this is my current build
http://skillplanner.stoacademy.com/?build=intelaux2bat_0
I like some ideas how to make it more around the Surgical Strike 3
I do run whit the Delta Alliance space set i have the Xindi tac boff and 2 talaxian intelligent -
1 tac, 1 eng and the Hierarcht Sci
CombatLogReaderInfected Space[5:53] Dmg(DPS) 4,097,796(12,123) this is on advanced
and for my doff i have 3 VR Technical, one VR for the DEM, one VR for the RSP and one VR for the recharge EP to subsystem.
I will get the gear to Mk 14 just take some much Dilithium.
Comments
For doff's since your running aux to bat you don't need the eptx cool down one, because the aux to bat will naturally bring the cd for the two eptx abilitys to universal.
Secondly since your dumping all aux power as soon as possible I would run with the Lt. science/Intel with Override subsytem safeties 2 instead of the shield heal since your epts should provide enough bost to your shield when needed and your RSP should be up every 45 seconds or so with an aux to bat set-up you will have sheilds up very often.
If you want to focus more so on sugical strikes with an a2b set up, it should be always on universal cd so fot the LtC tac station I would run tt, apb, and apo since FAW will only reset cool down for SS3. Ans APO will increase your damage.
What he said.
And know that if your chasing DPS going Surgical Strikes will cut that down. I may have to post my build having alot of fun with it.
for a beam boat seems to fit the bill nicely for Surgical Strikes
i do not use it on my phantom
and i will like to see you build
Last pug parse was 18k with my Engie Surgical Strike build so it works but aint gonna top any leaderboard.
Perhaps DPS wise better combination would be BFAW2 or 3 and DEM3 without SS.
You have reciprocity trait so your build could do with only one aux2bat, e.g. aux2bat/aux2damp (with aux2damp doff).
Put OSS II in Lt science slot and undine turret or torpedo (if you use aux2bat/damp hybrid) for phaser damage bonus.
Try APB1 and BFAW3.
And just for record, if you ever try, combination - neutronic torpedo and TS3 is mean.
i do not have any skill on torpedos and i`me whit tac so i do not have EPTW 3 but i will try out whit aux 2 damp
Additionally BFAW benefits from DEM (higher number of pulses - greater DEM damage, Marion doff combats larger drain in first 8 sec) but DEM has no benefit from SS (low number of pulses) and SS has no benefit from DEM (slower pulses - faster regain of weapons power).
Find someone to train your boff in BFAW3 or EPTS3 if you lack survivability. You can't have both (intelligence officer cannot be transferred for training).
this actually help me
i do have 3 energy weapons doff that reduce the recharge on BFAW 3
Try few passes in ISA with your current setup, change ET to OSS II, APB2 to BFAW3, BFAW2 to APB1, then try same setup without SS only BFAW3 (leave SS just don't use it in test drive, only BFAW)
And in end try same without BFAW3 only with SS and APB in place of BFAW3.
Try to have someone to train you to EPTW3/EPTS3 or alternatively EPTW2/EPTS2.
Parse and select best combination.
And I see it as a pick what you want to do. AOE (BFAW) or Single target (SS)
Using the intel slot for abilities like SS and OSS I see no reason for A2B on this ship.Since you dont need anything more in the tac slots then TT,Beta,Omega. If I needed FAW it'd be a different story I guess. if you have access to get the Phantom for Reprocity trait then even more so.
Skill Planner just glitched on me so Ill give it here.
My setup is this;
Tac Team, Beta, Omega
OSS1,OSS2,SS1,SS2
Eng Team 1, EPTS2, EPTW3
Polarize Hull 1
Sci Team 1, Hazzard Emmit 2
Doffs:
3 Damage Control (EPTS-W Cooldown, 1 Warp Core(More Power), 2 Conn officers (Tac Team cooldown)
Traits: Reprocity,Battle Ready, Pedal to the Metal
When I got Reprocity it actually makes things global more then not. be easier with BFAW for sure, Then I could cut back on 2nd copies, like what A2B does for you. But, its not 100% when going single target. Just means 3/4 of the time I get to use OSS2 instead of OSS1, or SS2 instead of SS1, Omega more then Beta. But the others are there still as a guarantee.
Alternatively he could try Tac Team instead of Polarize Hull 1, Reverse Shield Polarity2 instead of SS1 (or EPTS3 instead of SS1 and RSP1 instead of EPTS2). Instead of two Tac Team Doff - two Energy Weapons Officer - Beam weapons variant, it also reduces time to recharge SS .
I'd like more Warp Core Engineer cleanse variant.
I tried both variant i found them lacking in survivability (for my style of play), I'm dependent on global RSP cool-down.
I like my ship to be ready for any situation, Map, etc. But Seems Pedal the the Metal still stays at full charge when stuck in a tractor beam since your still at full impulse?
Otherwise I can whether the beating while stopped. And with Omega ready so often even that doesn't matter. Plus the Evasive doing the same anti Tractor thing through the spec tree. Don't need the Damage Resist from it at all.
But, switching to a second Tac Team to free up them doffs anyways. Plus already have a 2nd SRO to be that spot.
Those saying they prefer not using a2b...
Have you tried running a2b with a 100/15/15/70 power distribution while also still running the nukara offensive trait? It's a pretty nice combo over a2b with 100/70/x/x split with some other trait. That extra aux becomes 20 extra weapons power when a2b1 is active, and when it's not the nukara trait is.
That said, running a2b frees up some BOFF abilities so if you are like me and are into teaching newer players how to build and fly, not being all glass can be handy.
I run the same BOFF layout on my eclipse as my phantom. They both run the same ship gear, the main difference is the eclipse uses arrays And the phantom uses DBB. The reason eclipse does less is because it's harder to maneuver into rear arcs (without significant investment) and really maximize the intelligence flanking traits - which make Ss3 and DBB shine.
Another pro for a2b on a SS build is that you can always run ss3 at global. You can always run OSS3 instead of oss1 and 2 or worse 1/1- no 6 or 4 second long disables in case engi team is on CD.
If you have the reader... Here is my highest parse followed by a parse of me helping some friends improve:
https://www.dropbox.com/s/zp6dsbbvzi...2053k.log?dl=0
https://www.dropbox.com/s/jrjrrsfd6i...2040k.log?dl=0
That said my build:
http://www.reddit.com/r/stobuilds/comments/2mnc02/phantom_strikes_the_intel_escort/
Much of this transfers to the eclipse including the BOFF layout:
TT/apb1/apo1
iteam/ionicT1/oss3/ss3
Epts1/a2b1/eptw3
Et1
St1/HE2
FAW 1
Tac Team, Beta, Omega
OSS1,OSS2,Ionic Turbulence 2 ,SS2
Eng Team 1, EPTS2, EPTW3
Sci Team 1, Hazzard Emmit 2
I traded Polarize Hull for Fire at Will. Because it makes sure reprocity triggers, so I only need one SS. And Usually use Surgical since its almost always global anyways. When it isnt FAW is like my A2B and resets all Tac and Intel to global.
So Ionic Turbulance is usually global, Which makes for an even more fun build. Reprocity FTW.
Also nice to have FAW for some moments obviously but still mainly a Single Target build. Because if Reprocity triggers FAW just sits there. If not then sure, Spam and reset. lol.
Love this ship. And KDF needs this trait. It's a game changer.
Redundant most of the time with Reprocity, But the times it doesn't work are annoying to me...waiting for a long timer on OSS especially.
The way I see it, if Reprocity works I get to use the better of each. OSS2 and SS2. Rather then the weaker onces so reprocity still pays off. but, simply not full proof to go with a single copy. I'd rather use the weaker version then to be waiting for it to trigger. Even if its only 5% of the time it doesn't work.
Also added the 2nd copy of TT, mainly free up doff slots, and saw it as a redundant slot but wanted another SRO there rather then Polarize Hull. Engie toon so not a big deal if Im locked down. lol