rewarding players with better rewards than Cryptic built mission rewards is wrong. Playing other player created content should NOT be rewarded this way.
Foundry authors create content because they want to, players play them because they want to. Rewarding devs for not creating content by shifting the burden for content creation to players is bad on many levels.
Do you think a Reputation for the Foundry could work?
If so, what kind of rep traits would you like to see assigned to such a rep?
What kind of rewards would you like to see?
Should authors gain any "exclusive" rewards?
Should spotlights reward x2 of a normal mission reward?
Discuss!
Yes, I think a "reputation" for the foundry could work.
I'd see different rep traits for authors and players , maybe different tracks.
players rewards, in the current game meta, Sutherland's suggestion of expertise or even small skill point bonuses sounds really good.
authors can unlock rep traits that grant 1, 2, 3 then 4 mission slots, with "author" titles maybe ?
The sort of gear I'd see available is no higher than Mk XII anything , either Phaser, or Disruptor sets based on which faction you are repping on.
No special bonuses vs any specific enemy, just some cool modded Mk XII gear. No extra frills.
Beyond the fact that I think there should be 2 different tracks , one for authors, one for players ...
I also think that as reputation is a time gated thing, this would work. Only one spotlight reward per day, a certain set amount of marks for missions.
My TL;DR opinion is that we have significant barrier is user friendliness and visibility that need to be overcome. We need a far, far better search interface, and we need to put the Foundry in front of more people - NPCs in social hubs advertising missions, buttons at each planet that give lists of the missions that start there, an in-game tutorial explaining to new players what the Foundry is and how to use it, etc.
These things by themselves will increase usage of the Foundry. THEN, we can talk about adding additional rewards.
Players should only get Foundry Marks (assuming that's what they'd be called) for first-time plays through a mission, in order to dissuade them from just grinding the same ones over and over and over again to get their marks.
Furthermore, Foundry Marks should NEVER be made available via any other "event" content such as CE or MI. (Delta Marks for MI is silly enough. :rolleyes: )
Not in favour of having a separate Foundry Reputation system, just because there are already so many reputation systems, and it takes so much playing time to advance in any of them, that adding more is very annoying to people who haven't much playing time (like me).
But somebody else suggested (it may even have been the devs, I can't remember) that Foundry missions should give out existing types of marks, based on what's in them. So a Romulan mission should award Romulan Marks, a Borg mission Omega Marks and so on. The author would select which kind of marks, and as backup there could be a check to prevent authors selecting species that didn't actually appear in the mission. I'd back that - it would give more choice of ways to earn Reputation Marks, so you can earn them on whatever kind of missions you enjoy most, which has to be a good thing.
Hence my proposal to limit marks to first-time plays of a qualifying mission - that would make it much less worthwhile for shady authors to make a mission for exploitation purposes.
I also just got an idea for rep gear: Instead of the usual equipment sets, which usually consist of the "holy trinities" of deflectors, engines and shields for space and armor, personal shields and weapons for ground, a Foundry rep should offer stuff like secondary deflectors, warp cores and non-consumable devices (none of which are included in most pre-Dyson rep sets). Enhanced "generic" beam/cannon weapon consoles on a par with their flavor-specific counterparts (to make rainbow/skittle builds viable again) might be another possibility.
As for ground gear, one idea I keep coming back to is Picard's Dixon Hill "tommy gun" from First Contact. STO already has the TR-116A and -B rifles and now the Zefram Cochrane shotgun; this would be another "real bullets" ground weapon (obviously, the equivalent of an Assault Minigun). I have a feeling this would quickly become one of the most sought-after rep items in the game.
Hence my proposal to limit marks to first-time plays of a qualifying mission - that would make it much less worthwhile for shady authors to make a mission for exploitation purposes.
I also just got an idea for rep gear: Instead of the usual equipment sets, which usually consist of the "holy trinities" of deflectors, engines and shields for space and armor, personal shields and weapons for ground, a Foundry rep should offer stuff like secondary deflectors, warp cores and non-consumable devices (none of which are included in most pre-Dyson rep sets). Enhanced "generic" beam/cannon weapon consoles on a par with their flavor-specific counterparts (to make rainbow/skittle builds viable again) might be another possibility.
As for ground gear, one idea I keep coming back to is Picard's Dixon Hill "tommy gun" from First Contact. STO already has the TR-116A and -B rifles and now the Zefram Cochrane shotgun; this would be another "real bullets" ground weapon (obviously, the equivalent of an Assault Minigun). I have a feeling this would quickly become one of the most sought-after rep items in the game.
Kinetic weapons are fun. :P
How about a ground set that dosn't have a Phaser or Disruptor weapon...
I think we need more BLUE lazors... so.. obviously we need some kind of Dark-Matter Tetryon Infused Assault Rifle MK XII
then to make it more awesome... we give it a black beam with a blue outline.... and it'll need to make an epic.... "PEW" noise!
So Geko has already let slip in previous interviews that a Foundry reputation is something Cryptic is seriously considering. The reasons are two fold.
First, the biggest reason is that a lack of community engagement with the Foundry makes it difficult to justify development resources for the Foundry. Simply put, we need more Foundry players. Secondly, unlike just dumping more rewards onto the missions, there are limits to how much you can game a reputation project thanks to the time gates.
Now, we do need a new search UI and it would help with Foundry accessibility immensely, but the community at large needs a carrot to take a look at the Foundry to being with. There are, unfortunately, more than a few stigmas around UGC content.
I don't think limiting rewards to only new missions would be right, but i do think having some sort of bonus for playing a new mission would be good. Just enough to make laying the same grind mission not quite worth while.
As for rewards, I'll admit this one has had me stymied for a while as the Foundry doesn't really have a theme. But then I got to thinking, what if all the rewards had more of an RP theme to it. I'm not saying make it worthless, it should be competitive (not better) with any of the other reps. A while back Drogyn and I were talking and he wished the TR-116b looked like the TR-116 from DS9. What if the Foundry rep equipment involved prop repicas and other equipment from the show that didn't necessarily fit into another rep. What if it had a collection of TOS/TNG-style weapons? It's a thought.
I kinda like the way neverwinter does it. Accolades for playing missions, writing missions, giving reviews, giving tips, etc. A few non abusive unlocks (mounts and companions) for wrapper accolades that include multiple accomplishments.
As for rewards, I'll admit this one has had me stymied for a while as the Foundry doesn't really have a theme. But then I got to thinking, what if all the rewards had more of an RP theme to it. I'm not saying make it worthless, it should be competitive (not better) with any of the other reps. A while back Drogyn and I were talking and he wished the TR-116b looked like the TR-116 from DS9. What if the Foundry rep equipment involved prop repicas and other equipment from the show that didn't necessarily fit into another rep. What if it had a collection of TOS/TNG-style weapons? It's a thought.
Sounds good, Let's not forget the Breen Suit/Rifle (and shield) :P
As for rewards, I'll admit this one has had me stymied for a while as the Foundry doesn't really have a theme. But then I got to thinking, what if all the rewards had more of an RP theme to it. I'm not saying make it worthless, it should be competitive (not better) with any of the other reps. A while back Drogyn and I were talking and he wished the TR-116b looked like the TR-116 from DS9. What if the Foundry rep equipment involved prop repicas and other equipment from the show that didn't necessarily fit into another rep. What if it had a collection of TOS/TNG-style weapons? It's a thought.
This is along the same lines as my Dixon Hill tommy-gun suggestion from earlier in the thread. Another possibility might be consoles, non-consumable devices or DOffs that let the player replicate tricks done by the various crews in the TV series and films. One example might be a DOff that gives you a chance to hack an enemy ship's command codes to lower its shields, as seen in Wrath of Khan. Another might be a Deflector Overload console (or even a primary or secondary deflector with a baked-in overload ability) that turns your deflector into a borderline-OP energy-weapon lance for a few seconds, at the cost of temporarily burning the deflector out (i.e. nullifying all its modifiers) for all or part of the ability's cooldown time, as seen in "The Best of Both Worlds".
Comments
1. Yes
2. Maybe something that improves dmg dealt by various weapon flavors. Or maybe something that improves the XP / Expertise during UGC missions.
3. Space Set, Ground Set (Maybe something with a different weapon flavor? IE Polaron?)
4 No.
5 No.
rewarding players with better rewards than Cryptic built mission rewards is wrong. Playing other player created content should NOT be rewarded this way.
Foundry authors create content because they want to, players play them because they want to. Rewarding devs for not creating content by shifting the burden for content creation to players is bad on many levels.
Awoken Dead
Now shaddup about the queues, it's a BUG
Yes, I think a "reputation" for the foundry could work.
I'd see different rep traits for authors and players , maybe different tracks.
players rewards, in the current game meta, Sutherland's suggestion of expertise or even small skill point bonuses sounds really good.
authors can unlock rep traits that grant 1, 2, 3 then 4 mission slots, with "author" titles maybe ?
The sort of gear I'd see available is no higher than Mk XII anything , either Phaser, or Disruptor sets based on which faction you are repping on.
No special bonuses vs any specific enemy, just some cool modded Mk XII gear. No extra frills.
Beyond the fact that I think there should be 2 different tracks , one for authors, one for players ...
I also think that as reputation is a time gated thing, this would work. Only one spotlight reward per day, a certain set amount of marks for missions.
Yeah, I've long thought this could work.
-Hippie-
Why? I don't want to spend 40 days grinding for useless items. (which technically I'm already doing.)
https://www.youtube.com/watch?v=EO-4cQwjLiU
My TL;DR opinion is that we have significant barrier is user friendliness and visibility that need to be overcome. We need a far, far better search interface, and we need to put the Foundry in front of more people - NPCs in social hubs advertising missions, buttons at each planet that give lists of the missions that start there, an in-game tutorial explaining to new players what the Foundry is and how to use it, etc.
These things by themselves will increase usage of the Foundry. THEN, we can talk about adding additional rewards.
Playing the game is an exploit.
Players should only get Foundry Marks (assuming that's what they'd be called) for first-time plays through a mission, in order to dissuade them from just grinding the same ones over and over and over again to get their marks.
Furthermore, Foundry Marks should NEVER be made available via any other "event" content such as CE or MI. (Delta Marks for MI is silly enough. :rolleyes: )
My Foundry missions | My STO Wiki page | My Twitter home page
hmm okay... remvoe the marks / token turn in missions for this reputation.. aka no dilithium turn in's and... BOOM... done.
But somebody else suggested (it may even have been the devs, I can't remember) that Foundry missions should give out existing types of marks, based on what's in them. So a Romulan mission should award Romulan Marks, a Borg mission Omega Marks and so on. The author would select which kind of marks, and as backup there could be a check to prevent authors selecting species that didn't actually appear in the mission. I'd back that - it would give more choice of ways to earn Reputation Marks, so you can earn them on whatever kind of missions you enjoy most, which has to be a good thing.
Hence my proposal to limit marks to first-time plays of a qualifying mission - that would make it much less worthwhile for shady authors to make a mission for exploitation purposes.
I also just got an idea for rep gear: Instead of the usual equipment sets, which usually consist of the "holy trinities" of deflectors, engines and shields for space and armor, personal shields and weapons for ground, a Foundry rep should offer stuff like secondary deflectors, warp cores and non-consumable devices (none of which are included in most pre-Dyson rep sets). Enhanced "generic" beam/cannon weapon consoles on a par with their flavor-specific counterparts (to make rainbow/skittle builds viable again) might be another possibility.
As for ground gear, one idea I keep coming back to is Picard's Dixon Hill "tommy gun" from First Contact. STO already has the TR-116A and -B rifles and now the Zefram Cochrane shotgun; this would be another "real bullets" ground weapon (obviously, the equivalent of an Assault Minigun). I have a feeling this would quickly become one of the most sought-after rep items in the game.
My Foundry missions | My STO Wiki page | My Twitter home page
Kinetic weapons are fun. :P
How about a ground set that dosn't have a Phaser or Disruptor weapon...
I think we need more BLUE lazors... so.. obviously we need some kind of Dark-Matter Tetryon Infused Assault Rifle MK XII
then to make it more awesome... we give it a black beam with a blue outline.... and it'll need to make an epic.... "PEW" noise!
Beam Colour: White/Cyan
Primary: Pulse Shot
Secondary: Rapid Pulse shot
Sniper Shot (Exposed)
OR...
Isomagnetic disintegrator (Aka Worf's Rocket Launcher)
First, the biggest reason is that a lack of community engagement with the Foundry makes it difficult to justify development resources for the Foundry. Simply put, we need more Foundry players. Secondly, unlike just dumping more rewards onto the missions, there are limits to how much you can game a reputation project thanks to the time gates.
Now, we do need a new search UI and it would help with Foundry accessibility immensely, but the community at large needs a carrot to take a look at the Foundry to being with. There are, unfortunately, more than a few stigmas around UGC content.
I don't think limiting rewards to only new missions would be right, but i do think having some sort of bonus for playing a new mission would be good. Just enough to make laying the same grind mission not quite worth while.
As for rewards, I'll admit this one has had me stymied for a while as the Foundry doesn't really have a theme. But then I got to thinking, what if all the rewards had more of an RP theme to it. I'm not saying make it worthless, it should be competitive (not better) with any of the other reps. A while back Drogyn and I were talking and he wished the TR-116b looked like the TR-116 from DS9. What if the Foundry rep equipment involved prop repicas and other equipment from the show that didn't necessarily fit into another rep. What if it had a collection of TOS/TNG-style weapons? It's a thought.
My character Tsin'xing
Sounds good, Let's not forget the Breen Suit/Rifle (and shield) :P
This is along the same lines as my Dixon Hill tommy-gun suggestion from earlier in the thread. Another possibility might be consoles, non-consumable devices or DOffs that let the player replicate tricks done by the various crews in the TV series and films. One example might be a DOff that gives you a chance to hack an enemy ship's command codes to lower its shields, as seen in Wrath of Khan. Another might be a Deflector Overload console (or even a primary or secondary deflector with a baked-in overload ability) that turns your deflector into a borderline-OP energy-weapon lance for a few seconds, at the cost of temporarily burning the deflector out (i.e. nullifying all its modifiers) for all or part of the ability's cooldown time, as seen in "The Best of Both Worlds".
My Foundry missions | My STO Wiki page | My Twitter home page
Tetryon Turret ?
Tricolbalt grenade ?
Plasma Mortar ?
Anti-proton seeker drone ?
Healing / Shield Drone ?