I have been playing more Star Wars TOR lately since DR has come out. Why?
Here are a few of my reasons why some things need changed:
1. Their crafting system and upgrade system is FAR superior in every way.
No stupid dil requirement to upgrade your gear. Just get the materials, make your new gear and DONE.
2. SWTOR emphasizes on the holy trinity of MMOs. TANK, HEALER, and DPS
SWTOR is not a dps burn race. It is a strategy and teamwork based game. Not who can burn down the enemy the fastest.
3. Everything in the Cartel Market is COSMETIC and NOTHING MORE.
STO has become a Pay to Win by buying the best ships, paying out money for ship upgrades, and paying for stuff that is obsolete by the next day's nerfs because players liked it.
4. Bioware's customer service actually helps with problems and fixes player issues.
Perfect World couldn't care less about the customer that has a problem that needs fixed. Only thing they have cared about is the next money-sucking content, not whether a customer has problems with the game.
5. Bioware acknowledges their bugs and bug tickets and tries to fix them by the next patch.
With STO, there have been bugs that has persisted since the game launched and they have been ignored and are still ignored to this day.
These are just a few of my reasons why Cryptic/Perfect World needs to stop and talk with the players, take down the servers for a couple of days and fix the bugs, and then find out what the players really want, not what you want to sell them.
Before any of you say that they are just a business, just remember one thing, It is the customer that pay your bills, so make sure they are happy and they'll keep paying, but one bad customer can turn a profitable business into a bankrupt business.
I suppose since I am already a lifer, I don't need to worry about this, but I don't think many people would be happy if they had to pay for the privilege of playing a PvE Queue.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I suppose since I am already a lifer, I don't need to worry about this, but I don't think many people would be happy if they had to pay for the privilege of playing a PvE Queue.
Not like the PvE queues are teeming with life right now anyways. But SWTOR doesn't tell you you can't play their ops or flashpoints as a F2P player either. There is just no need to grind them.
While I mostly agree with what the OP said, there is the matter of TOR's F2P model being a piece of utter [REDACTED] with its limitations.
Besides, other than STO, where do you get expansions for free? :P
Also, dragnridr, you are sorely mistaken. TOR does in fact tell you you can't play their ops as a F2P player unless you pay for a weekly pass or subscribe. The fact that you don't need to grind them is mostly true, though.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
While I mostly agree with what the OP said, there is the matter of TOR's F2P model being a piece of utter [REDACTED] with its limitations.
Besides, other than STO, where do you get expansions for free? :P
Also, dragnridr, you are sorely mistaken. TOR does in fact tell you you can't play their ops as a F2P player unless you pay for a weekly pass or subscribe. The fact that you don't need to grind them is mostly true, though.
Actually, I have guildmates on TOR who are free to play, and hop in one of the ops runs once a week and they have yet to buy a weekly pass. They don't waste their free ops runs on random ops. They pick the ones they want to run that week.
And as for the expansions, I would rather pay for a biggger expansion with less bugs than get one for free that ended up as only 1/4 of the whole thing.
2. SWTOR emphasizes on the holy trinity of MMOs. TANK, HEALER, and DPS
SWTOR is not a dps burn race. It is a strategy and teamwork based game. Not who can burn down the enemy the fastest.
If you like religion, pls go burn in hell . Trinity is an archaic system which is already broken by its theorie.
TOR was better than STO...for a time. The they went free to play and everything went to ****.
I agree there are some parts of the game STO can learn from, but I've stopped hoping for anything like positive change.
By the way, the original C-Store only had cosmetic items in it. BOY how that's changed...
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
1. Their crafting system and upgrade system is FAR superior in every way.
No stupid dil requirement to upgrade your gear. Just get the materials, make your new gear and DONE.
I'd actually disagree with the SWTOR having a "superior" Crafting System, don't get me wrong the whole 'Dilithium Requirement to Upgrade' and means to acquire Materials in STO is unfortunately is 'Standard F2P Business 101'; but from the standpoint of the Crafting and Upgrade system itself ... well Mechanically it is actually surprisingly well thought out.
2. SWTOR emphasizes on the holy trinity of MMOs. TANK, HEALER, and DPS
SWTOR is not a dps burn race. It is a strategy and teamwork based game. Not who can burn down the enemy the fastest.
The reason most MMOs use the 'Class Trinity' is because they tend to enforce to a degree due to the design the idea of working as a Team with those 3 Specific Roles in your party and the idea of Levels dictating the Gear Balance; where they design an item to be most effective at Level Cap, then work backwards.
Now put bluntly while they could actually go more than route if they chose to, the fact is all of STOs fundamental flaws actually come from the fact they refuse to let these archaic mechanics go ... leaving STO in this weird limbo between Traditional MMO and Eve Online, but rather than being a good Hybrid between the two concepts; Cryptic keep duct-taping ideas from both hoping that the results aren't some horribly flawed Frankenstein monster.
3. Everything in the Cartel Market is COSMETIC and NOTHING MORE.
STO has become a Pay to Win by buying the best ships, paying out money for ship upgrades, and paying for stuff that is obsolete by the next day's nerfs because players liked it.
"become a Pay to Win" ???
Cryptic have been selling 'Power' in the form of ships since the game launched 4-5 years ago.
The C-Store wasn't something that simply appeared when it went Free-to-Play, it was there and had available stuff pre-launch.
To be perfectly blunt, no matter how much the press will praise Cryptic / PWE for how 'Free' STO is to play ... being someone who has played since before launch, quite frankly all I've seen is them continue to take advantage of those who have remained as supportive as they can to end up with a game that to be brutally honest, if this wasn't the ONLY Star Trek game (let alone Star Trek MMO) available; I would've likely stopped playing a long ****ing time ago.
4. Bioware's customer service actually helps with problems and fixes player issues.
Perfect World couldn't care less about the customer that has a problem that needs fixed. Only thing they have cared about is the next money-sucking content, not whether a customer has problems with the game.
Don't know what they're like, never got a response from PWE Support... which I guess speaks volumes about it's level of customer care.
5. Bioware acknowledges their bugs and bug tickets and tries to fix them by the next patch.
With STO, there have been bugs that has persisted since the game launched and they have been ignored and are still ignored to this day.
Still have a Mission that they removed from the game, can't abandon it, can't complete it... it's just always there as my primary mission; has been for almost 3 years now. Keep contacting Support about it, again never got a response back about it ... actually beginning to wonder if they didn't fire all their Support Staff and not noticed.
These are just a few of my reasons why Cryptic/Perfect World needs to stop and talk with the players, take down the servers for a couple of days and fix the bugs, and then find out what the players really want, not what you want to sell them.
Before any of you say that they are just a business, just remember one thing, It is the customer that pay your bills, so make sure they are happy and they'll keep paying, but one bad customer can turn a profitable business into a bankrupt business.
It is no secret that STO has not exactly been a roaring Financial Success, but to be absolutely blunt; the reason for that is because the game has never been that engaging past the Main Quest.
Don't get me wrong here Star Wars The Old Republic isn't either to be honest, but here's the thing; their Story is far better written and engaging, feeling like it is part of that universe. The gameplay as well while not going to be winning any awards for being remarkable is absolutely rock solid... What I see when I play SWTOR is a very clear passion to create something that feels as Epic to play-through as it looks.
When I play Star Trek Online, honestly I just don't get that same sense of 'Passion' for the subject matter; instead it feels like what it is, a Licensed IP Game; where they will play on the Passion the fans have for the TV Series and Movies in order to make a quick buck.
I STILL Subscribe to SWTOR, because while sure I might not play it religiously ... it is still an outstanding and polished game. That honestly is actually worth the price for admission; where-as I've been waiting for nearly half a decade for Cryptic to finally make STO feel worth the initial cost... and I'm STILL waiting; hell the most promising and enjoyable idea they came up with was the Episodic Missions, but **** no had to get rid of them in-favour of these stupid Adventure Grind Zones because people weren't sticking around.
Well NO Cryptic, they're not going to; your game SUCKS, the ONLY reason we are still playing is for the trickles of Story Content... that's your OWN fault for not fixing the fundamental gameplay and design to allow us to actually do what you promised in the first damn place.
If this was the game I thought STO would become all those years ago, I would never have even bothered picking it up in the first place. It is a mockery of the Star Trek Universe, and the fact that CBS-Paramount has greenlit what has been done so far frankly show just how much they don't give a **** about Star Trek either.
Actually, I have guildmates on TOR who are free to play, and hop in one of the ops runs once a week and they have yet to buy a weekly pass. They don't waste their free ops runs on random ops. They pick the ones they want to run that week.
And as for the expansions, I would rather pay for a biggger expansion with less bugs than get one for free that ended up as only 1/4 of the whole thing.
Last time I tried playing it, you could do as many flashpoints as you wanted (but only get the boss loot drops from the first 3) per week, but not a single operation (with or without loot drops). Has this changed?
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I have been playing more Star Wars TOR lately since DR has come out. Why?
Here are a few of my reasons why some things need changed:
1. Their crafting system and upgrade system is FAR superior in every way.
No stupid dil requirement to upgrade your gear. Just get the materials, make your new gear and DONE.
2. SWTOR emphasizes on the holy trinity of MMOs. TANK, HEALER, and DPS
SWTOR is not a dps burn race. It is a strategy and teamwork based game. Not who can burn down the enemy the fastest.
3. Everything in the Cartel Market is COSMETIC and NOTHING MORE.
STO has become a Pay to Win by buying the best ships, paying out money for ship upgrades, and paying for stuff that is obsolete by the next day's nerfs because players liked it.
4. Bioware's customer service actually helps with problems and fixes player issues.
Perfect World couldn't care less about the customer that has a problem that needs fixed. Only thing they have cared about is the next money-sucking content, not whether a customer has problems with the game.
5. Bioware acknowledges their bugs and bug tickets and tries to fix them by the next patch.
With STO, there have been bugs that has persisted since the game launched and they have been ignored and are still ignored to this day.
These are just a few of my reasons why Cryptic/Perfect World needs to stop and talk with the players, take down the servers for a couple of days and fix the bugs, and then find out what the players really want, not what you want to sell them.
Before any of you say that they are just a business, just remember one thing, It is the customer that pay your bills, so make sure they are happy and they'll keep paying, but one bad customer can turn a profitable business into a bankrupt business.
As a SWTOR player and an forum regular of their General, I can assure you, the community over there would completely tear this down and call you a Biofail forum shill.
The grass is always greener on the other side, but no one seems to realize that both fields use the same fertilizer.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
Cryptic have been selling 'Power' in the form of ships since the game launched 4-5 years ago.
The C-Store wasn't something that simply appeared when it went Free-to-Play, it was there and had available stuff pre-launch.
The C-store was always there, but actual starships didn't have to be bought before the F2P-transition - you earned tokens ingame and turned them in.
As a SWTOR player and an forum regular of their General, I can assure you, the community over there would completely tear this down and call you a Biofail forum shill.
The grass is always greener on the other side, but no one seems to realize that both fields use the same fertilizer.
I think that's pretty much it. Whatever you know and played the least (if you played it all) looks better than what you know best and have played the most.
I am not sure where one can find some objective information about games, and their chances for the future, but I am getting more and more certain that the forums are not the place to look. Unless we assume that all MMOs are declining, doomed, bug-ridden and have poor customer support.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
Not like the PvE queues are teeming with life right now anyways. But SWTOR doesn't tell you you can't play their ops or flashpoints as a F2P player either. There is just no need to grind them.
Besides, other than STO, where do you get expansions for free? :P
Also, dragnridr, you are sorely mistaken. TOR does in fact tell you you can't play their ops as a F2P player unless you pay for a weekly pass or subscribe. The fact that you don't need to grind them is mostly true, though.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Actually, I have guildmates on TOR who are free to play, and hop in one of the ops runs once a week and they have yet to buy a weekly pass. They don't waste their free ops runs on random ops. They pick the ones they want to run that week.
And as for the expansions, I would rather pay for a biggger expansion with less bugs than get one for free that ended up as only 1/4 of the whole thing.
If you like religion, pls go burn in hell . Trinity is an archaic system which is already broken by its theorie.
The other points are more or less valid.
I agree there are some parts of the game STO can learn from, but I've stopped hoping for anything like positive change.
By the way, the original C-Store only had cosmetic items in it. BOY how that's changed...
I'd actually disagree with the SWTOR having a "superior" Crafting System, don't get me wrong the whole 'Dilithium Requirement to Upgrade' and means to acquire Materials in STO is unfortunately is 'Standard F2P Business 101'; but from the standpoint of the Crafting and Upgrade system itself ... well Mechanically it is actually surprisingly well thought out.
The reason most MMOs use the 'Class Trinity' is because they tend to enforce to a degree due to the design the idea of working as a Team with those 3 Specific Roles in your party and the idea of Levels dictating the Gear Balance; where they design an item to be most effective at Level Cap, then work backwards.
Now put bluntly while they could actually go more than route if they chose to, the fact is all of STOs fundamental flaws actually come from the fact they refuse to let these archaic mechanics go ... leaving STO in this weird limbo between Traditional MMO and Eve Online, but rather than being a good Hybrid between the two concepts; Cryptic keep duct-taping ideas from both hoping that the results aren't some horribly flawed Frankenstein monster.
"become a Pay to Win" ???
Cryptic have been selling 'Power' in the form of ships since the game launched 4-5 years ago.
The C-Store wasn't something that simply appeared when it went Free-to-Play, it was there and had available stuff pre-launch.
To be perfectly blunt, no matter how much the press will praise Cryptic / PWE for how 'Free' STO is to play ... being someone who has played since before launch, quite frankly all I've seen is them continue to take advantage of those who have remained as supportive as they can to end up with a game that to be brutally honest, if this wasn't the ONLY Star Trek game (let alone Star Trek MMO) available; I would've likely stopped playing a long ****ing time ago.
Don't know what they're like, never got a response from PWE Support... which I guess speaks volumes about it's level of customer care.
Still have a Mission that they removed from the game, can't abandon it, can't complete it... it's just always there as my primary mission; has been for almost 3 years now. Keep contacting Support about it, again never got a response back about it ... actually beginning to wonder if they didn't fire all their Support Staff and not noticed.
These are just a few of my reasons why Cryptic/Perfect World needs to stop and talk with the players, take down the servers for a couple of days and fix the bugs, and then find out what the players really want, not what you want to sell them.
It is no secret that STO has not exactly been a roaring Financial Success, but to be absolutely blunt; the reason for that is because the game has never been that engaging past the Main Quest.
Don't get me wrong here Star Wars The Old Republic isn't either to be honest, but here's the thing; their Story is far better written and engaging, feeling like it is part of that universe. The gameplay as well while not going to be winning any awards for being remarkable is absolutely rock solid... What I see when I play SWTOR is a very clear passion to create something that feels as Epic to play-through as it looks.
When I play Star Trek Online, honestly I just don't get that same sense of 'Passion' for the subject matter; instead it feels like what it is, a Licensed IP Game; where they will play on the Passion the fans have for the TV Series and Movies in order to make a quick buck.
I STILL Subscribe to SWTOR, because while sure I might not play it religiously ... it is still an outstanding and polished game. That honestly is actually worth the price for admission; where-as I've been waiting for nearly half a decade for Cryptic to finally make STO feel worth the initial cost... and I'm STILL waiting; hell the most promising and enjoyable idea they came up with was the Episodic Missions, but **** no had to get rid of them in-favour of these stupid Adventure Grind Zones because people weren't sticking around.
Well NO Cryptic, they're not going to; your game SUCKS, the ONLY reason we are still playing is for the trickles of Story Content... that's your OWN fault for not fixing the fundamental gameplay and design to allow us to actually do what you promised in the first damn place.
If this was the game I thought STO would become all those years ago, I would never have even bothered picking it up in the first place. It is a mockery of the Star Trek Universe, and the fact that CBS-Paramount has greenlit what has been done so far frankly show just how much they don't give a **** about Star Trek either.
Last time I tried playing it, you could do as many flashpoints as you wanted (but only get the boss loot drops from the first 3) per week, but not a single operation (with or without loot drops). Has this changed?
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
As a SWTOR player and an forum regular of their General, I can assure you, the community over there would completely tear this down and call you a Biofail forum shill.
The grass is always greener on the other side, but no one seems to realize that both fields use the same fertilizer.
-Leonard Nimoy, RIP
The C-store was always there, but actual starships didn't have to be bought before the F2P-transition - you earned tokens ingame and turned them in.
Familiarity breeds contempt.
"OMG, the new release will be bug ridden" - I've heard this on STO. Guess how things are with TOR: But guess what - http://www.swtor.com/community/showthread.php?t=777277
"New Content - but what about the bugs?": http://www.swtor.com/community/showthread.php?t=776491
"Hopeful post leads to negative replies"?: http://www.swtor.com/community/showthread.php?t=777124
I am not sure where one can find some objective information about games, and their chances for the future, but I am getting more and more certain that the forums are not the place to look. Unless we assume that all MMOs are declining, doomed, bug-ridden and have poor customer support.