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Phantom Intel Escort - Build Dress to Kill

hotelkilo47hotelkilo47 Member Posts: 1 Arc User
edited December 2014 in Federation Discussion
Need some assistance with building my escort. I'm looking to maximize DPS and survivability. My question to you is what do I put on her to make her kill on sight?
Post edited by hotelkilo47 on

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  • opo98opo98 Member Posts: 435 Arc User
    edited December 2014
    Need some assistance with building my escort. I'm looking to maximize DPS and survivability. My question to you is what do I put on her to make her kill on sight?

    Surgical Strikes Intel ability rank 1 and 3 or 1 and 2.

    Then add bio molecular phasers and a couple attack patterns. It should serve you well.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    It's all personal preference, but in my opinion the Phantom is better off with Beam Arrays/Dual Beam Banks then with Cannons.

    Cannons require you to keep your opponent in a narrow arc in front of you. This results in a play style that often involved moving your ship and slowing down or stopping completely to hold your firing arc. While this play style works fine with most escorts it really takes the teeth out of the Phantoms biggest upside, the reciprocity trait.

    Reciprocity gives you a global cool down to Tactical/Intel bridge officer powers whenever an opponent misses you. The best way to maximize this is to stay at full impulse for the entirety of the fight which is very difficult to do in a cannon load out. I have my Phantom set up with DBB's up front and Beam Arrays/Kinetic Cutting Beam in the rear and I have found it very effective.

    You will have to play around a bit and see what style fits you best, I see people running Phantoms with Cannons and they do just fine, but for me I found the ship considerably more effective with Beams.

    This is what I'm running now, but I recommend you use different weapons. I had Tetryon stuff on my other ships that I pulled off and put on this ship. Damage is still great, but you would be much better served with a different type of weapon. I would recommend using Romulan Plasma or Antiproton.

    I'm not claiming it's the best build, just what I enjoy at the moment.
    Insert witty signature line here.
  • walkinghostwalkinghost Member Posts: 2 Arc User
    edited December 2014
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited December 2014
    westmetals wrote: »
    Not sure why bio-phasers are being recommended there... but I personally would do something more like bio-disruptors, standard disruptors, plasma, or AP. If using plasma, and if you have room, you can add one or a couple of the fleet science plasma consoles for an extra damage boost. The others have built-in damage-related benefits.

    Bio Phasers are suggested likely because of the the Incubation debuff (delayed Radiation damage and movement debuff), and the fact that pairing them with Phaser Consoles also boost the power of the Phantom's Phaser Lance (which is pretty potent in its own right).

    Add on the CC Nukara Tac Console (from Surface Tension), and it boosts the Radiation damage the Bio Phasers does, while also slightly increasing the Phaser damage. If you also add in the Delta Rep Console, on top of the Phantom's Reciprocity, you'd further cooldown your Boff abilities. And if you add the Delta Neutronic Torpedo with the above consoles, it benefits from boosted Radiation damage from the CC Tactical console and a slightly reduced CD from the 2-pc set with the Delta Console.

    I'm in the camp that supports DBBs/BAs because it's easier to fight with while remaining mobile, and also because it's easier to squeeze in TS1/FaW1, APB, and TS3/FaW3 on the Lt. Cmdr Tac slot and dedicate the Cmdr Tac/Intel slot to Intel skills; specifically OSS 1 and 2 and SS1 and SS2/3. I did try IT instead of OSS2 to stack the resistance debuff alongside APB (which works amazingly well even against normally tanky opponents), but that requires a teammate with a GWell ability to really make the most out of. (Tac Team 1 sits on the Ensign seat, to round out the Tac element.)

    To be fair, I play with a build more suited to switching between single-target and multi-target in PvE. If you go straight for single-target, you can make more use out of cannons or better beam-oriented Tac skills in the Lt. Cmdr seat, such as APB II.
  • sindjin7sindjin7 Member Posts: 29 Arc User
    edited December 2014
    I've been playing with weapon types for a few days on my Phantom.
    While I do love the brute force of DHCs , I will admit that using Dual Beams and Beam Arrays really adds to the sped and mobility of this ship. It's like flying a fast agile cruiser.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    sindjin7 wrote: »
    I've been playing with weapon types for a few days on my Phantom.
    While I do love the brute force of DHCs , I will admit that using Dual Beams and Beam Arrays really adds to the sped and mobility of this ship. It's like flying a fast agile cruiser.

    I like using a DoFF to reduce cooldown on Evasive Maneuvers.

    Fire that off and fly around as fast as you can. The enemies just keep missing you and you can just pour on the damage. Just move to their flank and fire everything you have.

    Reciprocity is awesome. :D
    Insert witty signature line here.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    opo98 wrote: »
    Surgical Strikes Intel ability rank 1 and 3 or 1 and 2.

    You don't need that. Think Reciprocity. :)

    U.S.S. Swiftie

    You only need 1x OSS3 + 1x SS3: Reciprocity has you down to global in mere seconds. :)

    I use a dual IT because of the 1 min CD.

    Don't forget to fit the Romulan Engine either. Very useful +30 Attack Patterns (as you can only use APO1 here); and it gives you that etra Defense for your Reciprocity.
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    meimeitoo wrote: »
    You don't need that. Think Reciprocity. :)

    U.S.S. Swiftie

    You only need 1x OSS3 + 1x SS3: Reciprocity has you down to global in mere seconds. :)

    I use a dual IT because of the 1 min CD.

    Don't forget to fit the Romulan Engine either. Very useful +30 Attack Patterns (as you can only use APO1 here); and it gives you that etra Defense for your Reciprocity.

    I'm not 100% sure, but I think there is a bug with Reciprocity and OSS.

    For me OSS does not seem to cooldown any faster with Reciprocity then it did without. I had some Tac skills doubled up (Tac Team, FAW) and Reciprocity allowed me to remove the duplicates in favor of other abilities, but it doesn't seem to work the same for OSS.

    Does it cool down OSS for you the same way it does your Tac abilities? It's supposed to work on Tac and Intel skills, but for me it only seems to work on Tac skills.
    Insert witty signature line here.
  • birzarkbirzark Member Posts: 634 Arc User
    edited December 2014
    I'm not 100% sure, but I think there is a bug with Reciprocity and OSS.

    For me OSS does not seem to cooldown any faster with Reciprocity then it did without. I had some Tac skills doubled up (Tac Team, FAW) and Reciprocity allowed me to remove the duplicates in favor of other abilities, but it doesn't seem to work the same for OSS.

    Does it cool down OSS for you the same way it does your Tac abilities? It's supposed to work on Tac and Intel skills, but for me it only seems to work on Tac skills.

    it definitely works for me, reprocity is awesome.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    I'm not 100% sure, but I think there is a bug with Reciprocity and OSS.

    For me OSS does not seem to cooldown any faster with Reciprocity then it did without. I had some Tac skills doubled up (Tac Team, FAW) and Reciprocity allowed me to remove the duplicates in favor of other abilities, but it doesn't seem to work the same for OSS.

    Does it cool down OSS for you the same way it does your Tac abilities? It's supposed to work on Tac and Intel skills, but for me it only seems to work on Tac skills.

    Nope, just checked in-game again: cd on OSS definitely gets reduced as well (you can clearly see it go from, say, 15 secs to 9, in one step. Same for SS3.
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    birzark wrote: »
    it definitely works for me, reprocity is awesome.
    meimeitoo wrote: »
    Nope, just checked in-game again: cd on OSS definitely gets reduced as well (you can clearly see it go from, say, 15 secs to 9, in one step. Same for SS3.


    Ok, cool.. thanks guys!

    Must be my imagination.. I'll take another look at it.

    Right now I still run 2 copies of OSS, but I'm thinking of dropping one of them for something else. I know Reciprocity is working for me, it just didn't seem like I was seeing it in my Intel skills. Good to know it's working, it was probably just my imagination.

    Thanks again! :D
    Insert witty signature line here.
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