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My Eclispe Build

eldest13eldest13 Member Posts: 37 Arc User
edited December 2014 in Federation Discussion
Here it is!
http://skillplanner.stoacademy.com/?build=wipeclipse_0

I'm planning to upgrade the rare Field Generator to VR. Just wanted some insight!
Post edited by eldest13 on

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    wirtddwirtdd Member Posts: 211 Arc User
    edited December 2014
    OSSx2+SSx2 <- Try that. Drop the torpedo and get TT and APB/APO. U will love this ship.
    Bastet
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    defcon1776defcon1776 Member Posts: 313 Arc User
    edited December 2014
    wirtdd wrote: »
    OSSx2+SSx2 <- Try that. Drop the torpedo and get TT and APB/APO. U will love this ship.

    ^^ I must concur.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." Q
    Join the 44th Fleet. [FED and KDF] Apply Online: startrek.44thfleet.com
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    eldest13eldest13 Member Posts: 37 Arc User
    edited December 2014
    I'm sorry, what the heck is that?
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2014
    eldest13 wrote: »
    I'm sorry, what the heck is that?

    OSS = Override Subsystem Safties, Intel abiity.

    SS = Surgical Strikes, also Intel ability.

    OSS brings extra power across all susbystems and allows you to go over the caps, which is a big ****ing deal for your weapons' performance. The power surges up very high then the power bonus dwindles as time progresses (about 20 or so seconds worth total). Once the buff is done, a random subsystem drops to zero, but this is easily negated by Subsystem Repair. As a Fed, you should be swimming in Subsystem Repair Skill so the drop isn't that noticeable.

    The thing to remember with OSS is that it is NOT a replacement to your Emergency Power to X abilities or Batteries, or any extra power supplements to your ship. It doesn't throw any other ability into a shared cooldown. OSS is merely another power supplement that takes your ship performance way over the edge temporarily. EPTW+OSS is a Godly combination.

    SS is a single target focus ability. It lowers the firing rate of your weapons, but are compensated by having an insane +Acc and +CritH bonus to all your energy weapons. SS1 brings +20 to both. If your Crit Hit is decent already before SS, say mid-to-high teens or in the 20s and above, you will profit way more than one with a lower base Crit Hit.

    The lower firing rate is a noticeable effect though the damage is still quite high. DHCs fire noticeably lower but they hit quite hard. Beam rates aren't that noticeable. BFAW still fires faster, but with a decent crit build with beams, SS makes them ridiculous.

    The last thing with SS is that it shares CDs with Cannon & Beam abilities. For example, CRF throws SS into shared CD. BFAW throws SS into a shared CD. SS throws CSV/BO into shared CDs.

    OSS+EPTW+SS = Hot Space Death on single targets.

    Edit to add: Another "last thing" about SS is that it boosts ALL energy weapons. Turrets, DCs, DHCs, Beams, DBBs, you name it, it buffs them all. That's a big deal in ensuring all your energy weapons, front and back, are buffed with the same attack ability. So for example, an Eclipse with 4 DBBs forward, 3 turrets, 1 omnibeam in the back, are all buffed by the same SS ability.
    XzRTofz.gif
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    You might also want to consider dropping one of your Neutronium Alloy consoles.

    Alloy Consoles suffer diminishing returns and it's generally inadvisable to user more then 2 of them. If you go into the map around ESD where you can look at your stats, remove one of the alloy consoles and you can see how little it's giving you (probably 1-2%.)

    You could swap it out for a number of things. I recommend either Bio-Neural Gel Packs for bonus shields/cool down, or the Nukara console for the bonus accuracy.

    I also completely agree with the above posted advice. Override Subsystem Safeties and Surgical Strikes are two of the best abilities in the game.
    Insert witty signature line here.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2014
    Oh, and ditch the EPS Flow Regulator. Those things have been useless since 2010. EPS Flow Regulators used to matter when weapon drains were much, MUCH higher. When STO was new, for instance, a single burst of several DHCs on CRF drained your Weapons Power to very low levels. BFAW drained your power after a salvo of fire. BO took your power way down with that shot and, if you were unlucky, burned out that array for the rest of that match/instance. After these attack runs, you had to break off to recover your power. Power recovery was much slower and EPS Flow Regulators helped on that. Firing weapons unbuffed (no CRF, no BFAW, etc) drained much more than they do now, but nothing at all compared to using TAC special abilities.

    Cryptic then altered the game where weapons power recovery is the way it is now: Near instantaneous. EPS Flow Regulators were then discarded to the trash bins.

    Before, you could not spam CRF, CRF, CRF, CRF, etc. Your weapons power would be too low before even the first CRF buff was done. After the change, that's when DPS took over. That's when you could spam CRF, CRF, CRF, or BFAW, BFAW, BFAW, to infinity and beyond and never worry about your weapons power EVAR.

    Anyways, I was starting to drift off topic there... the thing to remember is EPS Flow Regulators were useful in 2010. Not so anymore. Stuff something else more valuable in its place.
    XzRTofz.gif
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    Oh, and ditch the EPS Flow Regulator. Those things have been useless since 2010. EPS Flow Regulators used to matter when weapon drains were much, MUCH higher. When STO was new, for instance, a single burst of several DHCs on CRF drained your Weapons Power to very low levels. BFAW drained your power after a salvo of fire. BO took your power way down with that shot and, if you were unlucky, burned out that array for the rest of that match/instance. After these attack runs, you had to break off to recover your power. Power recovery was much slower and EPS Flow Regulators helped on that. Firing weapons unbuffed (no CRF, no BFAW, etc) drained much more than they do now, but nothing at all compared to using TAC special abilities.

    Cryptic then altered the game where weapons power recovery is the way it is now: Near instantaneous. EPS Flow Regulators were then discarded to the trash bins.

    Before, you could not spam CRF, CRF, CRF, CRF, etc. Your weapons power would be too low before even the first CRF buff was done. After the change, that's when DPS took over. That's when you could spam CRF, CRF, CRF, or BFAW, BFAW, BFAW, to infinity and beyond and never worry about your weapons power EVAR.

    Anyways, I was starting to drift off topic there... the thing to remember is EPS Flow Regulators were useful in 2010. Not so anymore. Stuff something else more valuable in its place.

    Good call, I didn't even see that in there.

    You could remove the Flow Regulator and 1 Neutronium Alloy Console. Add Nukara Particle Converter to improve your accuracy 10%, and you can use the other slot for Hydrodynamics Compensator. Take one of your beams from the rear, move it to the front replacing the Torpedo Launcher. Replace the Aft weapon with the Heavy Bio-Molecular Phaser Turret from that same Counter Command Ordinance Set.

    You would lose about 2% of your resist, and a useless console. You would gain +7.5% damage on all your weapons from the 2 piece Console/Turret Bonus as well as 10% accuracy from the Nukara Console. You would gain a bit more accuracy from the Hydrodynamics Compensator boost to Targeting systems and you would gain +23% Turn Rate.

    If you do that and change your Lt. Commander Tactical to Tactical Team 1, Attack Pattern Beta 1, Beam Fire At Will 3 you'll see an sizable increase in DPS. If you're more concerned with Personal DPS over Team, then go Tactical Team 1, Beam Fire at Will 2, Beam Fire at Will 3. Between that and the advice given above about Intel Powers you would get quite a boost in Damage output.
    Insert witty signature line here.
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