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Feedback and Suggestions

daniela1055daniela1055 Member Posts: 113 Arc User
Some important things first:

1.: Sorry for my bad english, i'm a german girl.
2.: This is only my personal feedback, i don't claim to speak for any part of the community/customer base.
3.: This is a loooong text full of feedback and suggetions so if you hate long text: good bye - exept you are a dev or Cryptic/PWE representative then... please read! :D
4.: Something about me. I was Senior Guide in Everquest 1 (Sony Online Entertainment), Mentor Instructor and Certification Developer in Second Life (Linden Labs) - i'm still a content creator there - and i played many, many different MMO's over the years so i thing from myself that i'm "somewhat involved" into MMO's and virtual worlds.
5.: I play STO since it is F2P - i payed way more into STO then into any other MMO or virtual world (to be exact ... in Second Life i actually ean money instead of paying in) but i'm far, far away from being a "Whale".
6.: I confess... i love STO.

Sooo... let's begin.

First of all - i think that you tried to deliver with DR what the player asked for. They asked for more storyline missions, more levels, more zones, the delta quadrant, a reason to play more/longer, more challenging content ...

... they pretty much asked for everything you delivered and i for myself liked most of what you delivered, thank you. Unfortunately you overdone some of these things, e.g. with the new difficulties or the xp reduction.

About the new difficulties:
At least now some of the ground enemies remember that they have knees and some space enemies remember that they have one or two abilities, thank you for that but... in fact most of the NPC's aren't more challenging because they are still as smart as a piece of old bread, they are only packed with millions of hull wich doesn't make it more challenging but tedious instead.
Suggestion: it would be great to have 1-2 zones/maps with really challenging enemies where you don't give them monstrous hull and shields but everything your AI scripts can give. Reward: a (compared to the other content) very high amount of EC, XP, Dil and choice of Marks and a (also compared to the rest of STO) way better loot table for every round the players win (payed out at the end to prevent farming the first waves) and send in bigger and bigger getting wave after wave of this smart NPC's. Sure - the most players (including myself) will fail over and over again, same as we failed first after you introduced NWS but this would be the real endgame content - a real and rewarding new NWS.

About the xp reduction:
I'm fine with it, it's totally ok for me (hey... don't beat me, folks - read on!) BUT there is not enough content in STO to make me feel playing instead of grinding. Here are some (more or less easy to implement) content suggestions:

Most of the TV Shows begin with things like "Diplomats, an Ambassador, some Scientists/Technicians, some goods/supplies and so on have to be delivered/transported to..." this is mostly missed in STO, here my idea: place an NPC on every station which is giving out missions for the sector block the station is in with the following.

1.: Delivery Missions (non-combat) --- Deliver <name of goods/wares> from <planet/station> to <planet/station>.
2.: Transportation Missions (non-combat) --- Transport <Diplomats, Tech Crew, Sci Crew, relief force...> from <planet/station> to <planet/station>.
3.: Patrol Missions (Combat) --- Patrol systems <name of systems> in <name of sector>.
4.: Recovery Missions (Combat) --- Recover the <number> of <stolen data, stolen tech, bio probes, whatever...> from <enemy race> in/at <sector name/planet/FA/STF name>.

About 4. ... with this kind of wrapper mission you can send the players to the content you wan't. E.g.: "Recover the 5 parts of stolen data from Klingon ground troops." and make these a semi rare quest trigger, e.g. that approx. every 5th to 10th NPC is triggering one found part. The player can grab one of all four mission types with a 30 minutes CD after completion to hinder farming.

Also often seen in the TV Shows: it all starts with a distress call. My wish - when you hang out in sector space not only a RA can pop up but also a distress call which will be a single player random event like helping an other ship with engine/medical/whatever problems (non combat) or a ship which gets attacked by <insert enemy here> (combat).

You have dozends and dozends of wonderfull missions out there which are overseen and/or unused: the foundry. Please give Mission TW's and an end reward (xp amount like for a story mission replay and a box with a random item) to the spotlight missions - but only to the spotlight missions to prevent that the foundry will get exploited. And please don't tell me that you planning this for the foundry because you said that already since years. ;)

With all this i couldn't complain about the new xp curve in STO because i will have a wide variety of content to play. Till you can implement all this: lower the curve or give critters and doff missions the same x3 boost please.


About the FA's and STF's: please remove the fail CD's - i'm punished enough if i fail the FA/STF. Or give that fail CD after the second fail, not the first one.

About Doffing: i know you needed to implement the 5s delay to lower the server load but please, please, pretty please lower this CD to an amount as low as possible, 5s are waaaaay to long. Also a lot of the flavour texts are missing, please bring them back.


That's all from me for now... i have tons of more wishes and suggestions but this text is already pretty long. Thanks for reading and please dear devs or Cryptic/PWE representatives ... i would love to read some replies. :)
Post edited by Unknown User on

Comments

  • sicjebsicjeb Member Posts: 0 Arc User
    edited November 2014
    I'm half asleep, but I think I agree with pretty much all of this.

    Especially the doff delay, I've got 13 characters that I pretty much exclusively doff with, the seconds add up!
    And you have some interesting ideas too!
    We know the devs read the forums so hopefully they can take some of this on board.

    P.S. I wouldn't have guessed you weren't a native English speaker from your post. I've been to Germany twice this year, beautiful country! But my language skills leave much to be desired!
  • daniela1055daniela1055 Member Posts: 113 Arc User
    edited November 2014
    sicjeb wrote: »
    P.S. I wouldn't have guessed you weren't a native English speaker from your post. I've been to Germany twice this year, beautiful country! But my language skills leave much to be desired!

    Thank you, sicjeb. :)
  • stonelokistoneloki Member Posts: 304 Arc User
    edited November 2014
    It would be much better to have a variety of side missions that all give out the same XP as grindfest Argala 2014, which is in all honesty what DR should have been named.

    The nerfing of anything outside Delta to not be the same type of reward is really my biggest problem with DR, we have a HUGE variety of things we COULD be doing, but don't because its simply not worth it.

    Fix that and I think most of your problems will disappear faster than a bowl of Sisko Jumbalia.
    2p1n3_by_rainrivermusic-d6fyhfm_zpsemwlec9g.gif
  • fudgemonkfudgemonk Member Posts: 0 Arc User
    edited November 2014
    i really like ur distress call idea.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited November 2014
    Also often seen in the TV Shows: it all starts with a distress call. My wish - when you hang out in sector space not only a RA can pop up but also a distress call which will be a single player random event like helping an other ship with engine/medical/whatever problems (non combat) or a ship which gets attacked by <insert enemy here> (combat).

    Great idea! I've always said, tooling around in sector space should sometimes result in a random encounter. Many players in the forum barked at me and said they used to have that but took it out because people complained. Many said the frequency of the occurrence was problematic. It seems to me to be a simple fix...reintroduce it in certain areas of sector space and lower the frequency of occurrence. Whether this is simple to add into the game, I have no idea.

    This would definitely add a Star Trek-like element to the game though.
    klingon-bridge.jpg




  • daniela1055daniela1055 Member Posts: 113 Arc User
    edited November 2014
    goodscotch wrote: »
    Great idea! I've always said, tooling around in sector space should sometimes result in a random encounter. Many players in the forum barked at me and said they used to have that but took it out because people complained. Many said the frequency of the occurrence was problematic. It seems to me to be a simple fix...reintroduce it in certain areas of sector space and lower the frequency of occurrence. Whether this is simple to add into the game, I have no idea.

    This would definitely add a Star Trek-like element to the game though.

    Maybe if it is announced similar to the RA's ... but instead of a red flashing "red alert" a yellow flashing incoming "distress call".
  • daniela1055daniela1055 Member Posts: 113 Arc User
    edited November 2014
    Just one more suggestion: how about e.g. a craftable "learning device" - account bound - which gives your alt chars a permanent xp boost to make playing alt chars a little more attractive again?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2014
    Hey there, and cool post OP.

    Not at all bad english for a none native. I’m German as well but rather hang out here than in our local forums.

    As far as your statements are concerned I agree with most of it. In case of leveling I must say though that it indeed feels a bit slow. Probably this is more or less due to the fact that there are some in balances at place where you get different amounts of skill points in different areas.

    What I fail to understand is:

    - Why do space critters grand more than ground opponents?
    - Why do repetitive patrol missions hand out so much more than average endgame PvE contend?

    You know for me there is enough contend around to make a game of it, and wonderfully cool contend at that, its just that so much of it is hardly rewarding making the levelling, or post 60 progression, feel extremely claustrophobic.

    I also totally agree on the fail criteria cd removal. More even the criteria themselves. Problem is the way they are designed. Mission times lead to discrete DPS requirements and not correctable 1 time mistakes by a single remember are just annoying and also not challenging. None of it addresses teamplay which is just sad and generates a totally unnecessary barrier in the community. For any team which knows what’s its doing most of the advanced and elite contend is fairly doable and not challenging either. It’s just a trouble for random groups and hinders them to play.

    Anyway have a nice day.

    - Connor
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • daniela1055daniela1055 Member Posts: 113 Arc User
    Cryptic: thank you for fixing the doff problem - but what about the rest of my suggestions? ;)

    Fellow Captains: what do you think about my suggestions (see first post)? :)
    ​​
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited July 2015
    ZOMBIES!!!! ZOMBIES!!!!

    FYI, There is a necro Rule on the STO Forums. Posting in a Thread older than one month, violates that rule, just letting you know. :smile:
  • midniteshadow7midniteshadow7 Member Posts: 787 Arc User
    edited July 2015
    Please open a new thread and not post to old threads as stated in the forum rules.

    Die zombie thread! /Closed
This discussion has been closed.