I really HATE Korfez right now.
I had been grinding on the Advanced and Elite pves for a bit now, TRYING to get the Delta McGuffins so I can get the space set. For the longest time, I had yet to win. Tonight, with a pug, we got SOOOO close. We had the boss at 50% and then the sucker SPAMMED those tricobolt missiles. And within 10 seconds, the battle was over.
There was no fault in the pug, as we all were doing good work. We were blitzing through the parts before it with ease (2-5 min each).
But that frakking boss. He warps so far away and it's VERY hard to lose aggro so you can use full speed. Many times I am just chugging along because I still have things firing at me. It's almost like they don't want you to win that mission.
On the chance that it may be my build that sucks, here is my ship:
USS Nadiseco
http://www.stoacademy.com/tools/skillplanner/?build=ussnadiseco_0
Sorry, just needed to vent.
"Suffer the little ones, lest they rise up and beat you senseless." Druid's Call, from Magic: The Gathering
Comments
-Lord Commander Solar Macharius
Then, there's always the starship piloting special points tree where you can choose attack pattern mastery, and if you see those mines about to hit and you have your APB ready, fire it off. The mines will hit the temporary pool of hitpoints first, lessening the impact.
I know, I know... it's small consolation and I understand your frustration. The only way to defeat this BS AI cheat tactic is to just not be in the middle of them when they blow.
Medium quality groups can just manage the final ship. Of course there remains the middle mission autofail as we STILL have in viscous cycle - with no acknowledgement or promise to fix.
I note some odd behavior by the final torpedoes. My kinetic cutting beam can always target them but my other weapons often refuse to target them. People with cannons seem to be able to target them more easily.
If the group is only moderately strong I wonder if splitting 2/3 for the final battle might not be best. Each stay on opposite sides of the map to quickly track down the torpedoes.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Also you need beams, get some corrosive plasma beams (since they are quite expensive, as a temporary alternative disruptor-plasma hybrid can be obtained from "past imperfect"), romulan plasma, anti-proton, get another shield, for example the dyson shield from "a step between stars" or the romulan shield, cryoplasma is not as good on the carrier as it is on the raider so you don't need the 4 pieces, get the romulan console and experimental beam, kinetic cutting beam, and reputation consoles, the assimilated module is a must have, followed by the romulan console.
Get override subsystem safeties for your intel.
Get tac team 1, attack pattern beta and beam fire at will.
Get some particle emitters and the voth reputation science console which gives extra proton damage when causing exotic damage.
Everytime I get that phase, I just die.
My character Tsin'xing
It seems plausible that it could enter star-killing mode after teleporting and return to combat mode when you re-engage it. If this is the case, it would be best for one player to immediately attack the boss while the others chase the missiles, to prevent it from firing more.
I am literally so happy right now. It was a combo of fire power and good pug and the boss's hp just melted away! He didn't even get a single missile to the sun! To whomever the pug was, you are are awesome!
Carrier pilots should have the starkiller torps problem solved in theory, just set your pets to intercept the missiles.
Well that's the theory
-Lord Commander Solar Macharius
1. Carrier pets are too slow to intercept anything that isn't coming straight at them.
2. Carrier pets don't have the DPS to kill them anyway.
3. The trilithium missiles probably count as ships. Based on their HP at least.
4. The boss generally fires the missiles when you're out of range.
Pfft... Hahahah... Good luck trying to win korfez with that "ship" HAHAHAHAHAHAHAHAH
No dude, get a serious build tho. And Tac team.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
"Let them eat static!"
ah, thank you for that info, good to know, I'm considering giving Korfez a go
-Lord Commander Solar Macharius
Congratulations! Welcome the Harry Kim likes you club.
Korfez is my favourite mission at the moment. A decent multi-step space compabt with a tough opponent at the end. It's not all about DPS, and teamwork can win the day.
My only complain is the random Benthans stage. So difficult even the most ardent DPS players skip it and reform the mission.
As for your ship - *cringe*
Drop the breen console set - it's situational, and you'be be better off without them.
Beyond that - have fun
Same, it would be fine if the objective was to get 15 ships to the colony and there were 5 potential waves, then you could focus on clearing a corridor for 3 ships at a time, maybe stretch to 6 ships per wave but dumping 15 ships per wave in a long formation with so many Vaadwuar ships, it's designed to fail.