test content
What is the Arc Client?
Install Arc

[Over] Mod

tyrionjkirktyrionjkirk Member Posts: 95 Arc User
[Over] Mod on Beam Arrays

I was wondering if anyone had any experience with this mod. From what I have been able to find it acts like a beam overload. I was wondering if this would be a useful mod or would this lower your dps due to the slowdown in the overload effect. Assuming it does that effect as I have never used a weapon with that mod.

For example if I were to have all Very Rare [CrtD]x2 [Over] Beam arrays would they be better then say [CrtD]x2 [CrtH] beam arrays.

I know [CrtD]x3 is more favourable but I was wondering which of the two other mods might be better then the other. [Over] or [CrtH] on a beam weapon if I already have [CrtD]x2

Thanks for any input you may have.
Post edited by tyrionjkirk on

Comments

  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited December 2014
    The problem with [Over] is that it doesn't proc during BFAW.

    Otherwise, it can be pretty nice to randomly get 10k spikes from your DBBs. Like most procs, there's a fairly common chance you'll get multiple procs, back to back.
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    edited December 2014
    [over] gives you the ability to proc free overloads without the need to always queue up a boff ability. it's also possible for several overloads to proc back to back. some people actually go for [crtd]x3 [over] on their beams if they can get it. some people also prefer [crtd]x3 [crth] on their beams instead of the overload mod. I personally run overload beams and I've never noticed a drop in my dps vs non-overload beams. Even if there is a drop in dps, the loss is minimal and less than 1k.

    A well placed overload attack at the right time can be devastating to your opponent be he a npc or another player. overload is not something to be underestimated. plus it's possible as well to get a free overload proc and follow up that free attack with the boff ability for a back to back kick in warp core if you catch my drift :D
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2015
    I have no experience with [Over] mods, but I do have 1 build with DHCs/Turrets having [Rapid] mods.

    It seems these 2 mods are geared to be used on ships with otherwise low TAC BOFF seat counts. There are many ships out there with barely a Lt TAC station, for instance.

    I can see a Galaxy-class / Gal-X make use of a full setup of beams with [Over] so that they can slot at least an Attack Pattern at the valuable Lt level.

    Also, there's tons of Battlecruisers that don't have LtCdr or so TAC stations. The KDF, originators of the Battlecruiser theme in STO, have many like the Non-Fleet Vor'Cha, Negh'Var (all versions), Kamarang, K'T'Inga, etc. They can outfit DHCs but have poor TAC station counts. Just like the Galaxy-class example for beams, [Rapid] cannons/turrets or [Over] beams can give them a chance to have a bit more oomph in firepower, and still throw on an Attack Pattern.
    XzRTofz.gif
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    [Over] is a 2.5% chance per cycle for your next beam to fire off a Beam Overload I. The BO1 can apply to any beam, whether it has the [Over] mod or not - it's simply the next beam that starts a cycle after the proc is activated.

    [Over]'s BO1 does not trigger the 15s triggered CD on other Beam Weapon Enhancement abilities, but when the BO1 fires it does trigger the 5s triggered CD that was implemented to prevent folks from being able to chain certain attacks. You can witness this easiest on a Sci ship with Subsystem Targeting - there's no 15s countdown on them, but they do go dark for the 5s after the BO fires.

    So even though there is no 15s triggered CD, the [Over] mod can still interfere with the use of other Beam Weapon Enhancement abilities.

    With the low 2.5% proc, I haven't been able to determine if there is any actual CD it triggers on itself...could not even say if the 5s triggered CD affects it. It's just such a low proc rate. Even with running four of them, it's a case of looking at a probability of ~9.6% per cycle that it may proc. Parsing, however, would suggest there is some form of internal CD of some sort that's taking place because the number of procs is damn rare...I've joked to some folks, wondering if it isn't 0.0025 instead of 0.025 for the proc to happen.

    This makes it extremely unreliable for anything like Beam Barrage (remembering that although it says +2% All Damage per stack, it's just beam damage). There's just so few of them. Also, it's not going to be something that would work well with an EWO BO Penetration DOFF. A VR gives you 35% chance for the shield pen...that's after the 2.5% chance for the BO1...that's a 0.875% chance of getting anywhere. No, that's not a typo mixing up decimals and percentages, it would be less than 1%.

    IMHO, for PvE, it's the worst beam mod excluding [PvP Dmg] or [PvP Res] obviously. Though, I'm sure folks could make a case for [Snare] or [Thrust]...heh. If somebody's found some awesome use for it outside of some random teehee moments while hitting up an Argala, that would be an interesting read.
  • olliereportolliereport Member Posts: 721
    edited January 2015
    there are a couple odd ships without (boff) tac ability spots

    or they have so few of them you pretty much can slot tac team and then you are done

    I'd imagine it would be intensely useful for them








    does this only show up on the omni directional crafted stuff?
  • edited January 2015
    This content has been removed.
  • penclrtistpenclrtist Member Posts: 127 Arc User
    edited January 2015
    You are better off with a pen, crtd, acc, or crth...all of them out dps the over proc. Virusdancer hit the nail on the head.
    [SIGPIC][/SIGPIC]
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited January 2015
    It's been said already. When you go for min-maxing progamer schmock you should stick to the one single best setup that's in the game, it's rather nonsensical to ask if anything is more viable. If you min-max there is one and only one definite way to play this game.

    For general gameplay though I like the proc. I command a galaxy with a lt tac boff. Running overload beams gives me free BOs which sometimes proc close to each other, completely trashing the enemy. And it allows me to run a pattern and a torpedo ability. The downside is that it's unreliable. Sometimes you get lucky and land a few 8-10k hits in a row and watch some player's jaw drop in disbelief, but sometimes it doesn't proc at all. So you should never get [over] beams when your build depends on getting those free BOs.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • kozar2kozar2 Member Posts: 602 Arc User
    edited January 2015
    As has been stated they are best used on a ship with low tact slots. The only way to use them is on a pure Sci ship where you dedicate the 2-3 tactical stations to APB or TS. The overload gives you an occasional spike that is nice although not game changing.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    One could take a look at the amount of damage you receive from that extremely rare BO1 from the [Over] compared to the damage increase you'd receive even from running [Dmg] instead...

    ...it's got a teehee factor, but like roadside souvenirs, toys from happy meals, and stuff like that - how long is that teehee going to last?

    It's not a case of there being only one way to do things...it's just a case that the mod is that bad.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited January 2015
    (...)

    It's not a case of there being only one way to do things...it's just a case that the mod is that bad.

    Yes, it is. Otherwise there wouldn't be a "bad" mod. It's not that you can reach the min-max dps goal with a variety of setups, you have one definite way of doing it. Mind you, I'm explicitly talking about the highest possible dps, different setups can score more than enough dps to play the game, but *the* best is one single setup, one career, one ship, one weapon type and so on.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    angrytarg wrote: »
    Yes, it is. Otherwise there wouldn't be a "bad" mod. It's not that you can reach the min-max dps goal with a variety of setups, you have one definite way of doing it. Mind you, I'm explicitly talking about the highest possible dps, different setups can score more than enough dps to play the game, but *the* best is one single setup, one career, one ship, one weapon type and so on.

    You mean this? https://www.youtube.com/watch?v=m3Q-yRoWbvQ

    Cause odds are, if we all started flying that build...it would be a failgasm.
  • twofatnutstwofatnuts Member Posts: 53 Arc User
    edited January 2015
    Im using 7 of those mk 14 gold my must have was 2xacc and 3xcrtd + over so only option was AP i must say they works fantastic im running galX so im somewhat lacking in tac slots and i dont want to use a2b so only 1xbfaw.

    This is partialy for pvp when enemy player summons some trashy targets and i want to focus only on him then im skipping bfaw and im counting on random overs.

    By biggest combo is 6 over procs in a row im looking forward to see 7 or past 8 butim not playing that much space since DR relese ,most of the time i see 2 or 3 in a row there are also some bugs when weapon proc and is set to over next volley and in the same time bfaw is used then there is animation of shootig randomly overloads and sounds but no actual damage increase.

    Also when damage varies from 5k to 30k crit this mod does not consume energy like boff skill do.

    Pros:
    No energy drain
    Fire and forget

    Cons:
    Random
    BFAW cancel over mod
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    twofatnuts wrote: »
    By biggest combo is 6 over procs in a row

    I can spend an hour in a SB24 with 4x Arrays, suggesting that I've got a 9.6% probability...7x would be a 16.2% probability...but I can spend an hour in a SB24 and not even see 6 total procs.
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited January 2015
    I like to have at least half of my beams to have this mod on them. It is a free skill to have on them, so I figure why not.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited January 2015
    I can spend an hour in a SB24 with 4x Arrays, suggesting that I've got a 9.6% probability...7x would be a 16.2% probability...but I can spend an hour in a SB24 and not even see 6 total procs.

    That's the hussle with everything being chance based. I have completely obliterated any opposition with 4 or so BOs in a row as well and other times I don't see them proc in days (that is maybe an hour per day, not 72 hours into the game :D).

    That's why it's also a bit pointless, in my opinion, to calculate those probabilities in such detail. I know how to enhance my chances, I am a tabletop player by heart :D But in the end, you roll a dice. And a 6% probability still means it can happen everytime you "roll" - sometimes you just need to have a bit faith and be lucky - you can't really calculate success or defeat in a game of chance.

    But also that's why I said I wouldn't build an expensive build that *depends* on free BOs - but it's a nice to have mod, at least in regular play.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Sign In or Register to comment.