Hi all,
I finally gave in and bought the Zen to get a Scimitar, as well as the Valdore for its console. However, I haven't spent yet because I'm nervouis about the purchase.
Every build I see is for beams, and I'm one of those pesky players who likes things to match canon somewhat. For me, that means DHCs on my Scimitar, at least to fore!
Does anyone have a build suggestion for this which does *not* require heavy reputation? My Romulan is not my main, but my interest in him has increased, so I'm sure that will change. However, for the moment, we have to deal with less ideal gear. On the bright side, there's a marks bonus going on right now, and I could also sell the excess Zen for dilithium toward fleet weapons (eventually - 0 fleet credits).
Some noteworthy stuff I do or will have, maybe helpful in build advice, maybe not desirable at all (I know I've seen a lot of builds emphasize ditching torpedoes) ...
Valdore Console
Plasmonic Leech
Singularity Stabilizer
Tachyokinetic Converter
Particle Emission Plasma Torpedo Mk XIV [CrtD][CrtH]
Overcharged Singularity Core Mk XII [EPS][Res][SCap][Trans]
Anything you can provide wouild be much appreciated! I hesitate to buy until I know my cannon-laden Scimitar monster can really be made without high reputation all over.
Comments
PS - Shinzon's Scim actually used single disruptor cannons and Photon Torps.
http://sto-forum.perfectworld.com/showpost.php?p=11268171&postcount=821
It has served me well.
Anyone else with builds? I'm willing to go to single cannons, too, if I must. :P That nice torpedo could be thrown into the mix if you think it'd be superior to five cannons to fore, as well.
The reason for the prevalence of beam build is simple: it's easier to min/max your dps for PvE.
I tried a dual cannon build, then a single cannon build. While they were both effective and fun, the beam-spam versions were much more effective.
So, I'm just trying to find an effective build using cannons, acknowledging my resources being limited in terms of reputation and such.
When you're grinding, you're grinding. It's all about ease.
I now have over 100k fleet credits and a whole bunch of dilithium. This means that I can at least purchase some fleet gear to outfit my Scimitar.
Suggestions, please, keeping in mind my goal to be a cannon (and maybe one torpedo) shooter?
The base turnrate is a bit too low to use DHCs against anything non-static, and the ship 'drifts' in the corners thanks to it's low inertia rating.
To get around all that, Undine engines are tied for fastest turning engines in the game and give +5 inertia, bolt those on with a pair of Fleet RCS [ResAll] and the new Tier 2 Delta Reputation Trait and it'll be a lot easier to handle. Pilot Spec being active (+10% turn) plus things like Maneuvering Thrusters II and the reverse spec help a bit too. Then it's a matter of tactics, making 'passes' like you're a World War II fighter plane does not work well with a ship this big, coming to a complete stop (make sure you have Subterfuge on your BOffs to reduce the negative Defense penalty this usually inflicts) and aiming the entire ship works for slower stuff, reducing to half throttle (tighter turning radius) or even flipping it into reverse to keep faster stuff in your forward arc works better.
Granted I have a T5U scimi, and I run 2x Fleet Neutroniums [Turn] and 1x Fleet RCS [ResAll]. Not as good as those crazy mk XIII RCS that have [ResAll] and give +20 hull resists each, but it does make my hull resists sit around 30% and gives me my 18 turn rate. And I run pure DHCs with turrets and the KCB on the rear. Easily hits 15k DPS when I'm being lazy, and if I'm actually trying can get to around 20k (nothing compared to my 25k beam build, but that's cuz beams are beams are beams are pew pew lazors of disco madness).
If you want to get a decent DHC scimi, run this build. Decent dakka with decent survivability. Enjoy!
Thats at least what i did. makes this big assed baby almost agile:)
Fleet RCS at any mark is a lifesaver for this ship. That said, you can use the inertia to space-drift and keep your fore quadrant faced at the enemy with a bit of practice, so I haven't found cannons to be too difficult to keep in arc.
For any of you who have played good 'ol Freelancer, the full-cruise and engine kill while turning to keep forward on the enemy very much works with the Scimitar.
Bye / Qapl
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
2 peice scimi consoles for pvp with fleeties fits my playstyle
and working on the delta core as it should get amp mod
8 weapons? Nope. The ability to be a FAW monster? nope.
The ability to cloack with your shields on is.
As romulan, your cloack has short cooldowns and you get ambush bonuses, as a reman you keep that bonus for 15 (or more...)seconds (but in turn, you look like a shriveled potato leppers person)!
And in any case :your critical hit rate will be HIGH due do being romulan. (make sure your crew is stacked with operative traits.)
How to make the best of this?
1.) DHC of course are good because they do frontloaded damage, now you should look for the guns with CRITD (for pve). They are ultra cheap usually because CRITD is a ignored stat that noone pays money for. For added win, pick anti proton cannons (the vanilla ones!) Greens will do (remember you can often upgrade them cheaper via tech than via buying them for ec).
AP DualHeavyCannons will deal maximized critical damage for cheap.
2.) if you have a fleet, get yourself some spire console that add critical damage.
3.) Rep traits: space critical hit and crit severity.
4.) Pattern Beta3, scatter volley2 or switch around as you like. Boffs should have basic tanking and cleaning (HE Sci team, engi team power to shields 2).
The Basic idea of this is hit and fade:
Decloack, unload your volley until tac buffs run out, then recloack, perhaps reposition and do it again over and over to get the ambush bonus.
5.) Power to weapons is workable, a build using grav well 1 is also possible. you have some freedom in your boff selection on this ship. just make sure you keep the purpose in mind: hit em like a truck, then break off and do it again.
"attack runs" are viable on this ship because you can always cloak away under fire.
Torp spread and gravi torps or high yield and the bio photon are both good torpedoes, though for this build i would recommend the bio torp with high yield. it makes a really big boom.
You should go 5 DHC front, 2 turrets and 1 of these torps (for when you pass the target group, you can send em a present before hitting cloack) 4 DHC torp and 2 turrets 1 torp also works.
What game are you playing? CtrD is the most expensive weapon mod/repeat mod in the game right now. Everybody seems to want it.