I see builds where people have the kinetic cutting beam in place of a third turret.
Is the point of this to use a Beam Overload skill? That makes some sense on a 3 tac slot ship, but if the ensign slot is universal or something else would you still do that?
With a third turret, it benefits from your rapid fire or scatter volley instead.
I believe ur on about the Borg rep cutting beam it does not get boosted by beam overload. I use it for the set bonus plus its great on un-shielded targets.
Once shields are down it cuts hull to bits in no time well it did before the massive HP boosts to NPC
KCB doesnt react to beam enhancing skills. Still, its more powerful than a third turret, especially considering the 2pc Bonus from it with assimilated console.
I believe ur on about the Borg rep cutting beam it does not get boosted by beam overload. I use it for the set bonus plus its great on un-shielded targets.
Once shields are down it cuts hull to bits in no time well it did before the massive HP boosts to NPC
Well don't forget now it has a 2.5% pre-weapon power amp and used with Assimilated Module so all beam weapons can take on the addition boost. So no need to use beam overload as option. Of course for other beams you can use the BOF beam overload but that's up to you.
Kinetic cutting omni beam in battle the both procs increase extremely higher with Assimilated Module +5 weapons power. Extra boost would be to slot one of those EPS ENG console: 70%, 75% and 80%. One will boost your Power Transfer Rate: 170%, 175%, 180%. Even if you where to boost PTR to 500% plus which is overkill. I've done just to see how it is. Really powerful but you have to give up a few consoles for it. Not needed to do so.
Before the intro of these new Omni beams all over the place, I was using the ancient AP onmi beam in an aft slot to utilize the "useless ensign" on some escorts. I'd slot beam: target shields or even BO (though, granted this isn't nearly as good on the omni beams as on a forward DBB), just so I could eek out a little more capability with the skill slots I had.
In that regard, an aft omni works great. Just, not the KCB. You use the KCB for 2 reasons: 1) it's stronger than a turret, and 2) the 2pc proc adds damage to ALL weapons, EVERY energy weapon you have gets boosted. Not by much, mind you, but it adds up.
Before the intro of these new Omni beams all over the place, I was using the ancient AP onmi beam in an aft slot to utilize the "useless ensign" on some escorts. I'd slot beam: target shields or even BO (though, granted this isn't nearly as good on the omni beams as on a forward DBB), just so I could eek out a little more capability with the skill slots I had.
In that regard, an aft omni works great. Just, not the KCB. You use the KCB for 2 reasons: 1) it's stronger than a turret, and 2) the 2pc proc adds damage to ALL weapons, EVERY energy weapon you have gets boosted. Not by much, mind you, but it adds up.
This is the reason you see it on so many ships. The Assimilated Console is excellent and the 2-set power boost goes a long way.
There's more to damage in this game than simply putting more.. dakka.. on a ship. While it has been overshadowed lately by the ease of power generation and drain reduction, power regulation(power levels, firing cyclings, etc.) is still an important factor when you're trying to squeeze out more damage. (..the other major factors being resistance negation, defense negation, damage multipliers, and shield bypass/direct hull damage.)
Thanks, I do have the console so the +10 power and reduced drain would be nice when the 2.5% chance hits.
The question is whether that will be better than having another turret buffed with consoles and running on Rapid Fire for a good part of the time. I guess the only way to tell would be to try it and compare combat logs.
Thanks, I do have the console so the +10 power and reduced drain would be nice when the 2.5% chance hits.
The question is whether that will be better than having another turret buffed with consoles and running on Rapid Fire for a good part of the time. I guess the only way to tell would be to try it and compare combat logs.
Emo beam is much much much better than a turret, even if you run CRF or CSV on it.
Kinetic cutting beam with the borg console fitting into my ship, during a battle I see the Kinetic cutting beam increase to 1500 DPS also all other beams arrays are increased with the 2.5% chance weapon amp.
i run both the kinnetic cutting beam and the ancient omni antiproton on my hce and they both out perform my mk12 antiproton turrets so now i use just the onne turret and i have beam overload 3 and bo1 i de 3 when i gacing an enemy an usually its me dual beam bank that it pumps and the bo1 when i running to pump up the ancient omni beamand it does great and when i upgraded my ship it got a fifth ap tac console and i noticed afterward my borg kinetic cutting beam was improved by it why i dont know is it an ap beam too
Comments
Once shields are down it cuts hull to bits in no time well it did before the massive HP boosts to NPC
Well don't forget now it has a 2.5% pre-weapon power amp and used with Assimilated Module so all beam weapons can take on the addition boost. So no need to use beam overload as option. Of course for other beams you can use the BOF beam overload but that's up to you.
Kinetic cutting omni beam in battle the both procs increase extremely higher with Assimilated Module +5 weapons power. Extra boost would be to slot one of those EPS ENG console: 70%, 75% and 80%. One will boost your Power Transfer Rate: 170%, 175%, 180%. Even if you where to boost PTR to 500% plus which is overkill. I've done just to see how it is. Really powerful but you have to give up a few consoles for it. Not needed to do so.
Time will only tell!
In that regard, an aft omni works great. Just, not the KCB. You use the KCB for 2 reasons: 1) it's stronger than a turret, and 2) the 2pc proc adds damage to ALL weapons, EVERY energy weapon you have gets boosted. Not by much, mind you, but it adds up.
This is the reason you see it on so many ships. The Assimilated Console is excellent and the 2-set power boost goes a long way.
There's more to damage in this game than simply putting more.. dakka.. on a ship. While it has been overshadowed lately by the ease of power generation and drain reduction, power regulation(power levels, firing cyclings, etc.) is still an important factor when you're trying to squeeze out more damage. (..the other major factors being resistance negation, defense negation, damage multipliers, and shield bypass/direct hull damage.)
The question is whether that will be better than having another turret buffed with consoles and running on Rapid Fire for a good part of the time. I guess the only way to tell would be to try it and compare combat logs.
Emo beam is much much much better than a turret, even if you run CRF or CSV on it.
Time will only tell!