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Crafting beyond level 15

vetteguy904vetteguy904 Member Posts: 3,923 Arc User
is there a reason to skill past 15?
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Post edited by vetteguy904 on

Comments

  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited November 2014
    is there a reason to skill past 15?

    Not that I can see other than higher chance of purple, which is kind of defeated by the upgrade system.
  • sicjebsicjeb Member Posts: 0 Arc User
    edited November 2014
    is there a reason to skill past 15?

    Not really atm, but who knows about the future?

    I've got all but 3 schools up to and over level 15, I'm obviously still leveling these and I will continue to level the others also.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2014
    hartzilla wrote: »
    Not that I can see other than higher chance of purple, which is kind of defeated by the upgrade system.

    For components and upgrade kits, it also increases your chance to get 3 (components) respectively 2 (upgrade kits) from one project. And of course it's cheaper to bring a VR item to UR then an UC item...
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited November 2014
    For components and upgrade kits, it also increases your chance to get 3 (components) respectively 2 (upgrade kits) from one project. And of course it's cheaper to bring a VR item to UR then an UC item...

    Only for the specialty items. Anything else, the best way is to craft a Mk II and then upgrade it.
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited November 2014
    lowy1 wrote: »
    Only for the specialty items. Anything else, the best way is to craft a Mk II and then upgrade it.

    Wouldn't that be ridiculously dil expensive?

    Originally Posted by pwlaughingtrendy
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  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited November 2014
    Well considering how much it costs to set off the daily research projects, I don't see any problems pushing on to level 20. But that being said my two main crafters between them are running all the schools in two sets, my other 5 toons will only be running schools that benefit their particular attributes such as beams, engineering ect. and will stop once they hit level 15 purely for the space/ground traits they offer. If Cryptic want me to push onwards and upwards to level 20 on them, then they're going to have to sweeten the pot a little. No scratch that cryptic will have to hand me the honey pot!
    Oh, it's not broken? We can soon fix that!

  • binebanebinebane Member Posts: 557 Arc User
    edited November 2014
    feiqa wrote: »
    Wouldn't that be ridiculously dil expensive?
    nope. its cheaper to craft mk ii and upgrade than craft xii and upgrade. besides mk ii are almost free to craft, just few common materials. so its much much cheaper ro craft mk ii with desired mods than to craft mk xii with desired mods.
  • annemarie30annemarie30 Member Posts: 2,694 Arc User
    edited November 2014
    feiqa wrote: »
    Wouldn't that be ridiculously dil expensive?

    and ec expensive, because you will want to use the smallest upgrades to increase the chance of the quality proc
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