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Phantom Escort MAX DPS HELP

nemanja102nemanja102 Member Posts: 42 Arc User
edited January 2015 in Federation Discussion
Hello guys i am litle desepointed in this ship i think i made best i culd to get mouste DPS with this ship but in infected conduit my dps is 10 k way i do not know here is ship i have with all skills and traits please help me correct what i maybe made wrong here are the skills and traits P.S my Critical Chanse is 24.6% and Critical Severity is 80% with no abilitys used . With all ablilitys used Critical chanse is 29.6 % Critical Severity is 129% i Thot this is 25 k dps ship imagen my suprise


my Doffs Click Here>>> Doffs<<<Click Here


Power Levls are all set to 50 just to show example deffault power
Click Here>>>Power<<<Click Here

Click Here>>>Skills <<<Click Here

Click Here>>>Traits<<<Click Here


Here is ship set up

Click Here>>>Phantom Escort<<<Click Here


please help me to have 30 k dps ship

Scio Me Nichil Scire
Post edited by nemanja102 on

Comments

  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2015
    change reverse polarity to pow2weapons
    why TS3 for your aft torp, do you spin a lot to use this?

    consider: the counter command deflector, which offers energy weap damage AND accuracy.
    consider: the romulan engine that improves attack patterns.

    you appear to have (unless I had a moment?) the warp core skill for when power is low. This is a no-go with an amp core, it adds zero at 75. If you are not at 75 in all power levels, you absolutely should use the AP set instead. From the screencap for your traits, it looks like you may NOT have 75 in all power levels (?).

    I don't know the icons. Are you running aux 2 dps reputation trait? Or, maybe better, what are those for the icon challenged reader?

    also, your active officers: what are they?


    you have NO aoe at all, and a LOT of the "big dps number parses" are AOE parses. Actually, almost ALL of them are. 10k on a single target is GREAT. The big 50-100k parses are just doing 10k dps or so on many targets at a time.

    ideas, of which your results may, or may not, be actual significant improvements:

    You might do better to just lose the torp and get a CSV and another turret. Or, better yet, just put the omni beam in the aft, let it consume your BO, and use the officer for BO, let your cannons pierce the shield? Or keep it as-is for a bigger BO crit, either approach works. Trouble is that using the BO early to bypass shields then CRF, your crf is weaker with only 3 cannons. Ill be honest, I am not sure which is better, the dbb front and bigger BO or a beam aft and better CRF, but I lean toward the CRF. BO is all or nothing on crits etc.

    Another thing I am not sure of. Amped core vs AP set (would again mean torp becomes omni beam, 4 cannons up front). With ap set, you can dump all excess power to aux and beef up dps with aux. It might eek out a little more dps at the cost of engine and shield power, which may, or may not, be worth it.

    I hesitate to say it but DBBX4 omni, ancient omni, cutting beam ... there, I said it.
  • nemanja102nemanja102 Member Posts: 42 Arc User
    edited January 2015
    Wow man i onestly didnt understand half things you say i am trying to use phaser lance and beam owerload is good in pvp please make in sto academy the ship set up as you think will get me more dps . you asked for my doffs check the post again i edited it will be picture with dofss you asked me do i spin yes i lock on target fire all i can then turn araund and run if the target is too storng for me and if not i just full stop and fire all xD and plise tell me what is aoe?
  • birzarkbirzark Member Posts: 634 Arc User
    edited January 2015
    I fly my phantom and 2 pieces of advice is reprocity is your friend, so keep on the move helsp reduce CD on your abilities.

    Also with Phantom i would use Surgical Strikes, its like a beam overload that affect all of your weapons, it is hands down my favorite intel ability.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2015
    nemanja102 wrote: »
    Wow man i onestly didnt understand half things you say i am trying to use phaser lance and beam owerload is good in pvp please make in sto academy the ship set up as you think will get me more dps . you asked for my doffs check the post again i edited it will be picture with dofss you asked me do i spin yes i lock on target fire all i can then turn araund and run if the target is too storng for me and if not i just full stop and fire all xD and plise tell me what is aoe?

    phaser lance is fine, but in pve its a toy ... big damage and long cooldown is meh for actual DPS. In pvp, it can help melt your opponent faster, once in a while.

    Overload is awesome. But how you use it matters. It can be a huge crit hit. It can also be used with the active duty officer to bypass shields, and make your cannons stronger. I can't recall if cannon tac skills and beam tac skills share cooldow... can you use BO, activate shield penetration, and then use rapid fire to melt hull (or surgical...!)

    No, I see your BOs. I asked about your active officers, your duty space officers.

    Area of effect -- AOE. Hitting more than 1 target at once. You can't compare some idiot spamming fire at will (hitting many targets all over the map) to a single target rapid fire cannon build. You can't expect to match the damage done when hitting multiple targets to your ship's single target output!

    Full stop is death in pvp. You lose like 90% of your defense rating. Always move at least 1/4 impulse. In pve, it really does not matter as much, but if you can move a little you will not need to turn around to run away as much because they hit you less times...

    the person above me is quite right: you also should be using surgical strikes. I forgot that this morning.

    No, I am not going to fill out a planner for you. I offered some things to try ... change a couple of pieces of gear and a few officer skills and see if it helps.
  • nemanja102nemanja102 Member Posts: 42 Arc User
    edited January 2015
    oky tanks now you can loock my original psot there are the pictures with my doffs and power lvl as you asked but how to finde those boofs you recomand me to use? as you sugested i will take engene and deflector you say but wepons for now will stay as they are
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2015
    nemanja102 wrote: »
    oky tanks now you can loock my original psot there are the pictures with my doffs and power lvl as you asked but how to finde those boofs you recomand me to use?

    um, don't technicians only work WHEN A2B is used?? (If that is not the case, someone say so, not 100% sure but that is what I recall).

    Why a torp officer.... use a cannon officer, or *something*. Again, try the beam overload guy that causes attacks to go thru shields.

    mirror hakeve for your HE is also wasted.

    you find them in the exchange, usually. I think they are tactical officers of some flavor, not sure exact type from memory.

    Your power levels are close. Can you manage to reach at least 125/75/75/75 IN COMBAT? Maybe with the new gel pack rep console? Plasma leech would work, or maybe the OMEGA shield that does power, but with 0 flow caps... your ship's power is a little lacking. And you didnt put captain skill tree into all the power level boosters. Across the board trying to stretch a little power a long way....
  • nemanja102nemanja102 Member Posts: 42 Arc User
    edited January 2015
    i just ckeck the power lvl again yes i can reach 125/76/76/60 when i am not in combar but when i am in combat is 125/125/120/0 i am using 30% recharge time to all brige officiers with aux2 bat and have trait from ship for ewry miss 10% for tactical and intel bofffs. so neeed thouse you recomand for beams and cannons 2 active duty officiers please bee more specific what are the best and there names i cant faund it on exchange how to finde them
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2015
    nemanja102 wrote: »
    i just ckeck the power lvl again yes i can reach 125/76/76/60 when i am not in combar but when i am in combat is 125/125/120/0 i am using 30% recharge time to all brige officiers with aux2 bat and have trait from ship for ewry miss 10% for tactical and intel bofffs. so neeed toc hange 2 active duty officiers please bee more specific what are the best and there names i cant faund it on exchange

    OK. Your build does NOT have aux 2 bat listed. That is ok, I assume it is just a mistake in your linked setup then. That makes a LOT more sense.

    I don't have the names of duty officers memorized but there are millions of them. The overload one is Beam overload text in the "energy weapons officer" category of tactical. I don't think he is unique, not sure. Besides, I am kdf, so my officer's name is probably different.
    http://sto.gamepedia.com/Specialization:_Energy_Weapons_Officer#Beam_Overload_variant

    You might also want a cannon skills or whatever it is cooldown officer. Or not. I don;t know the type but its common/plentiful and cheap. He is on the SAME page that I linked above!

    You might REALLY want that gel pack then, it adds 7% more skill cooldown to your 30 AND it reduces the CD of A2B skill.
  • nemanja102nemanja102 Member Posts: 42 Arc User
    edited January 2015
    yes it is mistake i see it now sorry for confusion so i will ceap things as thy are jsut change 2 active officiers and deflector and engene it shuld get me more dmg when fleet version comes out it will be room for one more console :) so tell me what 2 active officiers you recomand for more dps and one more thing main reson i was using that torpedo and that console from dayson rep is that gives me 3% critical chanse xD
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2015
    nemanja102 wrote: »
    yes it is mistake i see it now sorry for confusion so i will ceap things as thy are jsut change 2 active officiers and deflector and engene it shuld get me more dmg when fleet version comes out it will be room for one more console :) so tell me what 2 active officiers you recomand for more dps

    I just said. I was editing it as you typed :)

    http://sto.gamepedia.com/Specialization:_Energy_Weapons_Officer#Beam_Overload_variant

    1 cannon type and 1 beam overload type. same page.
  • nemanja102nemanja102 Member Posts: 42 Arc User
    edited January 2015
    i faunded the beam owerload one but still trying to get cannon one xD i got purple for beam owerload cost me just 600 k ec shuld i remuve torpedo and luse 3% critical chanse?

    edit: i faund cannon one too one quck question if i put 2 of those for beam oweload will penetration incrise? i put 2 for 35 % and i get total like 70% shild penetration ?
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2015
    nemanja102 wrote: »
    i faunded the beam owerload one but still trying to get cannon one xD i got purple for beam owerload cost me just 600 k ec shuld i remuve torpedo and luse 3% critical chanse?

    edit: i faund cannon one too one quck question if i put 2 of those for beam oweload will penetration incrise? i put 2 for 35 % and i get total like 70% shild penetration ?

    no, you get a higher chance to get 35% penetration, not a higher actual penetration, as I understand it. The chance is not added, its statistical rolls. So you get 2 rolls against 30% (or whatever it was ) to get 35% shield pen, which works out to something closer to a 50% chance of getting a proc, in the neighborhood, doing the math in my head.

    Its up to you if you use the torp or not. But I would not, and I certainly would not waste a TS officer skill on an aft weapon.
  • nemanja102nemanja102 Member Posts: 42 Arc User
    edited January 2015
    oky i set up thing nowi will need time to get deflector and engene u say but i will save my torp for now those 3% critical chanse saund nise for now untill i get some ntel boff who gives me like romulan 2% critical chanse
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited January 2015
    TS3 -> CSV2
    RSP1 -> EPtW2


    Space Traits:
    Tactical Advantage (Dyson)
    Enhanced Armor Penetration (Delta)
    Auxiliary Power Configuration - Offense (Nukara)
    ~wildcard~


    Power Distribution(approx):
    W: 100(125)
    S: 25
    E: 25
    A: 50
  • thor561thor561 Member Posts: 30 Arc User
    edited January 2015
    Here, I'll make it easy for you.

    http://skillplanner.stoacademy.com/?build=thor561sapphantom_7257

    Also, it seems from your stream of consciousness typing, you're not really thinking about stuff or understanding why it works, you're just looking for the answers. Stop, take a minute, look into what everything actually does, and you'll understand why it makes more sense than whatever you were trying to do before.
    Main character: Olson@thor561

    Vice Admiral of - Starfleet Command -
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited January 2015
    thor561 wrote: »
    Stop, take a minute, look into what everything actually does, and you'll understand why it makes more sense than whatever you were trying to do before.

    Great advice, I suggest you take it.

    If you want pure dps from a dbb phantom, here's how you'd do it.

    Now, here's why I changed your build:

    Boff abilities:

    Intel Team 2 is going to do little. It'll drop aggro for a short while, but this build is setup to obliterate everything in it's path, and you should either be with a good team and dps-tanking everything, or bring an actual tank with you - one copy of IT won't save you. Also, there's no point in making it rank 2.

    Iconic Turbulence 2: It's an interesting debuff, but you can put way better offensive powers here.

    So, let's look at my layout:

    APB1/APO3, 2xFAW3, 2xTT1: Fairly standard, max rank FAW, and the Zemok APO3 APB1 cycle allows you to alternate attack patterns and time one with each FAW. 2xTT for debuff clears, shield balancing, and slight damage boost is standard.

    2xOSS2: Allows for major power spikes that will buff your weapon damage and aux trait for a sizable damage buff - especially when timed with APO3.

    ETPW1/EPTW3: This allows you a half-dragon EPTW, and I took EPTW3/DEM1 over EPTW2/DEM2 because it's a higher damage setup - the extra damage DEM gets isn't anything next to an extra 3.3% all weapon damage and more weapons power.

    ET1/HE1: Debuff clears, since Plasma fires are common and ET clears the OSS system offline. Also, having a few heals is nice.

    ---

    Gear:

    Nukara/Romulan/Nukara is more dps than CC/Nukara/Nukara, and there's no point in pushing the rarity on any of that gear, or mark on anything but the rom engines from a pure dps perspective. It'll help you live a bit, but you surely don't need to epic it.

    Dyson 2-set: Simply put, there's no way that 3% crth outweighs having a second omni-AP beam. Especially since you can do it legitimately with the ancient one from the story mission and a crafted one, it's the way to go. Also, the plasma fire burn from an extra embassy console is several thousand dps anyway, also more than that 3% crth.

    ---

    Skills:

    Starship Electro-Plasma system is a must-max skill. As the skill that determines your max overcap, you have to have this for purposes of weapon power. It'll also help with EPTx power.

    Batteries helps with weapon/aux batteries, especially in the age of Exocomps everywhere.

    Power insulators are basically worthless for dps purposes as a tactical captain in PvE, so there's no point in skilling that.

    You've got to be able to move your ship, especially with DBB's. I wouldn't hesitate to max out impulse thrusters on any skill tree around.

    ---

    Traits: You have biotech patch and not accurate? This looks like you went to the exchange, said 'what are all the expensive space traits', and dumped them in.

    Oh, and don't forget your pirate sci boff, and grab a naussican from diplo t4 for your pirate engi boff if you can.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

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    Build questions? Look here!
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2015
    I retested the Phantom with a new build a couple days ago, hit over 42k dps. I used only a few ideas listed so far, but I do want to bring up a few points...

    First of all, what is it that makes the Phantom different from other ships? Spend some time thinking about that, and what capabilities it has over other Escorts and ships that might make it more effective.

    Secondly, PVE is about not just how much damage you do, but about how much damage your TEAM does. The Phantom, going back to the first point, is one of the few ships that is HIGHLY capable of increasing team damage on a target via several methods... Combine those methods, and the sky is the limit for how much damage you can do to a target or multiple targets simultaneously.


    Now I'm being purposely vague here because copy/pasting builds doesn't accomplish anything. Experiment and gather knowledge, then decide what play style you enjoy to play the game with, and go from there.
  • nemanja102nemanja102 Member Posts: 42 Arc User
    edited January 2015
    Tnx guys i have consider all i will experimant a litle and see what is best for me didnt know you can put 2 ap onami beams on the beck and yes sky is the limit tnx to all i have faund what i was loking for
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