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Escort Setup, many options

cirte86cirte86 Member Posts: 24 Arc User
edited November 2014 in Federation Discussion
I like the fed phasers, for my escort

front:
2x Heavy Phaser Cannons, Voth Experimental Beam and Counter Command Photon Torpedo

rear:
Phaser Turret, Counter Command Disruptor Turret and Omega Cuttin Beam

Consoles:
Every Universal Console that you can claim

Tactic Consoles:
4x Fleet Phaser DMG Console + Crit Severity and the Counter Command Tactical Console

Omega Shield, Engines and Counter Command Deflector

All together i got an enourmous damage push to the Photon Torpedos. Have hit a Elite Sphere in Infected for 98k Damage as an Engineer.
Dont know if this is common but i was really surprised.

Think i have build an abnormal torpedo boat lol.

So, do you care of set items?
Post edited by Unknown User on

Comments

  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2014
    ...why the heck would you use the CC Disruptor turret instead of the CC Phaser turret, if you're pretty much fully invested in Phasers? :confused:
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    I dunno if i would get excited over a 98k crit. It is possible that the group could have been stacking -damage debuffs on the target and you had stacked damage buffs. I'd actually be more surprised if that amount of damage was easily repeatable.

    You have the CC tac console which is good for 26% photon projectile dmg. You didnt specifically mention it but if you have the Dyson console thats another 24% photon projectile damage and 3% crit to all that you get. The CC deflector adds 17.5 projectile training which is roughly equivalent to tac team 1 with a full crew which adds +18 to energy and projectile training.

    I could probably hop in my Faeht which is a dedicated photon torp boat/stealth bomber and give you an idea of what average dps hits/crits looks like on a stacked photon build.
  • birzarkbirzark Member Posts: 634 Arc User
    edited November 2014
    I am using a similar set up for my escort, I need to properly set up the boffs, but I am using a wide phaser dhc, experimental proton beam, enhanced bio photon torp, and grav photon torp up front. On rear in using KCB with both phaser and disruptor heavy turrets because they both work with the heavy turret barrage ability. For consoles I have the corresponding consoles to complete counter command ordinance and Dyson weapon set, along with other lobi universal consoles. I have 4 photon tactical vulnerability locators. I also have 2 piece Adapted Macon set for +25% torpedo damage. (engines and shield) Counter command deflector and fleet warp core.

    My average torpedo crit is 50k but can easily critical for over 100k, I have this set up on my destroyer and have gotten over 100k consistently but need to improve the boffs abilities to get it to work on my escort. It requires further testing but it is a fun build.
  • cirte86cirte86 Member Posts: 24 Arc User
    edited November 2014
    Whew, even now in Mirror Universe:
    http://imgur.com/wML9feY

    159968 Critical Damage with a Hight Yield 3 Bio-Molecular Torpedo.

    Kind insane, this damage as an engineer, how devastating must this, as a tactican O_O
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