With everything costing absurd amounts of Dilithium, only being able to at most refine 8500 a day seriously just isn't enough. Reputation gear costs between 9000 and 32,500 Dilithium. Then you have upgrading. This costs 8000 to potentially upgrade a single thing. Then its wait till tomorrow.Then fleet gear also costs Dilithium too, same with ships, weapons, etc. Seriously what is the point in collecting a bunch of ore when you can only refine 8500 in a day? If i had more Dilithium or was able to refine more in a day. I would probably stay logged in more. But as it stands now, I do the daily marks for each tier and log out. Before the increase in difficulty, I was doing a ton of space stf's with friends and now my friends rarely want to even run them at all. Something needs to change.....
1) use main to refine, convert to zen.
2) use zen to buy a few char slots.
3) make more chars, refine more dil per day. Use exchange to trade it back to main.
4) win.
I can refine more per day than I can earn in a day --- close to 100k /day if I went all out. I will get to do that this week for a few days with my rewards from the mirror event that just completed, 50k each, but usually I won't farm cap on all the characters daily and often only only do 20k or so / day.
I can "background" some of it. I have 4 or 5 or something characters that rob freighters, making about 40 contraband / day. I have 2 alts that turn the contraband in, at least 3/day each -- total of 6/day at 2k each is 12k / day. One character capped from playing is 20k / day --- that is my usual daily production. On a day off / weekend I might cap 2 or 3 characters if I want to do that.
And with all that dil I was still totally OUT before the mirror event hit. And I have only upgraded 1 character about half way. I didnt have a big stockpile but I ALSO burned out my monthly 500 zen in dil on my main. The costs seem on par per item with the old costs at 50 but it hits all at once for the upgrades instead of slowly over time with rep etc. And the new to STO player will just cry ... hit 50, start rep, hit 60 and then rep hits t5 and suddenly needs to blow millions of dil to get anywhere... its ugly. Ppl that geared up at 50 have half of it paid for already. I can't stress enough how POOR of an idea upgrades are for GEAR. (I like the ship upgrades).
1) use main to refine, convert to zen.
2) use zen to buy a few char slots.
3) make more chars, refine more dil per day. Use exchange to trade it back to main.
4) win.
I can refine more per day than I can earn in a day --- close to 100k /day if I went all out. I will get to do that this week for a few days with my rewards from the mirror event that just completed, 50k each, but usually I won't farm cap on all the characters daily and often only only do 20k or so / day.
I can "background" some of it. I have 4 or 5 or something characters that rob freighters, making about 40 contraband / day. I have 2 alts that turn the contraband in, at least 3/day each -- total of 6/day at 2k each is 12k / day. One character capped from playing is 20k / day --- that is my usual daily production. On a day off / weekend I might cap 2 or 3 characters if I want to do that.
And with all that dil I was still totally OUT before the mirror event hit. And I have only upgraded 1 character about half way. I didnt have a big stockpile but I ALSO burned out my monthly 500 zen in dil on my main. The costs seem on par per item with the old costs at 50 but it hits all at once for the upgrades instead of slowly over time with rep etc. And the new to STO player will just cry ... hit 50, start rep, hit 60 and then rep hits t5 and suddenly needs to blow millions of dil to get anywhere... its ugly. Ppl that geared up at 50 have half of it paid for already. I can't stress enough how POOR of an idea upgrades are for GEAR. (I like the ship upgrades).
Farming dilithium on alts helps alot, even running the battlezones a few times nets a good amount of rewards on your main and one alt can get you your daily limit on both and that's 16k a day. Converting rep marks to dilithium helps as well. Also upgrading to MK 14 isn't that terrible compared if you want to get UR and Epic gear that's whats expensive.
With everything costing absurd amounts of Dilithium, only being able to at most refine 8500 a day seriously just isn't enough. Reputation gear costs between 9000 and 32,500 Dilithium. Then you have upgrading. This costs 8000 to potentially upgrade a single thing. Then its wait till tomorrow.Then fleet gear also costs Dilithium too, same with ships, weapons, etc. Seriously what is the point in collecting a bunch of ore when you can only refine 8500 in a day? If i had more Dilithium or was able to refine more in a day. I would probably stay logged in more. But as it stands now, I do the daily marks for each tier and log out. Before the increase in difficulty, I was doing a ton of space stf's with friends and now my friends rarely want to even run them at all. Something needs to change.....
I think you're missing the point that they want you to spend money. Not that you have to but that's the system they designed.
1) use main to refine, convert to zen.
2) use zen to buy a few char slots.
3) make more chars, refine more dil per day. Use exchange to trade it back to main.
4) win.
....
3.5) Use Main and Alts to collect Contraband. Distribute Contraband to Alts to turn in... (5 Contraband = 2K Dilithium Ore every 4 hours from a Security Officer contact at a major Starbase)
without having atleast 3-4 alternate characters this game is punishing in its DIL prices. If you have one character you will inevitably be spending ZEN.
I feel this game to be a complete waste of time and money if you have just one character. And if you do create two more to play extremely time consuming, repetitive and boring.
As I said in another thread, they will have to increase the daily refine limit quite soon. Anyone had a look at the dil exchange lately? Prices are barely moving. We just had a dil-weekend which the price actually dropped 1 point in favor of those selling dil.
They want us to buy Zen and convert to dil, fair enough. But we have too many dil sinks now, and with the new R&D/Upgrade system and people pouring all their dil in to that prices will just steadily drop on the dil-exchange. The less dil you get for your Zen the less inclined you are to buy Zen.
I'd be happy with an increase to 10K a day, as a starting point so the Dev's could see how it affects systems, the economy, gameplay, etc
As said above, that was before the new R&D/Upgrade system and what impact that will have on the dil-exchange. The more dil sinks, the more the dil-exchange suffers. The lesser the price is, Zen-dil, fewer people will buy Zen.
For me I have no problem with low Zen price on the exchange, I'm quite done spending money on this game and quite happily look forward to Zen costing 80 dil again.
No refine increase. The limit is what keeps the exchange prices stable. Either be patient with dilithium or if you want something immediately, then put in the work for it (more alts). As somebody said, a free account gets 3 characters.
On top of this, Cryptic stated months and months ago that the average refine/day is about 3000. If people on average aren't even hitting half of the cap then why would they raise it?
daily limit is NOT 8k... for free accounts it is 24k
your just not farming and refining the dil on all possible sources... (you can have 3 toons on each free account).
so if you need 39k, it'll be 2 days.
that's what I'm going to have to do. I'm getting a third alt to end game playability. with the first two still grinding to upgrade weapons, She needs everything right now repping the assim and the CC deflector. I'm about 10K short, but I can load up two other alts and grind up and refine some extra D.
With everything costing absurd amounts of Dilithium, only being able to at most refine 8500 a day seriously just isn't enough. Reputation gear costs between 9000 and 32,500 Dilithium. Then you have upgrading. This costs 8000 to potentially upgrade a single thing. Then its wait till tomorrow.Then fleet gear also costs Dilithium too, same with ships, weapons, etc. Seriously what is the point in collecting a bunch of ore when you can only refine 8500 in a day? If i had more Dilithium or was able to refine more in a day. I would probably stay logged in more. But as it stands now, I do the daily marks for each tier and log out. Before the increase in difficulty, I was doing a ton of space stf's with friends and now my friends rarely want to even run them at all. Something needs to change.....
Have you ever considered that Cryptic is very well aware of the Dilithium refinement cap, because they put it in, and very well aware of the item and upgrade cost, because they put it in.
I think the numbers they have chosen are there for a reason - this is how long they want things to take.,
If you are willing to stay logged in longer, however, you can use alts to gather more dilithium. (But don't get the idea that you want to give these alts all the shinies, too, that would be counter-producive). You can use the Dilithium Exchange system to transfer refined Dilithium between characters, e.g. you offer something for a ridicilous expensive price, cancel the offer, and it goes in the Exchange "inventory", and then you log into a different character and let him retrieve the Dilithium.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Yes that maybe the case with their decisions, however it still doesn't change the fact the idea is and always will be an idiotic one.
They increased dil usage by around 500% if not more with the R&D and Upgrade systems. The Fleet and Rep systems already cost a fortune to setup a ship to begin with. Then you have all the bugs with upgrading Rep gear like Rom beams being broken, the Kinetic beam losing damage etc...
The result is dil can only go down on the exchange. The funny part is that is better for the F2P players as it means the conversion rate to buy C-Store ships/item's is much more in their favour making sales of real money to zen much less valuable to the player. It's hell funny to see that with 2 Million Dil you can get the entire DR pack and have enough left over to upgrade a full set of AP Beams and AP Mag Regulators to UR XIV.
The bad part is that it'll take grinding Dil on 4 toons 2 months with each capping at 8K per day. For a single toon that would be 250 days by comparison.
The irony is that with the way lvling is now just pure grinding there's little chance people will want to play more than a single toon...
Oh yeah I forgot to mention, in 9 days time, Elite Dangerous releases officially with 4 Billion Star Systems, 25 ships and the largest sandbox ever attempted. Everything in that game is 100x the quality of this, with a lack of only the episodic content. I see that getting much more of my attention than STO at that point.
Then again we'll also see the release of Star Citizen's Arena Commander 1.0 around Christmas to New Year time as well, which provides all sorts of Space based shenanigans for playtesting too.
Why play something that beats your balls with a stick for wanting to have some fun when others are giving you massages and lapdances...
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Comments
2) use zen to buy a few char slots.
3) make more chars, refine more dil per day. Use exchange to trade it back to main.
4) win.
I can refine more per day than I can earn in a day --- close to 100k /day if I went all out. I will get to do that this week for a few days with my rewards from the mirror event that just completed, 50k each, but usually I won't farm cap on all the characters daily and often only only do 20k or so / day.
I can "background" some of it. I have 4 or 5 or something characters that rob freighters, making about 40 contraband / day. I have 2 alts that turn the contraband in, at least 3/day each -- total of 6/day at 2k each is 12k / day. One character capped from playing is 20k / day --- that is my usual daily production. On a day off / weekend I might cap 2 or 3 characters if I want to do that.
And with all that dil I was still totally OUT before the mirror event hit. And I have only upgraded 1 character about half way. I didnt have a big stockpile but I ALSO burned out my monthly 500 zen in dil on my main. The costs seem on par per item with the old costs at 50 but it hits all at once for the upgrades instead of slowly over time with rep etc. And the new to STO player will just cry ... hit 50, start rep, hit 60 and then rep hits t5 and suddenly needs to blow millions of dil to get anywhere... its ugly. Ppl that geared up at 50 have half of it paid for already. I can't stress enough how POOR of an idea upgrades are for GEAR. (I like the ship upgrades).
Farming dilithium on alts helps alot, even running the battlezones a few times nets a good amount of rewards on your main and one alt can get you your daily limit on both and that's 16k a day. Converting rep marks to dilithium helps as well. Also upgrading to MK 14 isn't that terrible compared if you want to get UR and Epic gear that's whats expensive.
I think you're missing the point that they want you to spend money. Not that you have to but that's the system they designed.
3.5) Use Main and Alts to collect Contraband. Distribute Contraband to Alts to turn in... (5 Contraband = 2K Dilithium Ore every 4 hours from a Security Officer contact at a major Starbase)
I feel this game to be a complete waste of time and money if you have just one character. And if you do create two more to play extremely time consuming, repetitive and boring.
your just not farming and refining the dil on all possible sources... (you can have 3 toons on each free account).
so if you need 39k, it'll be 2 days.
They want us to buy Zen and convert to dil, fair enough. But we have too many dil sinks now, and with the new R&D/Upgrade system and people pouring all their dil in to that prices will just steadily drop on the dil-exchange. The less dil you get for your Zen the less inclined you are to buy Zen.
We all should look at the bright side it could be worse the dilithium cap could have been set to five thousand a day..........Now that would of stunk
As said above, that was before the new R&D/Upgrade system and what impact that will have on the dil-exchange. The more dil sinks, the more the dil-exchange suffers. The lesser the price is, Zen-dil, fewer people will buy Zen.
For me I have no problem with low Zen price on the exchange, I'm quite done spending money on this game and quite happily look forward to Zen costing 80 dil again.
On top of this, Cryptic stated months and months ago that the average refine/day is about 3000. If people on average aren't even hitting half of the cap then why would they raise it?
that's what I'm going to have to do. I'm getting a third alt to end game playability. with the first two still grinding to upgrade weapons, She needs everything right now repping the assim and the CC deflector. I'm about 10K short, but I can load up two other alts and grind up and refine some extra D.
Have you ever considered that Cryptic is very well aware of the Dilithium refinement cap, because they put it in, and very well aware of the item and upgrade cost, because they put it in.
I think the numbers they have chosen are there for a reason - this is how long they want things to take.,
If you are willing to stay logged in longer, however, you can use alts to gather more dilithium. (But don't get the idea that you want to give these alts all the shinies, too, that would be counter-producive). You can use the Dilithium Exchange system to transfer refined Dilithium between characters, e.g. you offer something for a ridicilous expensive price, cancel the offer, and it goes in the Exchange "inventory", and then you log into a different character and let him retrieve the Dilithium.
They increased dil usage by around 500% if not more with the R&D and Upgrade systems. The Fleet and Rep systems already cost a fortune to setup a ship to begin with. Then you have all the bugs with upgrading Rep gear like Rom beams being broken, the Kinetic beam losing damage etc...
The result is dil can only go down on the exchange. The funny part is that is better for the F2P players as it means the conversion rate to buy C-Store ships/item's is much more in their favour making sales of real money to zen much less valuable to the player. It's hell funny to see that with 2 Million Dil you can get the entire DR pack and have enough left over to upgrade a full set of AP Beams and AP Mag Regulators to UR XIV.
The bad part is that it'll take grinding Dil on 4 toons 2 months with each capping at 8K per day. For a single toon that would be 250 days by comparison.
The irony is that with the way lvling is now just pure grinding there's little chance people will want to play more than a single toon...
Oh yeah I forgot to mention, in 9 days time, Elite Dangerous releases officially with 4 Billion Star Systems, 25 ships and the largest sandbox ever attempted. Everything in that game is 100x the quality of this, with a lack of only the episodic content. I see that getting much more of my attention than STO at that point.
Then again we'll also see the release of Star Citizen's Arena Commander 1.0 around Christmas to New Year time as well, which provides all sorts of Space based shenanigans for playtesting too.
Why play something that beats your balls with a stick for wanting to have some fun when others are giving you massages and lapdances...
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."