When I first started playing STO, which I think was in the first year of its launch, I remember being so excited about every time I logged in. There was something new, an enjoyable challenge and a real sense of achievement to level-up...now, I'm struggling to find the interest.
It just feels that that "spark" has gone...you know what I mean?
I know exactly what you mean, and I would think a lot of other people also know how you're feeling. The game certainly has lost the spark that it once had for me also. Much about the game in its current build seems to be around profit, greed and returns. The fun has been sucked right out of the content (for the most part) and all the small things that players want fixed (or finished) seem to be mounting up.
I would talk about the blame game, but really there is no point. It doesn't matter who's fault this might be, all that matters is that it gets sorted before it truly is too late. My only fear is the powers that be aren't truly aware of just how unhappy the playerbase is; just cause some of us (not me) are still willing to invest in the game, it doesn't mean we're happy about doing so.
I would quite happily forgo the next new content release in exchange for revamping existing content, but I know that isn't likely to happen, so I just suck it up, play a little every now and again, and take it as it is. My wallet will forever remain closed until what needs to be done is done, so that'll probably be a wallet closed forever. Needless to say, there are people who will continue to pour their real money into the game, and that's at their expense, not mine, so what the hell.
no game is going to have the fresh exciting feeling after playing it for years. But when you are bored after a massive update, something is off. I dunno, I find plenty to do each day ... and I don't sit in the patrols for more than a few min at a time. Someone once told me, long ago, that if you are "bored" its is your own fault, always. The older I got, the more I realized what that meant. There is plenty to do in this game, and if that is not working, there are an awful lot of other games in the world, or, you could go outside or something.
People don't spend money on Zen for fun, they do it for OP ships and new costumes, so clearly that's the only content we want released. At least that's how cryptic sees it ... too bad a reputable company will never get their hands on the star trek license, the possibilities and potential are limitless if the devs actually cared about the IP instead of inflated earnings ... i mean this is the most disgusting F2P model I've ever seen.
Other games sell you cosmetic items and xp boosts ... STO wants cash for the best gear. It is the definition of pay to win, and they've managed to destroy the in game economy too by making almost everything on the store tradeable.
Well in your first year, everything in the game WAS new and exciting to you.
You were probably also in the "I'll try out anything I see that I haven't done before" mode.
And likely, switching ships and maybe play styles more often.
No game is going to be 'new' to you after several years of play, and most people tend to settle in to a 'main' ship, a certain battle style, and few bits of content they repeat over and over again. Which they call 'the grind' but mean 'the only thing I am doing at the moment that seems to give me enough Dil/EC rewards to move me closer to my goal of all-epic gear".
Have you really finished all Fed/Rom/Klingon content? Gone to every sector and explored the various missions there? Played all the episodes and storylines? Tried out very different ships and styles than you normally play? Played every queue and daily there is, exhausted the higher quality Foundry missions, started an intelligent conversation in ESD?
If not, then it's not the game that lacks newness or coolness. It's that you fell into a rut focused on a few specific options and haven't climbed out of that yet.
I know i'm probably going to get slammed for this but I feel exactly the opposite
when I first started playing Pre-DR I level capped inside of a week, long before the story missions were even finished, it was all so ridiculously easy I almost quit. I stuck with it only because I enjoy the Trek. Even the elite STFs had virtually no challenge
post DR, I have spec points to earn which take REAL time and effort, an upgrade system which gives me the choice of gear sets as opposed to forcing me to pick entirely new ones, STFs are more challenging.....I am enjoying the game far more now than before.....minus the system tray bugs of course
Lifetime subscriber here. In the 5 years STO has been around, I have taken 2 extended leaves of absence, both spanned 8-12 months a piece. During those times off STO, I ventured to other PC games to get a break from STO. It's not normal to get burnt out, quite honestly I was getting more burned out on the grinding. While I will always be a fan and supporter of STO, unfortunately the community certainly has dwindled in masses which impacts gameplay experience. I remember the days when PvP would pop in a matter of seconds, and queue instances would as well, regardless of ground or space maps. It would take an act of "vulcan" to get STO back to where it was from a community base.
STO comes in waves for me, Get my fill then go binge on another MMO for a while, with so much choice its brilliant.
I can see me laying into LOTRO for a solid two months at the end of the Anniversary event as I am feeling well saturated with STO at the moment. Will log in to Craft and Doff but thats all.
Spark is always there once I have fattened on LOTRO or EVE or some other game
( GTAV will probably keep me away for much longer thinking of it lol )
When I first started playing STO, which I think was in the first year of its launch, I remember being so excited about every time I logged in. There was something new, an enjoyable challenge and a real sense of achievement to level-up...now, I'm struggling to find the interest.
It just feels that that "spark" has gone...you know what I mean?
Star trek online lost it magic with so many bugs in game and all the grind it become boring some grind ok but the game has become a grind fest. but according to them best expansion ever they must be looking in w.o.w attendance sheet not sto. when the starbase first came out this was a mmo game exciting and fun. today it a solo game
When I first started playing STO, which I think was in the first year of its launch, I remember being so excited about every time I logged in. There was something new, an enjoyable challenge and a real sense of achievement to level-up...now, I'm struggling to find the interest.
It just feels that that "spark" has gone...you know what I mean?
Yeah so lets see. Now you have..
1 Zen
2 Lockboxes
3 Rep System Grinding
4 Endless Patrol mission grinding.
5 Costly Crafting
6 Grind for yearly giveaways
7 Level restrictions on content.
8 Difficultly levels for better XP and gear.
9 P2W Cash shop
10 Power creep
I'm sure i left stuff out but that's enough for now. Buy yeah to me the game was better in those early days. I miss Atari believe it or not. And i miss how cool the Stoked podcast was with Chris and Jeremy.
It sounds like you all want to go back to the paid subscription model to fund the game. Unfortunately, that doesn't seem to work for anyone but WoW.
SWTOR, ESO? F2P. DCUO? F2P.
The public has decided the interwebs must be free, which means the funding needs to come from ads or microtransactions.
By the way, TOR charges $20 for each new content expansion like Romulus or Delta, not just for costumes.
Anyway, 5 years is a long time to play one game. It sounds like you're burnt out and need to take a break.
Charging for an expansion =/= pay to win. Tor is also not the only game i was thinking of, but that is the difference with other games as well, and i would greatly prefer paid expansions over pay to win. At least then your paying for the content rather than gear. And while i haven't played the other f2p games in awhile (I'm mostly a wow fan but last expansion sucked the fun out of it), I've never seen an expansion with so little in terms of actual content, on any game. Only 2 new zones with a handful of missions each? Only 1 new instance? No bug fixes? Come on now, that's the reason the excitement is gone.
1 Zen
2 Lockboxes
3 Rep System Grinding
4 Endless Patrol mission grinding.
5 Costly Crafting
6 Grind for yearly giveaways
7 Level restrictions on content.
8 Difficultly levels for better XP and gear.
9 P2W Cash shop
10 Power creep
I'm sure i left stuff out but that's enough for now. Buy yeah to me the game was better in those early days. I miss Atari believe it or not. And i miss how cool the Stoked podcast was with Chris and Jeremy.
Please don't mention early stoked ... it pains me too see how much a certain cast member has sold out.
Since the Launch of STO the game had Cryptic Points. The name was changed to Zen with PWE. So "Zen" has been around for 5 years. Before FTP the only way to get Zen was buy it.
2 Lockboxes
Lockboxes came with FTP, 3 years ago. Not exactly a new concept at this point.
3 Rep System Grinding
The Rep System has been here nearly 3 years. Before that what we would grind is STFs.
4 Endless Patrol mission grinding.
Complicated to say considering that I would grind the old Patrol Missions for Dilithium daily for 2.5 years.
5 Costly Crafting
Costly mostly if you want it now.
6 Grind for yearly giveaways
I agree with this one. This is the second year we have had to grind to get a ship.
7 Level restrictions on content.
Not new. Content has always had a minimum level since Launch.
8 Difficultly levels for better XP and gear.
Uncertain what you are saying here. Pre DR "Normal" STFs did not give the same rewards as "Elite" STFs.
9 P2W Cash shop
10 Power creep
The C-Store has been here since Launch, as has P2W and Power Creep. The Excelsior was the best Fed Cruiser in the game. That is why people bought it rather then fly the free Sovereign. The whole point of paying for something is because it should be better then something free. Thus people have been paying to win since Launch - not that there is anything to win. And with better ships comes Power Creep.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Have you really finished all Fed/Rom/Klingon content? Gone to every sector and explored the various missions there? Played all the episodes and storylines? Tried out very different ships and styles than you normally play? Played every queue and daily there is, exhausted the higher quality Foundry missions, started an intelligent conversation in ESD?
I'v done all of this in a matter of months. (minus talking in esd, TRIBBLE that those people are nut jobs)
Now I'm insanely bored with this game that even getting a free ship isnt that interesting to me.
Game needs a reason to log in weekly. Fleet war games maybe? Massive fleet vs fleet battles centered on team work and pvp for grand rewards? for fun. Im in on that if it came to this game.
Have you really finished all Fed/Rom/Klingon content? Gone to every sector and explored the various missions there? Played all the episodes and storylines? Tried out very different ships and styles than you normally play? Played every queue and daily there is, exhausted the higher quality Foundry missions, started an intelligent conversation in ESD?
You make it sound like it requires witchcraft to do so ... seriously who hasn't ... for one aren't Episodes & Storylines exactly the same as FED/KDF/ROM content & "exploring various missions" ... considering they're contantly removing Content, and there are only ~40 Episodes left ... what's the deal here, you're just using multiple synonyms to describe the same thing ...
Tried out different Ships ? Like what ... unless you're into buying every Lockbox Ship in existence ... no big deal here either ...
Exhausted "higher quality Foundry Missions" .... probably depends on what you'd consider "higher quality" afaik there are just 20-30 other Missions ....
Intelligent conversation on ESD ? -> now we're talking ... set ridiculous & unachievable Goals so you can keep people ingame playing forever ... you should've worked on DR :P
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Not sure if PvP is going to be an answer for this game, well not without a major top to bottom overhaul.
The foundry authors have some really good stuff out, makes me wonder what they can do with less restrictions on the editor. That and if foundry stayed online more often, more SP rewards from foundry content.
Comments
I would talk about the blame game, but really there is no point. It doesn't matter who's fault this might be, all that matters is that it gets sorted before it truly is too late. My only fear is the powers that be aren't truly aware of just how unhappy the playerbase is; just cause some of us (not me) are still willing to invest in the game, it doesn't mean we're happy about doing so.
I would quite happily forgo the next new content release in exchange for revamping existing content, but I know that isn't likely to happen, so I just suck it up, play a little every now and again, and take it as it is. My wallet will forever remain closed until what needs to be done is done, so that'll probably be a wallet closed forever. Needless to say, there are people who will continue to pour their real money into the game, and that's at their expense, not mine, so what the hell.
Other games sell you cosmetic items and xp boosts ... STO wants cash for the best gear. It is the definition of pay to win, and they've managed to destroy the in game economy too by making almost everything on the store tradeable.
You were probably also in the "I'll try out anything I see that I haven't done before" mode.
And likely, switching ships and maybe play styles more often.
No game is going to be 'new' to you after several years of play, and most people tend to settle in to a 'main' ship, a certain battle style, and few bits of content they repeat over and over again. Which they call 'the grind' but mean 'the only thing I am doing at the moment that seems to give me enough Dil/EC rewards to move me closer to my goal of all-epic gear".
Have you really finished all Fed/Rom/Klingon content? Gone to every sector and explored the various missions there? Played all the episodes and storylines? Tried out very different ships and styles than you normally play? Played every queue and daily there is, exhausted the higher quality Foundry missions, started an intelligent conversation in ESD?
If not, then it's not the game that lacks newness or coolness. It's that you fell into a rut focused on a few specific options and haven't climbed out of that yet.
SWTOR, ESO? F2P. DCUO? F2P.
The public has decided the interwebs must be free, which means the funding needs to come from ads or microtransactions.
By the way, TOR charges $20 for each new content expansion like Romulus or Delta, not just for costumes.
Anyway, 5 years is a long time to play one game. It sounds like you're burnt out and need to take a break.
when I first started playing Pre-DR I level capped inside of a week, long before the story missions were even finished, it was all so ridiculously easy I almost quit. I stuck with it only because I enjoy the Trek. Even the elite STFs had virtually no challenge
post DR, I have spec points to earn which take REAL time and effort, an upgrade system which gives me the choice of gear sets as opposed to forcing me to pick entirely new ones, STFs are more challenging.....I am enjoying the game far more now than before.....minus the system tray bugs of course
I can see me laying into LOTRO for a solid two months at the end of the Anniversary event as I am feeling well saturated with STO at the moment. Will log in to Craft and Doff but thats all.
Spark is always there once I have fattened on LOTRO or EVE or some other game
( GTAV will probably keep me away for much longer thinking of it lol )
Star trek online lost it magic with so many bugs in game and all the grind it become boring some grind ok but the game has become a grind fest. but according to them best expansion ever they must be looking in w.o.w attendance sheet not sto. when the starbase first came out this was a mmo game exciting and fun. today it a solo game
Yeah so lets see. Now you have..
1 Zen
2 Lockboxes
3 Rep System Grinding
4 Endless Patrol mission grinding.
5 Costly Crafting
6 Grind for yearly giveaways
7 Level restrictions on content.
8 Difficultly levels for better XP and gear.
9 P2W Cash shop
10 Power creep
I'm sure i left stuff out but that's enough for now. Buy yeah to me the game was better in those early days. I miss Atari believe it or not. And i miss how cool the Stoked podcast was with Chris and Jeremy.
Charging for an expansion =/= pay to win. Tor is also not the only game i was thinking of, but that is the difference with other games as well, and i would greatly prefer paid expansions over pay to win. At least then your paying for the content rather than gear. And while i haven't played the other f2p games in awhile (I'm mostly a wow fan but last expansion sucked the fun out of it), I've never seen an expansion with so little in terms of actual content, on any game. Only 2 new zones with a handful of missions each? Only 1 new instance? No bug fixes? Come on now, that's the reason the excitement is gone.
Please don't mention early stoked ... it pains me too see how much a certain cast member has sold out.
Since the Launch of STO the game had Cryptic Points. The name was changed to Zen with PWE. So "Zen" has been around for 5 years. Before FTP the only way to get Zen was buy it.
Lockboxes came with FTP, 3 years ago. Not exactly a new concept at this point.
The Rep System has been here nearly 3 years. Before that what we would grind is STFs.
Complicated to say considering that I would grind the old Patrol Missions for Dilithium daily for 2.5 years.
Costly mostly if you want it now.
I agree with this one. This is the second year we have had to grind to get a ship.
Not new. Content has always had a minimum level since Launch.
Uncertain what you are saying here. Pre DR "Normal" STFs did not give the same rewards as "Elite" STFs.
The C-Store has been here since Launch, as has P2W and Power Creep. The Excelsior was the best Fed Cruiser in the game. That is why people bought it rather then fly the free Sovereign. The whole point of paying for something is because it should be better then something free. Thus people have been paying to win since Launch - not that there is anything to win. And with better ships comes Power Creep.
I'v done all of this in a matter of months. (minus talking in esd, TRIBBLE that those people are nut jobs)
Now I'm insanely bored with this game that even getting a free ship isnt that interesting to me.
Game needs a reason to log in weekly. Fleet war games maybe? Massive fleet vs fleet battles centered on team work and pvp for grand rewards? for fun. Im in on that if it came to this game.
You make it sound like it requires witchcraft to do so ... seriously who hasn't ... for one aren't Episodes & Storylines exactly the same as FED/KDF/ROM content & "exploring various missions" ... considering they're contantly removing Content, and there are only ~40 Episodes left ... what's the deal here, you're just using multiple synonyms to describe the same thing ...
Tried out different Ships ? Like what ... unless you're into buying every Lockbox Ship in existence ... no big deal here either ...
Exhausted "higher quality Foundry Missions" .... probably depends on what you'd consider "higher quality" afaik there are just 20-30 other Missions ....
Intelligent conversation on ESD ? -> now we're talking ... set ridiculous & unachievable Goals so you can keep people ingame playing forever ... you should've worked on DR :P
The foundry authors have some really good stuff out, makes me wonder what they can do with less restrictions on the editor. That and if foundry stayed online more often, more SP rewards from foundry content.