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Ground STFdifficulty

risian4risian4 Member Posts: 3,711 Arc User
Is there any chance that the same changes that were made to space stf difficulty will be applied to ground missions as well?

Most advanced STF's are still much more difficult to complete (or impossible to complete due to non-acknowledged bugs like in IGA) than the old Elite's.

Even with Ultra rare Mk 14 gear and various extra specialisation points, I'm actually having more trouble completing missions like Khitomer ground than before.

So what's the point of having upgraded all my gear from Mk 12 very rare to Mk 14 ultra rare and keep doing missions to earn more specialsation points if I'm actually weaker than before? I might as well ask what's the point of playing a game where you, despite having much more work to do with all the upgrades and extra points to collect, there is no real improvement?

At the moment the ground missions aren't fun and way too hard to complete for most people that used to do fine in ground STF's (I can tell since I've encountered many people before DR and after DR). Enemies have way too much health and with all those Elite tac drones that keep knocking you over every 2-3 seconds they're dealing way too much damage. Even on my tanking Medic I have noted that I'm having much more trouble surviving than before.

Soo... I understand that Space STF's are the most popular missions and therefore get more attention.. but it may be needed to reconsider ground difficulty as well.


Edit: Normal ground missions are also much more difficult than their space counterparts imo.
Post edited by Unknown User on

Comments

  • edited November 2014
    This content has been removed.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    The only problems are with the 10 questions perfect in UI and the timer on Rhiho. I hear all the borg are now broken as well but that's a different issue.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • venkouvenkou Member Posts: 0 Arc User
    edited November 2014
    The only problems are with the 10 questions perfect in UI and the timer on Rhiho. I hear all the borg are now broken as well but that's a different issue.
    You are correct.

    Advanced ground stfs have serious issues.

    You can literally walk out of the ground advanced stfs without any rewards.

    Timers are also having issues.

    If these are not bug issues, the folks over at Cryptic need to be fired.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2014
    I think rather than a difficulty nerf, the specific issues are with Cure and Infected.

    These two need bug fixes.

    CG also needs sped up or people won't play it.

    IG needs to be split in two, separating Ogen and Manus.

    Otherwise, non-STF elite queued ground content like Bug Hunt is fine. Khitomer Accord may need a more realistic optional timer. 2 minutes more? But the difficulty is fine.
  • venkouvenkou Member Posts: 0 Arc User
    edited November 2014
    I think rather than a difficulty nerf, the specific issues are with Cure and Infected.

    These two need bug fixes.

    CG also needs sped up or people won't play it.

    IG needs to be split in two, separating Ogen and Manus.

    Otherwise, non-STF elite queued ground content like Bug Hunt is fine. Khitomer Accord may need a more realistic optional timer. 2 minutes more? But the difficulty is fine.
    Khitomer is currently having issues.
  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited November 2014
    As folks said, the difficulties really are fine, it's just the bugs that are too widespread right now. IGA for example can't be completed, last time I ran it the shield gens don't drop and I did it last night (13/11). Cure ground advanced seems to work fine, I've not had issues with that one yet but Hive ground is a horrible mess as well. Sometimes the timer on the queen kill goes from 7 mins to 0 in a second and it shoots up to 9 minutes again yet the mission is failed. So far I've had this happen twice. Also the queen can get knocked in the chasm still and that's a mission failure as well.

    Khitomer Ground seems to work perfectly fine, but I did have a strange anomaly when I did the room (where someone has to lower the generator forcefields for the team to destroy them), I thought it was a user error on my part 'till some of my teammates said it happened to them as well, sometimes when you push a sequence like B3, for some reason the game sees it for let's say A2... it doesn't lock thankfully so it can easily be finished but it's bugs like this that simply beg the question if the Q&A team working at Cryptic even got the slightest clue in what they're doing.

    Maybe it's something that gets overlooked by Cryptic because not a lot of people run these missions but in all honesty that is no excuse to the buggy mess they're in now. I hope there's a fix for these issues soon.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2014
    venkou wrote: »
    Khitomer is currently having issues.

    I ran Khit last night. Aside from an unrealistic timer, what's the issue?
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2014
    Ground power creep has made ground STFs easier than before, IMO, but bugs are bugs.
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited November 2014
    khitomer in stasis advanced is not really difficult, the problem is the timer; we should have more time. elite drones are dumb, but it takes a long time to kill them (huge hp and shield). the timer of rh'ho station should be longer too.

    bug advanced, not difficult, just boring
  • birzarkbirzark Member Posts: 634 Arc User
    edited November 2014
    Elite ground Stf's are fun and even more so with the shotgun. But yeah bugs are more problematic than anything like in HGE the queen will just kamikaze off the ledge and we cant finish the mission happens quite often. Bug Hunt Elite is an easy mission to play not really more difficult than advanced just requires you to kill the alarm bugs which isn't too hard and you get salvaged tech and guaranteed R&D from the elite rewards box.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    Advanced Ground STFs are so easy that you can pug them. If its to hard to you, play normal or stay in space.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited November 2014
    khitomer in stasis advanced is not really difficult, the problem is the timer; we should have more time. elite drones are dumb, but it takes a long time to kill them (huge hp and shield). the timer of rh'ho station should be longer too.

    bug advanced, not difficult, just boring

    Agreed. Maybe I should've been a bit more specific in the opening post, but what I meant with 'difficulty' is that with all the huge HP and shield increases there's a big chance you'll run out of time.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited November 2014
    woodwhity wrote: »
    Advanced Ground STFs are so easy that you can pug them. If its to hard to you, play normal or stay in space.

    Funny. I never said they're 'too hard'. I said they're much harder than before, which isn't hard to see since everything on the ground has been given huge shield and hp boosts.

    _________
    "Most advanced STF's are still much more difficult to complete (or impossible to complete due to non-acknowledged bugs like in IGA) than the old Elite's.

    Even with Ultra rare Mk 14 gear and various extra specialisation points, I'm actually having more trouble completing missions like Khitomer ground than before. "
    _________

    So what I'm saying is that the mission should be easier than the old elites or at least as difficult as the old elites since you've upgraded your gear and earned more passive skills. They should not be harder, not after having improved basically everything from gear to skills.
  • cecil08cecil08 Member Posts: 163 Arc User
    edited November 2014
    Ground STFs are super easy in Advanced EXCEPT for the unrealistic timers. They need to either make that truly optional, or raise them A LOT.

    Ground STFs in Normal are WAAAAAAY too easy which is why I'd like to play Advanced but not with the unreasonable timers.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited November 2014
    Hit the grounds with a TR-116B rifle and the Borg shields don't mean squat. Yes they've replaced a large number of heavy tac drones with elites. But this really doesn't do anything to mess the levels up. The old elite was two manned in around 20 mins with the optional as well. So a 5 man team should find it a walk in the park.

    The Infected shield bug does need addressing. But again people have blitzed through the old elite with Mk 12 gear and had I think 9:27 left on the optional timer. So factor in gear upgrades and additional new traits then I don't see the advanced as being problematic at all.

    CG has always been time gated because of the power up time on the transformers. And overall despite the additional elite drones being added, they've made dealing with the workers on the transformers easier. Then we come Armek, the orbital strikes no longer one shot players. And every time I've run it. With both a pug and premade teams, Armeks dead before he can finish Hus second speech.
    Oh, it's not broken? We can soon fix that!

  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    cecil08 wrote: »
    Ground STFs are super easy in Advanced EXCEPT for the unrealistic timers. They need to either make that truly optional, or raise them A LOT.

    Ground STFs in Normal are WAAAAAAY too easy which is why I'd like to play Advanced but not with the unreasonable timers.

    Yeah just did KA with above average team. I would say 17 minutes or 20 min is a fair timer. And 5 min for part 2 Rhiho Station.

    I don't believe these changes will be forthcoming, however. And the last remnants of people trying to play them will soon dwindle to zero.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • donowickdonowick Member Posts: 269 Arc User
    edited November 2014
    The biggest problem with the STF's on ground or space is time. They increase shields and HP on npc and add more of them but don't change timers. They also raised thier resistance to our attacks so you do less damage than before. What I hate the most is all the SNR's you get while in missions. lol Don't know how many times I died because of this lol. :)
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2014
    Who uses guns on elite grounds? We tear through them.
    In CGE even with all those added elites and the fact you can only activate the gates so fast there is plenty of time left on the clock. When you can one hit turrets, kill elite drones in 5s, it really doesn't matter. Ground power creep is here and its now as lame as space.

    In CGE we get people to solo Armek now, because its just funny

    Before DR we were ignoring the IGE trigger lines and running around like idiots and still getting the optionals.

    KAGE is easy if you have people able to split up and handle elites as well.

    Weak teams shouldn't be on elite, go back to normal, elite is pretty cake walkish right now, the only thing that ever gets you is nanites or slightly funnier moments of TRIBBLE your team over by falling into the plasma in IGE.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited November 2014
    phalanx01 wrote: »
    it doesn't lock thankfully so it can easily be finished but it's bugs like this that simply beg the question if the Q&A team working at Cryptic even got the slightest clue in what they're doing.

    Maybe it's something that gets overlooked by Cryptic because not a lot of people run these missions but in all honesty that is no excuse to the buggy mess they're in now. I hope there's a fix for these issues soon.

    QA, no &. I'm usually pretty sympathetic to them, but I do wonder in this case if these missions really weren't tested. Undine Infiltration was completely broken at launch, for instance, there was no way you could play that and not see it. The Borg ones are pretty bad now -- I had a Khitomer completely break when we failed last night, the failure condition that was added in yesterday's patch.

    The difficulty is fine, if anything they're too easy on Elite. The only one I've failed so far is Hive. Advanced fails more often than Elite, probably because of the level 60 requirement locking a lot of players out.
  • donowickdonowick Member Posts: 269 Arc User
    edited November 2014
    nicha0 wrote: »
    Who uses guns on elite grounds? We tear through them.
    In CGE even with all those added elites and the fact you can only activate the gates so fast there is plenty of time left on the clock. When you can one hit turrets, kill elite drones in 5s, it really doesn't matter. Ground power creep is here and its now as lame as space.

    In CGE we get people to solo Armek now, because its just funny

    Before DR we were ignoring the IGE trigger lines and running around like idiots and still getting the optionals.

    KAGE is easy if you have people able to split up and handle elites as well.

    Weak teams shouldn't be on elite, go back to normal, elite is pretty cake walkish right now, the only thing that ever gets you is nanites or slightly funnier moments of TRIBBLE your team over by falling into the plasma in IGE.

    I'm glad you can do that which I doubt some of it. We all know normal is easy and advance is big step up from normal (which shouldn't be that much of a step) and elite for level 60 players and mk14 gear.
    The advance is not elite but a lot players think it is lol. Normal is a little harder because they raised the level to 50 it used to be 45 before DR. But advance you get scaled to level 60 which you should not ( elite is level 60). To me STO needs to figure out what they want to do lol.
    When you are on a team that has done stuff together before don't brag now if it was a pug then brag everyone has the right to try elite if they want (hopefully they have the gear before trying).
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2014
    nicha0 wrote: »
    Before DR we were ignoring the IGE trigger lines and running around like idiots and still getting the optionals.

    The idea of players being expected to learn unmarked trigger lines remains one of the absolute worst design ideas I think I have ever encountered or even heard of in any MMO ever.

    If Gozer and I won a lottery to be included on a survival spaceship bound for Mars because a meteor was going to destroy the earth, I would still be like, "Dude! What was up with the idea of those trigger lines in Infected?"
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited November 2014
    UIA, while bugged, is still completable. It is also to the best of my knowledge the only one where the devs have acknowledged the bug (mobs not spawning around the Orb). However there is no timetable to a fix. :-/

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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2014
    Unless they did something, to completely TRIBBLE them up bug wise recently, than I myself didn't find them to be overly to difficult.

    The major problem just like before DR, is people not knowing what they are doing outside of, shooting the very first thing they see and, nothing else.

    People couldn't even handle old elites in pug groups a lot of the time, what makes you think they are going to be any better at the slightly more difficult advanced?

    Bugs are one thing but, people are the biggest contribution to failures more often than not!
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  • glorthoxglorthox Member Posts: 0 Arc User
    edited November 2014
    There is nothing to strive for. No gear and no upgrades that make a difference in advanced or elite stfs. I see more people in normal queue's than any other. I have friends that used to come on for long periods of time and do a bunch of space STF's. And since the difficulty went up, they rarely play. The hardcore player is happy, but the casual player isn't playing all that much.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited November 2014
    glorthox wrote: »
    I see more people in normal queue's than any other.
    These are the types of subjective statements I see made on both side that make me laugh. I can literally show you posts on the forum just a couple of threads down where someone else says NO ONE is doing normal queues any more because they do not offer BNPs, etc.

    So basically it is 2 frustrated people with entirely opposing "facts" to make their point. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2014
    I think major parts of the community have problems on ground because of the fail criteria. Like space, they are not challenging, just lame.

    - Strict timers bring in strict DPS requirements and don’t address teamwork to cope with the task at hand.
    - Conditions able to be messed up by a single individual and leaving no room for the team to correct don’t address teamwork either.

    Sadly cryptic has failed to provide challenging team contend but instead only integrated mechanisms to hinder veterans/strong players to play with newbes/weak players.

    What an awesome approach for an mmorpg which outside the pve queued maps only offers a boring grind.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • mosul33mosul33 Member Posts: 836 Arc User
    edited November 2014
    You know... in the end it really doesnt matter if certain ppl find them hard and others find them easy. I just wish ppl wouldnt come on forums and preach how easy the advanced or elite grounds are.
    I mean really, do you guys want ground elite to be just as obnoxious as space elite is??:confused:
    Becouse that will lead to that, and then it will be soo much "fun" to pound at Armek for half an hour or so becouse it has like more then 100k HP on elite. Since you know that will happen for sure :(
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2014
    mosul33 wrote: »
    You know... in the end it really doesnt matter if certain ppl find them hard and others find them easy. I just wish ppl wouldnt come on forums and preach how easy the advanced or elite grounds are.
    I mean really, do you guys want ground elite to be just as obnoxious as space elite is??:confused:
    Becouse that will lead to that, and then it will be soo much "fun" to pound at Armek for half an hour or so becouse it has like more then 100k HP on elite. Since you know that will happen for sure :(

    I feel you. An STF is never easy. It only gets if a team sums up a discrete amount of strength and experience.

    I really hate the revamp of the difficulty because instead of providing a challenge for anybody (veterans or new players alike) we just encounter totally unchallenging, not motivating and annoying fail criteria.

    Nobody ever asked for them and nobody ever thought about the consequences the cause, for the most part empty queue lists. I suspect if they revert them back to optionals things would sort out in the long run.

    That a vast majority of the community rejects pve endgame is obvious by now. The question is just if cryptic does care or not.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • calaminthacalamintha Member Posts: 0 Arc User
    edited November 2014
    The difficulty is fine, if anything they're too easy on Elite. The only one I've failed so far is Hive. Advanced fails more often than Elite, probably because of the level 60 requirement locking a lot of players out.

    I wonder if anyone has tried canon captain loadouts. No armor, no shield, and phaser/disruptor pistol (or rifle) as a weapon.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited November 2014
    I am going to be brutally honest with everyone in here, if you guys think this is hard then none of you have played other MMO's which are not only harder but actually require you take between 3-4 different professions because not having one will guarantee you fail.

    STO pre DR was good all round because anyone could be anything more or less in any mission and come out of it fine. The only limit was how incompetent you are. Now ignoring space for now as that is frankly in dire need of help in the balancing department, I have to tell you ground is still fine and anyone who can't do it is either new, in need of training or is just outright incompetent.

    Truth is there is a right and wrong way of setting up a ground character in terms of basic rules to follow and most people don't do it. Once you do that I can think of at least 4-5 ways each profession can be built, and all of them would be effective. Now I can spend less than five minutes telling someone what they need for their preferred play-style then maybe an hour teaching them how to play it and once that is done they'll be better than most the player-base, simply because they asked for help and actually paid attention.

    So in short, if you're not good at ground then it is your own fault, and for the record our fleet team has not had any problems doing any of the STF's and it doesn't require any of the new gear grades or quality levels to do it. Like has been the case for a long time, teamwork and knowing your style is much more important and always has been.

    https://www.youtube.com/watch?v=2_IjRn23CSo Cure Advanced

    https://www.youtube.com/watch?v=KhaqdIHtIEo Khitomer Advanced
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    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
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