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Character Equipment loadout saves

gamesweetg#7900 gamesweetg Member Posts: 83 Arc User
edited February 2015 in Controls and User Interface
Ok there is something obviously missing. We have got Starship loadout slots. But what about a character loadout slots?
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Post edited by gamesweetg#7900 on

Comments

  • destyriandestyrian Member Posts: 23 Arc User
    edited December 2014
    zanuzelta wrote: »
    Ok there is something obviously missing. We have got Starship loadout slots. But what about a character loadout slots?

    A good idea since the new kits introduced in delta rising really TRIBBLE up the interface and I`m getting sick of having to move skills around everytime that I leave my ship. However, they need to fix the space loadouts before they start on ground loadouts.
  • wenom4wenom4 Member Posts: 123 Arc User
    edited December 2014
    they can make a trait load out slots for space/ground or mix or whatever combination we want
  • kleenhippiekleenhippie Member Posts: 14 Arc User
    edited December 2014
    Yeah, they really need to fix the space load out. I lose mine whenever I transwarp from one map to another.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited December 2014
    missing?

    here is what is missing:

    1) ground and space traits split (like the ground and space rep traits) so we can just have ONE spec for both types of combat

    2) WORKING ship loadouts. When those are FIXED, copy the working code for a version of "ground loadouts".

    3) Loadouts able to use shared bank items or bonus points for: chars able to use acct bound items from other chars, regardless of where it currently resides.

    As a starting point.
  • edited December 2014
    This content has been removed.
  • zeenatarzeenatar Member Posts: 13 Arc User
    edited February 2015
    If it's the loadout save system messing up our trays and Boff console assignations, they why not kill that system? With fire, please.

    The more bugs that pile up, the more content that gets released which use those bugged processes, the more nightmarish it will get, both for the players and for the devs being tasked with fixing "it".

    It's worth redoing a system from scratch instead of trying to fix a flawed one. Investing time isn't a waste of money. Investing time trying the cheapest solutions that repeatedly fail... that is a waste of money.
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