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how is the omega mini game supposed to work?

methodownmethodown Member Posts: 13 Arc User
I thought the objective was to collect as many particles as possible, but doing that I still don't get credit for the area I'm in.

So how am I supposed to do it? Is destroying a molecule by collecting particles a good or bad thing? Should I let some particles go or try to collect as many as possible?

I've destroyed as many as five molecules, scored 2000 points, but I'm still stuck outside ESD trying to get credit for the daily from yesterday.
Post edited by methodown on

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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited January 2015
    methodown wrote: »
    I thought the objective was to collect as many particles as possible, but doing that I still don't get credit for the area I'm in.

    So how am I supposed to do it? Is destroying a molecule by collecting particles a good or bad thing? Should I let some particles go or try to collect as many as possible?

    I've destroyed as many as five molecules, scored 2000 points, but I'm still stuck outside ESD trying to get credit for the daily from yesterday.

    The earthspacedock space is broken. drop the mission and try again every couple hours until Q gives you a different location. Alternatively go to starfleet academy and scan the particle by the plaque by the ocean.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • edited February 2015
    This content has been removed.
  • ryblanryblan Member Posts: 2 Arc User
    edited February 2015
    wardcalis wrote: »
    I like how no matter what your score is you still only get 1 trace. I just start the game and do other stuff like sell stuff or rep stuff while it works it's way to finish

    Haha, guess what I'm doing right now! Minigames ahoy!
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2015
    wardcalis wrote: »
    I like how no matter what your score is you still only get 1 trace. I just start the game and do other stuff like sell stuff or rep stuff while it works it's way to finish, no point in actually trying to do the game well.

    The higher your score, the higher the chance you get a better drop. Omega bits instead of the color bits.
  • gravitonwavegravitonwave Member Posts: 9 Arc User
    edited February 2015
    Any score below 1500 should net you a trace of the color appropriate to the map you're in.
    A score from 1550 to 1700 should net you a *colorless* omega sliver.
    a score of 1750 and above (and possibly 200 and above as of yesterday) should net you an omega shard.

    There is a caveat to this though. cryptic designed the omega particles in such a way that multiple players can interact with the same particle at the same time, so on high population maps it seems the server gets confused about which player scored what score and incorrectly distributes awards on a regular basis. I've gotten shards and slivers when I should have gotten traces (occasionally) and gotten traces when I should have received slivers or shards (this happens far more often than it should). There are also instances where the game will just abort out unexpectedly and force award a low score and corresponding trace. Once again cryptic (I refuse to capitalize the name because they haven't earned it) has failed the player base by not adequately debugging a new feature and also not accurately checking the flow logic of it either. They compounded the problem by testing it on a test server (tribble) that has a comparatively low population against holodeck. All around failure, incompetence and lack of foresight/planning.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited February 2015
    Any score below 1500 should net you a trace of the color appropriate to the map you're in.
    A score from 1550 to 1700 should net you a *colorless* omega sliver.
    a score of 1750 and above (and possibly 200 and above as of yesterday) should net you an omega shard.
    From today's patch notes...
    Omega Stabilization Mini-Game:
    Modified scoring and rewards so that higher scores are guaranteed to grant increased amounts of Common and Uncommon Omega Materials.
    A small chance of Rare and Very Rare still exists, in addition to these guaranteed rewards.

    You can read into this that before the patch today, there was no guarantee to get anything other than a trace, no matter the score. Now higher scores will at least drop slivers.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
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