All of my BOFFs are just the way I like em. After the big revamp, will they still retain those talents as I had paid for them to have (through the use of EC and skill points), or are all of my BOFFS going to become imbeciles who lay in their seats drooling all over their control panels until I have to hassle with a new Training system and have to spend Dil against my will?
They can still be got from exchange, and from the looks of it, once you have it, never have to worry about training again. I'd pay zen for that convenience, and this is not going to be that pricey, we get to train all special boffs now in all ranks we'd ever need, and never need to worry again. I really have to applaud the devs for finally doing this long needed change that is going to make things so much simpler, but I guess no matter how well they rectify something, some people have only seen doom for so long, doom is all they can ever see again.
I know...how dare cryptic give players what they asked for. Now I understand that some people had no issues with the old BoFF system...but are they SO FRAKING self indulgent that they refuse to even believe other people when they say they actually wanted something like this? It's not a matter of being ignorant and going I didn't know it was an issue to some people anymore since pretty much any thread on the subject has repeatedly said that some of us actually wanted something like this...and yet these naysayers even refuse to believe that this is the case.
To the OP...the system maybe unneccesary for YOU...but please making blanket statement like you did in your title. Some of us...a LOT of us actually are quite excited about the change.
To have all your BOFFS "blanked" and be forced to hassle with a new system and forced to spend Dil that you were trying to save up for something else, just so you can get back the skills that they had on them before this robbery? Funny, I don't recall seeing anyone clamoring for that. Maybe you just like to be frustrated.
To have all your BOFFS "blanked" and be forced to hassle with a new system and forced to spend Dil that you were trying to save up for something else, just so you can get back the skills that they had on them before this robbery? Funny, I don't recall seeing anyone clamoring for that. Maybe you just like to be frustrated.
You might want to go back to the original blog post. 1. "Blanking" hasn't been referenced at all. 2. Dilithium costs are only incurred by crafting new manuals from previously captain-trainable abilities. Don't like that? Buy those off the exchange. With immediate access to Officer training R+D, "small" dil costs, and only green mats required you can be sure that they'll be reasonably priced (after the initial rush) and for the added EC cost you are getting permanet access to that ability on that boff (and a selection on the exchange including what everyone can train, advanced specialization and profession specific included).
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You might want to go back to the original blog post. 1. "Blanking" hasn't been referenced at all. 2. Dilithium costs are only incurred by crafting new manuals from previously captain-trainable abilities. Don't like that? Buy those off the exchange. With immediate access to Officer training R+D, "small" dil costs, and only green mats required you can be sure that they'll be reasonably priced (after the initial rush) and for the added EC cost you are getting permanet access to that ability on that boff (and a selection on the exchange including what everyone can train, advanced specialization and profession specific included).
just what I was about to say, to me this will be a most useful feature.
I have long been put off of training boffs for the simple reason that the learned skill would only end up replacing a current skill that might be just as useful.
having the ability to learn new skills without loosing old ones will be a welcome change.
this is also much more realistic in as much as I have never heard of anyone IRL learning a new skill but forgetting an old skill in the proses.
but I dare say if you don't want to go down that road you can just as easy leave boffs with the current skill set they have now.
to my mind this really opens up the doffs to be tailored to suit the player with the bonus of being able to slot skills in and out at will and adds another level of individuality that the game lacks at present.
there are bound to be some good skills that will be obtainable for little or no dil cost and some that will be gained through a specialization tree and I am sure that other ones that will cost a small amount of dil will be well worth the price for a player that wants them.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
This revamp isn't unnecessary. It's actually extremely necessary. Pity they're adding a dil cost to it, but the way boff training works now is seriously incredibly broken.
This revamp isn't unnecessary. It's actually extremely necessary. Pity they're adding a dil cost to it, but the way boff training works now is seriously incredibly broken.
uuummm hate to break it to you but not cost dil EXCEPT All crafted manuals will require a PADD (Personal Access Display Device) which is a new crafting component. The cost of creating this component is several uncommon crafting materials and a small amount of Diltihium and Energy Credits. Once a PADD component is created players can use it to create their own manuals or they can be traded and sold to other players for assistance in creating manuals you might not have access to. and you don't even have to spend dil to get the manuals you can get them from trading or the exchange really you people need to read lol.
No matter what, still a small price to pay to never need to worry about training your boffs repeatedly with other expendable boffs who are tedious to search for or running back and forth to the trainer anymore any time you wish to change your build setup, in fact I'm so pleased with this change I'll shortly suspend my Delta Rising signature :P
I just hope that rare abilities such as TSS3 are now more easily available.
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This is only useful for people with crazy-huge numbers of ships. I have absolutely no need for it.
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They can still be got from exchange, and from the looks of it, once you have it, never have to worry about training again. I'd pay zen for that convenience, and this is not going to be that pricey, we get to train all special boffs now in all ranks we'd ever need, and never need to worry again. I really have to applaud the devs for finally doing this long needed change that is going to make things so much simpler, but I guess no matter how well they rectify something, some people have only seen doom for so long, doom is all they can ever see again.
What I wonder is - will they even keep BO skill ranks around, or should we not just simply assume all skills are set at max rank?
it seems really a bit superflous, considering all the new options and complexity added with crafting manuals and reslotting powers.
I know only one case where people might still not max out their skills once they can - one guide I read suggested only ranking a skill to level 5 or so because then the cooldown would work harmoniously withanother power's cooldown and doing some mega-spacebar-bind or something like that would always work out the way you'd want to. I think it's not a major break if that "feature" would be lost... In exchange for some simplicity in teaching BOs skills.
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I hope so to....looks like another ploy to enrich PWE while leaving players with more grinding through Crafting or paying up DIL to get anything good
They've actually lost their money with me...I've upgraded everything worth (and a lot of the time that hasn't been worth) upgrading and now I'm just sort of twiddling my thumbs.
As it is now, you go to the Boff trainer to train a Boff. As I understand it in the new system, you go to the Boff trainer and buy a manual, with this manual you can train your Boff.
Also, as I have understand, when you retrain a Boff, he/she won't forget the old skill. Now you pick a Boff for a station, then you pick a Boff and select a skill. If this is the case, that is a wonderful thing.
Manuals can be send to alts, sold etc. This is a great upgrade and a real quality of life improvement.
Is it necessary. That is not to the player to decide. Start and make your own game, if you want to decide that.
I just hope that rare abilities such as TSS3 are now more easily available.
This. Stuff like BOFF only skills like TSS3, BO3, ASIF3, etc. to be more easily accessible. Or how about the much fabled Photonic Officer 3 that was only found on a special Photonic Science Officer? Hopefully that too.
Not to mention that specializations like Intel can be taught to other BOFF types now. That's a good boost to flexibility, though you still need to have the Intel seating on the ship to use specializations.
The basic idea of the revamp has great merit. But nothing has really been said as to how much in resources it's going to cost.
The basic idea of the revamp has great merit. But nothing has really been said as to how much in resources it's going to cost.
This is the main concern. There might be additional costs to the skills like TSS 3, Aux to SIF 3, etc. than just the PADD.
Another concern is whether Captain train skills are from the Bridge Officer trainer or crafting them. If Cryptic is smart, then all Bridge Officer trainer skills and Captain train skills would be available from the Bridge Officer trainer while all new skills and rare skills like TSS 3 and Aux to SIF 3 are available through the crafting system.
Meh, I'm not worried. In fact having an army of Boffs is a pain in the backside so if I can stick to the minimum I'd need then it's a good change in my eyes.
And cost? Cost depends. Everyone still bangs on about how expensive the upgrade system is, not for me - I don't do it.
Everyone still bangs on about how long and grindy it is to level and earn all the spec points, not me - I really could not care less for yet more traits giving me more power I don't need. Or want honestly, I want to fight not steamroll the content.
And this? Like kit modules I'll be happy with lower tier abilities that get the job done, likely pennies on the exchange. I'll leave everyone else to pay through the nose for expensive skills, and then moan about it on the forum.
You might want to go back to the original blog post. 1. "Blanking" hasn't been referenced at all. 2. Dilithium costs are only incurred by crafting new manuals from previously captain-trainable abilities. Don't like that? Buy those off the exchange. With immediate access to Officer training R+D, "small" dil costs, and only green mats required you can be sure that they'll be reasonably priced (after the initial rush) and for the added EC cost you are getting permanet access to that ability on that boff (and a selection on the exchange including what everyone can train, advanced specialization and profession specific included).
You can call Cryptic and PWE a lot of things....but reasonable isn't one of them.
The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!
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I think I'm more interested in knowing the cost involved. If it's in a the thousands, that will be too much.
However, a single white boff cost 205dil (at the NPC). So training for a skill at 100~dil should be fine IMO, especially considering it's a one time fee, and the skill is learned forever. And you can always buy a manual for EC anyway.
Honestly, considering all the flaws the current system have, I'm more than happy to see that coming.
It's an awesome thing, that's just too bad it comes when DR is killing the game for me, and it's not related to BOFF training at all.
I think I'm more interested in knowing the cost involved. If it's in a the thousands, that will be too much.
However, a single white boff cost 205dil (at the NPC). So training for a skill at 100~dil should be fine IMO, especially considering it's a one time fee, and the skill is learned forever. And you can always buy a manual for EC anyway.
Honestly, considering all the flaws the current system have, I'm more than happy to see that coming.
It's an awesome thing, that's just too bad it comes when DR is killing the game for me, and it's not related to BOFF training at all.
I agree with you, I really like the system, and to be honest, I'll put all my abilities in my fleet bank so other can use them, I'm pretty sure others will do the same so we can exchange abilities at no significant cost.. some of them will go to the exchange, but my primary concern is the fleet.
Dillithium cost will be insignificant, as i'm not planning to do 10.000 padds..., maybe 4 to 5?, anyway, i get enough dill, am a very organized person..
The same is true about many players that post on the forums. :rolleyes:
Yes well let me ask you this. Whose TRIBBLE who? In the RL when you are standing in any queue or dealing with an unreasonable business practice, are you not entitled to point out your dissatisfaction? Why are blue-flamers of MMO's always so willing to rally to the defense of the indefensible? Like the MMO developers are somehow the holy grail?
Customers pay money for something which gets changed ever other week. This game is out of Beta. So, I don't need to be reasonable about anything. How many times have I had to fork-out money for the same thing over, and over, and over, and over, and over again. Yes that many times. SO WHOSE's unreasonable? When did it become good game design to build Pavlovian conditioning into a game, which I might add our children are being exposed to?
It is maybe not so nice to new players. If the Skills are to expensive, they have to join the grind from Day One. The Missions don`t offer Dilithium or a lot of EC.
Paying for basic things sucks.
It is maybe not so nice to new players. If the Skills are to expensive, they have to join the grind from Day One. The Missions don`t offer Dilithium or a lot of EC.
Paying for basic things sucks.
English is not my native language
The fact is that it's the dilithium that's the ONLY drawback to this system for me, and the fact is that you can just buy the PADD on the exchange.
So the price comes down to the PADD dilithium cost or the price people are placing it on the exchange for, tow things which are directly connected.
You get what? 460 dilithium for running the Academy History test? That should be the max. And honestly, seeing as anyone new will be training BOFFs with a lot of different things early on, it should probably be 100 Dilithium. You should be able to fund BOFF training easily off the residuals from DOFF assignments, that's what I would consider to be a small cost.
As for paying for basic things, we still had to pay to retrain our BOFFs before in Energy Credits and then expend Expertise/Skill Points to get them to max in that skill every time before. Now it's a one time deal and its permanent on that officer, so in that regard this is automatically superior.
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I hope so to....looks like another ploy to enrich PWE while leaving players with more grinding through Crafting or paying up DIL to get anything good
To have all your BOFFS "blanked" and be forced to hassle with a new system and forced to spend Dil that you were trying to save up for something else, just so you can get back the skills that they had on them before this robbery? Funny, I don't recall seeing anyone clamoring for that. Maybe you just like to be frustrated.
You might want to go back to the original blog post. 1. "Blanking" hasn't been referenced at all. 2. Dilithium costs are only incurred by crafting new manuals from previously captain-trainable abilities. Don't like that? Buy those off the exchange. With immediate access to Officer training R+D, "small" dil costs, and only green mats required you can be sure that they'll be reasonably priced (after the initial rush) and for the added EC cost you are getting permanet access to that ability on that boff (and a selection on the exchange including what everyone can train, advanced specialization and profession specific included).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
just what I was about to say, to me this will be a most useful feature.
I have long been put off of training boffs for the simple reason that the learned skill would only end up replacing a current skill that might be just as useful.
having the ability to learn new skills without loosing old ones will be a welcome change.
this is also much more realistic in as much as I have never heard of anyone IRL learning a new skill but forgetting an old skill in the proses.
but I dare say if you don't want to go down that road you can just as easy leave boffs with the current skill set they have now.
to my mind this really opens up the doffs to be tailored to suit the player with the bonus of being able to slot skills in and out at will and adds another level of individuality that the game lacks at present.
there are bound to be some good skills that will be obtainable for little or no dil cost and some that will be gained through a specialization tree and I am sure that other ones that will cost a small amount of dil will be well worth the price for a player that wants them.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
uuummm hate to break it to you but not cost dil EXCEPT All crafted manuals will require a PADD (Personal Access Display Device) which is a new crafting component. The cost of creating this component is several uncommon crafting materials and a small amount of Diltihium and Energy Credits. Once a PADD component is created players can use it to create their own manuals or they can be traded and sold to other players for assistance in creating manuals you might not have access to. and you don't even have to spend dil to get the manuals you can get them from trading or the exchange really you people need to read lol.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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What I wonder is - will they even keep BO skill ranks around, or should we not just simply assume all skills are set at max rank?
it seems really a bit superflous, considering all the new options and complexity added with crafting manuals and reslotting powers.
I know only one case where people might still not max out their skills once they can - one guide I read suggested only ranking a skill to level 5 or so because then the cooldown would work harmoniously withanother power's cooldown and doing some mega-spacebar-bind or something like that would always work out the way you'd want to. I think it's not a major break if that "feature" would be lost... In exchange for some simplicity in teaching BOs skills.
They've actually lost their money with me...I've upgraded everything worth (and a lot of the time that hasn't been worth) upgrading and now I'm just sort of twiddling my thumbs.
" Dum'barss! I'd execute you ,but then i'd have to retrain a new officer all over again!, Today is not a good day to die for you !"
*angrily sits down and pets his rabid dog thingy*
or am i just being weird?
Also, as I have understand, when you retrain a Boff, he/she won't forget the old skill. Now you pick a Boff for a station, then you pick a Boff and select a skill. If this is the case, that is a wonderful thing.
Manuals can be send to alts, sold etc. This is a great upgrade and a real quality of life improvement.
Is it necessary. That is not to the player to decide. Start and make your own game, if you want to decide that.
This. Stuff like BOFF only skills like TSS3, BO3, ASIF3, etc. to be more easily accessible. Or how about the much fabled Photonic Officer 3 that was only found on a special Photonic Science Officer? Hopefully that too.
Not to mention that specializations like Intel can be taught to other BOFF types now. That's a good boost to flexibility, though you still need to have the Intel seating on the ship to use specializations.
The basic idea of the revamp has great merit. But nothing has really been said as to how much in resources it's going to cost.
This is the main concern. There might be additional costs to the skills like TSS 3, Aux to SIF 3, etc. than just the PADD.
Another concern is whether Captain train skills are from the Bridge Officer trainer or crafting them. If Cryptic is smart, then all Bridge Officer trainer skills and Captain train skills would be available from the Bridge Officer trainer while all new skills and rare skills like TSS 3 and Aux to SIF 3 are available through the crafting system.
And cost? Cost depends. Everyone still bangs on about how expensive the upgrade system is, not for me - I don't do it.
Everyone still bangs on about how long and grindy it is to level and earn all the spec points, not me - I really could not care less for yet more traits giving me more power I don't need. Or want honestly, I want to fight not steamroll the content.
And this? Like kit modules I'll be happy with lower tier abilities that get the job done, likely pennies on the exchange. I'll leave everyone else to pay through the nose for expensive skills, and then moan about it on the forum.
You've only yourself to blame.
You can call Cryptic and PWE a lot of things....but reasonable isn't one of them.
Take back your home,end the grind!
Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
However, a single white boff cost 205dil (at the NPC). So training for a skill at 100~dil should be fine IMO, especially considering it's a one time fee, and the skill is learned forever. And you can always buy a manual for EC anyway.
Honestly, considering all the flaws the current system have, I'm more than happy to see that coming.
It's an awesome thing, that's just too bad it comes when DR is killing the game for me, and it's not related to BOFF training at all.
I agree with you, I really like the system, and to be honest, I'll put all my abilities in my fleet bank so other can use them, I'm pretty sure others will do the same so we can exchange abilities at no significant cost.. some of them will go to the exchange, but my primary concern is the fleet.
Dillithium cost will be insignificant, as i'm not planning to do 10.000 padds..., maybe 4 to 5?, anyway, i get enough dill, am a very organized person..
Yes well considering Dilithium is just about used in everything these days it pretty much is defined as precious...
Double posted - apologies.
Yes well let me ask you this. Whose TRIBBLE who? In the RL when you are standing in any queue or dealing with an unreasonable business practice, are you not entitled to point out your dissatisfaction? Why are blue-flamers of MMO's always so willing to rally to the defense of the indefensible? Like the MMO developers are somehow the holy grail?
Customers pay money for something which gets changed ever other week. This game is out of Beta. So, I don't need to be reasonable about anything. How many times have I had to fork-out money for the same thing over, and over, and over, and over, and over again. Yes that many times. SO WHOSE's unreasonable? When did it become good game design to build Pavlovian conditioning into a game, which I might add our children are being exposed to?
Paying for basic things sucks.
English is not my native language
The fact is that it's the dilithium that's the ONLY drawback to this system for me, and the fact is that you can just buy the PADD on the exchange.
So the price comes down to the PADD dilithium cost or the price people are placing it on the exchange for, tow things which are directly connected.
You get what? 460 dilithium for running the Academy History test? That should be the max. And honestly, seeing as anyone new will be training BOFFs with a lot of different things early on, it should probably be 100 Dilithium. You should be able to fund BOFF training easily off the residuals from DOFF assignments, that's what I would consider to be a small cost.
As for paying for basic things, we still had to pay to retrain our BOFFs before in Energy Credits and then expend Expertise/Skill Points to get them to max in that skill every time before. Now it's a one time deal and its permanent on that officer, so in that regard this is automatically superior.