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Thoron infused weaponry.

the1tiggletthe1tigglet Member Posts: 1,421 Arc User
has anyone else had any luck with these things? Am I the only one who finds them absolutely useless?

They don't do enough burst damage from what I've seen on my tac/engi and they don't do enough exotic damage for my engi/sci and they don't proc really to be useful for a placate in PVE so really what good are they?
Post edited by Unknown User on

Comments

  • ironmakoironmako Member Posts: 770 Arc User
    edited November 2014
    I didn't find them any different than using standard polaron weapons.

    I am still trying to figure out why they even exist, or why Dev-time was wasted in creating them and implimenting them into the game.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited November 2014
    They are next to useless. The torpedoes and mines are practically broken. The proc its self is next to useless as the enemy has to crit at the same time as your proc happens to get the main effect. Which means you can fire for hours and get nothing from the crit part of the proc. The DoT damage is so small it’s about 20,000 lower damage over time then DMG which is considered a bad proc.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited November 2014
    What irks me more than yet another set of polaron weapons is yet another rep system where the space set is worthless by the time you've ground enough marks to get it. We saw the same thing with Counter Command and Dyson reputation before it. All the fancy toys are rewards for doing content that the toys are helpful for grinding. The only space STF that offers delta marks for fighting Vaadwaur is Korfez and nobody plays it because it's too damn hard. Once you get all the Delta space gear, there's no incentive to run Korfez.
  • glorthoxglorthox Member Posts: 0 Arc User
    edited November 2014
    So far only the delta rep torpedo is the heavy hitter. I think if thoron's did more damage or brought something more unique, it would be more appealing. But as it stands now, it will probably never be used. I myself stick with corrosive plasma's.
  • newnjanewnja Member Posts: 137 Arc User
    edited November 2014
    Neutronic torpedo damage output seems great, I like how it sonds when firing but... I hate the fact that it is purple and the visual effect when exploding is a little too much, also purple.. in a big sparkling blob.
  • ironmakoironmako Member Posts: 770 Arc User
    edited November 2014
    What irks me more than yet another set of polaron weapons is yet another rep system where the space set is worthless by the time you've ground enough marks to get it. We saw the same thing with Counter Command and Dyson reputation before it. All the fancy toys are rewards for doing content that the toys are helpful for grinding. The only space STF that offers delta marks for fighting Vaadwaur is Korfez and nobody plays it because it's too damn hard. Once you get all the Delta space gear, there's no incentive to run Korfez.

    Absolutely with you on this.

    I was amazed, no - poleaxed when I saw the Rep system could get these crappy polaron weapons. Who in their right mind will ever buy them??? I was shocked with the ground wepons as well, They could have chucked in the Kobali crossbow in different forms (split/wide/sniper etc) and also the vaadwaur weapons like the pistol and the rifle, but no, they recycled the polaron ground wepons.....AGAIN.

    Having the Kobali/Vaadwaur weapons on the rep would also help those who accidentally scrapped their mission rewards by accidentally thinking that they were just standard Polaron weapons.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    ironmako wrote: »
    Absolutely with you on this.

    I was amazed, no - poleaxed when I saw the Rep system could get these crappy polaron weapons. Who in their right mind will ever buy them??? I was shocked with the ground wepons as well, They could have chucked in the Kobali crossbow in different forms (split/wide/sniper etc) and also the vaadwaur weapons like the pistol and the rifle, but no, they recycled the polaron ground wepons.....AGAIN.

    Having the Kobali/Vaadwaur weapons on the rep would also help those who accidentally scrapped their mission rewards by accidentally thinking that they were just standard Polaron weapons.

    You know you could replay the mission to get more Kobali weapons. But they will be Mk XI Rare and not the Mk XIII Rare original you had if you were inattentive in dumping it.
    XzRTofz.gif
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  • ironmakoironmako Member Posts: 770 Arc User
    edited November 2014
    You know you could replay the mission to get more Kobali weapons. But they will be Mk XI Rare and not the Mk XIII Rare original you had if you were inattentive in dumping it.

    lol, No I actually kept mine, but I heard many did scrap them accidentally.

    Well It would be nice to see a bolt-action crossbow rather than a beam.

    Have they allowed you to win them on mission replays? Thats a change then becasue on the launch of DR, they couldn't be reattained on a replay. I shall check it out. Thanks for the update.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    What irks me more than yet another set of polaron weapons is yet another rep system where the space set is worthless by the time you've ground enough marks to get it. We saw the same thing with Counter Command and Dyson reputation before it. All the fancy toys are rewards for doing content that the toys are helpful for grinding. The only space STF that offers delta marks for fighting Vaadwaur is Korfez and nobody plays it because it's too damn hard. Once you get all the Delta space gear, there's no incentive to run Korfez.
    STf/rep gear has always been like that. even before the rep system that was true. you massacre Borg to get your MACO set, then once you have it......
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • geckoisalizardgeckoisalizard Member Posts: 80 Arc User
    edited November 2014
    STf/rep gear has always been like that. even before the rep system that was true. you massacre Borg to get your MACO set, then once you have it......

    You do your alts, and you do them again for the awesome rewards they used to give out. You do them to actually have fun, when there was communication in team chat.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
    Speaking of the Delta Set, the Wiki is slow to get info on them. Is there a place to "see" the Delta Space set stats and visuals?
  • geckoisalizardgeckoisalizard Member Posts: 80 Arc User
    edited November 2014
    Speaking of the Delta Set, the Wiki is slow to get info on them. Is there a place to "see" the Delta Space set stats and visuals?

    Try a google image search. People have screen captured the set before, maybe searchable.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited November 2014
  • kriskringle3kriskringle3 Member Posts: 158 Arc User
    edited November 2014
    . . . yet another set of polaron weapons is yet another rep system where the space set is worthless. . .

    Uh, I think your missing the design benefits. "IF" you use the weapons set you get a very nice 180 degree 100% shield penetration weapon proc. IF you consider this the same as having a Zen-ship weapon console you are now getting the Gel-pack slot for free, since you didn't need the slot for the weapon console. So, now we are talking being locked into a Polaron set (beam or cannon config, with Torpedo) on a ship.

    If your building a Torp Boat this won't matter. The Rep Torp combines with Quantum and Plasma, and I have a Really Nice T'Varo build using both "Hyper-Plasma" rep and the New Torpedos. The AoE proc on the new torp is really nice, the torpedo timing really syncs in nice, and I am really looking forward to adding another 4k Kinetic, 100% penetration damage weapon essentially for free.

    Look at the overall build, not the individual pieces.
  • kriskringle3kriskringle3 Member Posts: 158 Arc User
    edited November 2014
    If someone can give me some programs and details to enable me to capture images from STO, I will post screenies
  • lowy1lowy1 Member Posts: 964 Arc User
    edited November 2014
    I'm using the torpedo's MKIV, they do some serious damage since I upgraded them, seen them knock off nearly 20% of a ship's hull a Typhoon class in the mirror event and as I spent a lot of time and Dilthuim on them, their stayers.

    And their still blue. =3

    The problem is that the set bonus is meh and does not compare to the Dyson Set bonus. IMO Photons are still the best projectile to use followed by plasma. I am however curious on the new Lobi Store Plasma projectile set.
    HzLLhLB.gif

  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited November 2014
    Lobi Plasma Projectile is still missing its Corrosive Plasma proc special, like the CorPlas DBBs (RomPlas DBBs are also missing their proc).
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    Ground weapons I just sell those back. The space weapons drops from tier advancement like the Thoron infused torpedo from the Delta Rising Rep System now lets play ball here. Rare one is okay, but Very Rare one is so much better. But got to boost the DPS though makes them do much more damage. There is technical problem in the coloring of the torpedo's are showing light blue instead of yellow, sure that's minor oversight but still would be neat if they would correct it.

    So use the torpedo in fore weapon slot but don't use it in aft slot. Dyson Sphere Rep System Torpedo is still a good choice with it's matching console 2 pc set gives your 26.6% torpedo damage boost.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited November 2014
    My biggest gripe on these ground weapons (aside from using the SAME visualizations) is basically the utterly useless proc. Aside from it having no noticable effect in real-world play, it is too small to even notice when it hits. You are MUCH better off with the weapon disable proc from a standard Polaron weapon.

    Why they though these would be desirable is beyond me. They need a SERIOUS buff to the proc to be worth anything.
    T93uSC8.jpg
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited November 2014
    My biggest gripe on these ground weapons (aside from using the SAME visualizations) is basically the utterly useless proc. Aside from it having no noticable effect in real-world play, it is too small to even notice when it hits. You are MUCH better off with the weapon disable proc from a standard Polaron weapon.

    Why they though these would be desirable is beyond me. They need a SERIOUS buff to the proc to be worth anything.

    Oh trust me the space weapons aren't any better. It makes me wonder who designed these things. I'm a full science and I'm building an ALL radiation build for my ship and I can tell you that these weapons will NOT be on my ship, that's how useless they are.

    It's almost as bad as the lack of Polaron damage boosts on the dyson tactical consoles out there. Somebody definitely dropped the ball on this one!

    The only ground weapons I'm using are polaron for their weapons malfunction proc and the bio-molecular weapons from the 8472 stuff.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    Oh trust me the space weapons aren't any better. It makes me wonder who designed these things. I'm a full science and I'm building an ALL radiation build for my ship and I can tell you that these weapons will NOT be on my ship, that's how useless they are.

    Different weapons will suit different builds...one should be able to look at both the weapons and the Delta Rep Space set to see the concept that's there. If that's not the concept of somebody's build, obviously they're not going to be the weapon of choice.

    But some of the stuff said in this thread is akin to saying Elachi Crescents are garbage because they don't suit a particular build...
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited November 2014
    I like em.

    I used the beam arrays I got from boxes as I levelled the rep so no cost. I love the torpedo especially with high yield 2. Massive damage. The isokinectic cannon is just gravy. Nice 7000 damage every 1 minute that has 100% shield penetration.

    Got the set on my avenger, 4 polaron tac consoles, jem'hadar engines and deflector with maco shield. Massive polaron boost.

    I would like higher radiation damage but ultimately ALL the weapon procs are "useless".
  • spacekorgathspacekorgath Member Posts: 24 Arc User
    edited November 2014
    lowy1 wrote: »
    The problem is that the set bonus is meh and does not compare to the Dyson Set bonus. IMO Photons are still the best projectile to use followed by plasma. I am however curious on the new Lobi Store Plasma projectile set.

    Can't confirm myself, but I've heard that the torpedo in the set is currently broken and doesn't apply any procs.
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited November 2014
    I like em.

    I would like higher radiation damage but ultimately ALL the weapon procs are "useless".

    This isn't true. Yes weapons procs have a low proc chance (mostly 2.5% but some as high as 10%) you fire so many volleys that you should be having a proc on every other target in normal play, and maybe once per target when you are fighting stronger enemies (pvp, npc dreadnoughts or advanced/elite difficulty).

    Some procs are very good (antiproton which isn't even a proc but happens everytime you crit) others are good (disruptor, elachi) some are pretty awful (tetryon, refracting tetryon, unstable tetryon).

    Comparing the polaron to the thoron infused polaron, the thoron infused polaron do a TINY amount of radiation damage. A regular polaron does an energy drain to all your target's systems - their weapons will hurt you less, their engines will be less effective thus lowering their defence making you miss less and crit more, their aux will be lower meaning their heals will be less and their sheild will regen and resist less.

    So actually regular polaron is much better. You will kill your targets faster and be more effective.
    [SIGPIC][/SIGPIC]

    ...#LLAP...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    So actually regular polaron is much better.

    Again, it's a build angle...what's the intent behind the build. Different weapons will be better at different things. It's an apples and oranges thing... If you're building for X, then A is going to be better. If you're building for Y, then B is going to be better. Sure, folks might lol at B...wondering why anybody would do that, but it wouldn't change it.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2014
    If someone can give me some programs and details to enable me to capture images from STO, I will post screenies
    I use Windows system functions for that. I push "prt sc" on my keyboard then pate it into a blank MSPaint file.

    the game also stores screenshots in the game data somewhere. sto/live/screenshots or something like that. These however lack the UI, and if you're trying to screenshot weapon stats it won't have those.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    If someone can give me some programs and details to enable me to capture images from STO, I will post screenies

    Snipping Tool is part of Win7 and Win8/8.1...
  • nathraelnathrael Member Posts: 264 Arc User
    edited February 2015
    Has anyone else noticed the Advanced Thorn-Infused beam you do as a rep project seems to only have one mod? It has Acc built in. The Thoron-Infused beams you buy from the store have 3, in varying flavors. Now if you include the increased proc chance (HAH!) as a "mod slot", then the Advanced Thoron is still apparently down one mod, 2 if it does not count. Is this a bug?
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