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Secondary Deflectors

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    questeriusquesterius Member Posts: 8,318 Arc User
    edited January 2015
    bufflez wrote: »
    when does this go into effect?

    Probably with the next anniversary which is due to arrive in 2-3 weeks. Starting date has shifted a bit the last few years so it's hard to give an exact date.

    Testing is taking place on tribble as we speak, er type.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    bufflezbufflez Member Posts: 53 Arc User
    edited January 2015
    Awesome. I wonder how this will affect the vesta...
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited January 2015
    Hmmm, Can't find this "Comm Array" on a STO google search.

    I have a few cruisers, is it a separate item slot like Secondary deflectors?

    If so I can't find it?

    Are you talking about Command Powers?

    The command powers are from the 'advanced comm arrays' which were added to cruisers. They were first introduced with the Battle Cruiser IIRC and then all cruisers were eventually updated to include them. As I pointed out earlier in the thread, the upcoming content bundles them in with the Secondary Deflectors for Sci ships and does mention the possibility of altering them to be slotted items at some point in the future.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    wilsonfrontierwilsonfrontier Member Posts: 32 Arc User
    edited January 2015
    So, uh, when does this take affect? lol
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    robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2015
    Yah, that logic works well with siblings, not.

    If the Cruisers are set with their new Command Powers, what do Escorts get?

    (Besides "being the best already" which is a quite lame excuse to prevent them from getting something nice as well.)

    And if Escorts are the current Cat's meow, then Cryptic should cater to that part of the client base. I know they aren't the sharpest tacks when it comes to good business sense, but they do tend to take advice from these forums......

    If you can count that as a good thing :P

    iirc escorts got a extra bonus when they flank
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
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    wayofderawayofdera Member Posts: 0 Arc User
    edited January 2015
    Cryptic,

    Lame.

    I think the smartest decision I ever made in STO, was not to buy into upgrading my tier 5 ships.;)

    So, after you upgrade your tier 5 science ship, you now have to pay to get a secondary deflector? Did the command cruisers Captains have to pay for their 'Advanced communication array"? :confused:

    I don't understand Cryptic, why the science class always gets the shaft.

    First, the ship only has 3 forward weapon slots, 6 in total, and it cannot equip cannons (or most cannot). This then leaves deflector abilities, being the ships main weapon.

    Second, a secondary deflector is released last year, on the Dyson ships. However, it takes an entire year to put this small list of defectors out?

    Third, when the deflectors are released, you will have to pay for an upgrade, for the lowly tier 5U science vessel, as it does not come pre-equipped.

    Fourthly, When Delta Rising was released, there was only one faction that got a tier 6 science ships, the Federation.

    lastly, there still has yet to be a tier 6 science ship released for the Romulans and Klingons, let alone a intel class science ship. - Good thing it's only been 4 months since Delta Rising. I guess if this secondary deflector release is any measure of time from the Dyson prototype, than maybe the Klingons and Romulans can get tier 6 science ship in 2016.:(
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    enyinayaenyinaya Member Posts: 34 Arc User
    edited January 2015
    Thank you for the addition. Now I can fly my Fleet Intrepid and wait for the T6 Fleet Version, do not want to level the current T6 Intrepid as I would rather wait for the Fleet Version.

    I would have however loved these Secondary deflectors to mainly boost science powers rather than just do radiation damage on the target. I do hope that the stats boosts are well enough, certainly not to the amount that main deflectors give. With the many universal consoles that are now available, it will be nice to properly use them on science ships rather than stocking so many science consoles to improve our science abilities whose effects are not on par with a similarly stacked tactical console.

    I hope also that the damage done does not scale with Weapon Skills in the Tactical Skill Tree line as that does not make sense. I expect it to scale with Auxiliary power.

    Looking forward to test in on Tribble. Assuming that will be possible.
    This are empty!
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    thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited January 2015
    robeasom wrote: »
    iirc escorts got a extra bonus when they flank

    Only Raiders get an automatic Flank.

    If Escorts get a Flanking bonus to the Specialization one, then that's cool.

    To answer all the, "Well Escorts are best at DPS" excuses:

    "Well Sci ships get to use non IP magic spells in a space game."

    That starts all ships at an even keel.

    Now we have Secondary Deflectors for Sci.

    Command Powers for Cruisers

    And _________________ for Escorts?
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    robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2015
    Only Raiders get an automatic Flank.

    If Escorts get a Flanking bonus to the Specialization one, then that's cool.

    To answer all the, "Well Escorts are best at DPS" excuses:

    "Well Sci ships get to use non IP magic spells in a space game."

    That starts all ships at an even keel.

    Now we have Secondary Deflectors for Sci.

    Command Powers for Cruisers

    And _________________ for Escorts?

    I would advise you to be patient then as escorts may get something soon as Cryptic are all for escorts in this game before DR and I see this happening again when they begin to realease more Tier 6 ships I just hope they release some more tier 6 rom and kdf ships with the fed ships. As I want a Tier 6 B'rel and T'varo
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
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    siriusmusictownsiriusmusictown Member Posts: 108 Arc User
    edited January 2015
    Only Raiders get an automatic Flank.

    If Escorts get a Flanking bonus to the Specialization one, then that's cool.

    To answer all the, "Well Escorts are best at DPS" excuses:

    "Well Sci ships get to use non IP magic spells in a space game."

    That starts all ships at an even keel.

    Now we have Secondary Deflectors for Sci.

    Command Powers for Cruisers

    And _________________ for Escorts?

    The word you seem to be stumbling over is GUNS. Big frakking cannons. Dual Heavy Cannons. I have a terrible time getting over 35kDPS. But I kill alot with by big frakking GUNS.
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    knightnbluknightnblu Member Posts: 104 Arc User
    edited January 2015
    Just to be clear, KDF science vessels will get this as well, right?
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    kamipoikamipoi Member Posts: 365 Arc User
    edited January 2015
    it says romulans and klingons will adapt this technology so yes

    though there are only a few science ships on klink and rom side so it def is more a fed heavy thing #klinkromsciplox
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    lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited January 2015
    wayofdera wrote: »
    So, after you upgrade your tier 5 science ship, you now have to pay to get a secondary deflector? Did the command cruisers Captains have to pay for their 'Advanced communication array"? :confused:

    I don't understand Cryptic, why the science class always gets the shaft.

    First, the ship only has 3 forward weapon slots, 6 in total, and it cannot equip cannons (or most cannot). This then leaves deflector abilities, being the ships main weapon.

    Second, a secondary deflector is released last year, on the Dyson ships. However, it takes an entire year to put this small list of defectors out?

    Third, when the deflectors are released, you will have to pay for an upgrade, for the lowly tier 5U science vessel, as it does not come pre-equipped.

    All Science ships except for the Oberth will get a Secondary Deflector Slot for free. However, the slot will be empty on ships that you already own if they did not have a Secondary Deflector Slot before this update. You must pay $10-20k to buy the item to put in the slot--available from any starship parts vendor. Alternatively, you can wait a couple of days until you get one as a common random loot drop.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2015
    All Science ships except for the Oberth will get a Secondary Deflector Slot for free. However, the slot will be empty on ships that you already own if they did not have a Secondary Deflector Slot before this update. You must pay $10-20k to buy the item to put in the slot--available from any starship parts vendor. Alternatively, you can wait a couple of days until you get one as a common random loot drop.

    Or you can craft a VR mk II and upgrade it.
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    lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited January 2015
    Right. Point is, you can get one for essentially peanuts--people are spending more effort on complaining about it than the effort that it will cost to go and get the Secondary Deflector itself.
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    theanothernametheanothername Member Posts: 1,504 Arc User
    edited January 2015
    Only Raiders get an automatic Flank.

    If Escorts get a Flanking bonus to the Specialization one, then that's cool.

    To answer all the, "Well Escorts are best at DPS" excuses:

    "Well Sci ships get to use non IP magic spells in a space game."

    That starts all ships at an even keel.

    Now we have Secondary Deflectors for Sci.

    Command Powers for Cruisers

    And _________________ for Escorts?

    Hmm... you either miss the point entirely or you just don't want to understand it.

    Back before the fire was invented Escorts where THE type of ship every numbercruncher pointed out to. Every shiny later added to the other classes starting with the cruiser command powers; followed by raider flanking & now the secondary deflector are attempts to bring all the other type of ships to more or less equal footing to escorts.

    Now adding something to escorts would be cryptic totally shooting in their own foot since to whole mess would just start again.

    In other words: Escorts are not left out; the other shiptypes just took a few more years to catch up ;)
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    johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited January 2015
    Well tacs have apa and gdf. Sci has its exotic dmg trait and sensor scan while engs have nothing really.

    What we would need to have it balanced would be some kind of sci-focussed alpha thing and for engs maybe sonething to increase max power over 125 as an example. And that would still leave out gdf but at least it would be a class specific boost to dmg for each class not only tacs which get two.

    So whatever you do with ships its still always better to use a tac than sci or eng in almost all cases.

    And for ships well sto wasnt known as escort online for no reason. Hopefully with all the new toys it helps to boost other ships if not other classes. Thing is without those captains abilities i mentioned in the beginning there is no real added potential for flying ships without com tac.
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    notrealednanotrealedna Member Posts: 1,028
    edited January 2015
    Well tacs have apa and gdf. Sci has its exotic dmg trait and sensor scan while engs have nothing really.

    What we would need to have it balanced would be some kind of sci-focussed alpha thing and for engs maybe sonething to increase max power over 125 as an example. And that would still leave out gdf but at least it would be a class specific boost to dmg for each class not only tacs which get two.

    So whatever you do with ships its still always better to use a tac than sci or eng in almost all cases.

    And for ships well sto wasnt known as escort online for no reason. Hopefully with all the new toys it helps to boost other ships if not other classes. Thing is without those captains abilities i mentioned in the beginning there is no real added potential for flying ships without com tac.

    yea scis should do dps like tacs and the difference between them will be your awesome understanding of game mechanics.


    your type of post and geko is what f'ed up the game.


    @cryptic
    Do what this guy sais and then wonder why metrics show less people.Keep doing it more and more and when no one logs in come and ask in the pve forums why is not good to take ideas from people who only kill npcs.

    all ships should do escort damage (but tank better than escorts) because npcs are stupid and can't counter powers.
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited January 2015
    Right. Point is, you can get one for essentially peanuts--people are spending more effort on complaining about it than the effort that it will cost to go and get the Secondary Deflector itself.

    Yeah I'm not overly sure why some people are so upset we don't get one for free... I mean the ships aren't suddenly going to be worse off by not already having one equipped, they'll be just the exact same as they are already. Plus getting a common secondary deflector (which is all they would give us for free anyway) will likely only cost a few thousand EC from a vendor or people could just wait and they'll probably pick one up from loot after a day or two.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    captwilhelmcaptwilhelm Member Posts: 99 Arc User
    edited January 2015
    So, Deteriorating are for abilities that drain shields and power. Inhibiting are for control abilities and Resonating are for healers. Ok. Got it. However, I must say that I understood this by looking at the powers that they improve, not the names of the items itself. It would be nice if the names actualy conveyed its use. Or at least at some point of the item description clearly state this. The normal deflectors available have also this flaw, and could benefit of a "rename revamp" as well.
    Pre-forum change name: Captain Wilhelm
    Join Date: March 2009

    Thanks Cryptic for introducing the Kelvin Timeline. It remembered why I decided to never more put any money on this game.
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    rooster241rooster241 Member Posts: 90 Arc User
    edited January 2015
    i think if you give a secondary deflector array to some people, you should give one to everybody.
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    rooster241rooster241 Member Posts: 90 Arc User
    edited January 2015
    kamipoi wrote: »
    it says romulans and klingons will adapt this technology so yes

    though there are only a few science ships on klink and rom side so it def is more a fed heavy thing #klinkromsciplox

    now that sucks big time, unfair!!!
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    royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited January 2015
    rooster241 wrote: »
    i think if you give a secondary deflector array to some people, you should give one to everybody.

    Life ain't fair. Secondary deflectors are only for science vessels.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
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    rooster241rooster241 Member Posts: 90 Arc User
    edited January 2015
    wayofdera wrote: »
    Cryptic,

    Lame.

    I think the smartest decision I ever made in STO, was not to buy into upgrading my tier 5 ships.;)

    So, after you upgrade your tier 5 science ship, you now have to pay to get a secondary deflector? Did the command cruisers Captains have to pay for their 'Advanced communication array"? :confused:

    I don't understand Cryptic, why the science class always gets the shaft.

    First, the ship only has 3 forward weapon slots, 6 in total, and it cannot equip cannons (or most cannot). This then leaves deflector abilities, being the ships main weapon.

    Second, a secondary deflector is released last year, on the Dyson ships. However, it takes an entire year to put this small list of defectors out?

    Third, when the deflectors are released, you will have to pay for an upgrade, for the lowly tier 5U science vessel, as it does not come pre-equipped.

    Fourthly, When Delta Rising was released, there was only one faction that got a tier 6 science ships, the Federation.

    lastly, there still has yet to be a tier 6 science ship released for the Romulans and Klingons, let alone a intel class science ship. - Good thing it's only been 4 months since Delta Rising. I guess if this secondary deflector release is any measure of time from the Dyson prototype, than maybe the Klingons and Romulans can get tier 6 science ship in 2016.:(


    agreed, this is a major rip off for romulans and klingons
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited January 2015
    So, Deteriorating are for abilities that drain shields and power. Inhibiting are for control abilities and Resonating are for healers. Ok. Got it. However, I must say that I understood this by looking at the powers that they improve, not the names of the items itself. It would be nice if the names actualy conveyed its use. Or at least at some point of the item description clearly state this. The normal deflectors available have also this flaw, and could benefit of a "rename revamp" as well.

    That's a valid point though I think that Deteriorating, Inhibiting, and Resonating are relatively straightforward. Deteriorate shields, inhibit movement, and resonate is harmonious and implies healing.

    By contrast, A tachyon deflector I would think would give me superior real time long range scanning abilities since tachyons are faster than light particles with a bonus to cloak detection. I think of it as the Deflector that gives me extra hull.

    Graviton is the straightforward one as it improves gravity well, and the graviton is the transmitter of gravity force.

    Neutrinos are another way of sensing things and has been used as a tunneling beam in canon, And it protects against drains in the game.

    I will say I like the icon revamp for them.


    rooster241 wrote: »
    agreed, this is a major rip off for romulans and klingons

    I think the rip off essentially starts with the fact that Romulans and Klingons don't have any large number of science vessels. More for Romulans since canonically, Klingons simply do not respect science. Could've been interesting if the Klingon Intel ship was a science ship.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited January 2015
    kamipoi wrote: »
    it says romulans and klingons will adapt this technology so yes

    though there are only a few science ships on klink and rom side so it def is more a fed heavy thing #klinkromsciplox

    'It is expected that the Klingon Defense Force and the Romulan Republic will also adapt the technology for their own use.' suggests 'coming soon', so im not celebrating just yet.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2015
    Once they go live, I have to compare a fully upgraded deteriorating with [FlwC] and [SA +Dmg] versus the free DSD's deflector. Knowing the way the devs code (buggy), the [SA +Dmg] might be the better option.
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    oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited January 2015
    Glad to see them finally get around to releasing these.
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    gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited January 2015
    questerius wrote: »
    Haven't gotten around to visiting tribble yet. Are we going to get the possibility to craft secondary deflectors?

    Seeing this now, sorry.

    On tribble:

    The ship equipment vendor is selling Secondary Deflectors from 849 ec (MK I) to 13,480-ish ec (MK10?). As Lucho has stated you can also craft Secondary Deflectors. A MK II Secondary Deflector costs one common Lab Equipment, one Particle Field Generator, and five minutes of your time. I would advise people to buy a low level Secondary Deflector and upgrade it.

    Inhibiting: After 4 seconds x amount of radiation damage (50% Shield Penetration).

    Debilitating: Radiation damage per second lasting 10 seconds (50% Shield Penetration).

    Resonating: Reduces damage to shields for 15 seconds.
    Increases effectiveness of hull heals by x%.
    Joined STO in September 2010.
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    spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited January 2015
    Seeing this now, sorry.

    On tribble:

    The ship equipment vendor is selling Secondary Deflectors from 849 ec (MK I) to 13,480-ish ec (MK10?). As Lucho has stated you can also craft Secondary Deflectors. A MK II Secondary Deflector costs one common Lab Equipment, one Particle Field Generator, and five minutes of your time. I would advise people to buy a low level Secondary Deflector and upgrade it.

    Inhibiting: After 4 seconds x amount of radiation damage (50% Shield Penetration).

    Debilitating: Radiation damage per second lasting 10 seconds (50% Shield Penetration).

    Resonating: Reduces damage to shields for 15 seconds.
    Increases effectiveness of hull heals by x%.

    Yes, it works like crafting mk II beams or whatever with random mods … same way
    P58WJe7.jpg


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