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What would happen if we had special console slots for ship specific consoles?

inthefluxxinthefluxx Member Posts: 0 Arc User
As I near the end of the winter event, and also acquiring the new Breen ships, I am looking towards where I can squeeze in the new consoles that I will be receiving.

I can't really justify using 3 console slots for the Breen set, which got me thinking. What if on ships with special console slots (Breen, Avenger) they had special console slots just for them? How would this affect the overall game?

I could see that it might increase power creep, but I need the console slots I have so that I can keep up my DPS and actually contribute to STFs.
Post edited by inthefluxx on

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    warpangelwarpangel Member Posts: 9,427 Arc User
    edited December 2014
    Then the ships might as well not have consoles at all, just built-in abilities. The reason the abilities come in consoles is so that you have to make a trade-off.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2014
    No to "special console slots for ship specific consoles."

    If you want to break this game further and introduce even moar Quantum Leaps in Power Creep, this is one sure way of doing it.

    Sacrificing valuable Console Slots is the give and take for any build. You can't have it all. Or you *can* try to have it all and be absolutely bad in everything.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    No to "special console slots for ship specific consoles."

    If you want to break this game further and introduce even moar Quantum Leaps in Power Creep, this is one sure way of doing it.

    Sacrificing valuable Console Slots is the give and take for any build. You can't have it all. Or you *can* try to have it all and be absolutely bad in everything.

    Which is precisely why the OP *does* have a point: there's no real room for the usual gimmicky ship consoles: you use em for a few days, then they get shelved again.

    Extra power creep is not what this game needs, though. So, yeah, probably not a good idea.
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    zulisvelzulisvel Member Posts: 518 Arc User
    edited December 2014
    warpangel wrote: »
    Then the ships might as well not have consoles at all, just built-in abilities. The reason the abilities come in consoles is so that you have to make a trade-off.

    Well, would you rather go back to having ships with built-in powers having one less console slot? Because that's how it used to be.
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    john98837john98837 Member Posts: 761 Arc User
    edited December 2014
    Not a bad idea, its about the only way almost all of these ship consoles would be worth slotting on a ship. Can only think of 3 or 4 ship consoles that are actually worth using vs other console options. Doubt it will ever happen though.
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    artaniscreedartaniscreed Member Posts: 92 Arc User
    edited December 2014
    why dont we just make all the consoles into learned traits?

    Think Final Fantasy Tactics style.
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    birzarkbirzark Member Posts: 634 Arc User
    edited December 2014
    I don't mind the trade-off, it keep it interesting when trying to optimize my build. What consoles are worth a slot? is what you need to decide and there are no wrong answers just different setups and i swap consoles all the time so i don't mind.
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    proteus22proteus22 Member Posts: 0 Arc User
    edited December 2014
    some special consoles are really good the torpedo point defense console on the armitage is a good exampli i team it with the one from the thunderchild and hit alpha strike and cannon scatter volley and torp spread and fly into a swarm of ships and that just seem to go poof. but i think that after a year or so they should become truly univerasal being able to mount on any other ship
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    warpangel wrote: »
    Then the ships might as well not have consoles at all, just built-in abilities. The reason the abilities come in consoles is so that you have to make a trade-off.

    And it's a poorly designed trade-off. Very few "normal" consoles stack up to the more powerful universal consoles, and the result is that you mostly equip special consoles. The only exception is likely to be weapon damage or exotic damage boosters.

    Considering how many universal consoles we already have in the game, it would be better if at least all the clickables would go into one category, and then the trade-off is too choose which of these abilities you want and which you want to avoid.
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    futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited December 2014
    The special C-Store ship consoles should have been designed as "devices" from the very start. Make them all devices, give every ship 5 device slots.

    But it's a little late to make that change.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2014
    it would put too much of an added advantage to ships that have 1 or more unique consoles over ships that don't effectively giving them extra console slots over the normal amount, and in the case of breen ships that have a 3 console set effectively 3 extra console slots.

    its left up to the player to choose if the unique consoles are worthwhile to fit or if other general consoles are more useful.

    what you are asking for is basically covered by the term having your cake and eating it.
    The special C-Store ship consoles should have been designed as "devices" from the very start. Make them all devices, give every ship 5 device slots.

    But it's a little late to make that change.

    just making them devices is no solution to the problem, all you are doing is instead of making it that the player has to choose between these consoles or alternative consoles into having to choose between them and other devices they might want to fit and then maybe even giving them extra device slots instead of extra console slots as if that makes a difference.
    why dont we just make all the consoles into learned traits?

    Think Final Fantasy Tactics style.

    and as you can only slot a set amount of traits how is this helping when what the OP wants is the ability to use these without loosing anything else.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    ltminnsltminns Member Posts: 12,571 Arc User
    edited December 2014
    Weapons consoles should be dedicated weapon slots like on the Dyson Science Destroyer, and Rear Canon on the Federation Escort Retrofit, as examples. Spinal Lances for one
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2014
    ltminns wrote: »
    Weapons consoles should be dedicated weapon slots like on the Dyson Science Destroyer, and Rear Canon on the Federation Escort Retrofit, as examples. Spinal Lances for one

    the problem with these dedicated weapon slots you cannot remove them to slot something else, you might as well just say each type of ship comes with these weapons, these consoles ect and nothing at all on the ship can be changed or upgraded.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

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    bumperthumperbumperthumper Member Posts: 513 Arc User
    edited December 2014
    The special C-Store ship consoles should have been designed as "devices" from the very start. Make them all devices, give every ship 5 device slots.

    But it's a little late to make that change.

    I agree. They should have been made to be slotted into device slots.

    Or, they could incorporate it into the crafting system, where you could install said console(s) directly into your ship. There would be limited slots, of course.

    If you wished to remove the console from the ship, you would need to go through R&D once again to do so. Then, you could install it on another ship.

    It would make crafting more viable and help solve the issue of wanting more console slots.
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    hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited December 2014
    I support the idea of having a dedicated console slot or three for ship-specific Universal consoles.

    Other Universals (Rep, Lockbox Cross-Faction, and other Ship Consoles) can be left to share slots with the general Eng/Sci/Tac console slots. For example; the Akira-class (and the Armitage-class) would have exclusive slots for both Point Defense and Torpedo Point Defense without cutting into their regular Console slots, but equipping the Point Defense console on other ships would have them slot into the usual slots rather than the exclusive slot.

    In Cryptic's favor, it would encourage collection of all ships of the type for their consoles, and also see more use of the work that Cryptic put into for those consoles.

    In the players' favor, it really doesn't add much more powercreep (most DPS builds already forgo ship-specific consoles), and it allows for a bit more variety to the usual DPS builds as they vary by ship.

    And with most all ship consoles still having a 2 minute CD and effects that don't last anywhere near that long, on top of the recent nerf to separation pets, makes this suggestion all the more reasonable.
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