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KAGE advanced failed with 8 minutes left

uryenserellonturyenserellont Member Posts: 858 Arc User
http://i.imgur.com/Tv6cPPh.png

http://i.imgur.com/2jbo8ae.png

We didn't understand why. The optional timer had over 8 minutes left, we had two of six nodes destroyed and all of a sudden it failed. It didn't kick us out and actually said later that the optional was completed but we didn't get anything for killing the boss.

First time I've run KAGE since DR so what am I missing here? Why did it fail with over 8 minutes to go?
Post edited by uryenserellont on

Comments

  • n00b1001n00b1001 Member Posts: 0 Arc User
    edited November 2014
    I guess you played on advanced. On advanced you have to destroy the IRMs in time, this part is not optional. And it is hard, I have a full klingon honor guard set and fail it 60% of the time. Most of the time people without the equipement play it and you can say within the first minute if it fails.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited November 2014
    It was advanced, and there was over 8 minutes left on the timer. Look at the first screenshot, it shows the optional completed. That was after the optional somehow failed while we were doing it.
  • n00b1001n00b1001 Member Posts: 0 Arc User
    edited November 2014
    You failed to destroy the nodes in time. There are two timers, the one for the nodes and the longer optional one. You have to destroy the 6 nodes in time of the first timer or it is an autofail of the mission. And yes, it is hard on advanced.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2014
    There are certain sure-fire tactics you can use to hit this optional every time. Unless I'm in a disjointed group that has no clue what they're doing and isn't ready for ground STFs, I have no real fear of missing the option. It might happen maybe 5% of the time.

    Since DR I haven't failed it once.

    I believe the issue of concern is that the map allows you to continue after the optional has failed. I think other maps insta-fail you as soon as the optional is ruined, but this one doesn't do that yet.
  • mosul33mosul33 Member Posts: 836 Arc User
    edited November 2014
    http://i.imgur.com/Tv6cPPh.png

    http://i.imgur.com/2jbo8ae.png

    We didn't understand why. The optional timer had over 8 minutes left, we had two of six nodes destroyed and all of a sudden it failed. It didn't kick us out and actually said later that the optional was completed but we didn't get anything for killing the boss.

    First time I've run KAGE since DR so what am I missing here? Why did it fail with over 8 minutes to go?

    Yeah man, I know... that is totaly BS. One of the biggest lie from devs, that advanced will be just like the old elite:rolleyes: What load of TRIBBLE... The STFs are fuked up, with mobs having stupid HP and masochistic timers... The game is going down the drain :(
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited November 2014
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    that's odd. It tells you you completed the objective then failed it...

    but I find I finish this faster now. Infected I blow through it too...
  • n00b1001n00b1001 Member Posts: 0 Arc User
    edited November 2014
    So there's two timers? One must be really short then because we were doing pretty well.

    As I said, you already know after the first minute how it will end. If your team dies at the first group, you know, the next 15 minutes are wasted time. As far as I know there a possibilities to go faster, but most of the players don't know and don't care.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited November 2014
    We didn't die, we actually did pretty well. We were just confused by the failed the optional that we didn't actually fail. It even says it was completed.

    Yeah the optional is much less time and way too vulnerable to trolls. Just tried it again and we did fine until a troll joined the room and activated the wrong shields. Not only that but after the fail I got a 1 hour penalty for leaving.

    Yeah no more KAGE for me.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    We didn't die, we actually did pretty well. We were just confused by the failed the optional that we didn't actually fail. It even says it was completed.

    Yeah the optional is much less time and way too vulnerable to trolls. Just tried it again and we did fine until a troll joined the room and activated the wrong shields. Not only that but after the fail I got a 1 hour penalty for leaving.

    Yeah no more KAGE for me.

    I never pug borg ground stfs for that reason.


    just do a premade
  • rakija879rakija879 Member Posts: 646 Arc User
    edited November 2014
    I never pug borg ground stfs for that reason.


    just do a premade

    It's not easy to find a team to play with :(
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    rakija879 wrote: »
    It's not easy to find a team to play with :(

    it is, it surprisely is. You just gotta know where to look. I get them up and going in like 1 minute. sometimes two.

    look in the stf channels. and if you end up with a stupid and bad player, (there are a few) just ignore them and you'll never play with that person again.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited November 2014
    You have 15 minutes total to kill the 2 IRMs after destroying the 6 nodes.
    The 30 minute optional is a joke, because a team that succeeds in getting to the boss will need maybe 2 or 3 minutes at worst to clean up and finish.

    IMO the numbers are wrong.

    Give the mission a 25 minute fail timer and a kill IRMs in 15 minute optional. That would be reasonable.
    11750640_1051211588222593_450219911807924697_n.jpg
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited November 2014
    timelord79 wrote: »
    You have 15 minutes total to kill the 2 IRMs after destroying the 6 nodes.
    The 30 minute optional is a joke, because a team that succeeds in getting to the boss will need maybe 2 or 3 minutes at worst to clean up and finish.

    IMO the numbers are wrong.

    Give the mission a 25 minute fail timer and a kill IRMs in 15 minute optional. That would be reasonable.

    That's what it is. My second run yesterday was a 15 minute IMR optional. I don't know what the longer timer is for and I don't know why it says you completed the optional even when you failed, or why you still have to kill the boss to avoid a 1 hour penalty.
  • n00b1001n00b1001 Member Posts: 0 Arc User
    edited November 2014
    or why you still have to kill the boss to avoid a 1 hour penalty.

    Nobody knows. Probably because they think they have to create some excited endgame content. And under excited, they understand rare and punishing if you fail. It will destroy puplic queues in the end, because everyone who has a mind, will play purely private. However, they don't give the endgame stuff, you get in other MMOs with rare mission playability. And that's why STO is dying atm.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    n00b1001 wrote: »
    I guess you played on advanced. On advanced you have to destroy the IRMs in time, this part is not optional. And it is hard, I have a full klingon honor guard set and fail it 60% of the time. Most of the time people without the equipement play it and you can say within the first minute if it fails.

    Gear has little to do with completing kaga. You can join with a fresh lv 50 and do very well in there, if you know how to play it. The missing gear is just a symptom, not the cause, as the cause is missing knowledge and unwillingness to learn.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited November 2014
    The problem exists because the devs want it to exist.

    The poor user experience with the changes comes from two problems. 1.) the expectation on the players part who've done the mission 500x in the past that they know what to do and 2.) purposeful neglect on the devs part to adapt the UI to show the new failure points.


    Perfect storm for killing any sense of accomplishment.
  • n00b1001n00b1001 Member Posts: 0 Arc User
    edited November 2014
    woodwhity wrote: »
    Gear has little to do with completing kaga. You can join with a fresh lv 50 and do very well in there, if you know how to play it. The missing gear is just a symptom, not the cause, as the cause is missing knowledge and unwillingness to learn.

    I'm willing to learn. Explain me the problem. I'm running a full klingon honor guard, with grenades to rotate , Strike Team and Tacticale Initative and Battle Strategies to rotate through and try to flank with the Pulsewave Rifle to do max damage close range. I have traits like Omega Graviton Pulse to do extra damage vs borg. Tell me, why do I fail so hard ?
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    n00b1001 wrote: »
    I'm willing to learn. Explain me the problem. I'm running a full klingon honor guard, with grenades to rotate , Strike Team and Tacticale Initative and Battle Strategies to rotate through and try to flank with the Pulsewave Rifle to do max damage close range. I have traits like Omega Graviton Pulse to do extra damage vs borg. Tell me, why do I fail so hard ?

    1. you lack hypos
    2. you lack the ability to counteract the nanites
    3. you must remodulate your weapons.
  • n00b1001n00b1001 Member Posts: 0 Arc User
    edited November 2014
    I don't want to insult you, but, Klingon Honor Guard has a inbuild Adrenal booster with 625 hp every 45 seconds, a body armor heal chance for self and team if taking damage. Also, it requires level 5 omega, which means I have medical nanite cloud (yes, long cd), but dying is not the problem. The damage is just never enough. And for remodulation tip .... I have no words. But thanks anyway. More hypo then.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited November 2014
    Try a sword and figure out the best combos. Goes directly through shields. Unless you are a sci who can break down personal shields this helps a great deal.
    11750640_1051211588222593_450219911807924697_n.jpg
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    n00b1001 wrote: »
    I'm willing to learn. Explain me the problem. I'm running a full klingon honor guard, with grenades to rotate , Strike Team and Tacticale Initative and Battle Strategies to rotate through and try to flank with the Pulsewave Rifle to do max damage close range. I have traits like Omega Graviton Pulse to do extra damage vs borg. Tell me, why do I fail so hard ?

    You are one of five. If you are not in a premade (where you would go to near full support) you should use ambush for bigger groups. Motivation and a well timed rally cry also do wonders, Psionic command aura and Motion accelerator are also nice, but better suited for premades. Plasma grenade is the only grenade you need (you have a second from the AMACO/KGH-Pulsewave), also use the KHG-Pulsewave only as secondary weapon and use it only if you need the grenade, as a real pulsewave is better damagewise (Arc-wave-setting). Graviton Pulse is pretty weak. Ground-rep-traits should be lethality, deadly aim, armor penetration, and Omega weapon proficiency.

    Another possibility would be to go close combat with motion accel, biotech siphon, lunge, sweeping strikes, ambush, motivation (I usually switch biotech with motion accel depending on situation and stf), then you will bring down whole groups without having to worry about their bigger shields. However, Close combat requires a certain amount of training to master.

    But well, again, you are 1 of 5, and that can be hard to come over. Not impossible, but very hard.


    P.S.: Even with KHG/AMACO, a hypo is mandatory. A insurance should always be in place.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    1. Remodulation takes time and you can get killed remodulating. You gotta move fast and you gotta kill them before they get close enough to inject you.
    2. Hypos, especially when you get injected, are extremely, extremely useful
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