I've noticed the Engineer Kit power "Chronoton Mines" now seems to have a 6-8 second activation time as opposed to the old 2 second time... that's when they decide to explode. I've seen enemy npcs just walk all over them after they should have been activated.
Is this a nerf or a bug?
They're pretty much worthless right now.
Comments
Now they don't explode at all. Didn't notice this until really recently.
The mines will even de-spawn while enemy npcs walk over them, never activating.
Oh, really? I didn't try to use them since the patch yesterday. Did you notice this problem after the patch? :mad: Those are my favourite toys on ground...
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Great going cryptic.
I dunno... Maybe I should switch mine modules and see if there's any difference.
Now, they only explode if walked on. Before, hitting 1 set off all of them usually.
Now, the blast radius seems smaller. So is the activation radius -- they need to step ON a mine.
Now, the activation time is much longer.
Basically, you cannot run up to a platoon and scatter mines at their feet anymore.
Melee mines tactic is still good (strafe the enemy and melee to knock them into a mine) so long as you are smart about how much stuff is shooting you when you run out to hit them.
Stacking them still works (using terrain to get them to cluster in a tiny spot). This is useful for extra tough enemy -- you know, the guy has 10 million hit points but does not drop 10 million hit point armor or shields, he just has bullet and bomb proof skin but you can't skin him to make armor either.
They are far from worthless but are no longer an IWIN button.
Engineers still make a mockery of ground content since 2409! :cool:
Delay of 6.5 seconds not mentioned in descriptions of Chroniton Mine Barrier (Holodeck ticket #2,853,430)