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Tempest Tailgun Inquiry

stoltsstolts Member Posts: 482 Arc User
edited January 2015 in Federation Discussion
What is the logic/reason to not allowing multiple Tailguns :confused:

1. It would be overpowered?

-Can't broadside.
-At most you can only have 4 weapons firing on a target(s) if using 4 tailguns.

2. It allows multiple Tailguns by converting the fused tailgun into an interchangeable aft weapon, basically opening up a 4th aft slot. Then you could just switch it out for another weapon thereby single-handedly making cruisers obsolete by having the same 4x4 weapons loadout on an escort?

Post a non-fused Phaser Dual Cannon Tailgun version on the Dil store. Unlockable once purchase of the Patrol Escort Refit is made. Just like you need to do for Andorian Phasers and Cardassian Spiral Wave Disruptors. The Patrol Escort Refit would still have its fused Tailgun. It would just be able to equip more.

3. It would make the Patrol Escort Refit lose its uniqueness?

The Patrol Escort Refit would still retain uniqueness (BOff layout and console) in that its the only escort with a 4th aft weapon slot and actually adding to it by fitting a total of 4 tailguns instead of 2-3 with other escorts/destroyers.

4. Why would you want 4 Tailguns, 4 Dual Cannons at that?

Different setups call for different playstyles and approaches. I'm all for that aren't you? Just because one cannot see a use for it doesn't make it useless.

In the immortal words of Captain Jean Luc Picard, "Make it so!" *looks at Cryptic/PWE*

I would also like to here fellow officer's thoughts and comments on this.
1686is5.jpg
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Post edited by stolts on

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    proteus22proteus22 Member Posts: 0 Arc User
    edited January 2015
    i just replaced my upgraded hce with a upgraded fleet malestrom and loaded the console from the temptest on it . it really is a fun ship but the reason they don't allow it would be over pored i do very well in forward arc with two mk 14 dhc and 1 dbb plus 1 mk 14 neureonic torp plus the naden console and the iso something console i bought off exchange i dropped the health of the voth dreadnought by 40 percent in one pass but the aft with a dual temptest cannon plus 2 omni beam arrays and a fleet turret i mean wow thats a hard hitting tail setup.
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    stoltsstolts Member Posts: 482 Arc User
    edited January 2015
    proteus22 wrote: »
    i just replaced my upgraded hce with a upgraded fleet malestrom and loaded the console from the temptest on it . it really is a fun ship but the reason they don't allow it would be over pored i do very well in forward arc with two mk 14 dhc and 1 dbb plus 1 mk 14 neureonic torp plus the naden console and the iso something console i bought off exchange i dropped the health of the voth dreadnought by 40 percent in one pass but the aft with a dual temptest cannon plus 2 omni beam arrays and a fleet turret i mean wow thats a hard hitting tail setup.

    "over pored", you mean overpowered right? So the rear arc is suppose to be weaker than the fore? I guess 3 tailguns (4 on the Tempest) would spell doom for raider ships and their weak shields and raider bonus... I suppose.
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    Four tailguns, four forward turrets, use the various Pilot traits that give you a boost when you're shot in the rear arc, tag your enemies as you run away from them. Call it the Brave Sir Robin build.
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    davidwforddavidwford Member Posts: 1,836 Arc User
    edited January 2015
    I will repost from the T5-U Fleet Patrol thread:
    I have included two youtube videos, both guys are experienced players. You also see the Nadeon Bomb in action.

    https://www.youtube.com/watch?v=VELGE-0Ahso

    https://www.youtube.com/watch?v=DjI48AEC7iM

    The second one in particular will address much of your comments about the tail gun.
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    proteus22proteus22 Member Posts: 0 Arc User
    edited January 2015
    well i just loade a bioneural torp on my front for kicks and hit argela and the bio neural did 24 k unbuffed 17k from my nadion bomb console
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    stoltsstolts Member Posts: 482 Arc User
    edited January 2015
    davidwford wrote: »
    I will repost from the T5-U Fleet Patrol thread:



    The second one in particular will address much of your comments about the tail gun.

    I saw that video 2nd vid a while back. As he said its use is situational (I would disagree that "it can be" not "is").

    It would just add a slightly different approach on the bomber role/strafing and add a new challenge for raiders/flankers to deal with.
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited January 2015
    I'm not sure how much effect it would have on raiders, your rear arc alone would have you running permanently at 85 power (assuming you run 125 standard) which is rather a large hit to one's damage, considering raiders have to run EPtS and TT permanently to stay alive anyway and unless they are vaping they will have a secondary shield heal (like TSS) they should have no issue keeping their fore shield up.
    ZiOfChe.png?1
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    proteus22proteus22 Member Posts: 0 Arc User
    edited January 2015
    i have found the tier5-u fleet version to be extremely durable i die rarely in stfs. the uprated version has 4 eng consoles and 5 tac consoles and 2 science consoles here is my setup

    console wise a mk14 ultrarare rcs 1 blue mk 13 neurtonium i got from a loot drop 1 assimilated console for the kinetic cutting beam and the bioneural gel pack console for the two piece dlta ordance thing with neutronic torp
    my 5 tac consoles are2 ultra rare mk14 1 epic mk 14 and 2ultra rare mk 13 antiproton mag consoles
    my science condoles i use to hold the nadeon bomb console and an isomeric charge console

    my 2 device slots i have a redmatter and the other i usually have rocking jevonite prototype hardpoints.
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