Okay, normally I play with fleet mates to do certain PVEs but when they are all offline due to my timezone difference, I usually have to pug it. But Hunt Elite is not that difficult if you are paired correctly and I run it across 3 toons multiple times to farm the Salvaged Tech.
Here is the problem:
People have been leaving right after the 1st Alarm bug is killed, which usually avoids the 1 hour penalty. Then we are stuck with a short amount of players and no way to continue without getting the penalty ourselves. I just got done playing a BGE with another player and we were at the Spawnmother when finally a guy rejoins the team and sat and waited until we either killed it or failed it. He did absolutely NOTHING. This has happened multiple times where people leave and I am stuck with a choice to leave and get the 1 hour penalty or waste my time trying to finish it with 1 or 2 other people which is usually not enough.
PLEASE FIX THIS PROBLEM. If there are 2 or more people that are gone from the STF, please allow us to leave without the penalty. There is no reason for the griefers to best us in this scenario.
Is it that much of a problem to kill the elite spawn mother with 4 or even 3 people?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Is it that much of a problem to kill the elite spawn mother with 4 or even 3 people?
I'd say it depends a great deal on the people. If you're like the OP and claim it's "easy farmin on multiple toons" you're probably getting carried, or at least only carrying your own weight (since not many fully pimp all toons). It's actually extremely easy and if you got the right people you can do it with 3, but even with really good players less than that probably wont cut it due to her healing ability (though I could be wrong, I never tried her with 2). 4 should be easy if everyone is average. I think the issue is people griefing in general. I've had people permablock the last room in undine with a shield til everyone was forced to give up and quit.
Is it that much of a problem to kill the elite spawn mother with 4 or even 3 people?
I don't think you read my post entirely. I was stuck with only 1 other person. This happens a lot where just multiple people drop out at the beginning. If you can finish it with just 2 people, then good on ya.
EDIT: I don't know why this has turned into a discussion about carrying your own weight into a PVE, that has nothing to do with people leaving you stranded with just yourself and 1 other player.
I don't think you read my post entirely. I was stuck with only 1 other person. This happens a lot where just multiple people drop out at the beginning. If you can finish it with just 2 people, then good on ya.
EDIT: I don't know why this has turned into a discussion about carrying your own weight into a PVE, that has nothing to do with people leaving you stranded with just yourself and 1 other player.
For the record, i have finished it with just 1 injury filled person.
However i can see how people who beam out can be frustrating. Something to consider is that once someone has made a hard beamout (be sure it is not a temp dc) then the rest of the team can leave without suffering the 1-hour penalty.
While it is not a solution to the situation which frustrates you, it may simply be faster to beam out and start over.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Im sorry about your game experience OP but it happens each day. From my observation players try to cope best with the demands of DR which are massive. Im not trying to make excuse but the way many missions are designed with those fails and low rewards many players seem to run some risk evaluation compared to the worth of each players individual time and simply act accordingly.
Deliberate trolling aside; much of this team-unfriendly, dissocial behaviour is evoked by the current design of those maps.
Ok bug hunt is new but I bet if most former optionals would not have been turned into instant fail but instead into a considerable reward increase (+salvage + dil) we would have a much better team play oriented and motivating basic atmosphere. Would also be much easier and encouraging for players of different skill to team up, play and have fun together on the road to cope with the demands of DR.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
PLEASE FIX THIS PROBLEM. If there are 2 or more people that are gone from the STF, please allow us to leave without the penalty. There is no reason for the griefers to best us in this scenario.
Here is the good News ... it's going to get worse since they're buffing the Spawnmother ... oh wait ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Here is the good News ... it's going to get worse since they're buffing the Spawnmother ... oh wait ...
Yep, and thats what I mean in my former posting.
You know making the spawn mother harder for a team to experience a challenge is ok but attaching a timer to this entire undertaking leading to an instant fail is just a needlessly stressing element which has the habit to evoke bad behaviour instead of good ones.
I fail to understand why this is necessary at all. + Dil or + Salvage for the mission to be completed within a certain timeframe would have done it as well . it would just have felt more like a positive experience but instead we have a run for our money one.
Again Im not defending anybody who deliberately abandons a team I just try to find explanations for mounting up complaints about pug encounters.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Removing the penalty is not really helping. You wasted your time anyway grinding half or sometimes even the full instance only to give up right before the boss fight.
Much better would be to fill up teams again with ppl waiting in the queue. Maybe add a poll before whether the team wants to fill up or not.
For the record, i have finished it with just 1 injury filled person.
However i can see how people who beam out can be frustrating. Something to consider is that once someone has made a hard beamout (be sure it is not a temp dc) then the rest of the team can leave without suffering the 1-hour penalty.
While it is not a solution to the situation which frustrates you, it may simply be faster to beam out and start over.
Wow - you can solo the elite spawnmother? I'm very impressed. I can solo advanced but not elite.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
1) leave your fleet for a more active ground mission fleet that plays within the time you play
2) Create a ground build that can carry the load of the PuG team, preferably 600+ DPS parsing in BHE if you demand PuG as a playstyle.
3) Join private active channels that regularly runs ground elite missions fast and smoothly. Privates queues dont have leaver penalty.
People have been leaving right after the 1st Alarm bug is killed, which usually avoids the 1 hour penalty. Then we are stuck with a short amount of players and no way to continue without getting the penalty ourselves. I just got done playing a BGE with another player and we were at the Spawnmother when finally a guy rejoins the team and sat and waited until we either killed it or failed it. He did absolutely NOTHING. This has happened multiple times where people leave and I am stuck with a choice to leave and get the 1 hour penalty or waste my time trying to finish it with 1 or 2 other people which is usually not enough.
1. How do you know leaving after the alarm bug avoids leaver penalty? Been doing it yourself?
2. If the alleged griefers can leave at that point without penalty, why can't you?
It's possible those people aren't leaving. There has been a bug in the game since december that randomly crashes the game soon after combat begins.
Wow - you can solo the elite spawnmother? I'm very impressed. I can solo advanced but not elite.
That's on my fed trill engineer with heavy focus on ground. Aside from the widely known tricks like the CC armor for toxic resist and certain traits, a good thing to keep in mind is that the bugs swarm toward anything you produce.
That means if you roll and spawn a mine... :P
I use a Mk 14 Relativity_Self_Targeting_Rifle simply because it allows me to move without having to aim and esp in the last hall you need to move like the devil himself is on your tail.
Position your mortar close enough, but not too close for it to attract bugs right away.
Spawn your turrets close to where a blob just landed since there is a small delay before the next one.
And mines + transphasic bombs (or the freeze variants) are your friend.
If you move fast and don't have to bother with 3-4 <peeeep> who keep dieing and healing the spawn queen you should be fine on either advanced or elite.
Edit: B.t.w delta T5 is also a must!
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
People leave in my elite bug hunts but most of the time it's just disconnects because the game client is in a state where it crashes frequently for some people. Yeah there are trolls out there but not all of them are trolls.
Pro Tip: I notice that if I restart the game client before joining a que I never crash when it happened to me. Might be a useful short term fix for others till they reinstall or Cyptic fixes whatever is going around for some people.
Comments
I'd say it depends a great deal on the people. If you're like the OP and claim it's "easy farmin on multiple toons" you're probably getting carried, or at least only carrying your own weight (since not many fully pimp all toons). It's actually extremely easy and if you got the right people you can do it with 3, but even with really good players less than that probably wont cut it due to her healing ability (though I could be wrong, I never tried her with 2). 4 should be easy if everyone is average. I think the issue is people griefing in general. I've had people permablock the last room in undine with a shield til everyone was forced to give up and quit.
I don't think you read my post entirely. I was stuck with only 1 other person. This happens a lot where just multiple people drop out at the beginning. If you can finish it with just 2 people, then good on ya.
EDIT: I don't know why this has turned into a discussion about carrying your own weight into a PVE, that has nothing to do with people leaving you stranded with just yourself and 1 other player.
For the record, i have finished it with just 1 injury filled person.
However i can see how people who beam out can be frustrating. Something to consider is that once someone has made a hard beamout (be sure it is not a temp dc) then the rest of the team can leave without suffering the 1-hour penalty.
While it is not a solution to the situation which frustrates you, it may simply be faster to beam out and start over.
Deliberate trolling aside; much of this team-unfriendly, dissocial behaviour is evoked by the current design of those maps.
Ok bug hunt is new but I bet if most former optionals would not have been turned into instant fail but instead into a considerable reward increase (+salvage + dil) we would have a much better team play oriented and motivating basic atmosphere. Would also be much easier and encouraging for players of different skill to team up, play and have fun together on the road to cope with the demands of DR.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Here is the good News ... it's going to get worse since they're buffing the Spawnmother ... oh wait ...
Yep, and thats what I mean in my former posting.
You know making the spawn mother harder for a team to experience a challenge is ok but attaching a timer to this entire undertaking leading to an instant fail is just a needlessly stressing element which has the habit to evoke bad behaviour instead of good ones.
I fail to understand why this is necessary at all. + Dil or + Salvage for the mission to be completed within a certain timeframe would have done it as well . it would just have felt more like a positive experience but instead we have a run for our money one.
Again Im not defending anybody who deliberately abandons a team I just try to find explanations for mounting up complaints about pug encounters.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Much better would be to fill up teams again with ppl waiting in the queue. Maybe add a poll before whether the team wants to fill up or not.
Wow - you can solo the elite spawnmother? I'm very impressed. I can solo advanced but not elite.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
There are ingame solutions for the OP.
1) leave your fleet for a more active ground mission fleet that plays within the time you play
2) Create a ground build that can carry the load of the PuG team, preferably 600+ DPS parsing in BHE if you demand PuG as a playstyle.
3) Join private active channels that regularly runs ground elite missions fast and smoothly. Privates queues dont have leaver penalty.
1. How do you know leaving after the alarm bug avoids leaver penalty? Been doing it yourself?
2. If the alleged griefers can leave at that point without penalty, why can't you?
It's possible those people aren't leaving. There has been a bug in the game since december that randomly crashes the game soon after combat begins.
That's on my fed trill engineer with heavy focus on ground. Aside from the widely known tricks like the CC armor for toxic resist and certain traits, a good thing to keep in mind is that the bugs swarm toward anything you produce.
That means if you roll and spawn a mine... :P
I use a Mk 14 Relativity_Self_Targeting_Rifle simply because it allows me to move without having to aim and esp in the last hall you need to move like the devil himself is on your tail.
Portable_Shroud_Generator is good to evade swarms and get a nice damage boost upon leaving shroud.
Position your mortar close enough, but not too close for it to attract bugs right away.
Spawn your turrets close to where a blob just landed since there is a small delay before the next one.
And mines + transphasic bombs (or the freeze variants) are your friend.
If you move fast and don't have to bother with 3-4 <peeeep> who keep dieing and healing the spawn queen you should be fine on either advanced or elite.
Edit: B.t.w delta T5 is also a must!
Pro Tip: I notice that if I restart the game client before joining a que I never crash when it happened to me. Might be a useful short term fix for others till they reinstall or Cyptic fixes whatever is going around for some people.