I have been playing around with this ship for a couple of weeks and so far Im TOTALLY lost. This is what I have:
http://skillplanner.stoacademy.com/?build=osiris_8991
In my defense... is the first time Im using a science ship. I know there are many threads about sci and exotic damage, but everything I try... welll... it seems to not be right
So please help me. I have access to any item form the rep sistem and fleet holdings.
Comments
Start with your skill tree. You are running a particle gen sci ship with 0 points in particle gens or grav gens. 6 points in each for balanced or 9/3. Consider again any spec over 6 points careful as the benefit from these red points minimal.
I would also forgo FBP and go with TBR w/ the pull doff. If you're spec'd in Pg, the crits can be insane. If you like FBP, consider putting points into threat control.
Plasma torp has to go. Move grav torp fwd for its hold/slow proc and go with 4 beams (2/2).
Upgrade to Embassy sci consoles if possible.
A tac console would serve better than the bio gel pack.
/jmho
Edit: Personally, I would use TT instead of FAW in your ensign slot.
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Well... I would preffer to not mess with my skill tree since this is not, and will never be, my main ship. But maybe is not so bad remove some red bars from something and put them into particle and grav.
I just switched to TBR and got Graga Mal. Also changing torp and the embassy consoles are going to take me a couple of days.
I actually have just 1 TT because of the 2 conn officers, they reduce the recharge time to 15 secs.
http://skillplanner.stoacademy.com/?build=osiris_8991
Join the 44th Fleet. [FED and KDF] Apply Online: startrek.44thfleet.com
I am going to re spec and see how this goes. Thank u very much.
Happy hunting and good luck.
Oh, BTW, please note my disclaimer in my OP. :rolleyes:
Join the 44th Fleet. [FED and KDF] Apply Online: startrek.44thfleet.com
Is the toy console worth it over having 2 tac consoles and moving the borg console up to replace the ship-toy console? Again, its not a gunship anyway.
I would stick the kinetic beam aft. Something like AP dbb fore X 3 and omni, ancient omni, and cutting beam aft, 6 forward facing weapons. Forget the experimental array? Or you could use a torp forward if you like; I really like the new crafted torps (they are a few mil to just buy one off the exchange if you can't make em). In a GW, a pile of ships in the plasma cloud = win; this is a *powerful* science ship weapon ... and a spread of this into a GW pile is *death*.
Not only should you have 6 points at least in part gen, but you hopefully can get sooner or later to 15 sci crafting for the trait from that...
remember to trait the aux power rep traits. Since your aux is gonna be high anyway. My net at work is slow and I didnt go back to look at your traits.
If you did not yet slot the tractor pull officer, do not. Just push them around in your GW. Pulling them in requires 6 beam arrays and even then often the target is still not in broadside range. Worse, people shoot your target and getting out of warp core breaches is a constant chore. Buying that pull officer was the worst thing ive done so far for wasted money.
If you are more used to tactical ships, consider the breen carrier. with 4 tac consoles, your gun play is like a tac ship, and since you don't USE much intel here, that would be about the same. Its a very nice hybrid gun/sci ship. Ive tried it every which way and losing 1 sci console to get yourself into a hybird weapons-using and sci-using ship does better for me than trying to do it *all* with just sci. your mileage may vary.
And yes, it comes with a secondary deflector.
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Most Scryers got the Secondary Deflector Slot without a problem (at least, all mine did, and I didn't need to retire and reclaim them); you just had to get a spare Secondary Deflector to use.
You don't lose the mastery experience, or at least, you shouldn't, when you retire and then reclaim a ship.
Also, they did add a free Deteriorating 2ndary Deflector; just claim it from the Dil Store reclaimables tab. It's the same basic secondary deflector that comes on all newer sci-ships excluding the Lobi Dyson ship.
If you intend to build around it, the standard Deteriorating Deflector is workable if you use the Scryer as a PartGen Torpedo boat, with the Neutronic and Biomolecular Torps and Tyken's Rift. The Tactical CC Console, which works with the Biomolecular Torp, also boosts the Radiation damage the Neutronic Torp and the Deteriorating Deflector does (as well as the Radiation damage one of the new Deflectors does as well).
Otherwise, the Secondary deflectors currently available (the 2 of them) are not really going to do much beyond adding a tiny extra damage.
They even stated as such when that update went live.