Yeah. So, why is there no Advanced or Normal version of it?!
I know people just regularly jump into any Advanced, ready or not; but me, I'm kinda polite, and don't want to ruin it for others when I have no idea what I'm doing yet.
So, how are you supposed to prepare for this thing?!
I have to admit, I took a gamble and took my well-kitted out T5-U Rhode Island into an instance of this. Any fears I had pertaining to my not 'pulling my weight' were dispelled when, a few minutes into the instance, I found that only myself and some dude in a Guardian had not been killed.
Although I didn't die, as a Sci Captain in a Sci ship I did find that I was only really useful for debuffing and/or throwing buffed GWIII's (with Gravimetric TSIII for added emphasis) around; but it took me WAY too long to actually kill anything, and whilst the player in the Guardian seemed able to tank to his heart's content, he seemed to be having the same problem.
Needless to say, the instance as a whole was, predictably, a catastrophic failure.
And to the Dev's - the added "you suck" implication from Captain Kim, subsequent to the mission failure, is NOT helpful or clever.
...You realize they designed Korfez to be a NWS...
However, the thread isn't supposed to be about how awesome you are.
It's about how it would nice if there were SOMETHING available to prepare players for this - at least an 'advanced' setting if not normal - so that those of us who can't be awesome at everything, and wave our epeens around afterward, don't feel like a burden to Elite teams.
This applies even more so since some elitists have developed a judgemental attitude toward players whom they deem unfit to participate in Advanced/Elite instances of whatever.
Or, you could just form up a group and try it, or look for a guide on the internet, or ask for guidance, or do any other form of preparation. That is all we do, we plan, we theorycraft, we test, and because of that effort, we conquer. And, we make it look frakking easy.
And those who don't want to put the effort in will just complain at those who do, as always.
My only minimum standard I want from other players is that they want to be good, want to improve. Because from there it is only knowledge (and grind) away from the Elite players.
Korfez was something for us Elite players, something actively intended to not be possible for a normal player. Hence why it is Elite only.
Of course, it fails completely at that bit, we obliterate it utterly.
Well, congratulations. I'm sure someone somewhere is really proud of you. Oh, in case you were wondering, we were just discussing how just throwing players into a maximum difficulty scenario without allowing them to learn what they're supposed to do first on an easier instance is a rather bad idea, and not very fun or enlightened. Now, would you like to join THAT discussion, or keep talking about how awesome you seem to think you are?
Well, congratulations. I'm sure someone somewhere is really proud of you. Oh, in case you were wondering, we were just discussing how just throwing players into a maximum difficulty scenario without allowing them to learn what they're supposed to do first on an easier instance is a rather bad idea, and not very fun or enlightened. Now, would you like to join THAT discussion, or keep talking about how awesome you seem to think you are?
Or, you could do what we did and put the effort into personal improvement to reach the level we are at.
If you want to improve, you will. An Elite only queue will not stop you.
However, the thread isn't supposed to be about how awesome you are.
It's about how it would nice if there were SOMETHING available to prepare players for this - at least an 'advanced' setting if not normal - so that those of us who can't be awesome at everything, and wave our epeens around afterward, don't feel like a burden to Elite teams.
This applies even more so since some elitists have developed a judgemental attitude toward players whom they deem unfit to participate in Advanced/Elite instances of whatever.
Well said, my friend!
I'm all for having Elite queues; but with no way to train for them, it's like "Either you will already be able to do them, or never at all." The latter seems a mite strange.
If you want to improve, you will. An Elite only queue will not stop you.
No, but it *will* stop you from doing said Elite queue, is the point.
I could just jump in, like a fool, and ruin things for others. But I'm not like that. So, basically I'm asking Cryptic for a way to do this, without ruining someone else's mission first.
No, but it *will* stop you from doing said Elite queue, is the point.
I could just jump in, like a fool, and ruin things for others. But I'm not like that. So, basically I'm asking Cryptic for a way to do this, without ruining someone else's mission first.
Find four other people you know to have a crack at it.
Don't pug it, just find some equally clueless fleetmates or people off your friends list and have a go together. You will most likely fail, but it doesn't matter, it is an Elite Queue, if it is set up right it should be a fail for those unprepared.
Once you've done that, analyse where you went wrong, and take steps to correct it. Eventually, you will end up thinking "I cannot believe I once struggled to do this" because you have improved.
The true mark of the Elite in any discipline, is to know you can always improve, you can always do better. And, be able to achieve that improvement.
Hell, even the Kazon can manage to make their raiders able to do an ASTF/ESTF, and if anyone deserves to be excluded from Elite Queues it is them.
Or, look at my avatar, a videogame image of an MV F4 1000 knee down, back end sideways. I spent hundreds if not thousands of laps learning to do that. But, now that I've learnt how to do it I find it ridiculously easy.
The thing is I must have crashed at least ten thousand times figuring it out - it takes effort to make yourself good, and effort is not what people want to do in the main.
In every part before you get to the last one, kill the Heavy artillery ships before the clock goes to zero.
In the last part, ignore the spawned ships, just concentrate on the trilithium missiles FIRST, then the BIG ship. If you lose trilithium missiles, that is for bad. 5 or 6 slipped through are enough to fail.
Your Plasma Torpedo - Heavy III deals 174321 (66343) Kinetic Damage(Critical) to I.R.W. Valdore.
I don't know - no offense intended here, honestly; but some of us are, generally, happy to limit ourselves to playing the queue content on Advanced.
I mean, I COULD play, for example, Infected Elite. I probably wouldn't die much - my sci ship is pretty darn good at not dying. But I stick to Advanced, where I am moderately useful most of the time and can contribute something.
And therein lies the point - there isn't an option for that with Korfez.
Fair play to those who wish to push themselves as hard as you clearly do, and enjoy that challenge. But by the same token, those of us who play a little more 'casually' don't necessarily want to push ourselves quite that hard and playing on the Elite setting would be something to aim toward subsequently to experience playing on lower-difficulty settings, not something to simply jump in at the proverbial deep end.
Well, the entire point of why the Devs made it was to be purely Elite - it isn't, it just requires a frakking ton of DPS - they took the view that Normal is for everyone, Advanced is for about top 30% to Top 10% of STO players, and Elite for anyone else.
Of course, because they stuffed the reward system, everyone has to do Advanced in order to get stuff. If they were to fix that problem 99% of the issue would be solved.
The remaining 1% is stuff like Korfez - and I am not saying I agree with it being Elite only (or even it being Elite at all given it is pure DPS racing) but I am saying that this is how the Devs intend Korfez to be. And thus, Normal and Advanced versions do not fit in to what they want.
Personally, I play for fun. On a bike or car game, that means setting laptimes - I hold (or at least held, it has been a few years since I looked it up) a worldwide class lap record at the Nurburgring in Tourist Trophy for example - in STO, it means Normal, as there is no real difference between Normal and Elite apart from DPS required.
And, DPS means actually bothering to play properly, (or at least concentrate) and I CBA to do that - but Learning what to do to play properly I can be bothered to do. So I do. I just don't use what I know.
Which makes me an even worse player than someone who doesn't know in some ways...
To use your motorcycle analogy, to some of us, we're being asked to tear around that track on a 1000cc bike when we are unfamilar with both the track, the bike AND the bike's power. What we would LIKE is a 500cc bike and a few practice laps..
Depends - given the choice between caning a brand new BMW S1000RR HP4 round a lap and say, a few practice laps on any late 80s early 90s 500GP bike you would very, very quickly decide you want the thou...
That is picking specific bikes out mind.
Korfez as is, is intended for someone quite capable of riding the thou to its limits as it's base entry point - that is what the Devs see it as.
at the end it dont matter how good u are im not the best player but i'v play this mission a few times
i haven't completed due to bugs witch at the point in time is the main problem it fails and will continue to fail
bug 1 depening were u enter the mission it sometimes plays backwards {i.e wrong order}
bug 2 when patroling boarder to stop vaawar ships at the end 1 is suck inside a rock only way to kill it is eject warp plasma
bug 3 if by some happy missteak u make it to the end u get 1 of 4 problems
problem 1 unkillable rockets mission fails
problem 2 main ship jumps out side map and u cant get to it
problem 3 both in same mission
problem 4 rockets have a sort range befor killing the star mission fails {i.e they fly about 0.5 and pop not the full run there ment to do}
so over all till the dev's look into this mission and fix it {and looking thu the bug reports there been a fair few for this mission allready} there is no point even trying to play it
hi, big thx to the posters, and even more especially Nagyervin, quick and efficient tips and advices may help the entire community, at the opposite of big theories and progression rules that are not helping a lot to succeed in finishing this stf !
too hard to find help or good tips about korfez and bug hunt...
It kinda breaks their own rules of "go learn in normal" which is kinda why I think they can delete normal and just have adv and elite and go back to square one, but I got curious last night and regardless of the fact I knew me going into that particular instance was not a good Idea I wanted to see it for myself and take a look..
I jumped in and another person who had not seen it before also did and asked "got any advice" and I just went "cluck" and we just you know let it happen. Anyhow I am gonna go back regardless because its just a shoot all the ships type deal where one probably should focus on the heavy artillery ship first and then kill the rest so I figure tonight I will give it a try again.
I agree though it doesn't jive with the so called intended q set up but I have also come to realize that anyone hitting level 60 automatically starts dropping the normals and goes for the adv and elites. (even if they do fail repeatedly) so their entire plan well yeah
Jump into the elite and give it a whirl i figure eventually enough of us will get brave enough to figure it out to eventually succeed in the thing.
Ah I thought there might be a problem with the rockets at the end.
The thing is you need maybe 40,000 dps as a group avg to do this. Maybe clever 30 somethings.
20-30,000 have failed each time for me. Maybe due to rocket bugs but also because
each time the ship jumps there's just that much more chance for missed missiles.
So the ones that can beat it it only jumps once or twice.
No group I've been in or seen live in has got it lower than 90%
And it has jumped 5 or 6 times.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Korfez was something for us Elite players, something actively intended to not be possible for a normal player. Hence why it is Elite only.
Of course, it fails completely at that bit, we obliterate it utterly.
I'm sorry then its to easy... I have never had a Pug win NWS but im about 50/50 on battle of Korfez with a pug.
Really the issue with Battle of Korfez is just gear. Do NOT que it with mk12 blues and bad very rares. You pretty much know in the 1st 2 mins if the group has the dps for the run.
My last run I was in there with was 1 sci cap 3 eng in cruiser and my self the solo tac captain in a phantom and we screamed through it with no problem till the last event and almost lost do to me having a bad rng getting caught in a constrictor right next to 3 blowing up ships and died before I could get across to intercept the torps as I was the only one fast enough to get to the boss each teleport and lock him down till the cruiser caught up. This is with a pug.
As with any elite your dps just has to be high enough.. no gimmick builds needed. The problem is the people that join it that have not upgraded there ships and gear and come in totally undergeared for it and drag the group down.
Just like elite any elite stfs.. you run a bad build and gear do not expect to do well.
However, the thread isn't supposed to be about how awesome you are.
It's about how it would nice if there were SOMETHING available to prepare players for this - at least an 'advanced' setting if not normal - so that those of us who can't be awesome at everything, and wave our epeens around afterward, don't feel like a burden to Elite teams.
This applies even more so since some elitists have developed a judgemental attitude toward players whom they deem unfit to participate in Advanced/Elite instances of whatever.
Well, congratulations. I'm sure someone somewhere is really proud of you. Oh, in case you were wondering, we were just discussing how just throwing players into a maximum difficulty scenario without allowing them to learn what they're supposed to do first on an easier instance is a rather bad idea, and not very fun or enlightened. Now, would you like to join THAT discussion, or keep talking about how awesome you seem to think you are?
There's only so far an Elite player can go to pander to people like you two before they have to outright say, "This was made for Elite players. It's explicitly not meant to have Normal or Advanced."
And after that, it's a mere statement of fact when saying it's still too easy for the Elite, who just trash it.
When something is Elite-only it's kind of in the job description right there that maybe being a tooled up Elite player is the preparation required. After that, you're just reading the goal instructions the game farts out at you each step of the way, and hopefully your team knows things like 'not pulling aggro needlessly' and 'paying attention to enemies in case this mission has unique mechanics'.
Comments
...You realize they designed Korfez to be a NWS...
Of course, it fails completely at that bit, we obliterate it utterly.
Or, you could just form up a group and try it, or look for a guide on the internet, or ask for guidance, or do any other form of preparation. That is all we do, we plan, we theorycraft, we test, and because of that effort, we conquer. And, we make it look frakking easy.
And those who don't want to put the effort in will just complain at those who do, as always.
My only minimum standard I want from other players is that they want to be good, want to improve. Because from there it is only knowledge (and grind) away from the Elite players.
Well, congratulations. I'm sure someone somewhere is really proud of you. Oh, in case you were wondering, we were just discussing how just throwing players into a maximum difficulty scenario without allowing them to learn what they're supposed to do first on an easier instance is a rather bad idea, and not very fun or enlightened. Now, would you like to join THAT discussion, or keep talking about how awesome you seem to think you are?
Or, you could do what we did and put the effort into personal improvement to reach the level we are at.
If you want to improve, you will. An Elite only queue will not stop you.
Well said, my friend!
I'm all for having Elite queues; but with no way to train for them, it's like "Either you will already be able to do them, or never at all." The latter seems a mite strange.
No, but it *will* stop you from doing said Elite queue, is the point.
I could just jump in, like a fool, and ruin things for others. But I'm not like that. So, basically I'm asking Cryptic for a way to do this, without ruining someone else's mission first.
Find four other people you know to have a crack at it.
Don't pug it, just find some equally clueless fleetmates or people off your friends list and have a go together. You will most likely fail, but it doesn't matter, it is an Elite Queue, if it is set up right it should be a fail for those unprepared.
Once you've done that, analyse where you went wrong, and take steps to correct it. Eventually, you will end up thinking "I cannot believe I once struggled to do this" because you have improved.
The true mark of the Elite in any discipline, is to know you can always improve, you can always do better. And, be able to achieve that improvement.
Hell, even the Kazon can manage to make their raiders able to do an ASTF/ESTF, and if anyone deserves to be excluded from Elite Queues it is them.
Or, look at my avatar, a videogame image of an MV F4 1000 knee down, back end sideways. I spent hundreds if not thousands of laps learning to do that. But, now that I've learnt how to do it I find it ridiculously easy.
The thing is I must have crashed at least ten thousand times figuring it out - it takes effort to make yourself good, and effort is not what people want to do in the main.
In the last part, ignore the spawned ships, just concentrate on the trilithium missiles FIRST, then the BIG ship. If you lose trilithium missiles, that is for bad. 5 or 6 slipped through are enough to fail.
Well, the entire point of why the Devs made it was to be purely Elite - it isn't, it just requires a frakking ton of DPS - they took the view that Normal is for everyone, Advanced is for about top 30% to Top 10% of STO players, and Elite for anyone else.
Of course, because they stuffed the reward system, everyone has to do Advanced in order to get stuff. If they were to fix that problem 99% of the issue would be solved.
The remaining 1% is stuff like Korfez - and I am not saying I agree with it being Elite only (or even it being Elite at all given it is pure DPS racing) but I am saying that this is how the Devs intend Korfez to be. And thus, Normal and Advanced versions do not fit in to what they want.
Personally, I play for fun. On a bike or car game, that means setting laptimes - I hold (or at least held, it has been a few years since I looked it up) a worldwide class lap record at the Nurburgring in Tourist Trophy for example - in STO, it means Normal, as there is no real difference between Normal and Elite apart from DPS required.
And, DPS means actually bothering to play properly, (or at least concentrate) and I CBA to do that - but Learning what to do to play properly I can be bothered to do. So I do. I just don't use what I know.
Which makes me an even worse player than someone who doesn't know in some ways...
Ill stop rambling now.
Depends - given the choice between caning a brand new BMW S1000RR HP4 round a lap and say, a few practice laps on any late 80s early 90s 500GP bike you would very, very quickly decide you want the thou...
That is picking specific bikes out mind.
Korfez as is, is intended for someone quite capable of riding the thou to its limits as it's base entry point - that is what the Devs see it as.
i haven't completed due to bugs witch at the point in time is the main problem it fails and will continue to fail
bug 1 depening were u enter the mission it sometimes plays backwards {i.e wrong order}
bug 2 when patroling boarder to stop vaawar ships at the end 1 is suck inside a rock only way to kill it is eject warp plasma
bug 3 if by some happy missteak u make it to the end u get 1 of 4 problems
problem 1 unkillable rockets mission fails
problem 2 main ship jumps out side map and u cant get to it
problem 3 both in same mission
problem 4 rockets have a sort range befor killing the star mission fails {i.e they fly about 0.5 and pop not the full run there ment to do}
so over all till the dev's look into this mission and fix it {and looking thu the bug reports there been a fair few for this mission allready} there is no point even trying to play it
too hard to find help or good tips about korfez and bug hunt...
so thx again to the helpers ^^
I jumped in and another person who had not seen it before also did and asked "got any advice" and I just went "cluck" and we just you know let it happen. Anyhow I am gonna go back regardless because its just a shoot all the ships type deal where one probably should focus on the heavy artillery ship first and then kill the rest so I figure tonight I will give it a try again.
I agree though it doesn't jive with the so called intended q set up but I have also come to realize that anyone hitting level 60 automatically starts dropping the normals and goes for the adv and elites. (even if they do fail repeatedly) so their entire plan well yeah
Jump into the elite and give it a whirl i figure eventually enough of us will get brave enough to figure it out to eventually succeed in the thing.
The thing is you need maybe 40,000 dps as a group avg to do this. Maybe clever 30 somethings.
20-30,000 have failed each time for me. Maybe due to rocket bugs but also because
each time the ship jumps there's just that much more chance for missed missiles.
So the ones that can beat it it only jumps once or twice.
No group I've been in or seen live in has got it lower than 90%
And it has jumped 5 or 6 times.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Really? Did the devs post that?
I'm sorry then its to easy... I have never had a Pug win NWS but im about 50/50 on battle of Korfez with a pug.
Really the issue with Battle of Korfez is just gear. Do NOT que it with mk12 blues and bad very rares. You pretty much know in the 1st 2 mins if the group has the dps for the run.
My last run I was in there with was 1 sci cap 3 eng in cruiser and my self the solo tac captain in a phantom and we screamed through it with no problem till the last event and almost lost do to me having a bad rng getting caught in a constrictor right next to 3 blowing up ships and died before I could get across to intercept the torps as I was the only one fast enough to get to the boss each teleport and lock him down till the cruiser caught up. This is with a pug.
As with any elite your dps just has to be high enough.. no gimmick builds needed. The problem is the people that join it that have not upgraded there ships and gear and come in totally undergeared for it and drag the group down.
Just like elite any elite stfs.. you run a bad build and gear do not expect to do well.
There's only so far an Elite player can go to pander to people like you two before they have to outright say, "This was made for Elite players. It's explicitly not meant to have Normal or Advanced."
And after that, it's a mere statement of fact when saying it's still too easy for the Elite, who just trash it.
When something is Elite-only it's kind of in the job description right there that maybe being a tooled up Elite player is the preparation required. After that, you're just reading the goal instructions the game farts out at you each step of the way, and hopefully your team knows things like 'not pulling aggro needlessly' and 'paying attention to enemies in case this mission has unique mechanics'.