Standard AP weapons don't have a passive proc, they just gain an extra CrtD bonus which is 20% Crit Severity.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Every modifier a weapon has give is some effect. Some are shown after the weapon name such as Dmg, CrtD, CrtH and so on. Some are hidden for things like Phasers and Disruptors they have an effect that is unique to that weapon class.
Antiproton don't have a unique effect, they just have a base of 20% Crit Severity. Which is the equivalent of an extra CrtD modifier. All other weapons have a max of 80% Critical Severity bonus when they have [CrtD]x4, whereas Antiproton have a max of 100% with [CrtD]x4.
I hope that's clearer.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
so essentially the "+" is really a "%" and in the example I gave above an AP wep that says "+100" Really means "+100%" and would also mean it gives greater Crit sev then an equal level wep that says 80% crit sev
so essentially the "+" is really a "%" and in the example I gave above an AP wep that says "+100" Really means "+100%" and would also mean it gives greater Crit sev then an equal level wep that says 80% crit sev
The best I could assume, is that the +100 is referring to an actual +100% over not having one!
In other words, if we compared a phaser & antiproton DBB with no mods what so ever, than the antiproton would in fact have a +100% crtd advantage from the start, which turn out to be a base 20% crtd mod with no actual mods applied normally.
But, with so many misleading descriptions and, typos in this game, it could just be that......a typo!
This would also still leave us with the question, as to what exactly would +80 ctrd equivalent out to be, maybe a +15% actual crtd or, a +17.5%? Who knows!
so essentially the "+" is really a "%" and in the example I gave above an AP wep that says "+100" Really means "+100%" and would also mean it gives greater Crit sev then an equal level wep that says 80% crit sev
yes its just a display bug in the tooltip which cryptic been lazy to fix since it doesn't affect anything.
For example you can get +20 Starship targeting(accuracy bonus) , your not getting 20% more accuracy your only getting about 3% more, each point is only a fraction of a percent.
I hope that helps with the confusion when you have 2 items of equal value of say 20% and +20 (points), % will always be higher.
For example you can get +20 Starship targeting(accuracy bonus) , your not getting 20% more accuracy your only getting about 3% more, each point is only a fraction of a percent.
I hope that helps with the confusion when you have 2 items of equal value of say 20% and +20 (points), % will always be higher.
It's not a percentage when it refers to a skill as skills use ratings. (Ie. Starship Targeting is actually a skill in your skill window.)
When not referring to a skill, it is a percentage but may still be subject to caps and diminishing returns.
so essentially the "+" is really a "%" and in the example I gave above an AP wep that says "+100" Really means "+100%" and would also mean it gives greater Crit sev then an equal level wep that says 80% crit sev
the +xx usually is an add to a skill, like +20 attack patterns or +15 energy weapons. those scores would be used in modifying your captain skill
Comments
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Thanks for replying sir. Have to explain that a bit better for me. Are you saying that a wep that says +80 crit sev is less then 80% crit sev?
or can you/someone answer more directly as to which provides more crit sev an AP with [CRTD]x4 (+100) or an elachi that reads [CRTD]x4 (80%)
Every modifier a weapon has give is some effect. Some are shown after the weapon name such as Dmg, CrtD, CrtH and so on. Some are hidden for things like Phasers and Disruptors they have an effect that is unique to that weapon class.
Antiproton don't have a unique effect, they just have a base of 20% Crit Severity. Which is the equivalent of an extra CrtD modifier. All other weapons have a max of 80% Critical Severity bonus when they have [CrtD]x4, whereas Antiproton have a max of 100% with [CrtD]x4.
I hope that's clearer.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
The best I could assume, is that the +100 is referring to an actual +100% over not having one!
In other words, if we compared a phaser & antiproton DBB with no mods what so ever, than the antiproton would in fact have a +100% crtd advantage from the start, which turn out to be a base 20% crtd mod with no actual mods applied normally.
But, with so many misleading descriptions and, typos in this game, it could just be that......a typo!
This would also still leave us with the question, as to what exactly would +80 ctrd equivalent out to be, maybe a +15% actual crtd or, a +17.5%? Who knows!
Praetor of the -RTS- Romulan Tal Shiar fleet!
yes its just a display bug in the tooltip which cryptic been lazy to fix since it doesn't affect anything.
For example you can get +20 Starship targeting(accuracy bonus) , your not getting 20% more accuracy your only getting about 3% more, each point is only a fraction of a percent.
I hope that helps with the confusion when you have 2 items of equal value of say 20% and +20 (points), % will always be higher.
It's not a percentage when it refers to a skill as skills use ratings. (Ie. Starship Targeting is actually a skill in your skill window.)
When not referring to a skill, it is a percentage but may still be subject to caps and diminishing returns.
Skill = ~20%
borg console ~10%
~180% for very standard setup
Non ap +80%
AP +100%
Non AP total = 260%
AP total = 280%
280%/260% => 7% increase
Disruptor proc is 8.4% and is stacks and works for whole team.
Also synergy set for other weapons don't have TRIBBLE warpcore without amp.
+20, outside the context of a skill, would make no sense, so, indeed, always means +20%.
the +xx usually is an add to a skill, like +20 attack patterns or +15 energy weapons. those scores would be used in modifying your captain skill