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Command Specialization

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  • mikeflmikefl Member Posts: 861 Arc User
    edited January 2015
    Link to Tribble feedback thread on command specialization discussion.

    http://sto-forum.perfectworld.com/showthread.php?t=1345111
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  • jjdezjjdez Member Posts: 570 Arc User
    edited January 2015
    tigeraries wrote: »
    umm probably for the next spec tree... seems like you need to cap out command to get that trait since they mentioned it last... that would imply it is the capstone trait.

    As of now you need 16 points to unlock this specific passive. So 16/30 in Command Specialization before you start getting a small boost.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited January 2015
    bluegeek wrote: »
    The previous specializations didn't have a scaling passive effect, did they? I don't recall seeing that.

    Could someone post a link to the Tribble discussion of this? I'll look for it if I have the time, but if someone already knows where it is...

    They do, all of them..... You might want to take a closer look on your spec tree UI. :P:)
  • hyplhypl Member Posts: 3,719 Arc User
    edited January 2015
    Personally, I think Victory Cry is hilarious... :D
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2015
    This is good, glad your redoing and making this even better.

    I see it will be a long time before I fill out these trees. As it will be a while before I even hit Lv60. But I see Lv60 being our max for a good long time, so over time the trees will be filled out.
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  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited January 2015
    Command and Pilot in space will rock the socks for a cruiser. Even more tanky and more turny. :)

    You should have named it "Victory is Life! Cry" :)
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  • wayofderawayofdera Member Posts: 0 Arc User
    edited January 2015
    Cryptic,

    I like most of the traits I have seen in the Command Specialization, however, I am unsure about the ability to have "Fleet Support" reduced by 5 minutes, making the cool down 10 minutes, instead of the regular 15 minutes.

    For All captains this is a great trait. However, for the lowly science officer, this means all captains can bring in more fleet support (including yourself, granted) compared to being the only Captain able to bring in extra ships, Photonic Fleet, every 4 minutes. Before the science Captain could bring in extra Photonic ships, 3 times (1 minute remaining on 4th use) to the 15 minute cool down of Fleet Support, however, at 10 it is only 2 times (2 minutes remaining on 3rd use).

    Personally, I think this reduction in Fleet Support time is great, for all class of captains, when using the Command Specialization. However, I would personally like to see the Photonic Fleet cool down reduced, from 4 minutes to 3 minutes.;)
  • hfmuddhfmudd Member Posts: 881 Arc User
    edited January 2015
    so if IntO is 'Tac/Sci', and Command is 'Tac/Eng', then might 'Eng/Sci' be coming after?
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  • bradhadbradhad Member Posts: 2 Arc User
    edited January 2015
    The Captain Specialization system that came with Delta Rising has offered players a new purpose for their continued efforts, even after reaching the new level cap of 60.

    Only if one considers grinding mostly the same bloody content over and over again for a fraction of the experience gain to be a new purpose. Personally I consider it to be the same purpose, except with fewer rewards for the effort put in, as well as drastically more in terms of running costs (gear upgrade, starbases, R&D, reputation system, Fleet gear purchases among others all being heavy on resources, especially Dilithium.) The addition of another specialisation tree is going to do nothing to change the fact that aside from the trees there is no real progression to speak of. Yes, you could point to the new difficulty levels in Queued events to be such, but that doesn't get around the fact that the vast majority of said content is the same as that which we have been running for some years now- adding a new layer of difficulty and non-optionals to IS does not assuage my general boredom of the place (though i realise i may be alone in that.) The Spec. trees are really a glorified talent system, which is an odd choice for endgame progression, at least in my opinion.
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited January 2015
    Is the first officer system never going to happen? Seems like now would be the time during a boff revamp.
  • timberwolf#2067 timberwolf Member Posts: 49 Media Corps
    edited January 2015
    With the exception of a few abilities in the new tree, the command tree doesnt seem as good for the content as the current Intelligence tree. and from what I've tested on Tribble, the new training padds for space and ground BOFF abilities each cost 400 dili, take 4 hours to finish making, and are consumed on use...so BOFF training has gone from something we could do for free to help each other out to something to flood the Exchange with or something to raise dili/zen conversion rates

    So....whats the new Command type Federation starship for the anniversary event and what are its perks because my interest in the new boff training and specailization tree are dead.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited January 2015
    So we continue to grind out more specializations, so we can handle the next set of grinds for the next set of specializations...so we can handle the grind for the next set :P Circle of causality complete, Might this be considered a D'Angelo paradox? :rolleyes:
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  • edited January 2015
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  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2015
    tuskin67 wrote: »
    It doesn't cost anything,

    Actually it will cost a lot of time as it is such a hassle to get these spec points anyway
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  • edited January 2015
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  • ian351ian351 Member Posts: 5 Arc User
    edited January 2015
    so what do u do if uv already used 30 points?
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited January 2015
    Can Anybody confirm that all the abilities work in this one?

    Will the devs finally fix the Stealth parts of Intelligence team from the last Specialization?

    Or just boldly forge ahead with new stuff while leaving broken stuff in their wake like usual?
  • tinead51tinead51 Member Posts: 449 Arc User
    edited January 2015
    Can Anybody confirm that all the abilities work in this one?

    Will the devs finally fix the Stealth parts of Intelligence team from the last Specialization?

    Or just boldly forge ahead with new stuff while leaving broken stuff in their wake like usual?

    See the last line in your post? You answered your own question... ;)
  • darthpostaldarthpostal Member Posts: 245 Arc User
    edited January 2015
    My main is only LvL 88. Increasing cap to LvL 140 makes me cry. :(
  • vawlkusvawlkus Member Posts: 348 Arc User
    edited January 2015
    Interesting....... Your link goes nowhere (404) for me Trendy.
  • cwnannwncwnannwn Member Posts: 19 Arc User
    edited January 2015
    vawlkus wrote: »
    Interesting....... Your link goes nowhere (404) for me Trendy.

    I get the same message and was referred back to Arc Games.
  • ak255ak255 Member Posts: 317 Arc User
    edited January 2015
    I do like this, and the fact I don't have to let my-self almost die just to call in backup when Science Captains can spam Photonic Fleet at any health.

    Although, I do question why they made STO sound like an RTS game with how they described Command. :P
  • vawlkusvawlkus Member Posts: 348 Arc User
    edited January 2015
    vawlkus wrote: »
    Interesting....... Your link goes nowhere (404) for me Trendy.

    Ok, it's findable now.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited January 2015
    sophlogimo wrote: »
    Keeping you entertained is the point of a game.
    Whereas the higher-ups of this (and many other) game think the point of a game is to keep you occupied.
    #TASforSTO
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  • ashlotteashlotte Member Posts: 316 Arc User
    edited January 2015
    Ok, I'll admit it. The Command Specialization looks good... Very good. Legacy of Romulus good even. This may be the only good thing to come from Delta Rising since T6 ships(debatable) and Talaxians (Don't even start.. I love 'em! >:[ )

    But, there's also the issue of uh...the repetitive Argala grind... and dilithium costs for bridge officers.... But, let's not point out the obvious putrid TRIBBLE in the oatmeal, shall we?
    wayofdera wrote: »
    Cryptic, I would personally like to see the Photonic Fleet cool down reduced, from 4 minutes to 3 minutes.;)

    Yeah... D:<
  • c1cer0c1cer0 Member Posts: 54 Arc User
    edited January 2015
    tuskin67 wrote: »
    What are you talking about? I don't see anyone else in this thread saying anything overly negative about it.


    Sorry my fault I forgot:

    This is the best Specialisation ever, and the Players love it :rolleyes:
  • venkouvenkou Member Posts: 0 Arc User
    edited January 2015
    sophlogimo wrote: »
    Uh.... you are here to spend time, aren't you? Keeping you entertained is the point of a game.

    You'lll just have to be a bit more creative about the things you do in game to earn XP.
    ...but, you will only run the same stfs (missions) over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over... STO is an endless repetitive circle.

    Players 'don't need' these skills.

    *grind through same exact missions a 1,000 times*
    *obtain skill*
    *grind through same exact missions a 1,000 times*
    *obtain skill*
    *grind through same exact missions a 1,000 times*
    *obtain skill*
    *grind through same exact missions a 1,000 times*
    *obtain skill*
    *grind through same exact missions a 1,000 times*
    *obtain skill*
    *grind through same exact missions a 1,000 times*
    *obtain skill*

    So, what are you actually accomplishing?

    No end goals. No player character story development.

    While you may be unlocking new skills, the reality is that you are running in place.

    *shrugs*

    Everything at the end of the game is a meaningless treadmill.
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    vb, ruts, rutting or rutted
    4. (tr) to make a rut or ruts in

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  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited January 2015
    Now the real question is this: What will the next ships be that take advantage of these new bridge officer abilities. It makes me feel good to know that the anniversary ship, which will likely be free at first, is going to have a command officer seat. Anxious to see if there will be a new surgical strikes for this specialization, or if it focuses more on team passives like the rest. Probably the later which makes it perfect, in my opinion for a big cruiser.
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  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited January 2015
    ian351 wrote: »
    so what do u do if uv already used 30 points?

    nothing... no refunds... grind more points and boost their metrics.
  • tinkerbelchtinkerbelch Member Posts: 138 Arc User
    edited January 2015
    +2% bonus all dmg per Teammate at Full health/hul

    I think this is a great first step to encouraging healer support and aggro taking roles in pve.
    It probably needs to be increased to actually see these builds in pve, as 2% per teammate is unlikely enough.
    Especially true since someone focusing on keeping team at full health is not going to be doing much damage themselves as their attention is not on the targets.
    Plus using boff skills ,even healing ones, interrupts weapon firing.
    Not to mention this would give a role for new players or builds where players have not invested in end game gear and upgrades.

    Tank builds could train in threat gen and use attract fire (2x threat gen,-50% ally threat) to help keep rest of team at full health by drawing fire. They have no doubt sacrificed firepower for tanking abiltiy and this could be a valuable addition to the team. but not at 2%

    Having tank to draw fire and a healer to heal the tank, allows the rest of the team to focus on damage.
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