people who can only dream of such numbers?

    Sheezus, Atleast buy me dinner first before you.....................................................................


    If anything We need Critical severity to factor in with our science skills, More buffs, and Less 3-5 minute CD's which make 95% of our consoles dps "traps" that further keep us down.

    Seriously, I am just flabbergasted.

    ^ so full of win.
    Thanks for sticking up for Sci captains.

    I sincerly hope OP is not a Tactical captain, That would be sad, and really pathetic.
    [img][/img]OD5urLn.jpg
  • freenos85freenos85 Member Posts: 443 Arc User
    edited February 2015
    noroblad wrote: »
    So, its ok to do 50k / weapon shot or better as a tactical, but OP to have TBR/SCI do half that, is what came into my mind with this topic.

    Science is finally able to actually do pretty well ... thanks to the new consoles (crafted eng, crafted sci, anchor) and the new trait (crafting 15 of course) and secondary deflectors (more pgen and SA->damage). But pretty well is as far as it goes so far... there are still zero sci ships at t6 (not counting the free carrier, its missing 1 console, and no 2nd deflector). With nothing but an old DSD, which is currently bugged to have NO commander abilities .... sci needs all it can get. We can't even KNOW if the gear would be OP because there are no ships to put it on!!

    Using these old ships, the best a rom sci can do is a fraction of what a tac rom can do in a scim or faeht etc, even with all this good stuff. And feds have a ship, but they can't properly test it... they will have significantly lower CRITD for sci and so the potential is hidden.

    Give us a freaking ship... or keep piling on the OP gear so our old heaps can at least do a little something.
    So you want a romulan sci ship with the same layout as the scryer. Might just want to open a thread somewhere else then and not spam in this thread.
    nativejoe wrote: »
    I'm Sorry. But when Beam Scimtar plasma embassy console Exploiters are pulling over 100k dps ( top is 180k right now) Your going to ask for a nerf to a class of people who can only dream of such numbers?
    Well then, why are you not hopping into one and do the same. Might not achieve these numbers, but you could certainly get to 50k, enough to solo any advanced queue.
    Or better yet, learn to compromise. Build a ship that isn't solely relying on one mechanic.
    nativejoe wrote: »
    If anything We need Critical severity to factor in with our science skills, More buffs, and Less 3-5 minute CD's which make 95% of our consoles dps "traps" that further keep us down.
    Seriously, I am just flabbergasted.
    All consoles have been realligned to have a 2 min cd. There are deflectors out there that reduce the CDs of all sci powers (including captains power, something that is unique to the class) by 10%. The cooldown for photonic fleet can also be reduced by slotting the right trait. Yeah, CDs must be a real burden for you.
    I sincerly hope OP is not a Tactical captain, That would be sad, and really pathetic.
    Lol, alligning a single console with what has been provided so far doesn't constitute a nerf to a whole carrer path.
    Also the notion that only sci captains should or can fly sci ships is boderline stupid. Sci captains are useless in PvE because their abilities (except the captains trait Conservation of Energy) don'tprovide any significant damage boost. Learn to keep the ship and the captain apart please ...
    Btw, i do like to play my sci captains from now and then, just not for some uber damage shield ingoring particle spam.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    freenos85 wrote: »
    So you want a romulan sci ship with the same layout as the scryer. Might just want to open a thread somewhere else then and not spam in this thread.

    No, I did not say that at all. But I would like a rom t6 ship with 6 weapons and 5 sci consoles and a 2ndary deflector. I would not care if it were intel or command at this point. I would rather it did not mimic the scryer, actually. The feds are the sci faction, and they can have it. But we should have ONE ship at t6 for EACH CLASS.

    One post is not spamming a thread? Not sure how YOU define spam. But if you are in doubt, I could demonstrate it for you.

    The post belongs right here. The anchor is not OP until proven OP. You won't prove it to be OP until a sci ship does more dps than the best tac rom setups. Not even the scryer can do that, so far. Just like I said, to prove the console is OP, you are going to need a rom tac captain flying a full exotic build in a rom sci ship that is t6. That *might* get your numbers up to the OP range. We do not know, just like I said, because no such ship exists.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited February 2015
    You can only equip one exotic particle field exciter per ship.

    Comparing the Anchor to three exotic particle field exciters was the OP's method to communicate their dissatisfaction with the console.

    Both the OP and myself are fully aware of the console limit of one. I mealy turned the analogy into the base damage numbers that such a scenario would provide for the purpose of defining exactly what I chose to dispute.

    Since DR a science speced fed science captain (no weapons specialization) should be able to push out between 20k and 40k single target DPS depending upon level of gear and player skill when using Beams, torps and cannons. They can also greatly exceed this with AoE and plasma-doping.

    The new metta calls for, and allows high DPS. Remember that we were promised advanced would be equivalent to the old elite difficulty? Well in a way that wasn't a complete lie. If your team was doing 10k DPS a person before DR in elites, they should complete advanced in about the same amount of time if they do 20k DPS per person now.

    I don't believe that this console is any more OP then a dozen other things that have been released with DR (Damage Rising). I do belive that its a cheep way for established characters to boost their ability to keep up when not doing conventional damage, and for newer characters to not lag so far behind when doing this.

    Since his original post the OP seems to have revealed why they consider this console to be overpowered. It seems they are unhappy with the new degrees of damage disparancy across the board. I cant say I am happy with the extreme extent to which it is possible for player DPS to differ either.

    However nerfing this console alone isn't going to help with that. If that's the goal we need drastic changes all across the game in multiple areas. The ready availability of this console is actually helpful for reducing the overall disparancy as its effect will be to raise the lower damage average not the higher, thus bringing us closer to closing the gap.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited February 2015
    Comparing the Anchor to three exotic particle field exciters was the OP's method to communicate their dissatisfaction with the console.
    I actually wrote "partigen consoles" and meant the regular kind (or embassy, doesn't really matter)
    noroblad wrote: »
    The post belongs right here. The anchor is not OP until proven OP. You won't prove it to be OP until a sci ship does more dps than the best tac rom setups. Not even the scryer can do that, so far. Just like I said, to prove the console is OP, you are going to need a rom tac captain flying a full exotic build in a rom sci ship that is t6. That *might* get your numbers up to the OP range. We do not know, just like I said, because no such ship exists.
    No, i just need to compare the console to similar ones to assert if it's OP. Just like plasmonic leech is, since it combines 20 eng consoles into 1 making those eng consoles obsolete and it even drains energy from your opponent.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2015
    freenos85 wrote: »
    No, i just need to compare the console to similar ones to assert if it's OP. Just like plasmonic leech is, since it combines 20 eng consoles into 1 making those eng consoles obsolete and it even drains energy from your opponent.

    That's a terrible comparison.

    That's like saying apples are OP because they have more nutritional content than twenty tonnes of packing peanuts.

    The +Power engineering consoles are absolute garbage.
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