Hire an actual gamer into a decision-making position, someone who plays and has spent some time in gaming actually, you know, gaming. This litany of professionally oblivious bean counters and divorced from the game administrators is destroying everything. And no, I don't mean an HCR moron from Neverwinter Nights.
I look back now on how things were I am am more and more nostalgically impressed with what there was, even down to the not quite randomized/developed enough "Strange New Worlds" exploration clusters. Much, much better quality than what we see now.
Oh, and while we're at it, get some moderators who don't fabricate excuses to attack posters, like Askray does. Not a death threat to be found, Askray. Imagine that...
What the Devs have to say about "discussion" like this:
That's because we no longer include the forums, or players in general (outside of more controlled interview settings) to see the process, talk about what we're planning on doing, or what's up coming. Instead, by time we are ready to talk about a thing, it pretty much is set in stone. That's not saying there isn't some wiggle room. We'll take feedback on how something was put in, and tweak some stuff, but the process has likely already been going long enough that we can't just dump it all and start over again.
I know it's hard to swallow, but we ARE the ones to decide how something is going to be. We are the one's being paid to do so. You are welcome to disagree with us, and we will gladly listen to your opinion on the matter, and may even change something because of it, but at the end of the day, we are the developers of the game. We're always hiring, if you'd like to sit on this side of the fence, PLEASE APPLY!
Point being...
There is No reason for them to *hire* a gamer. They need Developers. If they needed ideas and feedback from someone who actually plays their game, they'd ask us. They don't, So just pay them, and Move along please.
Things we'd like to see:
Cryptic is looking for self-starters with a good sense of accountability and ownership
Experience designing and implementing mission content.
Experience with video game story implementation.
Experience in MMOs and RPG games as a player or designer.
Two or more years of industry experience.
Shipped at least one previous game title.
4-year degree required (or equivalent experience in relevant field)
So it looks like they do list experience as an MMO player as a desirable trait alongside what I would regard as more formal experience and qualifications.
The problem is that what people say they want and what they do want are two completely different things.
Say they made everything relatively easy to get, with little to no grind. People would complain. Why? Because there's then nothing to reach for, no goal in sight with a solid 'reward' at the end of it. They'd soon be demanding the next new shiny.
And then there's the 'We want an old school, difficult MMO with consequences where you need to understand your class to beat the raids' crowd. There have been several MMO's like that released, but they all soon went under or got changed, as that crowd wasn't enough to sustain the game... That or they found it too difficult and cried.
Hire an actual gamer into a decision-making position, someone who plays and has spent some time in gaming actually, you know, gaming. This litany of professionally oblivious bean counters and divorced from the game administrators is destroying everything. And no, I don't mean an HCR moron from Neverwinter Nights.
I look back now on how things were I am am more and more nostalgically impressed with what there was, even down to the not quite randomized/developed enough "Strange New Worlds" exploration clusters. Much, much better quality than what we see now.
Oh, and while we're at it, get some moderators who don't fabricate excuses to attack posters, like Askray does. Not a death threat to be found, Askray. Imagine that...
hiring out a gamer with no other experience into a role they dont know is like hiring a brick carrier on a building site to become a a store manager to a retail shop with no interest or experience in such a role. so from your logic there, you may as well go chat to a wall and see if it can help you out while your at it.
cryptic does what it wants, not what the customer wants. thats the way they are and have always been in the past.
and well moderation and discussion of said subject is not going to happen. so there is only one way this is gonna go. and on that point of logic, why did you start such a thread for if you already made your mind up its going to be shut down anyways?
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
so you actually play this game on holodeck server? are you pleased with the fact that you have to realign all bos after each maptransition? have you ever beat an adv with pugs with forced optionals?
i cannot believe you are actually PLAYING this game, you log in maybe, run around 3 corners maybe, but i can hardly believe you ever played 1h in a line in this game.
then youd realise all that bugs and incosistancies that occur within 1hr of gaming.
there are so many bugs, that the whole "gameplay bugs" section of the forums is as large as ALL THE REST of the forums ... i think thats revealing enough.
I was on last night. My current toon is a level 23 Romulan.
Keep in mind, different people have different play styles. The Boff loss is obnoxious, but I deal with it. I don't really do Queues, I'd rather run story missions.
I was on last night. My current toon is a level 23 Romulan.
Keep in mind, different people have different play styles. The Boff loss is obnoxious, but I deal with it. I don't really do Queues, I'd rather run story missions.
I do not doubt that you play this game as I have seen your passion for it through the visuals this game has to offer. The others however...
Many of us are gamers. Including some of the upper management. I know Salami Inferno plays games, as does DeAngelo.
I've always thought it's important to have at least one developer dedicated to playing the game as a real player (with no special advantages) acting as a link between players and developers, that's when you'll start having the "OMG what have I done?" moments.
Someone who's opinions matter but doesn't have a massive impact in game development (as humans we tend to like what we create, so it's harder to spot your own mistakes).
Basically a professional (professional meaning qualified worker) whiner, the kind of guy who keeps finding mistakes and new ways to improve content every time.
A guy who aims for comfort (i.e: we can exchange refined dilithium between characters, so why not having a common pool instead of being forced to resort to convoluted means to exchange dilithium?), but also seeks balance.
That doesn't require experience, or a degree, you could probably have several players willing to do it for free.
I was on last night. My current toon is a level 23 Romulan.
Keep in mind, different people have different play styles. The Boff loss is obnoxious, but I deal with it. I don't really do Queues, I'd rather run story missions.
dont want to be mean, but really? thats actually a 5%age of the game. you dont queuee so wayne if its EMPTY since DR release? and you "arranged" with the bo loss? how can somebody not getting total RAGE when after every map he has to realign everything?! sry i really appreciate your answer in general, but are you serious?
i cannot do a single thing, that doesnt lead up to at least 3 bugs.
when you play missions, did you ever got a disconnect and have to start over from earlier which is like loosing half an hour of gaming time?
im quite playing everything a bit. a bit doffing, a bit queuees, a bit storymissions, whatever. and i really haveto tell you: you cannot play anything of it 5minutes without encountering a bug in whatever sub-gameplay you choose.
and that is the problem: you cannot play 1hr staight without "bug friction", its nothing major, its not "unplayable" but it makes playing overall pretty "friction rich". you have to click buttons tripple, esc doesnt shut down all windows before it enters the menu, all these small things add up to a horrible friction.
death throuh thousand needles.
i must admit im coming from a very well suited mmo and thus my standard MAY be very high, but in this game its just to many "little annoyings" around. and they keep up adding more "functions" not working as intended or causing side-frictions or collateral damage to formerly bug-free-sections of the game.
I was on last night. My current toon is a level 23 Romulan.
Keep in mind, different people have different play styles. The Boff loss is obnoxious, but I deal with it. I don't really do Queues, I'd rather run story missions.
workaround
number your Boffs as you see them listed on your ship from top to bottom
it will reload your tool tray as well and your back in action in seconds
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
i dont want to be forced to name by bos 1- n+1 or name my ships unknown vessel or whatever.
a team that "arranges" with bugs instead of fixing them is a bad dev team. with this attitude this game will not last another year.
they do make money, they should be interested in making it in the future, and one key is quality of game environment. currently i will not buy anything unless the game environment itself is so bugged i can hardly enjoy what i buy within that environment.
I do not doubt that you play this game as I have seen your passion for it through the visuals this game has to offer. The others however...
The others may be playing STO, do you really think that they'd advertise that they do? Not every developer has to say they play which game. Besides, they probably don't play STO after working on it all day every day, and I don't blame them from taking a break from it while they're home.
I was on last night. My current toon is a level 23 Romulan.
Keep in mind, different people have different play styles. The Boff loss is obnoxious, but I deal with it. I don't really do Queues, I'd rather run story missions.
We are talking about someone who spends at least 1 hour each day with 3 characters at level 60, an engineer, a sci and a tac, KDF, Fed and Rom.
Many of us are gamers. Including some of the upper management. I know Salami Inferno plays games, as does DeAngelo.
The above Answers this post.
/closed
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care. Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker. Tiktok: @Askray Facebook: Askray113
Comments
That's because we no longer include the forums, or players in general (outside of more controlled interview settings) to see the process, talk about what we're planning on doing, or what's up coming. Instead, by time we are ready to talk about a thing, it pretty much is set in stone. That's not saying there isn't some wiggle room. We'll take feedback on how something was put in, and tweak some stuff, but the process has likely already been going long enough that we can't just dump it all and start over again.
I know it's hard to swallow, but we ARE the ones to decide how something is going to be. We are the one's being paid to do so. You are welcome to disagree with us, and we will gladly listen to your opinion on the matter, and may even change something because of it, but at the end of the day, we are the developers of the game. We're always hiring, if you'd like to sit on this side of the fence, PLEASE APPLY!
Point being...
There is No reason for them to *hire* a gamer. They need Developers. If they needed ideas and feedback from someone who actually plays their game, they'd ask us. They don't, So just pay them, and Move along please.
They don't make games for players anymore. In fact PWE/Cryptic will be dropping online games altogether soon and bringing out a brand of treadmills.
Hmmm. Good spot; specifically http://www.crypticstudios.com/node/133:
So it looks like they do list experience as an MMO player as a desirable trait alongside what I would regard as more formal experience and qualifications.
OP are you happy now?
Say they made everything relatively easy to get, with little to no grind. People would complain. Why? Because there's then nothing to reach for, no goal in sight with a solid 'reward' at the end of it. They'd soon be demanding the next new shiny.
And then there's the 'We want an old school, difficult MMO with consequences where you need to understand your class to beat the raids' crowd. There have been several MMO's like that released, but they all soon went under or got changed, as that crowd wasn't enough to sustain the game... That or they found it too difficult and cried.
hiring out a gamer with no other experience into a role they dont know is like hiring a brick carrier on a building site to become a a store manager to a retail shop with no interest or experience in such a role. so from your logic there, you may as well go chat to a wall and see if it can help you out while your at it.
cryptic does what it wants, not what the customer wants. thats the way they are and have always been in the past.
and well moderation and discussion of said subject is not going to happen. so there is only one way this is gonna go. and on that point of logic, why did you start such a thread for if you already made your mind up its going to be shut down anyways?
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Not to take away the OP's thunder, but I believe he/she meant developers who play THIS game.:D
i cannot believe you are actually PLAYING this game, you log in maybe, run around 3 corners maybe, but i can hardly believe you ever played 1h in a line in this game.
then youd realise all that bugs and incosistancies that occur within 1hr of gaming.
there are so many bugs, that the whole "gameplay bugs" section of the forums is as large as ALL THE REST of the forums ... i think thats revealing enough.
Keep in mind, different people have different play styles. The Boff loss is obnoxious, but I deal with it. I don't really do Queues, I'd rather run story missions.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
I do not doubt that you play this game as I have seen your passion for it through the visuals this game has to offer. The others however...
I've always thought it's important to have at least one developer dedicated to playing the game as a real player (with no special advantages) acting as a link between players and developers, that's when you'll start having the "OMG what have I done?" moments.
Someone who's opinions matter but doesn't have a massive impact in game development (as humans we tend to like what we create, so it's harder to spot your own mistakes).
Basically a professional (professional meaning qualified worker) whiner, the kind of guy who keeps finding mistakes and new ways to improve content every time.
A guy who aims for comfort (i.e: we can exchange refined dilithium between characters, so why not having a common pool instead of being forced to resort to convoluted means to exchange dilithium?), but also seeks balance.
That doesn't require experience, or a degree, you could probably have several players willing to do it for free.
dont want to be mean, but really? thats actually a 5%age of the game. you dont queuee so wayne if its EMPTY since DR release? and you "arranged" with the bo loss? how can somebody not getting total RAGE when after every map he has to realign everything?! sry i really appreciate your answer in general, but are you serious?
i cannot do a single thing, that doesnt lead up to at least 3 bugs.
when you play missions, did you ever got a disconnect and have to start over from earlier which is like loosing half an hour of gaming time?
im quite playing everything a bit. a bit doffing, a bit queuees, a bit storymissions, whatever. and i really haveto tell you: you cannot play anything of it 5minutes without encountering a bug in whatever sub-gameplay you choose.
and that is the problem: you cannot play 1hr staight without "bug friction", its nothing major, its not "unplayable" but it makes playing overall pretty "friction rich". you have to click buttons tripple, esc doesnt shut down all windows before it enters the menu, all these small things add up to a horrible friction.
death throuh thousand needles.
i must admit im coming from a very well suited mmo and thus my standard MAY be very high, but in this game its just to many "little annoyings" around. and they keep up adding more "functions" not working as intended or causing side-frictions or collateral damage to formerly bug-free-sections of the game.
workaround
number your Boffs as you see them listed on your ship from top to bottom
it will reload your tool tray as well and your back in action in seconds
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I doubt D'Angelo, Geko would share their secrets of pvp, or OP vape builds with Taco.
i dont want to be forced to name by bos 1- n+1 or name my ships unknown vessel or whatever.
a team that "arranges" with bugs instead of fixing them is a bad dev team. with this attitude this game will not last another year.
they do make money, they should be interested in making it in the future, and one key is quality of game environment. currently i will not buy anything unless the game environment itself is so bugged i can hardly enjoy what i buy within that environment.
We are talking about someone who spends at least 1 hour each day with 3 characters at level 60, an engineer, a sci and a tac, KDF, Fed and Rom.
The above Answers this post.
/closed
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113