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pug or not to pug, that is the question

sennahcheribsennahcherib Member Posts: 2,823 Arc User
well,

this is over, the last patch and DR have killed the pleasure to pug in stfs.

10 attempts to do khitomer in stasis advanced : 10 failures
10 attempts to do infected the conduit advanced: 6 failures

and i don't even speak about rh'hihho station, and infected manus or the cure ground

this game was interesting because it was easy to enter in a stf and earn rewards, even with the failure of an optional. (half rewards)

and; no i don't want to play use elite channels, no i can't play each time with my fleet teamates.
Post edited by sennahcherib on

Comments

  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited November 2014
    Then you're stuck with pugging. It's either that, or you're grabbing a team from a channel, or you're playing with friends and fleeties. Or you're not doing STFs.

    Try /channel_join PublicEliteSTF. It's one of the lower-end channels, no DPS gates, and there's still some of the randomness of pugging, but you've got some guarantee the team actually knows the STF's tactics.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited November 2014
    what does pug mean ?
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited November 2014
    czertik123 wrote: »
    what does pug mean ?
    PickUp Group. A group of random strangers doing the event together via queue assignment.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • tucker84tucker84 Member Posts: 113 Arc User
    edited November 2014
    Tell me about it! I would like to get those "ancient somethings" for a Delta Rep. project, and i am only lvl. 56, so my only option is that new borg stf advanced. I am in a torp. boat, and you basically have to kill them before the timer hits zero (which i hate the most, 'cause it promotes kill very fast tactics- what not everyone can do, in every ship/ career path). Why is it good to "force" lesser experienced/ skilled players to go to advance PvEs (for these ancient somethings, neural processors, cybernetic implants... etc.)? It isn't good for anyone in game imho.
  • cincyman39cincyman39 Member Posts: 166 Arc User
    edited November 2014
    well,

    this is over, the last patch and DR have killed the pleasure to pug in stfs.

    10 attempts to do khitomer in stasis advanced : 10 failures
    10 attempts to do infected the conduit advanced: 6 failures

    and i don't even speak about rh'hihho station, and infected manus or the cure ground

    this game was interesting because it was easy to enter in a stf and earn rewards, even with the failure of an optional. (half rewards)

    and; no i don't want to play use elite channels, no i can't play each time with my fleet teamates.


    Speaking for myself I just wish crptic would make up their mind. When this game was sub only the stf's were alot like now you needed to run them with your fleet or members that had the gear and skill. Then f2p came and they changed the stf's broke them up space , ground then you no longer needed your fleet to complete them you could pug them.

    Now were right back to where we were you either need to run them with your fleet or join a group channel. I say to cryptic can you just pick a direction and stick with it? Just my two zens
  • venkouvenkou Member Posts: 0 Arc User
    edited November 2014
    well,

    this is over, the last patch and DR have killed the pleasure to pug in stfs.

    10 attempts to do khitomer in stasis advanced : 10 failures
    10 attempts to do infected the conduit advanced: 6 failures

    and i don't even speak about rh'hihho station, and infected manus or the cure ground

    this game was interesting because it was easy to enter in a stf and earn rewards, even with the failure of an optional. (half rewards)

    and; no i don't want to play use elite channels, no i can't play each time with my fleet teamates.
    Unless I work on an stf with fleet members, I will see a 100% failure on ground missions. Pick Up Groups (PUGs) are predestined to fail. Not worth the time.
  • ummaxummax Member Posts: 529 Arc User
    edited November 2014
    I pug I enjoy it but its a game to me. That being said the success rate I am experiencing in advanced is about 50-75% and elites almost 100% although i dont do a lot of q's because I find the space elites and advanced well borring. I do them once and awhile if i want a change but really i spend most of my time in the open zones now .. hopefully they will add a level 60 space open zone soon..
  • hornet6hornet6 Member Posts: 101 Arc User
    edited November 2014
    I have no fleet and don't really want one and have always then just pugged stf's. I have noticed that the stf's have gotten a bit tougher with DR but the major part of the problem may be that all of the veteran players are lvl 60 now while many of the ones that are not yet are getting fewer so that as they disappar from the 50's lvls, we encounter more of the lesser experienced players and/or players who have not done the 'grind' through to all the top notch equipment, rep skills etc that seem so much more necessary for success in the tougher stf's.

    I have yet to get the opt in bug hunt and those overwhelming waves of attacking bugs make it difficul to prevail without a top end weapon lke a TR-115 and all the flanking spec skills in place. I would like to craft a TR but have yet to find the doff needed to craft it so while my equipment is good, it's not yet optimal. This makes it difficult, whether ground or space. The old Manus and the Armis ground were difficult even before DR.

    I think many are still in the "learning curve" and stf pugging success rates will improve as the player base overall gets more experienced and better equipped. I would give a key, and a module if I could find the doff needed to craft the TR but until I do, I have to keep firing and hope for crits and enduring respawns in stf's like bug hunt

    There are many creative players in STO and I am optimistic that stf success rates will improve once tactics to win with less than max equipment are discovered or invented.
    ANOTHER NERF !?!
    [SIGPIC][/SIGPIC]
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2014
    czertik123 wrote: »
    what does pug mean ?

    Potentially Useless Group! :eek::D:P
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • glorthoxglorthox Member Posts: 0 Arc User
    edited November 2014
    Only things that drive me nuts in PuG's. Is the fact that you can get Afk'ers who just want to sit there and not help. Or bots that do nothing but run around and die. And if you report those doing it, they just jump onto another character and harass you endlessly. Things will never change, because Cryptic doesn't care.
  • savnokasavnoka Member Posts: 176 Arc User
    edited November 2014
    Potentially Useless Group! :eek::D:P

    Pathetically Useless Group.

    Please Use Groupfinder.

    Pakelds Use Grenades.
    [SIGPIC][/SIGPIC]
  • ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
    edited November 2014
    tucker84 wrote: »
    Tell me about it! I would like to get those "ancient somethings" for a Delta Rep. project, and i am only lvl. 56, so my only option is that new borg stf advanced. I am in a torp. boat, and you basically have to kill them before the timer hits zero (which i hate the most, 'cause it promotes kill very fast tactics- what not everyone can do, in every ship/ career path). Why is it good to "force" lesser experienced/ skilled players to go to advance PvEs (for these ancient somethings, neural processors, cybernetic implants... etc.)? It isn't good for anyone in game imho.


    Do the Bug Hunt Advanced after completing Dragons Deciet. Get 1 per run and it is pretty easy to complete.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    tucker84 wrote: »
    Tell me about it! I would like to get those "ancient somethings" for a Delta Rep. project, and i am only lvl. 56, so my only option is that new borg stf advanced

    Try bug hunt advanced

    Yes its a ground instance, but look at how many pieces of gear you need for that. Shields, Armor, 1 weapon...maaaaybe 2 weapons if you like to switch back and forth. I did it a few times just recently cause i needed some power cells. I was wearing MK X Maco gear, and i still did a tiny bit better then the other 4 people in the group.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2014
    savnoka wrote: »
    Pathetically Useless Group.

    Please Use Groupfinder.

    Pakelds Use Grenades.

    Pretty Ugly Group

    Pathetically Uncoordinated Group

    Positively Unaware Group
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • edited November 2014
    This content has been removed.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2014
    Before the changes and depending on the respective PvE 1-2 good players had a massive impact on the positive outcome. Success was always guaranteed then. The rest of the team didn’t really matter.

    After the changes 1-2 bad players can have a massive impact on the outcome. Failure is always guaranteed then. The rest of the team has hardly any chance to do anything about it.

    I have played all maps with all different kinds of teams the past 2 years. This is not a teamwork issue but rather a one that shows a deep lack of understanding of the devs toward the capabilities of the average player in STO.

    Cryptic diminished the success chance of an average team you likely get in pugs massively causing the queue lists to be empty for the most part leaving huge aspects of the game unused.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • chrishellmax2363chrishellmax2363 Member Posts: 132 Arc User
    edited November 2014
    Pugging is painful.

    I avoid it like the plague. The only one i do pugging is maybe Crystalline entity. The rest is hard to do. i tried pugging the romulan azure nebula advanced. Everyone split in different directions and no one did the optional.

    Any newbies reading this . READ THE OPTIONALS ..then for the heck of it. DO THE OPTIONALS.

    The publicelitestf channel is great and you get to make friends that are not high dpsers but make you feel like you want to stf.

    I do admit that some of the things i am new at , but admit that to the public elite estf groups that you form so everyone knows you are a newb.

    Pugging is for those days when the channel is devoid of folks and i dont get anyone to do the work.

    Yep i think the devs and game controllers need to pull those sheets that they like to pull the figures to show that there is almost no one pugging adv and elite anymore.

    But hey we only let someoen catch a wakupcall when they are ready.
    Whether you think you are right or wrong, either way you are RIGHT.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited November 2014
    Pretty Ugly Group

    Pathetically Uncoordinated Group

    Positively Unaware Group

    Pakleds - Ultimate Groupies

    :eek:
    server_hamster6.png
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    The enemy HP and damage resist changes have pretty much wiped out pugging for Advanced queues, and I'm not going to waste my time in Normal except for Mirror. I've given up on pugging entirely for queues, which is a shame, because we used to be able to do them with 'relative' safety most of the time. Far too many players just cannot put out enough damage to handle the enemies in the advanced queues in the given times mandated by the "optional" objectives. I used to be able to carry some of these players, but now the dice roll is too risky. At this point it's essentially impossible to actually use the PvE queue interface. Running a pre-made is mandatory* because you cannot trust random queue players to be equipped or experienced to do advanced.

    *even if your pre-made is random strangers from a grouping channel, that's still a pre-made, not the queue interface.

    This is exacerbated by the simultaneous running of the Mirror event; people, including my fleet, would rather focus on that grind than on the regular queues, and that grind then burns them out so they don't feel like running the other queues after they finish their daily Mirror on N characters. I expect the same will continue in the near future when the Winter Event daily grind kicks in as well. I finally joined PublicEliteSTF this week because nobody in my small fleet is interested in running the regular queues while Mirror is active, and the majority of the groupings in PESTF are for Mirror anyway.. It also doesn't help that several of the queues have been offline or broken in one form or another since DR launched (IGA still can't be finished, for example, because the virus in the boss room doesn't work).

    hornet6 wrote: »
    I would like to craft a TR but have yet to find the doff needed to craft it so while my equipment is good, it's not yet optimal

    I'll gladly craft a TR for you at no charge if you provide all of the requisite materials.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2014
    nyxadrill wrote: »
    Pakleds - Ultimate Groupies

    :eek:

    Pathetic Useless Garbage

    /10char
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • birzarkbirzark Member Posts: 634 Arc User
    edited November 2014
    hornet6 wrote: »
    I have no fleet and don't really want one and have always then just pugged stf's. I have noticed that the stf's have gotten a bit tougher with DR but the major part of the problem may be that all of the veteran players are lvl 60 now while many of the ones that are not yet are getting fewer so that as they disappar from the 50's lvls, we encounter more of the lesser experienced players and/or players who have not done the 'grind' through to all the top notch equipment, rep skills etc that seem so much more necessary for success in the tougher stf's.

    I have yet to get the opt in bug hunt and those overwhelming waves of attacking bugs make it difficul to prevail without a top end weapon lke a TR-115 and all the flanking spec skills in place. I would like to craft a TR but have yet to find the doff needed to craft it so while my equipment is good, it's not yet optimal. This makes it difficult, whether ground or space. The old Manus and the Armis ground were difficult even before DR.

    I think many are still in the "learning curve" and stf pugging success rates will improve as the player base overall gets more experienced and better equipped. I would give a key, and a module if I could find the doff needed to craft the TR but until I do, I have to keep firing and hope for crits and enduring respawns in stf's like bug hunt

    There are many creative players in STO and I am optimistic that stf success rates will improve once tactics to win with less than max equipment are discovered or invented.

    Bug Hunt even elite is the probably the easiest new STF, the alarm bugs spawn in the same 3 spots every time. I PUG this all the time on elite and i rarely if ever fail it cause its easy, the lag sometimes can cause a fail cause you miss the alarm bug, its rare. Also you don't need the best gear, you just need to get your toxic resist up like nukara armor or counter command armor. Also as far as weapon i have been using the delta rep gun cause of the orbital strike it comes with on expose attack, and everyone got the shotgun from the mirror event so you can even use that.
  • trillscientisttrillscientist Member Posts: 1 Arc User
    edited November 2014
    The real problem with advanced pugs are the fail conditions (aka the old optionals).

    In the old system you could get a really bad group or 3 people AFKing or a troll causing you to fail the optional. But you could still complete the STF and get your marks/processors.

    In the current system it is far too easy for trolls to cause a fail, especially because usually people don't notice that someone is intentionally sabotaging the group until it is too late.

    If it weren't for the trolls advanced would be OK. You would still fail occasionally because people do stupid things or simply f*** up (I am guilty of that), but the general experience would be a positive one.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited November 2014
    starswordc wrote: »
    Then you're stuck with pugging. It's either that, or you're grabbing a team from a channel, or you're playing with friends and fleeties. Or you're not doing STFs.

    Try /channel_join PublicEliteSTF. It's one of the lower-end channels, no DPS gates, and there's still some of the randomness of pugging, but you've got some guarantee the team actually knows the STF's tactics.

    i quote myself:
    no i don't want to use elite channels

    i'm not interested in elitism or competition or all forms of superiority; i'm not like that in RL, i'm not different in this game. I just want to share a moment in a stf with players, noobs or not. :)

    i don't care if my ship is not uber powerful, i don't care if i can't do TRIBBLE dps, i play at this game not for that.

    unfortunately, since DR, the dps race is huge, not only in space but now also on ground.
    before DR, pugging was great and even friendly; now in a lot of stfs, a lot of players (and even me) are more nervous and use some words that i can write here; this is sad.

    I stopped to do a lot of stfs. when I have less than 75% chance of success, I do not even try

    - khitomer in stasis advanced
    - the cure (ground and space) advanced
    - infected manus advanced
    - into the hive
    - viscous cycle advanced (bugged)
    - rh'hoo station advanced
    - all the stfs with the tholians (except cca)

    + a lot of queues are empty
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2014
    cincyman39 wrote: »
    Speaking for myself I just wish crptic would make up their mind. When this game was sub only the stf's were alot like now you needed to run them with your fleet or members that had the gear and skill. Then f2p came and they changed the stf's broke them up space , ground then you no longer needed your fleet to complete them you could pug them.

    Now were right back to where we were you either need to run them with your fleet or join a group channel. I say to cryptic can you just pick a direction and stick with it? Just my two zens

    I think WoW had a fairly eloquent solution to this which was to provide a set number of weekly awards for pugging (weekly rather than daily to support binge play versus daily logins) and a pet for doing it 50 times total.

    The reality is always that there is a cost associated with pugging. It can even be calculated in a "large numbers"/"risk premium" sense if Cryptic chose to run the numbers and they could offer an incentive equal to the cost.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2014
    Incidentally, if I remember the WoW approach right (and assuming it hasn't changed):

    You queue not just for a random group but a random encounter (which might even be weighted towards the unpopular ones). So you do not choose the encounter as part of the tradeoff.

    And you get the "7 times a week" reward/countdown to the cosmetic reward only upon successful completion. I THINK you might get some rewards every time but the 7 times a week deal is for a reward on par with something like BNP or artifacts (which would be awarded even on normal difficulty) and then after the 7 times you'd continue to get bonus dilithium/marks type rewards for pugging.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited November 2014
    tucker84 wrote: »
    Tell me about it! I would like to get those "ancient somethings" for a Delta Rep. project, and i am only lvl. 56, so my only option is that new borg stf advanced.

    Yeah, I've given up on getting the ancient thingamajigs too. I have 2 and would need 30-50 of them for all the gear. Cryptic needs to make some other way to get them or let me buy them with Delta marks. I got plenty of those.
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