test content
What is the Arc Client?
Install Arc

Korfeeeeeeez!

omegaher0omegaher0 Member Posts: 108 Arc User
I really HATE Korfez right now.

I had been grinding on the Advanced and Elite pves for a bit now, TRYING to get the Delta McGuffins so I can get the space set. For the longest time, I had yet to win. Tonight, with a pug, we got SOOOO close. We had the boss at 50% and then the sucker SPAMMED those tricobolt missiles. And within 10 seconds, the battle was over.

There was no fault in the pug, as we all were doing good work. We were blitzing through the parts before it with ease (2-5 min each).

But that frakking boss. He warps so far away and it's VERY hard to lose aggro so you can use full speed. Many times I am just chugging along because I still have things firing at me. It's almost like they don't want you to win that mission.

On the chance that it may be my build that sucks, here is my ship:
USS Nadiseco
http://www.stoacademy.com/tools/skillplanner/?build=ussnadiseco_0

Sorry, just needed to vent.
"Suffer the little ones, lest they rise up and beat you senseless." Druid's Call, from Magic: The Gathering
Post edited by omegaher0 on

Comments

  • theraven2378theraven2378 Member Posts: 6,017 Arc User
    edited January 2015
    If you are using cannons, you may want to replace the single and dual cannons upfront with a pair of dual heavies, you'll notice the difference
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • omegaher0omegaher0 Member Posts: 108 Arc User
      edited January 2015
      I had been planning to do that once I had gotten a couple, but hadn't been lucky enough to get 'em.. yet.
      "Suffer the little ones, lest they rise up and beat you senseless." Druid's Call, from Magic: The Gathering
    • rodentmasterrodentmaster Member Posts: 1 Arc User
      edited January 2015
      Get them off the exchange. The turn rate on the Sarr Theln is far too low to rely on cannons or DBBs. you cannot target or stop the tricobalt spam nonsense, but if you work as a team you can lessen the chances of it hitting YOU every time. Use evasive maneuvers or EPTE to get out of range (or a deuterium cannister if you don't have either of those ready), make sure you have shields UP (TCDs lose almost all their impact against shields), and if you're absolutely stuck and they're coming in, hit your BFI, hit your subspace field modulator device.

      Then, there's always the starship piloting special points tree where you can choose attack pattern mastery, and if you see those mines about to hit and you have your APB ready, fire it off. The mines will hit the temporary pool of hitpoints first, lessening the impact.

      I know, I know... it's small consolation and I understand your frustration. The only way to defeat this BS AI cheat tactic is to just not be in the middle of them when they blow.
    • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
      edited January 2015
      I've been having good luck with this one - vastly vastly more so than borg disconnected, which is still 100% pug fail for me.

      Medium quality groups can just manage the final ship. Of course there remains the middle mission autofail as we STILL have in viscous cycle - with no acknowledgement or promise to fix.

      I note some odd behavior by the final torpedoes. My kinetic cutting beam can always target them but my other weapons often refuse to target them. People with cannons seem to be able to target them more easily.

      If the group is only moderately strong I wonder if splitting 2/3 for the final battle might not be best. Each stay on opposite sides of the map to quickly track down the torpedoes.
      Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

      "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    • bioixibioixi Member Posts: 764 Arc User
      edited January 2015
      How can you complain about tricobalts using a carrier? if you get hit by destructible projectiles in a carrier it's your fault, set the fighters to intercept, they'll focus on mines and torpedoes.

      Also you need beams, get some corrosive plasma beams (since they are quite expensive, as a temporary alternative disruptor-plasma hybrid can be obtained from "past imperfect"), romulan plasma, anti-proton, get another shield, for example the dyson shield from "a step between stars" or the romulan shield, cryoplasma is not as good on the carrier as it is on the raider so you don't need the 4 pieces, get the romulan console and experimental beam, kinetic cutting beam, and reputation consoles, the assimilated module is a must have, followed by the romulan console.

      Get override subsystem safeties for your intel.
      Get tac team 1, attack pattern beta and beam fire at will.
      Get some particle emitters and the voth reputation science console which gives extra proton damage when causing exotic damage.
    • thefastone21thefastone21 Member Posts: 210 Arc User
      edited January 2015
      How do you stop the dreadnought from destroying the star?

      Everytime I get that phase, I just die.
    • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
      edited January 2015
      it launches missiles, destroy them or the mission fails. just don't rely on FaW to hit them though....
      -=-=-=-=-=-=-=-
      My character Tsin'xing
      Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
    • rodentmasterrodentmaster Member Posts: 1 Arc User
      edited January 2015
      Ahhh, I see. I thought he was talking about the TCD mortar function. I misunderstood what he meant. If I recall, if you pound the ship and swarm it, it reduces the frequency of the special warheads being fired. Essentially if you're doing what you should, you'll have an easier time of it. If you faff around, he'll up his game and make you lose faster. I can't exactly recall what the trigger was, though. I have rarely had a problem with those warheads when my team just pounds on the boss ship while ignoring as many of the others as possible.
    • warpangelwarpangel Member Posts: 9,427 Arc User
      edited January 2015
      I don't remember seeing the boss launc trilithiums while under attack, either. It always lanches after teleporting.

      It seems plausible that it could enter star-killing mode after teleporting and return to combat mode when you re-engage it. If this is the case, it would be best for one player to immediately attack the boss while the others chase the missiles, to prevent it from firing more.
    • omegaher0omegaher0 Member Posts: 108 Arc User
      edited January 2015
      UPDATE: I JUST BEAT THE MISSION FOR THE FIRST TIME!

      I am literally so happy right now. It was a combo of fire power and good pug and the boss's hp just melted away! He didn't even get a single missile to the sun! To whomever the pug was, you are are awesome!
      "Suffer the little ones, lest they rise up and beat you senseless." Druid's Call, from Magic: The Gathering
    • theraven2378theraven2378 Member Posts: 6,017 Arc User
      edited January 2015
      it launches missiles, destroy them or the mission fails. just don't rely on FaW to hit them though....

      Carrier pilots should have the starkiller torps problem solved in theory, just set your pets to intercept the missiles.

      Well that's the theory
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • hawkrunnerhawkrunner Member Posts: 150 Arc User
        edited January 2015
        Yeah, BFAW doesn't seem to hit the trilithium torpedoes. Also it's helpful to stay out of the ship's fore or rear arc because it has a very nasty Neutronic Torpedo Spread 3. If you can destroy the Vaadwaur Distress Beacons, that seems to help with controlling how many adds come.
      • warpangelwarpangel Member Posts: 9,427 Arc User
        edited January 2015
        Carrier pilots should have the starkiller torps problem solved in theory, just set your pets to intercept the missiles.

        Well that's the theory

        1. Carrier pets are too slow to intercept anything that isn't coming straight at them.
        2. Carrier pets don't have the DPS to kill them anyway.
        3. The trilithium missiles probably count as ships. Based on their HP at least.
        4. The boss generally fires the missiles when you're out of range.
      • giotarizgiotariz Member Posts: 652 Arc User
        edited January 2015
        omegaher0 wrote: »
        I really HATE Korfez right now.

        I had been grinding on the Advanced and Elite pves for a bit now, TRYING to get the Delta McGuffins so I can get the space set. For the longest time, I had yet to win. Tonight, with a pug, we got SOOOO close. We had the boss at 50% and then the sucker SPAMMED those tricobolt missiles. And within 10 seconds, the battle was over.

        There was no fault in the pug, as we all were doing good work. We were blitzing through the parts before it with ease (2-5 min each).

        But that frakking boss. He warps so far away and it's VERY hard to lose aggro so you can use full speed. Many times I am just chugging along because I still have things firing at me. It's almost like they don't want you to win that mission.

        On the chance that it may be my build that sucks, here is my ship:
        USS Nadiseco
        http://www.stoacademy.com/tools/skillplanner/?build=ussnadiseco_0

        Sorry, just needed to vent.


        Pfft... Hahahah... Good luck trying to win korfez with that "ship" HAHAHAHAHAHAHAHAH


        No dude, get a serious build tho. And Tac team.
        Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
        --

        "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
        we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
        --
        Operation Dingo 1977

      • seriousxenoseriousxeno Member Posts: 473 Arc User
        edited January 2015
        I ran it with my sci and his scryer that is set up for draining and CC. Using the intel powers + everything else the boss didn't get a single missile on target. The team was a good balance or warbirds, cruisers and sci vessels. So its possible with a diverse team as long as they know their roles.
        latest?cb=20090525051807&path-prefix=en
        "Let them eat static!"
      • theraven2378theraven2378 Member Posts: 6,017 Arc User
        edited January 2015
        warpangel wrote: »
        1. Carrier pets are too slow to intercept anything that isn't coming straight at them.
        2. Carrier pets don't have the DPS to kill them anyway.
        3. The trilithium missiles probably count as ships. Based on their HP at least.
        4. The boss generally fires the missiles when you're out of range.

        ah, thank you for that info, good to know, I'm considering giving Korfez a go
        NMXb2ph.png
          "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
          -Lord Commander Solar Macharius
        • edited January 2015
          This content has been removed.
        • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
          edited January 2015
          omegaher0 wrote: »
          UPDATE: I JUST BEAT THE MISSION FOR THE FIRST TIME!

          I am literally so happy right now. It was a combo of fire power and good pug and the boss's hp just melted away! He didn't even get a single missile to the sun! To whomever the pug was, you are are awesome!

          Congratulations! Welcome the Harry Kim likes you club.

          Korfez is my favourite mission at the moment. A decent multi-step space compabt with a tough opponent at the end. It's not all about DPS, and teamwork can win the day.

          My only complain is the random Benthans stage. So difficult even the most ardent DPS players skip it and reform the mission.

          As for your ship - *cringe*

          Drop the breen console set - it's situational, and you'be be better off without them.

          Beyond that - have fun ;)
        • adamkafeiadamkafei Member Posts: 6,539 Arc User
          edited January 2015
          Korfez is my favourite mission at the moment. A decent multi-step space compabt with a tough opponent at the end. It's not all about DPS, and teamwork can win the day.

          My only complain is the random Benthans stage. So difficult even the most ardent DPS players skip it and reform the mission.

          Same, it would be fine if the objective was to get 15 ships to the colony and there were 5 potential waves, then you could focus on clearing a corridor for 3 ships at a time, maybe stretch to 6 ships per wave but dumping 15 ships per wave in a long formation with so many Vaadwuar ships, it's designed to fail.
          ZiOfChe.png?1
        Sign In or Register to comment.