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STo, please explain your logic

sentinel64sentinel64 Member Posts: 901 Arc User
I know I asked this once before, but it needs to be asked again...

STO, what is the logic for the placement of anomalies in the missions?

FOR EXAMPLE

The storyline has the player in one part of the map and the only anomaly on the map is way on the other side of the map. If a player is expected to enjoy a storyline then why is the anomaly placed in a odd location that has nothing to do with the mission and only ruins immersion. (more a rhetorical statement since there is no logical answer)

It is almost like someone just closed their eyes and jammed their finger on a map of the mission area and them said, "OK, random X marks the spot..." and went on to something else. These anomalies are in no way incorporated into the storyline and just makes me wonder whether their location was an after thought or no concern for "attention to details".

Just had to ask this for my sanity.... :confused: :rolleyes:
Post edited by Unknown User on

Comments

  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited January 2015
    They're not supposed to be incorporated into the storyline. They're random loot you can pick up if you happen to care, like the treasure chests inexplicably scattered everywhere in fantasy RPGs.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited January 2015
    warpangel wrote: »
    They're not supposed to be incorporated into the storyline. They're random loot you can pick up if you happen to care, like the treasure chests inexplicably scattered everywhere in fantasy RPGs.

    This.^^^^^^^^
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  • gonaliusgonalius Member Posts: 893 Arc User
    edited January 2015
    Most are fairly conveniently located. A couple are in places on maps we used to visit before they were changed, and some reward being greedy little Ferengi's.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited January 2015
    They are there for those who want them. If you have to take the time to go some distance on the map to get them, so what? It's not game breaking since it's purely optional.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited January 2015
    STO, explain your logic

    Why does he talk to a video game like it is a person?

    Explain your logic.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited January 2015
    Its the last bit of exploration in the game, going off the beaten track to look for anomalies.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2015
    I just wish their rarity would be based on the difficulty level you choose to play...

    Normal = Mostly Common with a chance to get Uncommon and once in a while Rare.

    Advanced = Mostly Uncommon with a chance to find Rare and once in a while Very Rare.

    Elite = Mostly Rare with a greater chance to find Very Rare and a tiny little chance to find a Superior Tech Upgrade.

    Just my thoughts anyway...

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  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited January 2015
    z3ndor99 wrote: »
    Its the last bit of exploration in the game, going off the beaten track to look for anomalies.

    Heading in a straight line for anomalies is not exploration. Searching for anomalies in Beta was exploration since the Scan ability didn't exist until a few weeks before launch.
  • edited January 2015
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  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited January 2015
    sentinel64 wrote: »
    I know I asked this once before, but it needs to be asked again...

    STO, what is the logic for the placement of anomalies in the missions?

    FOR EXAMPLE

    The storyline has the player in one part of the map and the only anomaly on the map is way on the other side of the map. If a player is expected to enjoy a storyline then why is the anomaly placed in a odd location that has nothing to do with the mission and only ruins immersion. (more a rhetorical statement since there is no logical answer)

    It is almost like someone just closed their eyes and jammed their finger on a map of the mission area and them said, "OK, random X marks the spot..." and went on to something else. These anomalies are in no way incorporated into the storyline and just makes me wonder whether their location was an after thought or no concern for "attention to details".

    Just had to ask this for my sanity.... :confused: :rolleyes:

    So then play the mission through and then after, instead of warping our of the system, stay behind and get the anomalies.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited January 2015
    Because iconians.
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  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited January 2015
    scififan78 wrote: »
    So then play the mission through and then after, instead of warping our of the system, stay behind and get the anomalies.

    This mission ends with you warping out to avoid the ongoing fight (besides, the first time I played it I just ignored the dialogue and went and got the anomaly... and missed out on the details of the mission since it kept playing while I was wandering off on the map to get the item... ruined immersion completely. :rolleyes:
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    Typically, if you see a random "flier" anomaly like that, it's because there's another part of the mission that will take place in that section of the map. Most typically, it's when you change maps (beam down or warp to another planet, for example) and then end up coming back.

    Anomalies are almost exclusively placed in and immediately around mission content.
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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited January 2015
    The other part is that on multi-part missions the anomalies respawn upon return to the initial sector.

    TBH if the anomalies are the only thing breaking immersion, then things like genocidal tendencies and mass murder seem trivial ;)
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • bcwhguderian1941bcwhguderian1941 Member Posts: 804 Arc User
    edited January 2015
    sentinel64 wrote: »
    This mission ends with you warping out to avoid the ongoing fight (besides, the first time I played it I just ignored the dialogue and went and got the anomaly... and missed out on the details of the mission since it kept playing while I was wandering off on the map to get the item... ruined immersion completely. :rolleyes:


    I know what your saying, but why bother with them if your mission objective is else where? I've
    left many anamolies unfound for the RP sake of a mission. :confused:


    BCW.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2015
    sentinel64 wrote: »
    This mission ends with you warping out to avoid the ongoing fight (besides, the first time I played it I just ignored the dialogue and went and got the anomaly... and missed out on the details of the mission since it kept playing while I was wandering off on the map to get the item... ruined immersion completely. :rolleyes:
    Well... you made the choice to go hunt for scrap metal over completing the mission....
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  • skaldraskaldra Member Posts: 169 Arc User
    edited January 2015
    ANSWER: They are off the path because its the devs attempt to force some boring "exploration" since they have failed to add anything else of the sort. Its not star trek without exploration right? So why not do it in the most boring way possible?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2015
    skaldra wrote: »
    ANSWER: They are off the path because its the devs attempt to force some boring "exploration" since they have failed to add anything else of the sort. Its not star trek without exploration right? So why not do it in the most boring way possible?
    Actually.... random anomalies have been around at least since the second version of crafting. (we're up to Crafting 4.0 now)
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  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited January 2015
    Thanks for the question! We have had some great responses so far, and as this is already causing some heated replies, I am closing this thread to keep this informative and not flaming.

    ~CaptainSmirk
This discussion has been closed.