With six reputation systems, we have 24 reputation traits. Only being able to slot four (four ground and four space) of them, players are only going to slot the best out of them.
Knowing that, is there a chance that we will get more reputation slots? I'd like more trait slots in general, but the reputation slots are the most glaring of the bunch.
One thing I'd like to see is a separate set of slots for regular ground and space traits. Ever since the ability to swap traits for free was implemented, we could already dump our entire space trait lineup for ground if we wanted to do some ground missions, and vice versa, so this is really just a convenience issue. It could certainly save a lot of time when jumping between ground and space a lot.
One thing I'd like to see is a separate set of slots for regular ground and space traits. Ever since the ability to swap traits for free was implemented, we could already dump our entire space trait lineup for ground if we wanted to do some ground missions, and vice versa, so this is really just a convenience issue. It could certainly save a lot of time when jumping between ground and space a lot.
Agreed.
I need to switch something like 5-8 traits between space and ground on my KDF character. I can already do it, it's just inconvenient.
Separate trait for ground and space have been asked for a while, and now that's free to change them, I can't see any reason why we can't.
One thing I'd like to see is a separate set of slots for regular ground and space traits. Ever since the ability to swap traits for free was implemented, we could already dump our entire space trait lineup for ground if we wanted to do some ground missions, and vice versa, so this is really just a convenience issue. It could certainly save a lot of time when jumping between ground and space a lot.
This^
I'm tired of swapping traits every time I have to queue for bug hunt, then for another space queue, then another ground combat.
It certainly would be a 'quality of life' improvement of the highest degree.
Cryptic reduced the number of traits 'active' in general, I suspect as a cost-savings/performance measure. There was a point where we had 2 from each Reputation, along with the genetic lockbox traits. From a server-side perspective each trait and it's accompanying display element was a call each and every time that character was active. By cutting them, they improved response time by 50% and increased the life of the existing engine.
Having separate ground and space sections makes sense. To be honest, it hadn't even occurred to me to change out entirely between space and ground ones, I just choose four in general and throw them in forever.
Having MORE slots though is just....what? Hell, why don't we just be allowed to slot all of them, everyone wants ALL the toys, right? We don't need a game, lets just have everything.
One thing I'd like to see is a separate set of slots for regular ground and space traits. Ever since the ability to swap traits for free was implemented, we could already dump our entire space trait lineup for ground if we wanted to do some ground missions, and vice versa, so this is really just a convenience issue. It could certainly save a lot of time when jumping between ground and space a lot.
yes... YES! ... YES!!!!
We already have 2 separate slots for the ground & space reputation traits. Is separating personal ground & space traits really that difficult or time consuming for them? Seems to be. Yet they'll keep pouring new traits for us to unlock and increase the size of our scroll bar along while increasing the time we spend sighing.
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I need to switch something like 5-8 traits between space and ground on my KDF character. I can already do it, it's just inconvenient.
Separate trait for ground and space have been asked for a while, and now that's free to change them, I can't see any reason why we can't.
This^
I'm tired of swapping traits every time I have to queue for bug hunt, then for another space queue, then another ground combat.
It gets boring.
Cryptic reduced the number of traits 'active' in general, I suspect as a cost-savings/performance measure. There was a point where we had 2 from each Reputation, along with the genetic lockbox traits. From a server-side perspective each trait and it's accompanying display element was a call each and every time that character was active. By cutting them, they improved response time by 50% and increased the life of the existing engine.
Having MORE slots though is just....what? Hell, why don't we just be allowed to slot all of them, everyone wants ALL the toys, right? We don't need a game, lets just have everything.
yes... YES! ... YES!!!!
We already have 2 separate slots for the ground & space reputation traits. Is separating personal ground & space traits really that difficult or time consuming for them? Seems to be. Yet they'll keep pouring new traits for us to unlock and increase the size of our scroll bar along while increasing the time we spend sighing.