Any good? Worth the 1k to get the ship? Currently running a new Klingon and having a ball with BoPs for once so I'm looking at options but kinna new to all the BoPs
I like those and use them on my tactical BoP (currently a Fleet Norgh).
The DPS it has is higher than most, in fact all disruptors of the same level I have seen so far. The engine power drain is annoying, but negligible. The only real problem is the lack of anything other than [dmg] modifiers on it (and the UNGODLY upgrade costs). I found a way to get around it to a degree.
That occurs every time you use a tactical BOFF power, so a max of 15% accuracy. If you are like most BoPs, you tend to stack on a number of powers before attacking, giving all your weapons, including the quads, extra accuracy. I run this on a full Counter Command space set with part of the ordnance set as well. It has great synergy, as all of that gives me extra disruptor damage and even more accuracy.
Besides, even if you won't use this for quads, you can never have enough accuracy anyway.
Personally I like the Quad Disruptors, but there are some caveats.
The quad disruptor is basically a Dual Cannon with a (x4 DMG) mod, so it will always do a little more damage than any other dual cannon (barring a crafting miracle). However, it might do slightly less damage than the fleet versions at Mk XII and higher. Also, it tends to force a disruptor build, so if you prefer a different secondary effect you might want to avoid it.
Another advantage is that the Quads will level with you from lvl 20 onwards, which means less gear to upgrade along the way. Once you hit lvl 50, they become a Mk XII item when you go to upgrade them.
Finally, buying the Ning'tao also gives you a better ship (the second Lt universal slot is very handy at low levels, and you could conceivably fly that bird to lvl 40 if you want), plus it unlocks another skin for the end-game Fleet Norgh.
Quad Disruptors (and Phasers) are not worth the cost.
Firstly, the weapons have the worst mods you can ever put on any weapons: [Dmg]. Not only that, they have FOUR of them. Not Crit Hit. Not Crit Severity. Not even Accuracy. No fancy new R&D mods like Penetration, Rapid, etc. IIRC, at Epic, only the [Ac/Dm] which is typical for weapons at Epic. They don't even have the inherent Crit Severity that DHCs have. They also cost weapons AND engine power when fired. With all that, these weapons are terrible. If you have the capability to mount Dual / Dual Heavy Cannons, mount DHCs. Hell, if you're on the cheap and can't afford good DHCs, there are mountains of very cheap Dual Cannons that actually have great mod sets and combinations.
Thanks for the thoughts guys I was hoping it was about as good as the Quad phaser cannons.
Like i said I'm used to cruiser style combat, and just recently started running my second Klingon toon and decided to try out BoPs with her and having a ball doing hit and runs with her in PvE so far, but it kind of is a totally different beast to me.
Pardon my ignorance, but aren't the phasers ones exactly the same, other than of course having the phaser proc? So depending on weapon type preferrence, they seem identical to me.
I believe the best quad weapon (even though only slightly) are the plasma ones because those are actually part of a set if I'm not mistaken?
Pardon my ignorance, but aren't the phasers ones exactly the same, other than of course having the phaser proc? So depending on weapon type preferrence, they seem identical to me.
I believe the best quad weapon (even though only slightly) are the plasma ones because those are actually part of a set if I'm not mistaken?
I believe you're correct but I wasn't sure either hence asking.
Pardon my ignorance, but aren't the phasers ones exactly the same, other than of course having the phaser proc? So depending on weapon type preferrence, they seem identical to me.
I believe the best quad weapon (even though only slightly) are the plasma ones because those are actually part of a set if I'm not mistaken?
The plasma are the best if using the set.. other wise they are the same.. its only the set that makes them worth using due to upping all plasma damage.
I haven't parsed them since they fixed the level. Before the fixed the level they were very close to something ridiculous like advanced fleet dhcs.
Plus supposedly they are fixing [Dmg]. It isn't an inherently bad stat. It's just touchy. Because of how it works right now a little goes a long way.
For a DEM ship or something of that nature, it can be a wonderful thing. I'll get around to parsing it again (without SS, i've parsed it bunches with SS).
But as has been noted, unless you really just want to play around with quads, and get the so-so firing animation, better off just getting DHC's. Specially on a BOP.
If you're min/maxing, they're slightly inferior to DHCs.
That said, they are satisfying to use and (it may be a placebo effect, but) the faster bullet speed seems to make them more effective at gunning down fast movers.
Comments
The DPS it has is higher than most, in fact all disruptors of the same level I have seen so far. The engine power drain is annoying, but negligible. The only real problem is the lack of anything other than [dmg] modifiers on it (and the UNGODLY upgrade costs). I found a way to get around it to a degree.
Use the Tactical Precision trait: http://sto.gamepedia.com/Trait:_Tactical_Precision
Quote: +3% Accuracy for 15 sec (Stacks 5 times)
That occurs every time you use a tactical BOFF power, so a max of 15% accuracy. If you are like most BoPs, you tend to stack on a number of powers before attacking, giving all your weapons, including the quads, extra accuracy. I run this on a full Counter Command space set with part of the ordnance set as well. It has great synergy, as all of that gives me extra disruptor damage and even more accuracy.
Besides, even if you won't use this for quads, you can never have enough accuracy anyway.
"Let them eat static!"
The quad disruptor is basically a Dual Cannon with a (x4 DMG) mod, so it will always do a little more damage than any other dual cannon (barring a crafting miracle). However, it might do slightly less damage than the fleet versions at Mk XII and higher. Also, it tends to force a disruptor build, so if you prefer a different secondary effect you might want to avoid it.
Another advantage is that the Quads will level with you from lvl 20 onwards, which means less gear to upgrade along the way. Once you hit lvl 50, they become a Mk XII item when you go to upgrade them.
Finally, buying the Ning'tao also gives you a better ship (the second Lt universal slot is very handy at low levels, and you could conceivably fly that bird to lvl 40 if you want), plus it unlocks another skin for the end-game Fleet Norgh.
Firstly, the weapons have the worst mods you can ever put on any weapons: [Dmg]. Not only that, they have FOUR of them. Not Crit Hit. Not Crit Severity. Not even Accuracy. No fancy new R&D mods like Penetration, Rapid, etc. IIRC, at Epic, only the [Ac/Dm] which is typical for weapons at Epic. They don't even have the inherent Crit Severity that DHCs have. They also cost weapons AND engine power when fired. With all that, these weapons are terrible. If you have the capability to mount Dual / Dual Heavy Cannons, mount DHCs. Hell, if you're on the cheap and can't afford good DHCs, there are mountains of very cheap Dual Cannons that actually have great mod sets and combinations.
Just anything but Quads.
Like i said I'm used to cruiser style combat, and just recently started running my second Klingon toon and decided to try out BoPs with her and having a ball doing hit and runs with her in PvE so far, but it kind of is a totally different beast to me.
I believe the best quad weapon (even though only slightly) are the plasma ones because those are actually part of a set if I'm not mistaken?
"Let them eat static!"
I believe you're correct but I wasn't sure either hence asking.
The plasma are the best if using the set.. other wise they are the same.. its only the set that makes them worth using due to upping all plasma damage.
Plus supposedly they are fixing [Dmg]. It isn't an inherently bad stat. It's just touchy. Because of how it works right now a little goes a long way.
For a DEM ship or something of that nature, it can be a wonderful thing. I'll get around to parsing it again (without SS, i've parsed it bunches with SS).
But as has been noted, unless you really just want to play around with quads, and get the so-so firing animation, better off just getting DHC's. Specially on a BOP.
Peace and love and all that.
That said, they are satisfying to use and (it may be a placebo effect, but) the faster bullet speed seems to make them more effective at gunning down fast movers.