Sorry if I've overlooked an optimization forum this should be in; could've sworn I saw one before, but can't seem to find it now. Anyway, on the my question:
I know that, in general, CrtH > CrtD, and the logic behind that is pretty clear; it doesn't matter how hard you crit if you don't crit often enough for it to matter. That said, my fleet's spire is about a week away from having Tier 3 Research facilities, so I'm looking to outfit my Phantom with the appropriate tac consoles. Before I sink the dilithium and fleet credits into it, though, I wanted to see if there's an accepted point at which one should focus on CrtD instead of more CrtH. Is there?
Thanks for the quick response, but it left me a little confused. Maybe I wasn't clear enough: I'm talking about buying up new tactical consoles from my fleet's spire. Are those the consoles that are suppose to give me enough CrtH, or do you mean that other (non-tactical) consoles are supplying CrtH?
What it is is that CrtH is relatively easy to get from boffs and a large number of available consoles. CritD, the only way to really get it in large quantities is from weapon mods. The CritD consoles generally don't get much bang for the buck other than the Assimilated Module and the Bio-Neural Infusion Circuits, and the BNIC is lobi-store only. Because of this, the general rule of thumb is CrtH on your tac consoles, then CrtD on your weapons.
Thanks for the quick response, but it left me a little confused. Maybe I wasn't clear enough: I'm talking about buying up new tactical consoles from my fleet's spire. Are those the consoles that are suppose to give me enough CrtH, or do you mean that other (non-tactical) consoles are supplying CrtH?
Either way, thanks again for the reply.
The Vulnerability Locator consoles are one source, yes. Another potential source is lobi consoles such as the Tachyokinetic Converter. There are also rep system consoles such as the Assimilated Module.
So yes, focus on CrtD for your actual weapon modifiers, and let your console layout handle the CrtH.
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I personally use weapons with a CrtH procs as that is harder to get up in percentage than damage, (usually acc/crtH if available), then for consoles I use one fleet tac damage console and the rest chance consoles, I usually find it easy to keep my crits over 90% in damage and over 20% in chance, (depending on the toon).
I find this to be an acceptable balance between damage and chance for myself personally, though I know others who do it far differently and look for that "mega crit" less often.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Sorry if I've overlooked an optimization forum this should be in; could've sworn I saw one before, but can't seem to find it now. Anyway, on the my question:
I know that, in general, CrtH > CrtD, and the logic behind that is pretty clear; it doesn't matter how hard you crit if you don't crit often enough for it to matter. That said, my fleet's spire is about a week away from having Tier 3 Research facilities, so I'm looking to outfit my Phantom with the appropriate tac consoles. Before I sink the dilithium and fleet credits into it, though, I wanted to see if there's an accepted point at which one should focus on CrtD instead of more CrtH. Is there?
For tac consoles, I can't think of a single time you would want crtd over crth. Stack your crtd on your weapons and leave it at that.
Other places to get crtd are from traits, specializations, and other consoles that have it along with crth.
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That is the basis of my current ship. I'm running five vulnerability exploiters and my four fore dual beam banks are all focused on CrtD. The idea is that the ship is configured to be able to rapidly cycle beam overloads and the occasional FAW.
I suppose it speaks well of the metagame that I can't quite get a straight answer.
Play here long enough, everything will come round.
3 years ago Plasma builds were laughed at, and the best DPS in the game was a hair above 10K. Anything above that was considered a joke. How things change...
Everything has seen changes, some good, some not so good.
Right now my alts play with a mix of everything, but the alts that get the better DPS focus the weapons on CrtDx3 + pen. That's just an opinion, but it comes from people who's build advice works well enough to surpass anything I could hope to achieve.
With our luck Phasers will get a big update and become the most powerful weapon in the game, while antiproton will get a nerf. Just kidding of course
For tac consoles, always choose CrtH (locators). Look at the usual ratio of CrtD:CrtH on universals like the tachyo and borg, and on weapon mods. It is 10:1. On tac consoles it is 5:1. CrtH consoles give you twice the "bang" for your buck.
When choosing weapons, CrtH mods are a lot cheaper than CrtD ones, but seeing as you have to be using locators, there is no way to get anywhere close to the CrtD required to start pumping out some noticeable dps unless using CrtDx3 or better weapons. Until they rebalance those spire consoles, then this won't really change.
For tac consoles, I can't think about of a single time you would want crtd over crth.
For an exotic damage build you just might.
I'm building one at the moment, a new character so still a few weeks off Level 15 Science, when I get there I'll try to see if the increased damage from the exotics outweighs the loss in weapons damage when I switch from Locators to Exploiters.
For PVP
If you have BO build, use Exploiters and put atleast [Acc]x2 modifier on all weapons, CrtD for the weapon you are doing the BO off, and CrtH for all else.
If else, Locators and again atleast [Acc]x2, with CrtD for all weapons
For PVE
If you have BO build, use Exploiters, [CrtD]x3 for the weapon you are doing the BO off, [CrtH]x3 for all other.
If else, use Locators and [CrtD]x3 for all weapons.
I'd say go for CtrD all the way. Why ? Because of surgical strike. While so far the selection of ships who can use it are limited, but they are going to release more and more t6, and chances are, you'll use it more and more.
Surgical strike is crazy good by its own (+30% ctrh+acc ? Hell yeah !), but with the right gear, it is insanely good.
That's why AP with ctrd are so expensive right now.
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Either way, thanks again for the reply.
The Vulnerability Locator consoles are one source, yes. Another potential source is lobi consoles such as the Tachyokinetic Converter. There are also rep system consoles such as the Assimilated Module.
So yes, focus on CrtD for your actual weapon modifiers, and let your console layout handle the CrtH.
— Sabaton, "Great War"
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I find this to be an acceptable balance between damage and chance for myself personally, though I know others who do it far differently and look for that "mega crit" less often.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Have you noticed that Isokinetic Cannon does as well? Unless I missed something, I don't recall it saying it was supposed to do that.
with this in mind you COULD make an all crtD built for every darn thing and aux to bad (cool downs) with 2-3 copies of overload....
For tac consoles, I can't think of a single time you would want crtd over crth. Stack your crtd on your weapons and leave it at that.
Other places to get crtd are from traits, specializations, and other consoles that have it along with crth.
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That is the basis of my current ship. I'm running five vulnerability exploiters and my four fore dual beam banks are all focused on CrtD. The idea is that the ship is configured to be able to rapidly cycle beam overloads and the occasional FAW.
CrtD x3 or x4 is what the high dps crews are focusing on. And they get the best EC results when put up for sale on the exchange.
Dx4 > Dx3+Pen or something to that effect.
I don't honestly know about the actual mechanics though - someone will have to explain it to me.
That is until the next meta change in about 3 months
Play here long enough, everything will come round.
3 years ago Plasma builds were laughed at, and the best DPS in the game was a hair above 10K. Anything above that was considered a joke. How things change...
Everything has seen changes, some good, some not so good.
Right now my alts play with a mix of everything, but the alts that get the better DPS focus the weapons on CrtDx3 + pen. That's just an opinion, but it comes from people who's build advice works well enough to surpass anything I could hope to achieve.
With our luck Phasers will get a big update and become the most powerful weapon in the game, while antiproton will get a nerf. Just kidding of course
SS builds, BO builds, Particle Manipulator builds...
When choosing weapons, CrtH mods are a lot cheaper than CrtD ones, but seeing as you have to be using locators, there is no way to get anywhere close to the CrtD required to start pumping out some noticeable dps unless using CrtDx3 or better weapons. Until they rebalance those spire consoles, then this won't really change.
Are you using the Particle Manipulator trait with a high Part Gen score? That would cause to to crit a lot.
For an exotic damage build you just might.
I'm building one at the moment, a new character so still a few weeks off Level 15 Science, when I get there I'll try to see if the increased damage from the exotics outweighs the loss in weapons damage when I switch from Locators to Exploiters.
If you have BO build, use Exploiters and put atleast [Acc]x2 modifier on all weapons, CrtD for the weapon you are doing the BO off, and CrtH for all else.
If else, Locators and again atleast [Acc]x2, with CrtD for all weapons
For PVE
If you have BO build, use Exploiters, [CrtD]x3 for the weapon you are doing the BO off, [CrtH]x3 for all other.
If else, use Locators and [CrtD]x3 for all weapons.
Its that simple.
Know the difference
It could save your life...
Unless it is effected by PG boosts, than I don't think it has a full time 100% like BO does!
Tested it myself quite often and, it doesn't always crit 100% of the time.
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Surgical strike is crazy good by its own (+30% ctrh+acc ? Hell yeah !), but with the right gear, it is insanely good.
That's why AP with ctrd are so expensive right now.
Agreed, from day 1 of my game play, this has always been my choice, now it's made better with ever increasing ACC/CRTH from other sources.
Praetor of the -RTS- Romulan Tal Shiar fleet!