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CrtH vs. CrtD

sirmaydaysirmayday Member Posts: 535 Arc User
Sorry if I've overlooked an optimization forum this should be in; could've sworn I saw one before, but can't seem to find it now. Anyway, on the my question:

I know that, in general, CrtH > CrtD, and the logic behind that is pretty clear; it doesn't matter how hard you crit if you don't crit often enough for it to matter. That said, my fleet's spire is about a week away from having Tier 3 Research facilities, so I'm looking to outfit my Phantom with the appropriate tac consoles. Before I sink the dilithium and fleet credits into it, though, I wanted to see if there's an accepted point at which one should focus on CrtD instead of more CrtH. Is there?
Post edited by sirmayday on

Comments

  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited January 2015
    With the current meta, CrtD all the way. You can get enough CrtH from Rep and consoles.
  • biersteinbierstein Member Posts: 0 Arc User
    edited January 2015
    CritD is superior for weapons, not even a debate IMO.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    edited January 2015
    Thanks for the quick response, but it left me a little confused. Maybe I wasn't clear enough: I'm talking about buying up new tactical consoles from my fleet's spire. Are those the consoles that are suppose to give me enough CrtH, or do you mean that other (non-tactical) consoles are supplying CrtH?

    Either way, thanks again for the reply.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    What it is is that CrtH is relatively easy to get from boffs and a large number of available consoles. CritD, the only way to really get it in large quantities is from weapon mods. The CritD consoles generally don't get much bang for the buck other than the Assimilated Module and the Bio-Neural Infusion Circuits, and the BNIC is lobi-store only. Because of this, the general rule of thumb is CrtH on your tac consoles, then CrtD on your weapons.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited January 2015
    sirmayday wrote: »
    Thanks for the quick response, but it left me a little confused. Maybe I wasn't clear enough: I'm talking about buying up new tactical consoles from my fleet's spire. Are those the consoles that are suppose to give me enough CrtH, or do you mean that other (non-tactical) consoles are supplying CrtH?

    Either way, thanks again for the reply.

    The Vulnerability Locator consoles are one source, yes. Another potential source is lobi consoles such as the Tachyokinetic Converter. There are also rep system consoles such as the Assimilated Module.

    So yes, focus on CrtD for your actual weapon modifiers, and let your console layout handle the CrtH.
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  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited January 2015
    I personally use weapons with a CrtH procs as that is harder to get up in percentage than damage, (usually acc/crtH if available), then for consoles I use one fleet tac damage console and the rest chance consoles, I usually find it easy to keep my crits over 90% in damage and over 20% in chance, (depending on the toon).
    I find this to be an acceptable balance between damage and chance for myself personally, though I know others who do it far differently and look for that "mega crit" less often.
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  • edited January 2015
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  • sirmaydaysirmayday Member Posts: 535 Arc User
    edited January 2015
    Very helpful, one and all, thank you.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    deokkent wrote: »
    Funny fact. Beam overload always crit (100% Crth).

    Have you noticed that Isokinetic Cannon does as well? Unless I missed something, I don't recall it saying it was supposed to do that.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited January 2015
    deokkent wrote: »
    Funny fact. Beam overload always crit (100% Crth).

    with this in mind you COULD make an all crtD built for every darn thing and aux to bad (cool downs) with 2-3 copies of overload....
  • adorenkoadorenko Member Posts: 0 Arc User
    edited January 2015
    sirmayday wrote: »
    Sorry if I've overlooked an optimization forum this should be in; could've sworn I saw one before, but can't seem to find it now. Anyway, on the my question:

    I know that, in general, CrtH > CrtD, and the logic behind that is pretty clear; it doesn't matter how hard you crit if you don't crit often enough for it to matter. That said, my fleet's spire is about a week away from having Tier 3 Research facilities, so I'm looking to outfit my Phantom with the appropriate tac consoles. Before I sink the dilithium and fleet credits into it, though, I wanted to see if there's an accepted point at which one should focus on CrtD instead of more CrtH. Is there?

    For tac consoles, I can't think of a single time you would want crtd over crth. Stack your crtd on your weapons and leave it at that.

    Other places to get crtd are from traits, specializations, and other consoles that have it along with crth.
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  • zbzznzbzzn Member Posts: 221 Arc User
    edited January 2015
    deokkent wrote: »
    Funny fact. Beam overload always crit (100% Crth).

    That is the basis of my current ship. I'm running five vulnerability exploiters and my four fore dual beam banks are all focused on CrtD. The idea is that the ship is configured to be able to rapidly cycle beam overloads and the occasional FAW.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    The advice I've been hearing is that for your weapons, Crt D is the way to go.

    CrtD x3 or x4 is what the high dps crews are focusing on. And they get the best EC results when put up for sale on the exchange.

    Dx4 > Dx3+Pen or something to that effect.

    I don't honestly know about the actual mechanics though - someone will have to explain it to me.

    That is until the next meta change in about 3 months ;)
  • sirmaydaysirmayday Member Posts: 535 Arc User
    edited January 2015
    I suppose it speaks well of the metagame that I can't quite get a straight answer. :)
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    sirmayday wrote: »
    I suppose it speaks well of the metagame that I can't quite get a straight answer. :)

    Play here long enough, everything will come round.

    3 years ago Plasma builds were laughed at, and the best DPS in the game was a hair above 10K. Anything above that was considered a joke. How things change...

    Everything has seen changes, some good, some not so good.

    Right now my alts play with a mix of everything, but the alts that get the better DPS focus the weapons on CrtDx3 + pen. That's just an opinion, but it comes from people who's build advice works well enough to surpass anything I could hope to achieve.

    With our luck Phasers will get a big update and become the most powerful weapon in the game, while antiproton will get a nerf. Just kidding of course ;)
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    adorenko wrote: »
    For tac consoles, I can't think about of a single time you would want crtd over crth. Stack your crtd on your weapons and leave it at that.

    SS builds, BO builds, Particle Manipulator builds...
  • edited January 2015
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited January 2015
    For tac consoles, always choose CrtH (locators). Look at the usual ratio of CrtD:CrtH on universals like the tachyo and borg, and on weapon mods. It is 10:1. On tac consoles it is 5:1. CrtH consoles give you twice the "bang" for your buck.

    When choosing weapons, CrtH mods are a lot cheaper than CrtD ones, but seeing as you have to be using locators, there is no way to get anywhere close to the CrtD required to start pumping out some noticeable dps unless using CrtDx3 or better weapons. Until they rebalance those spire consoles, then this won't really change.
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  • humblesheephumblesheep Member Posts: 423 Arc User
    edited January 2015
    Have you noticed that Isokinetic Cannon does as well? Unless I missed something, I don't recall it saying it was supposed to do that.

    Are you using the Particle Manipulator trait with a high Part Gen score? That would cause to to crit a lot.
    adorenko wrote: »
    For tac consoles, I can't think about of a single time you would want crtd over crth.

    For an exotic damage build you just might.

    I'm building one at the moment, a new character so still a few weeks off Level 15 Science, when I get there I'll try to see if the increased damage from the exotics outweighs the loss in weapons damage when I switch from Locators to Exploiters.
  • bobosmrade1bobosmrade1 Member Posts: 0 Arc User
    edited January 2015
    For PVP
    If you have BO build, use Exploiters and put atleast [Acc]x2 modifier on all weapons, CrtD for the weapon you are doing the BO off, and CrtH for all else.
    If else, Locators and again atleast [Acc]x2, with CrtD for all weapons

    For PVE
    If you have BO build, use Exploiters, [CrtD]x3 for the weapon you are doing the BO off, [CrtH]x3 for all other.
    If else, use Locators and [CrtD]x3 for all weapons.

    Its that simple.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2015
    Have you noticed that Isokinetic Cannon does as well? Unless I missed something, I don't recall it saying it was supposed to do that.

    Unless it is effected by PG boosts, than I don't think it has a full time 100% like BO does!

    Tested it myself quite often and, it doesn't always crit 100% of the time.
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  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    I'd say go for CtrD all the way. Why ? Because of surgical strike. While so far the selection of ships who can use it are limited, but they are going to release more and more t6, and chances are, you'll use it more and more.
    Surgical strike is crazy good by its own (+30% ctrh+acc ? Hell yeah !), but with the right gear, it is insanely good.

    That's why AP with ctrd are so expensive right now.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2015
    "CrtH from consoles, CrtD from weapons"
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2015
    woodwhity wrote: »
    "CrtH from consoles, CrtD from weapons"

    Agreed, from day 1 of my game play, this has always been my choice, now it's made better with ever increasing ACC/CRTH from other sources.
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