taylor1701d wrote: »
Once you've got your ship prepared, boffs, doffs, and equipment, save your loadout !
Then if it ever gets cleared you simply need to click on the loadout you saved to restore everything as it was.
If you change consoles often.. save your loadout often.
decker73a wrote: »
Since this bug is so random and extremely difficult to reproduce, I wonder if the developers have considered that it might be due to packets containing information about what bridge officers are in which stations being dropped when being sent from the server to the client upon a map transition. Perhaps after a map transition, the Client should check if it received the packet containing details of which bridge officers are in which station, and re-request the information if it did not.
I experienced another bug which I suspect may have the same source. I contributed an Ancient Power Cell to a Reputation project, and the user interface for the reputation system did not appear to register that it had been contributed (remained at 1/2 rather than going to 2/2). The ancient power cell was removed from my inventory, and I was afraid for a moment that it had been swallowed without contributing to the project. I logged out and logged back in, to find the project actually had all of it's requirements met and was counting down to completion. I believe this was due to a packet from the server to the client being dropped (a packet which contained information telling the user interface to show the count of ancient power cells at 2/2, gray out the project and start the count down).
crypticfrost wrote: »
Our QA Lead found a repro. She was able to do so by saving a Loadout while on a ground map, beaming to her ship, changing the ship's setup, and the when she loaded the Loadout that was saved on the ground map, the Boffs cleared from their stations. Hopefully this will give the programmers what they need to fix this, though I have no idea how long that might take. Thanks for your reports.
gulberat wrote: »
E'genn tone: "Intriguing..."
This really is an interesting possibility. I wonder though, is there a way the QA team could simulate packet loss? How would one go about doing that?
pwstolemyname wrote: »
Its the same old issue Frost. We have described it many times for you before but hear we go again.
It started before loadouts. Way back with the patch that first separated small craft from starships. We used to have to visit a ship selector and change from our starship to a small craft, or back again. The patch that gave us the ability to keep both a starship and small craft active at the same time co-inside with the first reports of this issue.
The issue at that time proved as difficult to isolate as it dose now. It is always triggered by zoning, it is not specific to zoning from ground to space, space to sector, sector to space or space to ground. It is not specific to zoning into or out of a queued event either.
The issue was that; 'A loading screen goes away and stations on your ship that were filled before its presence are not filled now.'
Characters who are played for a few hours a day may experience this just once or not at all in a month. They may also go through periods when this occurs for every transition they make in a night, week or month. Then for no more reason then it started the occurrences will stop for a period.
I myself have a huge number of boffs and ships, which I switch around regularly and consistently however I go through both periods where this dose not happen to me at all, and periods when it happens a lot. I also have neumerus long time friends in the game with far fewer ships and boffs which they do not change a grate deal, and likewise experience this issue for periods of both high and low frequency.
Every one that I know to have experience of this issue dose fly multiple ships, though not every one changes their officers at all. It should be noted that I have no reason to suspect that people who limit themselves to one ship and one selection of officers are not effected, I just have no information to base an assumption either that they do or do not upon.
With the introduction of the loadout system this issue was either joined by a similar but distinct new issue, or found a new way to express itself. This also is inconsistent between characters. Not every one experiances it all of the time or non of the time. However my own character [email protected] exerpiances it with almost 100% reliability.
Saved Loadouts are almost always properly recalled provided no loading screen is experienced between saving the loadouts and attempting to recall it. This is true on both holo and tribble. However if a loading screen is imposed (irrespective of the origination and destination) then attempts to recall previously functioning loadouts will fail. Any number between 1 and all of the bridge officer slots on the ship will either fail to load, or load the wrong officers.
rsoblivion wrote: »
It seems like it's trying to match a previous loadout from another character. Hence none of the BoFF's match so it just discards all BoFF's.
Extremely annoying going into STF's or from a mission into Sector space where it'll immediately do the same thing (just had it earlier after the temp ship section of "A Step Between Stars").
shadowwraith77 wrote: »
I am also experiencing this issue and, what seems odd about it to me, is that it has the load out(s) saved but, still causes this issue.
How do I know it is saved?
Because the moment I put the boffs back into their correct spots, it instantly shows up as saved load out is being applied!
If, I actually click to use the saved load out instead of manually putting boffs back into their correct stations, it does not do it automatically at all!