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Mobius Temporal Destroyer build assistance needed

alias40219alias40219 Member Posts: 2 Arc User
edited December 2014 in Federation Discussion
So i recently acquired a Temporal Destroyer which I'd been after since it released and would like to know if my existing build is a suitable set-up for such a potent ship. I'm already working on upgrading my stuff to MK XIV so that need not be suggested, but other tips and tricks for this kind of ship would be greatly appreciated.

Anyways, enough rambling onto the build!

would like to squeeze more damage output from the ship as i've started taking it into the advanced pve's but would also like to be able to run the pve side of Ker'rat to make some nice EC.

Thanks in advance!
Post edited by alias40219 on

Comments

  • tcostiktcostik Member Posts: 0 Arc User
    edited December 2014
    I'd slot the Ancient Omni beam in place of that turret. That gives you 3 360 degree rear weapons. I'd also change the LT and LTC universals to eng/sci. I love running GW1 on my Temp Destroyer, especially with a CSV/TS build. You want those nice, right groupings. First, its easier to line up hits, and second, when one pops, the warp core breach damages the others.

    I'd also change the LT tac to TT1/TS2. And, think about dropping that quantum for something like the grav torp. Its a photon, so it fires faster, and the mini-grav wells can really help.

    You'd also see a DPS increase if you drop those exploiters. They're really only great if you run a BO build. Locators are going to boost your DPS much higher.

    Finally, get rid of all those field generators. 3x is overkill, and you'd see a lot more improvement slotting things like the Romulan console/Leech/Gel pack.
  • alias40219alias40219 Member Posts: 2 Arc User
    edited December 2014
    yeah the field gens are more of a personal experiment to see how high i can get the cap and they're suitable fillers till i can get some better consoles to go there. As for the exploiters, with those on i have a crit severity of 108.7%, without them that drops down to 84.8%. Replacing with locators would boost my crit chance up to about 19% if my math is correct ( i have 14.2% atm) which would give me a 1 in 5 chance of critting per shot right? can't get new tac consoles though as getting fleet credits in my fleet is a pain in the proverbial... also i have the ancient omni-directional but the skill planner wouldn't show it so i had to sub it in the build planner with the 360 array.

    As for grav well, i'm not speced enough into particle gen for that to actually do anything as i ran that on my fleet advanced escort.
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